Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Adjustable Exp 1.0.1 Ignore Race/Class Locks 1.0.1 Stone Wardens DLC Class 1.0.1 Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 50 / 338% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Nonduria1) at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:10 / 90Killed by skeleton master archer at level 22 on the 8th Dusk 122nd year of Ascendancy at 18:23 Killed by golem (servant of Nonduria1) at level 23 on the 9th Dusk 122nd year of Ascendancy at 17:07 Killed by large brown snake at level 24 on the 10th Dusk 122nd year of Ascendancy at 00:39 Killed by Rwr (servant of Nonduria1) at level 24 on the 10th Dusk 122nd year of Ascendancy at 18:35 Killed by Rwr (servant of Nonduria1) at level 29 on the 11st Dusk 122nd year of Ascendancy at 15:57 Killed by Rwr (servant of Nonduria1) at level 30 on the 15th Dusk 122nd year of Ascendancy at 04:20 Killed by Rwr (servant of Nonduria1) at level 31 on the 15th Dusk 122nd year of Ascendancy at 21:34 Killed by Voronor the devourer at level 31 on the 16th Dusk 122nd year of Ascendancy at 02:11 Killed by elven tempest at level 32 on the 24th Dusk 122nd year of Ascendancy at 08:49 Killed by Rwr (servant of Nonduria1) at level 32 on the 24th Dusk 122nd year of Ascendancy at 21:42 Killed by Rwr (servant of Nonduria1) at level 32 on the 25th Dusk 122nd year of Ascendancy at 01:48 Killed by elven corruptor at level 32 on the 25th Dusk 122nd year of Ascendancy at 03:16 Killed by elven cultist at level 33 on the 26th Dusk 122nd year of Ascendancy at 02:11 Killed by Rwr (servant of Nonduria1) at level 33 on the 26th Dusk 122nd year of Ascendancy at 20:24 Killed by Rwr (servant of Nonduria1) at level 33 on the 28th Dusk 122nd year of Ascendancy at 04:53 Killed by Rwr (servant of Nonduria1) at level 33 on the 28th Dusk 122nd year of Ascendancy at 08:30 Killed by Rwr (servant of Nonduria1) at level 34 on the 28th Dusk 122nd year of Ascendancy at 15:49 Killed by mean looking elven guard at level 34 on the 28th Dusk 122nd year of Ascendancy at 18:43 Killed by Rwr (servant of Nonduria1) at level 34 on the 29th Dusk 122nd year of Ascendancy at 23:26 Killed by elven elite warrior at level 34 on the 30th Dusk 122nd year of Ascendancy at 12:36 Killed by Rwr (servant of Nonduria1) at level 36 on the 32nd Dusk 122nd year of Ascendancy at 09:52 Killed by Nerywen the elven blood mage at level 36 on the 32nd Dusk 122nd year of Ascendancy at 12:04 Killed by Layonne the elven guard at level 36 on the 32nd Dusk 122nd year of Ascendancy at 13:22 Killed by Nerywen the elven blood mage at level 36 on the 32nd Dusk 122nd year of Ascendancy at 14:43 Killed by Layonne the elven guard at level 36 on the 32nd Dusk 122nd year of Ascendancy at 16:15 Killed by Nerywen the elven blood mage at level 36 on the 32nd Dusk 122nd year of Ascendancy at 18:41 Killed by Rwr (servant of Nonduria1) at level 36 on the 32nd Dusk 122nd year of Ascendancy at 21:59 Killed by Rwr (servant of Nonduria1) at level 36 on the 33rd Dusk 122nd year of Ascendancy at 21:20 Killed by Akoma the thalore at level 36 on the 22nd Haze 122nd year of Ascendancy at 14:28 Killed by Rwr (servant of Nonduria1) at level 37 on the 22nd Haze 122nd year of Ascendancy at 17:52 Killed by Islidavea the storm drake hatchling at level 37 on the 29th Haze 122nd year of Ascendancy at 09:36 Killed by Rwr (servant of Nonduria1) at level 37 on the 30th Haze 122nd year of Ascendancy at 06:53 Killed by Chronolith Clone at level 39 on the 45th Haze 122nd year of Ascendancy at 07:34 Killed by Chronolith Twin at level 40 on the 45th Haze 122nd year of Ascendancy at 13:57 Killed by Xanylaith the multi-hued drake hatchling at level 40 on the 46th Haze 122nd year of Ascendancy at 03:11 Killed by Roono the human at level 40 on the 59th Haze 122nd year of Ascendancy at 12:46 Killed by Rwr (servant of Nonduria1) at level 41 on the 71st Haze 122nd year of Ascendancy at 12:00 Killed by Rwr (servant of Nonduria1) at level 41 on the 75th Haze 122nd year of Ascendancy at 20:49 Killed by Rwr (servant of Nonduria1) at level 42 on the 4th Regrowth 123rd year of Ascendancy at 15:01 Killed by skeleton master archer at level 42 on the 6th Regrowth 123rd year of Ascendancy at 14:53 Killed by skeleton master archer at level 42 on the 6th Regrowth 123rd year of Ascendancy at 23:07 Killed by venom drake at level 42 on the 10th Regrowth 123rd year of Ascendancy at 11:19 Killed by venom wyrm at level 42 on the 10th Regrowth 123rd year