










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 19 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:32 / 77Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:49 Killed by Bethyna the cave troll at level 5 on the 8th Mirth 122nd year of Ascendancy at 16:42 Killed by thought-forged bowman at level 5 on the 8th Mirth 122nd year of Ascendancy at 16:53 Killed by Bill the Stone Troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 16:49 Killed by skeleton archer at level 10 on the 24th Dusk 122nd year of Ascendancy at 20:52 Killed by Rhaloren Inquisitor at level 11 on the 27th Dusk 122nd year of Ascendancy at 06:12 Killed by Tanionda the thalore at level 12 on the 63rd Dusk 122nd year of Ascendancy at 01:58 Killed by Dala the krog at level 12 on the 63rd Dusk 122nd year of Ascendancy at 02:10 Killed by Rolai the human at level 12 on the 65th Haze 122nd year of Ascendancy at 05:37 Killed by shadow at level 12 on the 65th Haze 122nd year of Ascendancy at 05:45 Killed by Rolai the human at level 12 on the 65th Haze 122nd year of Ascendancy at 05:57 Killed by The Shade at level 12 on the 4th Regrowth 123rd year of Ascendancy at 04:47 Killed by ultimate gwelgoroth at level 14 on the 13rd Regrowth 123rd year of Ascendancy at 19:22 Killed by greater gwelgoroth at level 14 on the 14th Regrowth 123rd year of Ascendancy at 01:59 Killed by ultimate gwelgoroth at level 14 on the 14th Regrowth 123rd year of Ascendancy at 07:36 Killed by Emibeth the deformed white wolf at level 14 on the 47th Regrowth 123rd year of Ascendancy at 14:21 Killed by giant venus flytrap at level 15 on the 76th Regrowth 123rd year of Ascendancy at 04:22 Killed by Islimira the Guard at level 15 on the 77th Regrowth 123rd year of Ascendancy at 21:59 Killed by rogue at level 15 on the 77th Regrowth 123rd year of Ascendancy at 22:12 Killed by Lisitira the Guard at level 16 on the 77th Regrowth 123rd year of Ascendancy at 23:34 Killed by Arisetira the Guard at level 16 on the 78th Regrowth 123rd year of Ascendancy at 01:04 Killed by Cyrymina the Thug at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:04 Killed by thief at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:13 Killed by Aerotta the Guard at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:20 Killed by Aerotta the Guard at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:30 Killed by Cyrymina the Thug at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:37 Killed by Aerotta the Guard at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:44 Killed by Cyrymina the Thug at level 16 on the 78th Regrowth 123rd year of Ascendancy at 08:55 Killed by thief at level 16 on the 78th Regrowth 123rd year of Ascendancy at 13:47 Killed by Glorulle the Guard at level 16 on the 78th Regrowth 123rd year of Ascendancy at 14:50 Killed by thief at level 16 on the 78th Regrowth 123rd year of Ascendancy at 18:26 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 19:37 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 19:45 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 19:54 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:02 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:09 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:21 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:30 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:40 Killed by Barack at level 16 on the 78th Regrowth 123rd year of Ascendancy at 20:50 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 22:37 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 22:43 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 22:53 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 23:04 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 23:22 Killed by Bandit Leader Beteramira at level 16 on the 78th Regrowth 123rd year of Ascendancy at 23:32 Killed by Emelyrenne the Thug at level 16 on the 79th Regrowth 123rd year of Ascendancy at 01:46 Killed by thief at level 16 on the 79th Regrowth 123rd year of Ascendancy at 01:53 Killed by Emelyrenne the Thug at level 16 on the 79th Regrowth 123rd year of Ascendancy at 02:05 Killed by Emelyrenne the Thug at level 16 on the 79th Regrowth 123rd year of Ascendancy at 02:14 Killed by Velyyathra the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 02:14 Killed by Velyyathra the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 02:34 Killed by Xerythra the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 06:49 Killed by Neruwen the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 07:53 Killed by Isubretira the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 08:02 Killed by poison gas trap at level 17 on the 80th Regrowth 123rd year of Ascendancy at 09:45 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 11:30 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 11:38 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 11:48 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 12:00 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 12:08 Killed by Eilinusetta the Thug at level 17 on the 80th Regrowth 123rd year of Ascendancy at 12:18 Killed by Adana the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 14:37 Killed by Adana the Guard at level 17 on the 80th Regrowth 123rd year of Ascendancy at 14:47 Killed by Bandit Leader Glaletha at level 17 on the 80th Regrowth 123rd year of Ascendancy at 16:22 Killed by thief at level 18 on the 80th Regrowth 123rd year of Ascendancy at 19:47 Killed by devourer at level 19 on the 2nd Pyre 123rd year of Ascendancy at 11:45 Killed by netherworm mass at level 19 on the 2nd Pyre 123rd year of Ascendancy at 17:03 Killed by blade horror at level 19 on the 2nd Pyre 123rd year of Ascendancy at 19:49 Killed by Grgglck the Devouring Darkness at level 19 on the 2nd Pyre 123rd year of Ascendancy at 22:52 Killed by Grgglck the Devouring Darkness at level 19 on the 2nd Pyre 123rd year of Ascendancy at 23:13 Killed by Grgglck the Devouring Darkness at level 19 on the 2nd Pyre 123rd year of Ascendancy at 23:23 Killed by worm that walks at level 19 on the 3rd Pyre 123rd year of Ascendancy at 20:11 Killed by worm that walks at level 19 on the 3rd Pyre 123rd year of Ascendancy at 20:19 Killed by worm that walks at level 19 on the 3rd Pyre 123rd year of Ascendancy at 21:16 Killed by Weirdling Beast at level 19 on the 4th Pyre 123rd year of Ascendancy at 04:38 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 80 (base 47) |
