











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 2236% |
| Size | medium |
| Lifes / Deaths | Killed by Darmok's Inner Demon at level 14 on the 27th Haze 122nd year of Ascendancy at 00:41 / 331Killed by Sawtree at level 16 on the 31st Haze 122nd year of Ascendancy at 22:58 Killed by devourer at level 16 on the 32nd Haze 122nd year of Ascendancy at 07:50 Killed by eldritch eye at level 16 on the 32nd Haze 122nd year of Ascendancy at 09:22 Killed by eldritch eye at level 16 on the 32nd Haze 122nd year of Ascendancy at 09:37 Killed by eldritch eye at level 16 on the 32nd Haze 122nd year of Ascendancy at 10:06 Killed by Weirdling Beast at level 16 on the 32nd Haze 122nd year of Ascendancy at 15:30 Killed by Weirdling Beast at level 16 on the 32nd Haze 122nd year of Ascendancy at 15:58 Killed by Ce'Navena the assassin at level 17 on the 3rd Allure 123rd year of Ascendancy at 17:15 Killed by Emabrera the black ooze at level 17 on the 3rd Allure 123rd year of Ascendancy at 17:29 Killed by cold drake hatchling at level 17 on the 4th Allure 123rd year of Ascendancy at 16:34 Killed by Minotaur of the Labyrinth at level 17 on the 5th Allure 123rd year of Ascendancy at 20:42 Killed by Minotaur of the Labyrinth at level 17 on the 5th Allure 123rd year of Ascendancy at 21:02 Killed by Aerylle the giant acid ant at level 17 on the 5th Allure 123rd year of Ascendancy at 23:19 Killed by skeleton magus at level 19 on the 25th Regrowth 123rd year of Ascendancy at 15:24 Killed by snow giant boulder thrower at level 20 on the 27th Regrowth 123rd year of Ascendancy at 14:08 Killed by Rat Lich at level 20 on the 28th Regrowth 123rd year of Ascendancy at 19:37 Killed by Glena the bone giant at level 21 on the 51st Regrowth 123rd year of Ascendancy at 15:07 Killed by Lisiletha the skeleton warrior at level 21 on the 51st Regrowth 123rd year of Ascendancy at 20:43 Killed by Celia at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 01:53 Killed by armoured skeleton warrior at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 02:13 Killed by Celia at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 02:24 Killed by armoured skeleton warrior at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 02:46 Killed by Celia at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 02:59 Killed by armoured skeleton warrior at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 03:09 Killed by Aletta Soultorn at level 21 on the 57th Regrowth 123rd year of Ascendancy at 09:45 Killed by Gloritha the forest wight at level 22 on the 59th Regrowth 123rd year of Ascendancy at 03:44 Killed by vampire lord at level 22 on the 60th Regrowth 123rd year of Ascendancy at 02:04 Killed by skeleton magus at level 22 on the 60th Regrowth 123rd year of Ascendancy at 02:16 Killed by skeleton master archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 03:03 Killed by skeleton archer at level 22 on the 60th Regrowth 123rd year of Ascendancy at 06:50 Killed by blinkwyrm at level 22 on the 60th Regrowth 123rd year of Ascendancy at 07:05 Killed by skeleton warrior at level 22 on the 60th Regrowth 123rd year of Ascendancy at 07:41 Killed by skeleton warrior at level 22 on the 60th Regrowth 123rd year of Ascendancy at 08:36 Killed by umbral horror at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 13:48 Killed by faerlhing at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 04:46 Killed by faerlhing at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 05:05 Killed by worm that walks at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 15:37 Killed by Adolramina the ghoul at level 25 on the 64th Regrowth 123rd year of Ascendancy at 23:35 Killed by greater gwelgoroth at level 25 on the 65th Regrowth 123rd year of Ascendancy at 08:22 Killed by ultimate gwelgoroth at level 25 on the 65th Regrowth 123rd year of Ascendancy at 10:48 Killed by skeleton magus at level 25 on the 66th Regrowth 123rd year of Ascendancy at 09:44 Killed by The Master at level 26 on the 67th Regrowth 123rd year of Ascendancy at 03:29 Killed by The Master at level 26 on the 67th Regrowth 123rd year of Ascendancy at 03:41 Killed by The Master at level 26 on the 67th Regrowth 123rd year of Ascendancy at 03:41 Killed by The Master at level 26 on the 67th Regrowth 123rd year of Ascendancy at 04:30 Killed by ghast at level 26 on the 67th Regrowth 123rd year of Ascendancy at 04:30 Killed by ghast at level 26 on the 67th Regrowth 123rd year of Ascendancy at 04:40 Killed by ghast at level 26 on the 67th Regrowth 123rd year of Ascendancy at 04:51 Killed by ghoul at level 26 on the 67th Regrowth 123rd year of Ascendancy at 05:05 Killed by grave wight at level 27 on the 67th Regrowth 123rd year of Ascendancy at 22:55 Killed by vampire lord at level 27 on the 68th Regrowth 123rd year of Ascendancy at 01:00 Killed by Xirin the elven cultist at level 27 on the 71st Regrowth 123rd year of Ascendancy at 19:22 Killed by elven cultist at level 27 on the 71st Regrowth 123rd year of Ascendancy at 19:33 Killed by Xirin the elven cultist at level 27 on the 71st Regrowth 123rd year of Ascendancy at 19:44 Killed by Isyrille the elven tempest at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 02:28 Killed by Isyrille the elven tempest at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 02:40 Killed by elven cultist at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 12:00 Killed by elven cultist at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 12:12 Killed by elven blood mage at level 28 on the 72nd Regrowth 123rd year of Ascendancy at 22:26 Killed by corrupted elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 02:07 Killed by corrupted elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 02:22 Killed by corrupted elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 03:02 Killed by elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 13:27 Killed by elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 16:19 Killed by elven cultist at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 18:48 Killed by elven corruptor at level 28 on the 78th Regrowth 123rd year of Ascendancy at 22:49 Killed by elven tempest at level 28 on the 79th Regrowth 123rd year of Ascendancy at 06:37 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 06:48 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 07:02 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 07:18 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 07:47 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 08:01 Killed by Grand Corruptor at level 28 on the 79th Regrowth 123rd year of Ascendancy at 08:22 Killed by Eilinamiwyn the corrupted protoplasmic controller