of Ascendancy at 12:56 Killed by Isoyamina the lesser vampire at level 43 on the 12nd Regrowth 123rd year of Ascendancy at 04:18 Killed by armoured skeleton warrior at level 43 on the 13rd Regrowth 123rd year of Ascendancy at 01:52 Killed by The Master at level 43 on the 13rd Regrowth 123rd year of Ascendancy at 20:09 Killed by The Master at level 43 on the 13rd Regrowth 123rd year of Ascendancy at 21:22 Killed by skeleton warrior at level 43 on the 13rd Regrowth 123rd year of Ascendancy at 22:49 Killed by The Master at level 43 on the 14th Regrowth 123rd year of Ascendancy at 03:25 Killed by skeleton mage at level 43 on the 14th Regrowth 123rd year of Ascendancy at 05:57 Killed by skeleton archer at level 43 on the 14th Regrowth 123rd year of Ascendancy at 08:58 Killed by Rwr (servant of Nonduria1) at level 43 on the 14th Regrowth 123rd year of Ascendancy at 12:09 Killed by Rwr (servant of Nonduria1) at level 43 on the 14th Regrowth 123rd year of Ascendancy at 14:55 Killed by Rwr (servant of Nonduria1) at level 43 on the 14th Regrowth 123rd year of Ascendancy at 18:00 Killed by The Master at level 43 on the 14th Regrowth 123rd year of Ascendancy at 21:06 Killed by Rwr (servant of Nonduria1) at level 43 on the 15th Regrowth 123rd year of Ascendancy at 00:24 Killed by skeleton mage at level 43 on the 15th Regrowth 123rd year of Ascendancy at 04:14 Killed by The Master at level 43 on the 15th Regrowth 123rd year of Ascendancy at 08:49 Killed by The Master at level 43 on the 15th Regrowth 123rd year of Ascendancy at 11:11 Killed by will o' the wisp at level 43 on the 15th Regrowth 123rd year of Ascendancy at 14:06 Killed by skeleton mage at level 43 on the 15th Regrowth 123rd year of Ascendancy at 18:58 Killed by skeleton warrior at level 43 on the 16th Regrowth 123rd year of Ascendancy at 10:32 Killed by The Master at level 43 on the 16th Regrowth 123rd year of Ascendancy at 21:39 Killed by skeleton mage at level 43 on the 17th Regrowth 123rd year of Ascendancy at 05:15 Killed by ghoulking at level 43 on the 17th Regrowth 123rd year of Ascendancy at 08:46 Killed by Rwr (servant of Nonduria1) at level 43 on the 17th Regrowth 123rd year of Ascendancy at 22:23 Killed by Aretha the eternal bone giant at level 49 on the 33rd Regrowth 123rd year of Ascendancy at 20:05 Killed by Celia at level 49 on the 34th Regrowth 123rd year of Ascendancy at 02:07 Killed by Rwr (servant of Nonduria1) at level 49 on the 34th Regrowth 123rd year of Ascendancy at 05:18 Killed by Rwr (servant of Nonduria1) at level 49 on the 36th Regrowth 123rd year of Ascendancy at 23:29 Killed by Grand Corruptor at level 49 on the 37th Regrowth 123rd year of Ascendancy at 23:55 Killed by ritch flamespitter at level 49 on the 38th Regrowth 123rd year of Ascendancy at 02:07 Killed by fire drake at level 50 on the 38th Regrowth 123rd year of Ascendancy at 07:10 Killed by minotaur at level 50 on the 38th Regrowth 123rd year of Ascendancy at 08:30 Killed by fire drake at level 50 on the 38th Regrowth 123rd year of Ascendancy at 10:42 Killed by giant spider at level 50 on the 38th Regrowth 123rd year of Ascendancy at 12:02 Killed by war hound at level 50 on the 38th Regrowth 123rd year of Ascendancy at 14:41 Killed by 3-headed hydra at level 50 on the 38th Regrowth 123rd year of Ascendancy at 16:31 Killed by fire drake at level 50 on the 38th Regrowth 123rd year of Ascendancy at 19:08 Killed by giant spider at level 50 on the 38th Regrowth 123rd year of Ascendancy at 21:52 Killed by ritch flamespitter at level 50 on the 7th Pyre 123rd year of Ascendancy at 16:20 Killed by minotaur at level 50 on the 8th Pyre 123rd year of Ascendancy at 23:47 Killed by Aegdur the thalore at level 50 on the 9th Pyre 123rd year of Ascendancy at 01:20 Killed by fire drake at level 50 on the 9th Pyre 123rd year of Ascendancy at 04:35 Killed by Rwr (servant of Nonduria1) at level 50 on the 9th Pyre 123rd year of Ascendancy at 07:51 Killed by Rwr (servant of Nonduria1) at level 50 on the 25th Pyre 123rd year of Ascendancy at 08:56 Killed by Rwr (servant of Nonduria1) at level 50 on the 25th Pyre 123rd year of Ascendancy at 13:51 Killed by Rwr (servant of Nonduria1) at level 50 on the 26th Pyre 123rd year of Ascendancy at 04:15 Killed by Greater Mummy Lord at level 50 on the 26th Pyre 123rd year of Ascendancy at 10:28 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 34 (base 32) |
| Constitution | 64 (base 60) |
| Magic | 88 (base 60) |
| Willpower | 81 (base 60) |
