















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 2502% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 28 on the 51st Regrowth 123rd year of Ascendancy at 10:20 / 3Killed by overstreaming 222 at level 30 on the 11st Pyre 123rd year of Ascendancy at 02:45 Killed by Atamathon the Giant Golem at level 50 on the 10th Allure 126th year of Ascendancy at 23:19 |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 29 (base 9) |
| Constitution | 77 (base 45) |
| Magic | 136 (base 65) |
| Willpower | 125 (base 66) |
| Cunning | 80 (base 50) |
Resources
| Life | 458/1080 |
| Mana | 1066/1066 |
| Positive | 197/197 |
| Soul | 18/18 |
| Healing Factor | 1.4082419580055 |
| Regeneration | 12.181292936748 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 17.103224129837 |
| Infravision | 6 |
| See Stealth | 41.029297776136 |
| See Invisible | 53.029297776136 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 23 |
| Crit Chance | 58% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 96% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Blight | +49% |
| Arcane | +31% |
| Cold | +46% |
| All | +16% |
| Physical | +106% |
| Lightning | +22% |
| Light | +32% |
| Temporal | +39% |
| Mind | +46% |
| Darkness | +153% |
| Fire | +37% |
| Nature | +34% |
Offense: Damage Penetration
| Nature | +63% |
| Acid | +73% |
| Light | +48% |
| Temporal | +64% |
| Darkness | +78% |
| Lightning | +63% |
| Mind | +48% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 29 (35.65183292883%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 70 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 70%( 70%) |
| All | + 34%( 70%) |
| Physical | + 69%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 47%( 70%) |
| Mind | + 41%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 44% |
| Bleed Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 68% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 6 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 79 up to 7 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 278 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases defense by 10. Mobile Defense |
| beneficial effect | Fatigue reduced by 57%. Charm: Innervating |
| beneficial effect | To complete your resurrection you must kill a unique/boss/elite boss rank creature before the duration expires. Lich Hunger |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You failed to protect the injured seer from death by Xerura the orc assassin. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Xaneriakira the large white snake. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinewyn the stone troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by corrosive seed. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3078. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Healonslaught' (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Phys.crit +2.0% Spell.crit +4% Dmg.mod +9% darkness +21% physical Res.pen +20% darkness +16% temporal Melee Ret 2 nature ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +4% Resists +23% darkness +12% temporal Silence- +44% Confus- +50% Stun/Frz- +50% Def/telep +21 Res/telep +17% Dur/telep +21% ---------- misc Mana/turn +0.42 Max.mana +48.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blazebreaker the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +15% temporal Res.pen +25% lightning +10% temporal +13% all Apr +14 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% blight +14% darkness ---------- misc Light +11 Infravis +5 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 42 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Frosttyphoon (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +8.0% Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +9% cold +32% darkness +15% physical ----- def ----- Defense +3 (+0 eff.) Resists +44% darkness +17% physical Shield.pwr +14% Die.at -40.00 life HP.reg +4.40 ---------- misc Max.hate +12.00 A pointy cloth hat, very wizardly... |
| Tool | Lightoblivion the voratun torque of mindblast [power 400] (12/13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +30 (+6 eff.) S.pwr/crit +8 ----- def ----- Resists +6% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Light +3 Blast the opponent's mind dealing 584 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 57% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun Petrified Wood ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +2 Mag +14 Wil +7 Cun +27 Con dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +20% darkness +15% arcane ----- def ----- Resists +10% cold +50% darkness +25% nature Crit.chn- 33.00% Phys.save +12 (+5 eff.) Spell.save +14 (+3 eff.) Mind.save +16 (+4 eff.) Rings make your fingers look great! |
