











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Zero's Arena Reminder 1.7.4A quick and easy mod to remind you to get your hind quarters to Derth if you haven't already by level 13! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 3314% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 12 on the 7th Mirth 122nd year of Ascendancy at 16:55 0 / 8Killed by Glivena the treant at level 23 on the 54th Dusk 122nd year of Ascendancy at 20:47 Killed by Glivena the treant at level 23 on the 55th Dusk 122nd year of Ascendancy at 11:06 Killed by Aluin the Fallen at level 47 on the 77th Dusk 123rd year of Ascendancy at 13:53 Killed by minotaur at level 50 on the 8th Dusk 124th year of Ascendancy at 13:39 Killed by Bethudhessra the fire drake hatchling at level 50 on the 9th Dusk 124th year of Ascendancy at 15:26 Killed by Atamathon the Giant Golem at level 50 on the 30th Dusk 124th year of Ascendancy at 08:32 Killed by Atamathon the Giant Golem at level 50 on the 30th Dusk 124th year of Ascendancy at 09:20 |
Primary Stats
| Strength | 58 (base 39) |
| Dexterity | 87 (base 66) |
| Constitution | 25 (base 11) |
| Magic | 142 (base 60) |
| Willpower | 108 (base 64) |
| Cunning | 34 (base 14) |
Resources
| Life | 1189/1189 |
| Paradox | 300 |
| Healing Factor | 1.274517824337 |
| Regeneration | 0.31862945608425 |
Speed
| Mental | +22% |
| Attack | +12% |
| Movement | +43.80425806594% |
| Spell | +12% |
| Global | +113.5% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 7 |
| See Stealth | 43.350346741621 |
| See Invisible | 43.350346741621 |
Offense: Mainhand
| Damage | 329 |
| Accuracy | 83 |
| Crit Chance | 85% |
| APR | 68 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 21% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 11% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| Acid | +44% |
| Arcane | +31% |
| Cold | +39% |
| All | +19% |
| Lightning | +46% |
| Light | +38% |
| Temporal | +64% |
| Fire | +50% |
| Physical | +96% |
Offense: Damage Penetration
| Arcane | +50% |
| Cold | +30% |
| All | +25% |
| Lightning | +55% |
| Temporal | +55% |
| Physical | +74% |
| Darkness | +50% |
| Fire | +73% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 32 (57.155997060385%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 55 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 67%( 76%) |
| Blight | + 51%( 76%) |
| Arcane | + 37%( 76%) |
| Cold | + 68%( 76%) |
| All | + 31%( 76%) |
| Physical | + 48%( 76%) |
| Lightning | + 76%( 76%) |
| Light | + 47%( 76%) |
| Temporal | + 59%( 76%) |
| Mind | + 35%( 76%) |
| Darkness | + 59%( 76%) |
| Fire | + 76%( 76%) |
| Nature | + 41%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 67% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 68% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 9 times. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 937% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.60 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 36% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by DID is a time superpower. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by giant spider. Escort: lost tinker (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Ce'Nowyn the copperhead snake. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Veloldana the great wolf. Escort: repented thief (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3286. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brightwyrd the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+2 eff.) Res.pen +10% fire +13% physical Apr +10 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +9% light Spell.save +3 (+1 eff.) Silence- +34% Confus- +47% Stun/Frz- +45% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Belywen the Glimmerwilter (23/23, 196% power, 36 apr)3.0 T5 arrow ammo [Random Unique] Master Power 196% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +38 Apr +36 Crit +41.0% Capacity 23 Proj.spd +200% Ranged+ +20 light On Hit.r1 +8 light On Crit.r2 +20 light On Hit: * 20% chance to slow global speed by 58% On Crit: * Wound the target dealing 370 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | bright alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 247.27 light damage. At talent level 3 you gain 34% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Kerab the Scabwoe (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +10 Dex +10 Wil +4 Con dps ---------- Phys.pwr +30 (+5 eff.) Res.pen +20% lightning +10% nature Apr +2 ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +15% blight +19% darkness +6% all Phys.save +15 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Infravis +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +15% temporal +10% all ----- def ----- Resists +15% temporal -12% all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +11 (+2 eff.) Mov.spd +23% Dmg.mod +9% arcane Res.pen +5% cold Acc +15 (+3 eff.) ----- def ----- Armour +2 Defense +32 (+6 eff.) Resists +3% lightning +6% mind Phys.save +9 (+3 eff.) Heal.mod +15% Pinning- +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Dourraptor'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +8 Mag +7 Wil dps ---------- Phys.pwr +31 (+6 eff.) Spell.pwr +11 (+2 eff.) Dmg.mod +12% light Res.pen +25% darkness ----- def ----- Resists +21% acid +19% fire +30% lightning +21% cold Silence- +34% ---------- misc Stam/turn +2.00 Mana/turn +0.24 Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Camylar4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +100% On Crit.r2 +83 fire While equipped: Stats +2 Str +11 Mag dps ---------- Phys.crit +11.0% Phys.pwr +20 (+4 eff.) All.spd +13% Dmg.mod +15% temporal +20% physical Res.pen +38% fire +14% temporal +9% physical Acc +15 (+3 eff.) ---------- misc Reload +8 Vim/s.crit +2.00 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Strikepall the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Mag dps ---------- Dmg.mod +27% lightning +38% physical +25% acid +25% fire +20% cold +15% temporal Res.pen +10% lightning +16% temporal +12% physical ----- def ----- Resists +40% lightning +12% temporal +17% acid +16% physical +15% fire +19% cold +15% all Anom.red +12 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to elven-silk robe. |