at level 30 on the 10th Pyre 123rd year of Ascendancy at 13:04 Killed by Glorinor the orc grand master assassin at level 31 on the 18th Pyre 123rd year of Ascendancy at 08:49 Killed by orc archer at level 34 on the 74th Dusk 123rd year of Ascendancy at 12:06 Killed by orc high cryomancer at level 34 on the 74th Dusk 123rd year of Ascendancy at 12:45 Killed by orc cryomancer at level 34 on the 74th Dusk 123rd year of Ascendancy at 17:12 Killed by orc fighter at level 34 on the 74th Dusk 123rd year of Ascendancy at 20:42 Killed by Cyruda the orc corruptor at level 35 on the 12nd Haze 123rd year of Ascendancy at 21:03 Killed by orc corruptor at level 35 on the 13rd Haze 123rd year of Ascendancy at 01:26 Killed by Rak'Shor Cultist at level 35 on the 13rd Haze 123rd year of Ascendancy at 18:48 Killed by Rak'Shor Cultist at level 35 on the 13rd Haze 123rd year of Ascendancy at 20:40 Killed by temporal hound at level 35 on the 27th Haze 123rd year of Ascendancy at 17:24 Killed by temporal hound at level 35 on the 27th Haze 123rd year of Ascendancy at 17:46 Killed by temporal hound at level 35 on the 27th Haze 123rd year of Ascendancy at 19:12 Killed by Aanheg the onilug at level 35 on the 27th Haze 123rd year of Ascendancy at 19:25 Killed by Urtjin the Invader at level 36 on the 29th Haze 123rd year of Ascendancy at 12:38 Killed by onilug at level 36 on the 29th Haze 123rd year of Ascendancy at 14:20 Killed by daelach at level 36 on the 29th Haze 123rd year of Ascendancy at 17:34 Killed by wretchling at level 36 on the 31st Haze 123rd year of Ascendancy at 09:34 Killed by daelach at level 36 on the 31st Haze 123rd year of Ascendancy at 09:46 Killed by onilug at level 36 on the 31st Haze 123rd year of Ascendancy at 09:56 Killed by daelach at level 36 on the 31st Haze 123rd year of Ascendancy at 10:04 Killed by wretchling at level 36 on the 31st Haze 123rd year of Ascendancy at 10:46 Killed by wretchling at level 36 on the 31st Haze 123rd year of Ascendancy at 11:10 Killed by onilug at level 36 on the 31st Haze 123rd year of Ascendancy at 11:22 Killed by onilug at level 36 on the 31st Haze 123rd year of Ascendancy at 11:40 Killed by onilug at level 36 on the 31st Haze 123rd year of Ascendancy at 12:45 Killed by orc corruptor at level 36 on the 45th Haze 123rd year of Ascendancy at 07:04 Killed by orc corruptor at level 36 on the 45th Haze 123rd year of Ascendancy at 07:17 Killed by orc elite fighter at level 36 on the 47th Haze 123rd year of Ascendancy at 02:42 Killed by Salulrakira the orc warrior at level 36 on the 60th Haze 123rd year of Ascendancy at 09:57 Killed by Beluthra the orc cryomancer at level 36 on the 66th Haze 123rd year of Ascendancy at 19:23 Killed by Beluthra the orc cryomancer at level 36 on the 66th Haze 123rd year of Ascendancy at 20:26 Killed by orc high cryomancer at level 36 on the 67th Haze 123rd year of Ascendancy at 01:11 Killed by orc high pyromancer at level 36 on the 67th Haze 123rd year of Ascendancy at 06:13 Killed by orc high cryomancer at level 36 on the 67th Haze 123rd year of Ascendancy at 06:26 Killed by Mirror Image (Porita the orc high pyromancer) at level 36 on the 67th Haze 123rd year of Ascendancy at 10:00 Killed by Porita the orc high pyromancer at level 36 on the 67th Haze 123rd year of Ascendancy at 10:13 Killed by saw horror at level 36 on the 67th Haze 123rd year of Ascendancy at 11:39 Killed by Emiyatira the orc cryomancer at level 37 on the 67th Haze 123rd year of Ascendancy at 16:48 Killed by armoured skeleton warrior at level 37 on the 67th Haze 123rd year of Ascendancy at 20:05 Killed by Xeriba the orc high cryomancer at level 37 on the 67th Haze 123rd year of Ascendancy at 22:47 Killed by aether beam at level 37 on the 67th Haze 123rd year of Ascendancy at 23:01 Killed by Xeriba the orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 00:21 Killed by Bethibretha the orc pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 03:55 Killed by Silinn the orc pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 08:09 Killed by orc corruptor at level 37 on the 68th Haze 123rd year of Ascendancy at 08:20 Killed by orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 08:27 Killed by Emelewyn the ungolmor at level 37 on the 68th Haze 123rd year of Ascendancy at 12:12 Killed by orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 12:26 Killed by orc high pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 12:59 Killed by orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 13:55 Killed by orc pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 14:26 Killed by herald of oblivion at level 37 on the 68th Haze 123rd year of Ascendancy at 14:33 Killed by orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 14:43 Killed by orc pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 14:54 Killed by Ivygaramira the orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 15:04 Killed by orc pyromancer at level 37 on the 68th Haze 123rd year of Ascendancy at 15:35 Killed by orc high cryomancer at level 37 on the 68th Haze 123rd year of Ascendancy at 23:39 Killed by orc cryomancer at level 37 on the 69th Haze 123rd year of Ascendancy at 03:41 Killed by orc high pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 05:40 Killed by orc warrior at level 37 on the 69th Haze 123rd year of Ascendancy at 09:28 Killed by Yvara the orc high cryomancer at level 37 on the 69th Haze 123rd year of Ascendancy at 09:37 Killed by orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 09:49 Killed by Cyrena the orc high pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 10:02 Killed by orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 10:11 Killed by Cyrena the orc high pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 10:21 Killed by armoured skeleton warrior at level 37 on the 69th Haze 123rd year of Ascendancy at 10:37 Killed by orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 11:11 Killed by orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 11:50 Killed by Yvilemitira the orc high cryomancer at level 37 on the 69th Haze 123rd year of Ascendancy at 12:14 Killed by Yvilemitira the orc high cryomancer at level 37 on the 69th Haze 123rd year of Ascendancy at 12:25 Killed by Polylralaith the orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 12:46 Killed by Zubeda the orc pyromancer at level 37 on the 69th Haze 123rd year of Ascendancy at 18:52 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 70th Haze 123rd year of Ascendancy at 03:58 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 70th Haze 123rd year of Ascendancy at 04:06 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 70th Haze 123rd year of