| On fingers | stralite ring 'Ravensaw'0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +7 Mag +7 Wil dps ---------- Phys.pwr +16 (+8 eff.) Spell.pwr +27 (+5 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +7% all +16% physical On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +15% darkness +16% physical Crit.chn- 15.00% Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | Chalakalthokath1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +6 Wil +8 Mag dps ---------- Spell.crit +5% Spell.pwr +7 (+1 eff.) ----- def ----- Resists +11% lightning +8% temporal +3% darkness Mind.save +11 (+2 eff.) HP.reg +4.00 Blind- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Belewen' (39-47 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +18.00% Spell.pwr +18 (+4 eff.) Dmg.mod +39% darkness +21% acid Res.pen +35% acid +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | voratun gauntlets 'Velidhema' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex dps ---------- Phys.crit +19.0% Spell.crit +25% Mind.crit +16% Crit.mult +11.00% Spell.pwr +13 (+3 eff.) Melee+ 14 mind Dmg.mod +15% mind +9% physical Res.pen +10% mind ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +10% mind ---------- misc Mana/turn +0.26 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | elven-silk robe 'Adotta' (30 def, 10 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +17% acid +21% physical +30% darkness +33% blight +13% fire +15% cold ----- def ----- Armour +10 Defense +30 (+6 eff.) Resists +17% acid +20% physical +45% darkness +27% blight +15% fire +17% cold +15% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Poxfear' (12 def, 11 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% nature Melee Ret 10 cold ----- def ----- Armour +11 Defense +12 (+2 eff.) Resists +22% fire +20% light +27% cold Spell.save +13 (+3 eff.) Mind.save +13 (+3 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Radiancejustice the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +9 Mag dps ---------- Spell.crit +9% Spell.pwr +11 (+2 eff.) Dmg.mod +6% lightning +8% temporal +16% light +8% fire +6% acid +8% physical +6% cold +15% mind +7% darkness Res.pen +10% light ----- def ----- Resists +24% light +19% darkness Blind- +43% ---------- misc Light +3 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 702%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 201; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 201 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 443; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 18; blocks 7; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 66; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Phys.spd +10% Dmg.mod +8% physical Amulets make your neck look great! |
Gyriamira the Shimmermight0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +25% Dmg.mod +27% lightning +9% fire +12% arcane Res.pen +25% lightning Acc +14 (+7 eff.) Melee Ret 10 lightning ----- def ----- Defense +9 (+2 eff.) Resists +17% temporal +21% fire Def/telep +17 Res/telep +17% Dur/telep +17% Blinding Speed: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Blackwilder1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +6 Con dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +5% darkness On Hit (Melee): * 21 arcane resource burn * 21% chance to reduce damage dealt by 31% ----- def ----- Resists +15% acid +10% fire +28% lightning +9% cold Mind.save +15 (+3 eff.) Max.HP +60.00 A belt that goes around your waist. |
Gorejeer the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: Stats +5 Mag +3 Wil +5 Cun +2 Con dps ---------- Mind.crit +6% Mind.pwr +11 (+3 eff.) Dmg.mod +6% nature +9% cold ----- def ----- Resists +9% nature Phys.save +14 (+6 eff.) ---------- misc Hate/m.crit +4.00 Infravis +3 A belt that goes around your waist. |
Hurorerand1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +3 Wil +9 Cun +16 Lck dps ---------- Spell.crit +3% S.pwr/crit +4 ----- def ----- Stealth +23 HP.reg +1.10 Heal.mod +14% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +34 Mana/turn +0.12 Infravis +10 A belt that goes around your waist. |
Xerimira1.0 T5 belt armor [Rare] Arcane While equipped: Stats +19 Mag +10 Wil +2 Cun dps ---------- Spell.crit +6% Crit.mult +21.07% Dmg.mod +15% mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.08 Vim/s.crit +2.11 Max.psi +40.00 A belt that goes around your waist. |
Loreyasin the Starbreeze (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +9 Mag +8 Wil dps ---------- Spell.crit +13% Spell.pwr +15 (+3 eff.) Dmg.mod +12% light ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Carrionspiker the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +3% Spell.pwr +22 (+4 eff.) S.pwr/crit +6 Dmg.mod +14% acid +21% physical +25% temporal +15% nature +17% fire +20% arcane +19% cold Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 67% ----- def ----- Resists +16% acid +18% physical +15% fire +15% cold +6% nature +13% all Silence- +44% ---------- misc Max.mana +61.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radianceraven the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +6 (+2 eff.) Dmg.mod +6% light ----- def ----- Resists +14% blight +15% cold +15% all Crit.chn- 5.00% Mind.save +43 (+10 eff.) Max.HP +69.00 HP.reg +3.90 Heal.mod +22% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvyta the Shiverrebel (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +3% acid +12% cold Res.pen +25% acid +10% cold Melee Ret 4 acid ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +0.90 Max.stam +33.00 Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of evasion (6 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +6 (+1 eff.) Silence- +31% Confus- +22% Stun/Frz- +25% Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