| Cunning | 26 (base 10) |
Resources
| Life | 944/992 |
| Mana | 856/856 |
| Healing Factor | 1 |
| Regeneration | 2.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 23 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 31 |
| Crit Chance | 21% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.366666666667 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +11% |
| Physical | +3% |
| Darkness | +58% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.386121694466 (30%) |
| Defense | 33.893060847234 |
| Ranged Defense | 33.893060847234 |
| Fatigue | 0 |
| Physical Save | 32.0375 |
| Spell Save | 51.341666666667 |
| Mental Save | 44.441666666667 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 28%( 70%) |
| Light | -2%( 70%) |
| Temporal | + 22%( 70%) |
| Fire | + 11%( 70%) |
| Darkness | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 108 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. Its effects scale with your Strength stat. |
Class Talents
| Spell / Infusion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.56 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Frost Infusion |
| talent | Secrets of the Eternals |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 310. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed faerlhing fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvyda (0 def, 1 armour) Yvyda (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Allows you to breathe in: water Infravision radius: +1 A pair of boots made of leather. |
| Quiver | 156 alchemist garnet 156 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
| Light source | Betewe the alchemist's lamp Betewe the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 Changes stats: +4 Con Damage when the wearer hits(melee): 12 acid Changes resistances: +3% acid Changes damage: +3% temporal Physical save: +8 Spell save: +9 Mental save: +10 Life regen: +1.50 Light radius: +3 See stealth: +11 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Cun Damage when the wearer hits(melee): 40 darkness Changes damage: +20% darkness Spell save: +15 Mental save: +15 Confusion immunity: +30% Knockback immunity: +30% Light radius: -1 It can be used to activate talent Retch (costing 47 power out of 80/80) : Effective talent level: 2.0 Power cost: 47 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 30 blight damage or heals 45 life. This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of the mind spiritwalker's hardened leather belt of the mindPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.25 Maximum mana: +28.00 Mindpower: +6 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Glarevice' (30-36 power, 6 apr, darkness damage) dragonbone magestaff 'Glarevice' (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 light Burst (radius 2) on crit: +4 light Damage conversion: 10% light When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +80.00 Spellpower: +24 Spell crit. chance: +15% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 47 power out of 80/80) : Effective talent level: 2.0 Power cost: 47 out of 80/80. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 30.94 darkness damage each turn, reduces light radius by 2, and darkness resistance by 20% of those within. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Wil Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Glowpeal' gold amulet 'Glowpeal'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 12 light Talent mastery: +0.26 Spell / Staff combat Pinning immunity: +25% Life regen: +0.30 Stamina each turn: +0.40 Light radius: +2 Amulets can have magical properties. |
Inventory
healing infusion (heal 275) healing infusion (heal 275)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 275 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
vial of orange fluid vial of orange fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
vial of clear fluid vial of clear fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