Ascendancy at 04:24 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 70th Haze 123rd year of Ascendancy at 04:33 Killed by orc high pyromancer at level 38 on the 70th Haze 123rd year of Ascendancy at 04:41 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 70th Haze 123rd year of Ascendancy at 05:29 Killed by orc pyromancer at level 38 on the 70th Haze 123rd year of Ascendancy at 05:42 Killed by orc pyromancer at level 38 on the 70th Haze 123rd year of Ascendancy at 06:00 Killed by orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 06:10 Killed by orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 06:40 Killed by orc pyromancer at level 38 on the 70th Haze 123rd year of Ascendancy at 11:26 Killed by Xera the orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 13:22 Killed by orc high cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 13:33 Killed by Xera the orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 13:45 Killed by Xera the orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 14:02 Killed by Xera the orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 14:11 Killed by orc high cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 14:20 Killed by Xera the orc cryomancer at level 38 on the 70th Haze 123rd year of Ascendancy at 14:55 Killed by Lisysenn the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 03:48 Killed by Ce'Nuvea the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 04:03 Killed by Lisysenn the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 04:17 Killed by Lisysenn the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 04:27 Killed by Lisysenn the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 05:20 Killed by Lisysenn the orc high pyromancer at level 38 on the 71st Haze 123rd year of Ascendancy at 06:48 Killed by giant spider at level 39 on the 8th Decay 123rd year of Ascendancy at 04:19 Killed by Adikira the orc elite berserker at level 39 on the 8th Decay 123rd year of Ascendancy at 06:39 Killed by orc elite berserker at level 40 on the 8th Decay 123rd year of Ascendancy at 19:02 Killed by Elite Combat Trainer Xanenne at level 40 on the 8th Decay 123rd year of Ascendancy at 21:45 Killed by Elite Combat Trainer Eledhena at level 40 on the 8th Decay 123rd year of Ascendancy at 23:39 Killed by Elite Combat Trainer Eledhena at level 40 on the 9th Decay 123rd year of Ascendancy at 00:26 Killed by Elite Combat Trainer Eledhena at level 40 on the 9th Decay 123rd year of Ascendancy at 01:59 Killed by Elite Combat Trainer Glolrakira at level 40 on the 9th Decay 123rd year of Ascendancy at 08:20 Killed by Elite Combat Trainer Glolrakira at level 40 on the 9th Decay 123rd year of Ascendancy at 09:32 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 9th Decay 123rd year of Ascendancy at 19:34 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 9th Decay 123rd year of Ascendancy at 20:38 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 9th Decay 123rd year of Ascendancy at 22:44 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 9th Decay 123rd year of Ascendancy at 23:55 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 10th Decay 123rd year of Ascendancy at 01:58 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 10th Decay 123rd year of Ascendancy at 02:17 Killed by worm that walks at level 41 on the 1st Wintertide 124th year of Ascendancy at 01:26 Killed by forge-giant at level 41 on the 1st Wintertide 124th year of Ascendancy at 04:36 Killed by Balma the Crusher at level 41 on the 1st Allure 124th year of Ascendancy at 02:04 Killed by Elite Combat Trainer Politira at level 42 on the 1st Allure 124th year of Ascendancy at 19:15 Killed by Elite Combat Trainer Politira at level 42 on the 1st Allure 124th year of Ascendancy at 23:02 Killed by Elite Combat Trainer Politira at level 42 on the 2nd Allure 124th year of Ascendancy at 04:40 Killed by Elite Combat Trainer Politira at level 42 on the 2nd Allure 124th year of Ascendancy at 05:39 Killed by orc elite berserker at level 42 on the 2nd Allure 124th year of Ascendancy at 07:09 Killed by Arybrema the Archer at level 42 on the 2nd Allure 124th year of Ascendancy at 10:49 Killed by Elite Combat Trainer Eilinulema at level 42 on the 2nd Allure 124th year of Ascendancy at 13:53 Killed by Elite Combat Trainer Xulle at level 42 on the 2nd Allure 124th year of Ascendancy at 18:26 Killed by Elite Combat Trainer Velomira at level 43 on the 3rd Allure 124th year of Ascendancy at 05:17 Killed by Elite Combat Trainer Velomira at level 43 on the 3rd Allure 124th year of Ascendancy at 07:13 Killed by Elite Combat Trainer Golessra at level 43 on the 3rd Allure 124th year of Ascendancy at 11:22 Killed by steamgun turret at level 44 on the 4th Allure 124th year of Ascendancy at 06:55 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 15:07 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 16:38 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 17:37 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 19:58 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 20:51 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 21:50 Killed by Elite Combat Trainer Islata at level 44 on the 4th Allure 124th year of Ascendancy at 23:35 Killed by Elite Combat Trainer Islata at level 44 on the 5th Allure 124th year of Ascendancy at 00:18 Killed by Elite Combat Trainer Islata at level 44 on the 5th Allure 124th year of Ascendancy at 01:10 Killed by Elite Combat Trainer Islata at level 44 on the 5th Allure 124th year of Ascendancy at 02:07 Killed by Yvytta the Archer at level 44 on the 5th Allure 124th year of Ascendancy at 03:48 Killed by Xilevena the Archer at level 45 on the 5th Allure 124th year of Ascendancy at 14:51 Killed by Warbear Betugalrana at level 45 on the 5th Allure 124th year of Ascendancy at 16:44 Killed by Elite Combat Trainer Cyrudalravea at level 45 on the 6th Allure 124th year of Ascendancy at 00:34 Killed by Elite Combat Trainer Velikira at level 46 on the 6th Allure 124th year of Ascendancy at 05:36 Killed by Elite Combat Trainer Layavea at level 47 on the 7th Allure 124th year of Ascendancy at 07:17 Killed by Warbear Ivelle at level 48 on the 7th Allure 124th year of Ascendancy at 16:16 Killed by Zubossra the Archer at level 48 on the 7th Allure 124th year of Ascendancy at 19:31 Killed by Warbear Emykira at level 48 on the 7th Allure 124th year of Ascendancy at 21:48 Killed by Elite Combat Trainer Xeroda at level 48 on the 8th Allure 124th year of Ascendancy at 01:19 Killed by Warbear Saledhevena at level 48 on the 8th Allure 124th year of Ascendancy at 05:09 Killed by Warbear Lisowe at level 49 on the 8th Allure 124th year of