drakeskin leather gloves 'Dureyalar' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% blight Acc +10 (+5 eff.) ----- def ----- Armour +3 Resists +15% darkness +9% acid Phys.save +10 (+5 eff.) Spell.save +21 (+5 eff.) Mind.save +9 (+2 eff.) Die.at -60.00 life Blind- +23% Silence- +23% Disarm- +44% Stun/Frz- +23% Def/telep +17 Res/telep +17% Dur/telep +17% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Weepenvy the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +17% blight +24% physical +18% nature Res.pen +29% darkness Acc +15 (+7 eff.) Melee Ret 11 physical ----- def ----- Defense +3 (+0 eff.) Resists +17% blight +15% nature Phys.save +15 (+6 eff.) A pointy cloth hat, very wizardly... |
augmenting linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +4% acid +5% lightning +4% fire +5% arcane +4% cold ----- def ----- Defense +1 (+0 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +4% acid +3% blight +4% cold +3% darkness A pointy cloth hat, very wizardly... |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1620 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 161.04 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
brutal voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +16.00% Phys.pwr +9 (+5 eff.) Apr +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 64 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Malodor the Demoncut1.0 T5 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +25% darkness +25% arcane ----- def ----- Resists +10% blight +5% arcane HP.reg +7.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Glacierprophet'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.crit +3% Dmg.mod +12% cold Res.pen +10% all Apr +10 Melee Ret 2 mind 4 cold ----- def ----- Resists +6% blight +6% cold HP.reg +2.00 ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 186% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Torchbreeze [power 180] (12/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +6% acid +6% darkness +12% fire +5% arcane +12% nature Spell.save +9 (+2 eff.) Blast the opponent's mind dealing 263 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By overstreaming 222 the Lich Necromancer level 37
3rd Dusk 123rd year of Ascendancy at 10:50 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By overstreaming 222 the Lich Necromancer level 37
1st Dusk 123rd year of Ascendancy at 16:59 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By overstreaming 222 the Lich Necromancer level 43
66th Dusk 123rd year of Ascendancy at 18:26 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By overstreaming 222 the Lich Necromancer level 48
61st Pyre 124th year of Ascendancy at 08:55 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By overstreaming 222 the Higher Necromancer level 28
36th Regrowth 123rd year of Ascendancy at 12:08 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By overstreaming 222 the Lich Necromancer level 41
62nd Dusk 123rd year of Ascendancy at 13:43 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By overstreaming 222 the Higher Necromancer level 26
15th Regrowth 123rd year of Ascendancy at 18:13 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By overstreaming 222 the Lich Necromancer level 37
1st Dusk 123rd year of Ascendancy at 21:21 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By overstreaming 222 the Higher Necromancer level 30
69th Regrowth 123rd year of Ascendancy at 22:45 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By overstreaming 222 the Higher Necromancer level 24
5th Regrowth 123rd year of Ascendancy at 02:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By overstreaming 222 the Higher Necromancer level 30
70th Regrowth 123rd year of Ascendancy at 06:02 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By overstreaming 222 the Lich Necromancer level 50
78th Haze 125th year of Ascendancy at 20:15 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By overstreaming 222 the Lich Necromancer level 50
4th Pyre 125th year of Ascendancy at 17:26 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By overstreaming 222 the Higher Necromancer level 28
23rd Regrowth 123rd year of Ascendancy at 20:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By overstreaming 222 the Higher Necromancer level 10
10th Mirth 122nd year of Ascendancy at 09:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By overstreaming 222 the Higher Necromancer level 20
71st Haze 122nd year of Ascendancy at 06:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By overstreaming 222 the Higher Necromancer level 30