controlled phase door rune (range 6) controlled phase door rune (range 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 6. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. duelist's acid wave rune (121 acid damage; power 3; dur 17)duelist's acid wave rune (121 acid damage; power 3; dur 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 121.20 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 17 for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1073% regen over 10 turns; 54 instant mana)manasurge rune (1073% regen over 10 turns; 54 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1073% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 100) teleportation rune (range 100)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Chohir ChohirCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +4 Cun / +4 Con Damage when the wearer hits(melee): 2 blight Changes damage: +6% acid / +6% blight Talent mastery: +0.14 Cunning / Survival Life regen: +0.30 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zisarath the steel amulet Zisarath the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +10% lightning Changes damage: +6% blight Talent mastery: +0.15 Spell / Stone alchemy Stun/Freeze immunity: +26% Life regen: +0.30 Mana when firing critical spell: +3.00 Amulets can have magical properties. |
copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% cold Allows you to breathe in: water Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of erosion (24-33.6 power, 4 apr)inquisitor's dwarven-steel longsword of erosion (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +11 nature / +13 temporal / +14 manaburn Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage)radiant pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +2% physical Mindpower: +6 Mental crit. chance: +6% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of dampeningmighty reinforced leather sling of dampening Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes resistances: +9% fire / +8% cold / +9% lightning / +8% acid Spell save: +10 Slings are used to hurl stones or metal shots at your foes. |
ethereal elven-wood magestaff of invocation (25-30 power, 5 apr, arcane damage) ethereal elven-wood magestaff of invocation (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +26% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel waraxe of erosion (18.5-25.9 power, 4 apr)glacial dwarven-steel waraxe of erosion (18.5-25.9 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 nature / +11 temporal Damage conversion: 31% ice When wielded/worn: Armour: +9 Changes resistances penetration: +10% cold One-handed war axes. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 1.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them for 13 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of invasion (0 def, 3 armour)grounding pair of hardened leather boots of invasion (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +3 Fatigue: +3% Changes resistances: +5% lightning / +7% temporal Changes resistances penetration: +8% physical A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of rushing (0 def, 3 armour)pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of regeneration (0 def, 2 armour)corrosive hardened leather gloves of regeneration (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 6 acid Changes resistances: +7% acid Changes damage: +5% acid Life regen: +1.10 Stamina each turn: +0.50 Psi each turn: +0.21 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of butchering (0 def, 2 armour)dwarven-steel gauntlets of butchering (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +5 Armour: +2 Changes resistances: +7% blight Spell save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of the iron hand (0 def, 6 armour) heroic hardened leather gloves of the iron hand (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str / +4 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +12 Mental save: +5 Maximum life: +44.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
augmenting cashmere wizard hat of arcana (2 def, 0 armour) augmenting cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +4 Wil Changes damage: +6% arcane / +6% fire / +4% cold / +4% lightning / +5% acid Spellpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of magic (+4) (2 def, 0 armour)cashmere wizard hat of magic (+4) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of arcane resistance (+13%) (10 def, 2 armour, 147 block)shocking stralite shield of arcane resistance (+13%) (10 def, 2 armour, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 12 lightning Changes resistances: +13% arcane Talent granted: +4 Block Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
60 alchemist sapphire 60 alchemist sapphire0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 38 turns) miner's iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nonduria1 the Shalore Alchemist level 50