Ascendancy at 18:10 Killed by Bethynne the Archer at level 49 on the 8th Allure 124th year of Ascendancy at 22:40 Killed by Elite Combat Trainer Saletira at level 50 on the 9th Allure 124th year of Ascendancy at 07:44 Killed by Warbear Xerotta at level 50 on the 10th Allure 124th year of Ascendancy at 08:45 Killed by Elite Combat Trainer Adydayavea at level 50 on the 10th Allure 124th year of Ascendancy at 17:05 Killed by Aeruleth the Archer at level 50 on the 10th Allure 124th year of Ascendancy at 21:19 Killed by ghast at level 50 on the 47th Regrowth 124th year of Ascendancy at 14:33 Killed by Dozing Xanorath at level 50 on the 54th Regrowth 124th year of Ascendancy at 05:34 Killed by Sleeping Vorewyn at level 50 on the 54th Regrowth 124th year of Ascendancy at 06:18 Killed by Sleeping Vorewyn at level 50 on the 54th Regrowth 124th year of Ascendancy at 06:53 Killed by orc necromancer at level 50 on the 18th Pyre 124th year of Ascendancy at 17:40 Killed by orc necromancer at level 50 on the 18th Pyre 124th year of Ascendancy at 17:56 Killed by Arch Zephyr at level 50 on the 19th Pyre 124th year of Ascendancy at 06:19 Killed by sanguine horror at level 50 on the 19th Pyre 124th year of Ascendancy at 10:41 Killed by orc corruptor at level 50 on the 19th Pyre 124th year of Ascendancy at 10:53 Killed by sanguine horror at level 50 on the 19th Pyre 124th year of Ascendancy at 15:25 Killed by Glonn the orc blood mage at level 50 on the 19th Pyre 124th year of Ascendancy at 19:08 Killed by Heavy Sentinel at level 50 on the 20th Pyre 124th year of Ascendancy at 12:55 Killed by Heavy Sentinel at level 50 on the 20th Pyre 124th year of Ascendancy at 14:08 Killed by Heavy Sentinel at level 50 on the 20th Pyre 124th year of Ascendancy at 15:23 Killed by Void Spectre at level 50 on the 20th Pyre 124th year of Ascendancy at 18:04 Killed by aether beam at level 50 on the 20th Pyre 124th year of Ascendancy at 22:33 Killed by Ce'Nivena the orc blood mage at level 50 on the 21st Pyre 124th year of Ascendancy at 07:57 Killed by Adota the bone giant at level 50 on the 21st Pyre 124th year of Ascendancy at 08:08 Killed by ghast at level 50 on the 22nd Pyre 124th year of Ascendancy at 07:53 Killed by ghast at level 50 on the 22nd Pyre 124th year of Ascendancy at 09:25 Killed by orc necromancer at level 50 on the 22nd Pyre 124th year of Ascendancy at 23:19 Killed by orc necromancer at level 50 on the 23rd Pyre 124th year of Ascendancy at 00:21 Killed by orc cryomancer at level 50 on the 23rd Pyre 124th year of Ascendancy at 06:26 Killed by ghast at level 50 on the 23rd Pyre 124th year of Ascendancy at 15:28 Killed by sanguine horror at level 50 on the 23rd Pyre 124th year of Ascendancy at 16:21 Killed by armoured skeleton warrior at level 50 on the 23rd Pyre 124th year of Ascendancy at 20:47 Killed by Layyra the bone giant at level 50 on the 24th Pyre 124th year of Ascendancy at 00:07 Killed by orc grand summoner at level 50 on the 27th Pyre 124th year of Ascendancy at 08:36 Killed by Emelydarin the venom wyrm at level 50 on the 27th Pyre 124th year of Ascendancy at 15:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 31st Pyre 124th year of Ascendancy at 22:21 Killed by Bethirin the Herald at level 50 on the 32nd Pyre 124th year of Ascendancy at 08:41 Killed by Lisykira the Herald at level 50 on the 32nd Pyre 124th year of Ascendancy at 08:52 Killed by Beastmaster Gevea at level 50 on the 32nd Pyre 124th year of Ascendancy at 09:48 Killed by Gynn the Frozen Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 11:00 Killed by rimebark at level 50 on the 32nd Pyre 124th year of Ascendancy at 11:55 Killed by giant spider at level 50 on the 32nd Pyre 124th year of Ascendancy at 13:24 Killed by minotaur at level 50 on the 32nd Pyre 124th year of Ascendancy at 13:58 Killed by Gynn the Frozen Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 14:40 Killed by Gynn the Frozen Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 15:29 Killed by Gynn the Frozen Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 16:24 Killed by Bethisema the Caustic Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 19:36 Killed by war hound at level 50 on the 32nd Pyre 124th year of Ascendancy at 20:12 Killed by Bethisema the Caustic Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 20:28 Killed by Bethisema the Caustic Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 20:55 Killed by Bethisema the Caustic Terror at level 50 on the 32nd Pyre 124th year of Ascendancy at 21:31 Killed by war hound (wild summon) at level 50 on the 32nd Pyre 124th year of Ascendancy at 21:53 Killed by Xerugalle the Storm Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 00:04 Killed by Xerugalle the Storm Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 00:47 Killed by Xerugalle the Storm Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 01:38 Killed by Xerugalle the Storm Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 02:21 Killed by Adyrena the Flame Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 04:37 Killed by Adyrena the Flame Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 05:25 Killed by Adyrena the Flame Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 06:43 Killed by Adyrena the Flame Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 07:28 Killed by Darmok's temporal clone at level 50 on the 33rd Pyre 124th year of Ascendancy at 08:26 Killed by Adyrena the Flame Terror at level 50 on the 33rd Pyre 124th year of Ascendancy at 08:38 Killed by orc corruptor at level 50 on the 34th Pyre 124th year of Ascendancy at 13:17 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 12:10 Killed by armoured skeleton warrior at level 50 on the 42nd Pyre 124th year of Ascendancy at 13:31 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 15:31 Killed by armoured skeleton warrior at level 50 on the 42nd Pyre 124th year of Ascendancy at 15:44 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 16:54 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 19:17 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 20:35 Killed by Mayulranne the Neverdead at level 50 on the 42nd Pyre 124th year of Ascendancy at 22:08 Killed by Mayulranne the Neverdead at level 50 on the 43rd Pyre 124th year of Ascendancy at 01:19 Killed by Mayulranne the Neverdead at level 50 on the 43rd Pyre 124th year of Ascendancy at 02:14 Killed by shadow at level 50 on the 43rd Pyre 124th year of Ascendancy at 02:58 Killed by shadow at level 50 on the 43rd Pyre 124th year of Ascendancy at 03:37 Killed by Mayulranne the Neverdead at level 50 on the 43rd Pyre 124th year of Ascendancy at 06:43 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 