Dominai the level 5 Higher Archmage by Nas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp5 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower20 (base 16)
Cunning16 (base 11)

Resources

Life123/123
Mana178/178
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save21
Spell Save16
Mental Save23

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Dominai the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:08
see stats

Log

Dominai lessens the pain.
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Dominai stops regenerating health quickly.

Dominai feels pain again.

Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: taken damage).

Dominai slows down.

Green jelly's Slime Spit hits
Dominai for 51 nature damage.

Resting starts...

Talent Infusion: Wild is ready to use.
Dominai speeds up.

Rested for 14 turns (stop reason: taken damage).

Dominai slows down.

Green jelly's Slime Spit hits
Dominai for 51 nature damage.

Resting starts...

Dominai speeds up.

Rested for 14 turns (stop reason: taken damage).

Green jelly's Slime Spit hits
Dominai for 51 nature damage.
Dominai the level 5 higher archmage was treehugged to death by a green jelly on level 1 of The Maze.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Green jelly's Slime Spit killed Dominai!
Saving game...

Saving done.