| Willpower | 53 (base 37) |
| Cunning | 30 (base 12) |
Resources
| Life | 317/317 |
| Mana | 432/432 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 8 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 18 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +39% |
| Physical | +5% |
| Arcane | +62% |
| Fire | +25% |
| Cold | +25% |
Offense: Damage Penetration
| Lightning | +50% |
| Acid | +10% |
| Temporal | +20% |
| Darkness | +10% |
| Arcane | +25% |
| Cold | +25% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 8 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 36 |
| Mental Save | 39 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 14%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (60 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Effects
| talent | Thunderstorm |
| talent | Feather Wind |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by Betenne the giant venus flytrap. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Duathelnaught' (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes resistances penetration: +10% darkness / +10% lightning Changes damage: +3% lightning Infravision radius: +2 See invisible: +9 A pair of boots made of leather. |
| Light source | Aerinaritir the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +10% acid Mental save: +8 (+3 eff.) Pinning immunity: +10% Maximum life: +20.00 Light radius: +3 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Tempesthunger (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +15% lightning / +20% temporal Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +30.00% Maximum mana: +28.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +9% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Changes stats: +2 Dex Mana each turn: +0.10 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +5 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets make your neck look great! |
Inventory
Kor's Fall (10-12 power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 165.25 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (331). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
traveler's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +28 Physical save: +6 (+3 eff.) Movement speed: +25% A pair of boots made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 32.71 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield 'Bethayath' [power 93] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +20 (+5 eff.) Spell crit. chance: +6% It can be used to setup a psionic shield, reducing all damage taken by 93 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 21% for 2 turns. * Reduce 3 talent cooldowns by 2. * Reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing elm totem of healing [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 37. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of shielding [power 140] (26 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 26 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Barack the Cornac Archmage level 19
5th Pyre 123rd year of Ascendancy at 13:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Barack the Cornac Archmage level 19
4th Pyre 123rd year of Ascendancy at 08:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Barack the Cornac Archmage level 10
10th Dusk 122nd year of Ascendancy at 14:40 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Barack the Cornac Archmage level 1
74th Pyre 122nd year of Ascendancy at 12:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Barack the Cornac Archmage level 10
19th Dusk 122nd year of Ascendancy at 01:07 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Barack the Cornac Archmage level 19
5th Pyre 123rd year of Ascendancy at 13:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Barack the Cornac Archmage level 18
80th Regrowth 123rd year of Ascendancy at 21:59 see stats
Log
Lore found: healer Astelrid log 4
Lore found: Iron Throne Profits History: Age of Allure
Lore found: Lessons of Inevitability - Unravel Existence
Lore found: fourth mural painting
Lore found: sacrificial altar
Lore found: arrrrrrghhhhhh
Lore found: how to be a necromancer, part 2
Lore found: Mightier than Gods: Uthkal
Lore found: lost farportal
Lore found: the egress (2)
Lore found: expedition journal entry (daikara)
Lore found: Mightier than Gods: Murtas
Lore found: research log of halfling mage Hompalan
Lore found: research log of halfling mage Hompalan
Lore found: Deep Bellow excavation report 1
Lore found: a new threat (2)
Lore found: a note about undead poetry from the Master
Lore found: Rak'Shor's Note
Lore found: a fearsome sight
Lore found: Deep Bellow excavation report 2
Lore found: song of the sands
Lore found: research log of halfling mage Hompalan
Lore found: Records of Lorekeeper Hadak part five
New Achievement: A different point of view (Exploration mode)!
Lore found: song of the sands
Lore found: Arena for dummies
Lore found: expedition journal entry (daikara)
Lore found: a blood-soaked resonating diamond
Lore found: A poem written in scribbled, child-like writing
The furious lightning storm around Barack calms down and disappears.






























































