08:06 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 09:43 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 11:39 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 13:24 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 15:18 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 17:23 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 19:16 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 21:09 Killed by Darmok at level 50 on the 73rd Pyre 124th year of Ascendancy at 23:03 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 00:58 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 02:46 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 04:38 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 06:31 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 08:36 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 10:30 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 12:23 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 14:16 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 16:12 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 18:14 Killed by Darmok at level 50 on the 74th Pyre 124th year of Ascendancy at 20:07 Killed by forge-giant at level 50 on the 49th Dusk 124th year of Ascendancy at 18:27 Killed by Eilinithra the runed bone giant at level 50 on the 55th Dusk 124th year of Ascendancy at 20:00 Killed by steamgun turret at level 50 on the 58th Dusk 124th year of Ascendancy at 22:08 Killed by Aryssra the umbral horror at level 50 on the 59th Dusk 124th year of Ascendancy at 19:06 Killed by Darmok's Inner Demon at level 50 on the 59th Dusk 124th year of Ascendancy at 20:59 Killed by Arimithra the heavy bone giant at level 50 on the 60th Dusk 124th year of Ascendancy at 16:04 Killed by Arimithra the heavy bone giant at level 50 on the 60th Dusk 124th year of Ascendancy at 16:55 Killed by orc cryomancer at level 50 on the 64th Dusk 124th year of Ascendancy at 01:14 Killed by Elandar at level 50 on the 66th Dusk 124th year of Ascendancy at 01:46 Killed by Argoniel at level 50 on the 66th Dusk 124th year of Ascendancy at 02:26 Killed by Argoniel at level 50 on the 66th Dusk 124th year of Ascendancy at 03:15 Killed by Argoniel at level 50 on the 66th Dusk 124th year of Ascendancy at 03:59 Killed by Darmok at level 50 on the 66th Dusk 124th year of Ascendancy at 05:47 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 47 (base 20) |
| Constitution | 95 (base 60) |
| Magic | 40 (base 11) |
| Willpower | 91 (base 50) |
| Cunning | 45 (base 28) |
Resources
| Life | 806/1524 |
| Stamina | 305/449 |
| Healing Factor | 0.98121065828836 |
| Regeneration | 12.899144911183 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 85.100507968842 |
| See Invisible | 96.100507968842 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 254 |
| Accuracy | 72 |
| Crit Chance | 48% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 27% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +41% |
| Lightning | +32% |
| Temporal | +27% |
| Cold | +50% |
| Physical | +39% |
| Fire | +32% |
| All | +7% |
Offense: Damage Penetration
| Blight | +41% |
| Physical | +48% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 71.926519666065 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 33 |
| Physical Save | 54 |
| Spell Save | 46 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 6%( 40%) |
| Cold | + 80%( 80%) |
| All | + 22%( 70%) |
| Darkness | + 49%( 80%) |
| Light | + 33%( 70%) |
| Temporal | + 61%( 75%) |
| Physical | + 68%( 70%) |
| Lightning | + 80%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 57%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 42% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 14% |
| Blind Resistance | 88% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Darmok. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Darmok. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2347. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed ice wyrm tooth. * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Void Quiver (0/0, 45-62 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
| Light source | Salamissra the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +4 Dex / +6 Wil / +2 Cun / +3 Con Changes resistances penetration: +25% blight Changes damage: +6% acid Critical mult.: +16.00% Reduces incoming crit damage: 10.00% Mental save: +11 (+4 eff.) Blindness immunity: +38% Confusion immunity: +22% Light radius: +9 See stealth: +29 See invisible: +34 It can be used to activate talent Track, placing all other charms into a 25 cooldown : Effective talent level: 4.0 Power cost: 25 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 10 power out of 25/25) : Effective talent level: 5.0 Power cost: 10 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | voratun ring 'Icestar'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 34% Changes stats: +1 Mag / +5 Con Changes resistances: +10% nature / +10% blight Changes damage: +3% acid / +18% cold Physical save: +10 (+3 eff.) Poison immunity: +14% Disease immunity: +18% Stun/Freeze immunity: +25% Life regen: +6.00 Infravision radius: +2 See invisible: +6 Rings make your fingers look great! |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Belathra the voratun greatsword (78-124 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 physical When wielded/worn: Accuracy: +47 (+11 eff.) Armour penetration: +38 Changes stats: +1 Con / +1 Mag Changes resistances: +4% physical Changes resistances penetration: +16% all / +17% physical Spellpower: +10 (+3 eff.) Massive two-handed swords. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 19 power out of 30/30) : Effective talent level: 4.8 Power cost: 19 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 69.52 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 31 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 31 power out of 80/80) : Effective talent level: 1.0 Power cost: 31 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
healing infusion of the warrior (heal 327; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -499; dur 5; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -499 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 734 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 312; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 20%; magical, mental; dur 2; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 38%; magical, mental; dur 3; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 38%; magical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 40%; physical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, cold, nature, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 cold, 5 nature, 5 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the warrior (damage 442; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 442.46 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1334% over 10 turns; mana 66; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1334% for 10 turns (0 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 418; dur 3; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 418 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 37 power out of 60/60. The evilness of undeath radiates from this amulet. |
CloudransomInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +10 Cun / +4 Con Changes resistances: +9% acid / +6% lightning / +10% darkness / +15% light Changes resistances penetration: +10% acid / +5% lightning Changes damage: +9% lightning / +9% acid Blindness immunity: +28% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 7 power out of 48/48) : Effective talent level: 6.4 Power cost: 7 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 548.90 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Motir the FirebrightInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 10 blight Changes resistances: +6% lightning / +21% fire / +20% mind / +3% cold Disease immunity: +20% Confusion immunity: +32% Life regen: +4.00 Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+3 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 19 power out of 60/60) : Effective talent level: 3.0 Power cost: 19 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 14 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
SilomithraInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Changes stats: +5 Con / +6 Wil Changes resistances: +9% acid / +3% physical / +9% light Talent mastery: +0.40 Technique / Conditioning Physical save: +20 (+6 eff.) Mental save: +14 (+5 eff.) Blindness immunity: +10% Poison immunity: +10% Confusion immunity: +23% Pinning immunity: +10% Life regen: +11.00 Only die when reaching: -40.00 life Maximum life: +76.00 Mindpower: +12 (+4 eff.) Amulets make your neck look great! |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+3 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 514.30 physical damage (based on Magic) in a radius of 3 Activation costs 37 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 22 power out of 36/36) : Effective talent level: 4.0 Power cost: 22 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (148). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 37 power out of 60/60) : Effective talent level: 2.0 Power cost: 37 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 98.49 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 20 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+3 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+13 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 19 power out of 30/30) : Effective talent level: 2.0 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NerekiraInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +25% blight / +15% temporal Spell save: +18 (+6 eff.) Mental save: +13 (+5 eff.) Confusion immunity: +44% Maximum mana: +60.00 Maximum vim: +30.00 Rings make your fingers look great! |
NerowenInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +7 Cun / +7 Dex Changes resistances: +3% darkness / +18% physical Changes damage: +15% physical Physical save: +12 (+4 eff.) Mental save: +10 (+4 eff.) Confusion immunity: +41% Healing mod.: +5% Rings make your fingers look great! |
NightreamPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +3 Changes stats: +2 Str Changes resistances: +3% darkness / +4% physical Changes damage: +9% darkness Blindness immunity: +26% Infravision radius: +4 See stealth: +11 See invisible: +11 Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 152.75 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +7 Str / +6 Con Disarm immunity: +24% Pinning immunity: +34% Knockback immunity: +32% Maximum life: +39.00 Rings make your fingers look great! |
marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +24% Life regen: +1.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.pixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Mag Spellpower: +12 (+4 eff.) Rings make your fingers look great! |
titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 22 power out of 35/35) : Effective talent level: 3.0 Power cost: 22 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 252.94 fire damage, and flames will be left dealing a further 59.02 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
blazebringer's voratun battleaxe of paradox (54-81 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +21 temporal Damage (radius 2) on crit: +40 fire When wielded/worn: Changes resistances: +16% temporal Changes resistances penetration: +20% fire Global speed: +11% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.balanced voratun greatmaul of phasing (67-101 power, 35 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +35 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +23% When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +17 (+7 eff.) Disarm immunity: +68% Massive two-handed mauls. |
warbringer's voratun greatmaul of massacre (87-131 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 87.5 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +16% physical Disarm immunity: +19% Massive two-handed mauls. |
Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Samihek (89-143 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.5 - 143.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 physical / +24 fire When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Defense: +10 (+5 eff.) Changes damage: +12% acid Critical mult.: +40.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.flaming voratun greatsword of shearing (64-103 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +27 fire When wielded/worn: Accuracy: +33 (+8 eff.) Armour penetration: +19 Changes resistances penetration: +19% all Massive two-handed swords. |
voratun greatsword 'Porynn' (83-132 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +4 Wil Changes resistances: +3% acid Critical mult.: +15.00% Cut immunity: +20% Silence immunity: +20% Disarm immunity: +20% Healing mod.: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +14% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun mace of projection (47-65 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. |