1st Flare 123rd year of Ascendancy at 22:26 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Nonduria1 the Shalore Alchemist level 47
18th Regrowth 123rd year of Ascendancy at 04:04 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Nonduria1 the Shalore Alchemist level 49
38th Regrowth 123rd year of Ascendancy at 04:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nonduria1 the Shalore Alchemist level 41
2nd Wintertide 123rd year of Ascendancy at 16:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nonduria1 the Shalore Alchemist level 40
46th Haze 122nd year of Ascendancy at 02:18 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Nonduria1 the Shalore Alchemist level 29
11st Dusk 122nd year of Ascendancy at 15:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nonduria1 the Shalore Alchemist level 37
42nd Haze 122nd year of Ascendancy at 07:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nonduria1 the Shalore Alchemist level 37
30th Haze 122nd year of Ascendancy at 05:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nonduria1 the Shalore Alchemist level 31
17th Dusk 122nd year of Ascendancy at 08:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nonduria1 the Shalore Alchemist level 10
77th Pyre 122nd year of Ascendancy at 02:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nonduria1 the Shalore Alchemist level 20
4th Flare 122nd year of Ascendancy at 19:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nonduria1 the Shalore Alchemist level 30
13rd Dusk 122nd year of Ascendancy at 11:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nonduria1 the Shalore Alchemist level 40
45th Haze 122nd year of Ascendancy at 13:04 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Nonduria1 the Shalore Alchemist level 50
38th Regrowth 123rd year of Ascendancy at 04:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nonduria1 the Shalore Alchemist level 36
58th Dusk 122nd year of Ascendancy at 01:12 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nonduria1 the Shalore Alchemist level 36
34th Dusk 122nd year of Ascendancy at 15:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nonduria1 the Shalore Alchemist level 30
14th Dusk 122nd year of Ascendancy at 19:47 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Nonduria1 the Shalore Alchemist level 29
11st Dusk 122nd year of Ascendancy at 15:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nonduria1 the Shalore Alchemist level 11
2nd Mirth 122nd year of Ascendancy at 17:53 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Nonduria1 the Shalore Alchemist level 22
8th Dusk 122nd year of Ascendancy at 18:21 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nonduria1 the Shalore Alchemist level 50
46th Pyre 123rd year of Ascendancy at 17:10 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nonduria1 the Shalore Alchemist level 36
34th Dusk 122nd year of Ascendancy at 20:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nonduria1 the Shalore Alchemist level 42
3rd Regrowth 123rd year of Ascendancy at 11:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nonduria1 the Shalore Alchemist level 35
30th Dusk 122nd year of Ascendancy at 22:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nonduria1 the Shalore Alchemist level 43
18th Regrowth 123rd year of Ascendancy at 00:45 see stats
Log
Nonduria1 picks up (t.): grounding pair of hardened leather boots of invasion (0 def, 3 armour).
Rwr (servant of Nonduria1) uses Knockback.
Mountain troll thunderer is on fire!
Rwr (servant of Nonduria1) drains life from mountain troll thunderer!
Rwr (servant of Nonduria1) hits mountain troll thunderer for 155 fire, 179 acid, 25 blight damage (total 358.24).
Mountain troll thunderer hits mountain troll thunderer for 11 lightning damage.
Mountain troll thunderer hits Nonduria1 for 8 lightning, 21 lightning damage (total 28.66).
Mountain troll thunderer hits Rwr (servant of Nonduria1) for 0 lightning, 0 lightning damage (total 0.00).
Rwr (servant of Nonduria1) hits mountain troll thunderer for 52 fire damage.
Something misses Rwr (servant of Nonduria1).
You collect a new ingredient: length of troll intestine.
You pickup 0.60 gold pieces.
Talent Throw Bomb is ready to use.
Nonduria1 casts Throw Bomb.
The shield around Rwr (servant of Nonduria1) crumbles.
Nonduria1 is no longer surging arcane power.
You pickup 2.40 gold pieces.
Nonduria1 picks up (f.): duelist's acid wave rune (121 acid damage; power 3; dur 17).
Resting starts...
Rested for 18 turns.
Saving done.
Saving done.
Saving game...