69th Regrowth 123rd year of Ascendancy at 14:46 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By overstreaming 222 the Lich Necromancer level 40
38th Dusk 123rd year of Ascendancy at 16:03 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By overstreaming 222 the Lich Necromancer level 50
8th Decay 124th year of Ascendancy at 10:08 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By overstreaming 222 the Lich Necromancer level 30
11st Pyre 123rd year of Ascendancy at 02:45 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By overstreaming 222 the Lich Necromancer level 50
14th Haze 125th year of Ascendancy at 07:30 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By overstreaming 222 the Lich Necromancer level 33
60th Pyre 123rd year of Ascendancy at 14:31 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By overstreaming 222 the Lich Necromancer level 50
14th Regrowth 125th year of Ascendancy at 19:14 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By overstreaming 222 the Higher Necromancer level 17
34th Haze 122nd year of Ascendancy at 21:54 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By overstreaming 222 the Lich Necromancer level 42
62nd Dusk 123rd year of Ascendancy at 17:01 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By overstreaming 222 the Lich Necromancer level 50
4th Decay 125th year of Ascendancy at 19:42 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By overstreaming 222 the Higher Necromancer level 23
2nd Decay 122nd year of Ascendancy at 07:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By overstreaming 222 the Higher Necromancer level 10
10th Mirth 122nd year of Ascendancy at 10:01 see stats
The High Lady's destiny (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By overstreaming 222 the Lich Necromancer level 50
4th Decay 125th year of Ascendancy at 19:44 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By overstreaming 222 the Higher Necromancer level 29
69th Regrowth 123rd year of Ascendancy at 10:57 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By overstreaming 222 the Lich Necromancer level 46
66th Regrowth 124th year of Ascendancy at 17:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By overstreaming 222 the Higher Necromancer level 16
72nd Dusk 122nd year of Ascendancy at 01:55 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By overstreaming 222 the Lich Necromancer level 44
46th Haze 123rd year of Ascendancy at 23:14 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By overstreaming 222 the Higher Necromancer level 24
7th Allure 123rd year of Ascendancy at 02:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By overstreaming 222 the Higher Necromancer level 16
33rd Haze 122nd year of Ascendancy at 22:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By overstreaming 222 the Higher Necromancer level 28
51st Regrowth 123rd year of Ascendancy at 10:21 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By overstreaming 222 the Lich Necromancer level 36
10th Flare 123rd year of Ascendancy at 19:00 see stats
Log
Melee retaliation killed Armoured skeleton warrior!
Melee retaliation killed Armoured skeleton warrior!
Atamathon the Giant Golem hits overstreaming 222 for 1073 fire, 22 acid, 27 fire (1123 total damage).
Melee retaliation hits Atamathon the Giant Golem for 1 nature, 8 light, 5 fire, 2 cold (16 total damage).
Overstreaming 222's River of Souls hits Atamathon the Giant Golem for 636 darkness damage.
Overstreaming 222's desolate waste area effect hits Atamathon the Giant Golem for 7 cold damage.
Overstreaming 222's desolate waste area effect hits Atamathon the Giant Golem for 7 cold damage.
Overstreaming 222's spell attains critical power!
Atamathon the Giant Golem resists the crepuscule!
The protective shield of Overstreaming 222 disappears.
Overstreaming 222 casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
overstreaming 222 hits Atamathon the Giant Golem for 431 darkness damage.
Atamathon the Giant Golem hits overstreaming 222 for 106 fire, 102 light (208 total damage).
overstreaming 222 the level 50 lich necromancer was radiated to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Saving game...
Atamathon the Giant Golem killed overstreaming 222!
Saving done.
Saving game...
Saving done.
Overstreaming 222 activates his Lightoblivion the voratun torque of mindblast!
Atamathon the Giant Golem resists the effect 'Silenced'!
overstreaming 222 hits Atamathon the Giant Golem for 145 mind damage.
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem's spell attains critical power!
Atamathon the Giant Golem says: 'DESTROY!'
Atamathon the Giant Golem hits overstreaming 222 for 634 fire damage.
Overstreaming 222's desolate waste area effect hits Atamathon the Giant Golem for 16 cold damage.
Overstreaming 222's desolate waste area effect hits Atamathon the Giant Golem for 16 cold damage.
























































































































































