Ahhar the level 6 Halfling Deathknight by stalebread

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassDeathknight
Level / Exp6 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 21)
Dexterity15 (base 10)
Constitution12 (base 10)
Magic22 (base 20)
Willpower10 (base 10)
Cunning15 (base 10)

Resources

Life216/216
Mana115/115
Soul10/10
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage36
Accuracy24
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+20%
Cold+20%

Defense: Base

Armour (hardiness)10 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save5
Spell Save10
Mental Save12

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 56%( 70%)
Temporal+ 6%( 70%)
Cold+ 40%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Dread1.30
1/5
1/5
0/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
1/5
0/5
0/5
0/5
Spell / Soul1.30
1/5
0/5
0/5
0/5
Spell / Undeath1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

Space around you starts to dissolve...


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


--------------------------------

You gain 3.06 gold from the transmogrification of
tundral pouch of iron shots of daylight (20/20, 14-16 power, 1 apr).
You gain 3.34 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 1.40 gold from the transmogrification of
self-loading quiver of elm arrows (19/19, 14-19 power, 5 apr).
You gain 0.76 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (0 def, 4 armour, 9-11 power, 41 block).
You gain 2.63 gold from the transmogrification of
iron helm 'Gunagohor' (0 def, 3 armour).
You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 2.57 gold from the transmogrification of
Betuyanor (0 def, 3 armour).
You gain 2.29 gold from the transmogrification of
Glacierscar (18-25 power, 2 apr).
You gain 2.18 gold from the transmogrification of
steady rough leather sling of lightning.
You gain 2.02 gold from the transmogrification of
nature's vined mindstar of balance (4-4 power, 18 apr, mind damage).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (9-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.