Eye of the Wyrm (16-17 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+3 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Ice Breath (costing 19 power out of 30/30) : Effective talent level: 4.0 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 442.80 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level.hungering living mindstar of flames (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 12 fire Changes resistances: +19% fire Changes resistances penetration: +14% fire Changes damage: +20% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +5.00 Psi per kill: +4.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +8% It can be used to inflict 130.54 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 13 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +11 Changes resistances penetration: +12% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Lisinor the Skyterror (30-36 power, 6 apr, cold element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Changes resistances penetration: +28% lightning Changes damage: +16% nature / +30% cold Talent granted: +1 Command Staff Critical mult.: +14.00% Reduces incoming crit damage: 16.97% Spellpower: +15 (+5 eff.) Spell crit. chance: +20% See invisible: +27 Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 37 power out of 150/150) : Effective talent level: 3.0 Power cost: 37 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 262.57. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun waraxe of crippling (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +37 lightning / +41 cold When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +16% lightning / +17% cold Movement speed: +32% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe (38-53 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +27% One-handed war axes. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
SoottitanPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Fatigue: -8% Effects on melee hit: * 20% chance to reduce damage dealt by 27% Damage when hit (Melee): 4 darkness Changes stats: +4 Mag / +9 Wil Changes resistances: +5% arcane / +3% cold Changes resistances penetration: +15% cold Changes damage: +3% darkness Maximum encumbrance: +42 Spell save: +12 (+4 eff.) Spell crit. chance: +5% Size category: +1 A belt that goes around your waist. |
elven-silk cloak 'Flashmoon' (25 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +25 (+10 eff.) Changes resistances: +9% acid / +25% light / +6% blight / +23% fire / +6% nature / +6% lightning Changes resistances penetration: +10% fire Changes damage: +6% fire Stealth bonus: +11 Physical save: +27 (+8 eff.) Mental save: +12 (+4 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +13% all Mental save: +24 (+8 eff.) Spellpower: +17 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 20 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level.blightbringer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +8 Mag Changes damage: +8% acid / +8% blight Disease immunity: +45% Stamina each turn: +1.00 Maximum stamina: +32.00 Spellpower: +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +35% Confusion immunity: +50% Stun/Freeze immunity: +37% Stamina each turn: +1.20 Maximum stamina: +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zubumiwyn (0 def, 20 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +19 (+4 eff.) Armour: +20 Armour Hardiness: +13% Changes stats: +10 Str / +4 Mag / +8 Wil / +17 Con Changes resistances: +3% temporal / +11% physical Changes damage: +9% arcane Talent mastery: +0.20 Technique / Grappling Mental save: +6 (+2 eff.) Disarm immunity: +44% Maximum vim: +10.00 Spell crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of knowledge (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Wil / +5 Cun Mental save: +12 (+4 eff.) Mindpower: +6 (+2 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.defender's voratun helm (7 def, 13 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +5% Changes resistances: +5% all Physical save: +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +8 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +4 Dex / +5 Wil / +4 Cun Changes resistances: +8% physical Physical save: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+7 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.0 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 153.30 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Str / +7 Con Maximum life: +74.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of the deep (0 def, 30 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Fatigue: +22% Changes resistances: +23% acid / +11% physical / +8% fire / +8% lightning / +27% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+3 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
535 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 19 power out of 30/30) : Effective talent level: 4.8 Power cost: 19 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 69.52 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 49 power out of 150/150) : Effective talent level: 4.0 Power cost: 49 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 35.78 cold damage and 33.15 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 16 power out of 25/25) : Effective talent level: 2.0 Power cost: 16 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 137.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 137.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(143 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
preserving alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight Life regen: +5.00 Maximum life: +63.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
21 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.storming pouch of voratun shots of accuracy (23/23, 53-64 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +19 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 Damage (Ranged): +18 lightning Damage (radius 2) on crit: +9 lightning Shots are used with slings to pummel your foes to death. |
Armymas the stralite torque of mindblast [power 315] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce all saves and defense by 33 Changes stats: +5 Str / +3 Dex / +7 Wil Changes damage: +6% mind Light radius: +3 It can be used to blast the opponent's mind dealing 337 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 97 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
