Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 39 (base 38) |
| Dexterity | 13 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 13 (base 12) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 154/305 |
| Mana | 153/153 |
| Stamina | 123/138 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 20 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 3.05 |
| Ranged Defense | 3.05 |
| Fatigue | 12 |
| Physical Save | 20.772719237817 |
| Spell Save | 10.54406479259 |
| Mental Save | 9.7036091146261 |
Defense: Resistances
| Temporal | + 14%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
Quests
Equipment
| Main armor | Viperwasp (agate) (2 def, 4 armour) Viperwasp (agate) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Damage when the wearer hits(melee): 6 nature Changes resistances penetration: +10% acid Changes damage: +15% acid A suit of armour made of mail. |
| In main hand | manaburning steel greatsword of massacre (30.5-48.8 power, 2 apr) manaburning steel greatsword of massacre (30.5-48.8 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.5 - 48.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +16 manaburn Massive two-handed swords. |
Inventory
flaming iron battleaxe of crippling (9.5-14.25 power, 1 apr) flaming iron battleaxe of crippling (9.5-14.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +6.0% Massive two-handed battleaxes. |
iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
Hanoldir (15.5-23.25 power, 1 apr) Hanoldir (15.5-23.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +12 acid Burst (radius 2) on crit: +12 blight When wielded/worn: Damage when the wearer is hit: 20 blight Changes damage: +9% acid Massive two-handed maul. |
Runofast (22-33 power, 2 apr) Runofast (22-33 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +8 slime When wielded/worn: Changes resistances: +6% nature / +9% acid Spell save: +9 Massive two-handed maul. |
arcing steel greatmaul (26.5-39.75 power, 2 apr) arcing steel greatmaul (26.5-39.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Massive two-handed maul. |
iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Pwnd hits fire drake hatchling for 11 cold, 18 blight damage (total 28.10).
Fire drake hatchling hits pwnd for 32 physical damage.
Panther rushes out!
Panther deactivates Stealth.
Golem (servant of pwnd) is dazed!
Panther hits golem (servant of pwnd) for 17 physical damage.
Golem (servant of pwnd) is not dazed anymore.
Panther hits golem (servant of pwnd) for 13 physical damage.
Throw Bomb is still on cooldown for 1 turns.
Pwnd uses Infusion: Regeneration.
Pwnd starts regenerating health quickly.
Golem (servant of pwnd) uses Crush.
Golem (servant of pwnd) misses panther.
Panther hits golem (servant of pwnd) for 14 physical damage.
Character control switched to golem (servant of pwnd).
Fire drake hatchling hits pwnd for 29 physical damage.
Fire drake hatchling killed pwnd!
Pwnd hits fire drake hatchling for 11 cold, 18 blight damage (total 28.10).
Pwnd hits fire drake hatchling for 18 blight, 11 cold damage (total 28.10).
Fire drake hatchling hits pwnd for 30 physical damage.
Fire drake hatchling killed pwnd!
Panther hits golem (servant of pwnd) for 13 physical damage.
Ultimate telugoroth casts Rethread.
Ultimate telugoroth's spell attains critical power!
Golem (servant of pwnd) wanders around!.
Panther loses sight!
Ultimate telugoroth hits golem (servant of pwnd) for 84 temporal damage.
Ultimate telugoroth hits panther for 97 temporal damage.