quick dwarven-steel torque of gale force [power 225] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 312 physical damage Activation puts all charms on cooldown for 7 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Daimylelar' [power 495] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Mental crit. chance: +4% It can be used to blast the opponent's mind dealing 529 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bethubeth the Cinderpierce [power 116] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +1 Cun Changes resistances penetration: +10% fire Mental crit. chance: +4% It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 61% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 31 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 177.80 temporal and 149.80 darkness damage (based on Magic) Activation costs 13 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
extending elven-wood wand of lightning storm [power 368] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 97 lightning damage and will be dazed for 1 turn (485 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elven-wood wand of shielding [power 290] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick dragonbone wand of conjuration [power 335] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 442 lightning damage Activation puts all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of shielding [power 500] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Darmok the Cornac Berserker level 27
70th Regrowth 123rd year of Ascendancy at 02:45 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Darmok the Cornac Berserker level 38
70th Haze 123rd year of Ascendancy at 10:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Darmok the Cornac Berserker level 34
11st Dusk 123rd year of Ascendancy at 15:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Darmok the Cornac Berserker level 35
75th Dusk 123rd year of Ascendancy at 09:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Darmok the Cornac Berserker level 33
7th Dusk 123rd year of Ascendancy at 10:12 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Darmok the Cornac Berserker level 50
57th Dusk 124th year of Ascendancy at 22:19 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Darmok the Cornac Berserker level 35
13rd Haze 123rd year of Ascendancy at 21:30 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Darmok the Cornac Berserker level 36
29th Haze 123rd year of Ascendancy at 12:46 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Darmok the Cornac Berserker level 50
74th Pyre 124th year of Ascendancy at 15:29 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Darmok the Cornac Berserker level 31
19th Pyre 123rd year of Ascendancy at 01:31 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Darmok the Cornac Berserker level 40
9th Decay 123rd year of Ascendancy at 12:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Darmok the Cornac Berserker level 18
14th Regrowth 123rd year of Ascendancy at 04:00 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Darmok the Cornac Berserker level 50
19th Pyre 124th year of Ascendancy at 15:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Darmok the Cornac Berserker level 50
43rd Pyre 124th year of Ascendancy at 08:15 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Darmok the Cornac Berserker level 50
73rd Pyre 124th year of Ascendancy at 08:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Darmok the Cornac Berserker level 16
32nd Haze 122nd year of Ascendancy at 21:04 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Darmok the Cornac Berserker level 50
53rd Regrowth 124th year of Ascendancy at 18:20 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Darmok the Cornac Berserker level 30
11st Pyre 123rd year of Ascendancy at 07:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Darmok the Cornac Berserker level 10
10th Mirth 122nd year of Ascendancy at 03:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Darmok the Cornac Berserker level 20
26th Regrowth 123rd year of Ascendancy at 14:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Darmok the Cornac Berserker level 30
7th Pyre 123rd year of Ascendancy at 00:22 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Darmok the Cornac Berserker level 40
8th Decay 123rd year of Ascendancy at 17:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Darmok the Cornac Berserker level 50
9th Allure 124th year of Ascendancy at 00:44 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Darmok the Cornac Berserker level 50
32nd Pyre 124th year of Ascendancy at 01:36 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Darmok the Cornac Berserker level 50
66th Dusk 124th year of Ascendancy at 05:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Darmok the Cornac Berserker level 27
67th Regrowth 123rd year of Ascendancy at 23:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Darmok the Cornac Berserker level 18
6th Allure 123rd year of Ascendancy at 04:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Darmok the Cornac Berserker level 32
19th Pyre 123rd year of Ascendancy at 05:30 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Darmok the Cornac Berserker level 50
66th Dusk 124th year of Ascendancy at 05:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Darmok the Cornac Berserker level 16
32nd Haze 122nd year of Ascendancy at 09:36 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Darmok the Cornac Berserker level 41
10th Decay 123rd year of Ascendancy at 03:39 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Darmok the Cornac Berserker level 19
25th Regrowth 123rd year of Ascendancy at 15:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Darmok the Cornac Berserker level 16
36th Haze 122nd year of Ascendancy at 01:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Darmok the Cornac Berserker level 30
11st Pyre 123rd year of Ascendancy at 07:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Darmok the Cornac Berserker level 19
25th Regrowth 123rd year of Ascendancy at 17:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Darmok the Cornac Berserker level 26
67th Regrowth 123rd year of Ascendancy at 05:31 see stats
Log
Darmok is moving at extreme speed!
Bleeding from Darmok hits Elandar for 2 physical damage.
Multi-hued drake breathes sand!
Multi-hued drake hits Greater multi-hued wyrm for 140 physical damage.
Multi-hued drake hits Multi-hued drake for 193 physical damage.
Multi-hued drake hits Darmok for 123 physical damage.
Elandar casts Manathrust.
Talent Bloodspring is ready to use.
Elandar hits Darmok for 472 arcane damage.
Darmok uses Execution.
Darmok performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Darmok's blood frenzy intensifies!
Darmok slows down.
Darmok hits Elandar for 2829 physical damage.
Darmok killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Darmok no longer revels in blood quite so much.
Saving done.












































































































































