| Cloak | elven-silk cloak 'Scaldmalice' (14 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: dps ---------- Crit.mult +46.00% Dmg.mod +3% arcane +6% fire Res.pen +10% arcane Acc +20 (+4 eff.) Apr +20 ----- def ----- Defense +14 (+3 eff.) Resists +21% fire Phys.save +11 (+4 eff.) Stealth +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
| Around neck | Betulramina the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Res.pen +15% arcane +15% physical Acc +15 (+3 eff.) ----- def ----- Armour +7 Defense +11 (+2 eff.) Res.Cap +6% all Phys.save +26 (+8 eff.) Die.at -40.00 life ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Inventory
wild infusion of the duelist (res 33%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 810 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
stormshield rune of the duelist (threshold 45; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Neraba0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +10% lightning Max.HP +60.00 Cut- +10% Disarm- +10% Stun/Frz- +42% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (171). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
warrior's copper amulet of mastery (0.11 Chronomancy / Speed Control)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.11 Chronomancy/Speed Control Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blackstone the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Mov.spd +16% Dmg.mod +10% fire Acc +6 (+1 eff.) Melee Ret 4 darkness 8 blight ----- def ----- Defense +8 (+2 eff.) Resists +20% fire Silence- +26% ---------- misc Mana/turn +0.10 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Bokelar0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Mov.spd +18% Dmg.mod +9% mind Res.pen +10% mind Acc +10 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Mind.save +6 (+2 eff.) Blind- +30% Confus- +28% ---------- misc Psi/ret +0.16 Infravis +4 See.Stealth +15 See.Invis +12 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Gohek the Chillenvy0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% cold Acc +15 (+3 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Resists +20% acid +13% fire +19% lightning +23% cold Spell.save +6 (+2 eff.) Max.HP +38.00 Disarm- +45% Pinning- +44% Knockbk- +50% ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lightningbrand0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Dmg.mod +9% lightning +9% blight Res.pen +5% blight +20% lightning ----- def ----- Resists +3% blight +3% lightning Spell.save +16 (+5 eff.) Max.HP +50.00 Blind- +33% Disarm- +44% Pinning- +49% Knockbk- +50% ---------- misc Infravis +5 See.Stealth +13 See.Invis +23 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 28.80 cold and 40.61 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold Goedalath Rock ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Spell.save +16 (+5 eff.) Heal.mod +50% ---------- misc Max.stam +23.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
gold ring 'Hettirek'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con +1 Mag dps ---------- Dmg.mod +15% lightning +12% acid ----- def ----- Resists +30% lightning +24% acid Crit.chn- 10.00% HP.reg +3.00 Stun/Frz- +30% ---------- misc Light +1 See.Invis +3 Rings make your fingers look great! |
pixie's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
titan's gold ring of clarity0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +31% Rings make your fingers look great! |
voratun ring 'Ivina'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Cun +7 Dex dps ---------- Crit.mult +10.00% Acc +10 (+2 eff.) ----- def ----- Defense +12 (+2 eff.) Resists +6% mind Crit.chn- 5.00% Phys.save +6 (+2 eff.) Heal.mod +15% Blind- +27% Disease- +20% Stun/Frz- +10% ---------- misc Infravis +4 See.Stealth +15 See.Invis +20 Rings make your fingers look great! |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+4 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
arcing stralite dagger of evisceration (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 132% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 115 damage On Crit: * Wound the target dealing 370 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
voratun dagger 'Gewe' (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 165% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +1 Mag dps ---------- Phys.crit +12.0% Crit.mult +15.00% Res.pen +10% physical Acc +14 (+3 eff.) Apr +8 ---------- misc Light +3 Infravis +2 Sharp, short and deadly. |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
dragonbone longbow 'Salabrewen'4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Atk.spd 100% Range +10 Proj.spd +100% While equipped: Stats +12 Wil +22 Con dps ---------- Dmg.mod +6% acid +6% physical +6% arcane Res.pen +40% all Acc +60 (+12 eff.) Apr +32 ----- def ----- Max.HP +128.00 ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloudbreak1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +10% nature +5% temporal Melee Ret 8 lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 A belt that goes around your waist. |
Morbusbrawn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +4 Wil +4 Cun +5 Con dps ---------- Dmg.mod +6% nature Against +16% Summoned ----- def ----- Resists +12% acid D.Red.from +16% Summoned ---------- misc Infravis +2 A belt that goes around your waist. |
drakeskin leather belt 'Mayolrassra'1.0 T5 belt armor [Rare] Nature While equipped: Stats +2 Dex +2 Wil +2 Con ----- def ----- Resists +6% acid Crit.chn- 15.00% HP.reg +2.20 Heal.mod +28% ---------- misc Light +3 See.Invis +15 A belt that goes around your waist. |
rough leather belt 'Xoralaith'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Mag +3 Wil +5 Cun +2 Con dps ---------- Against +17% Summoned ----- def ----- D.Red.from +16% Summoned ---------- misc See.Invis +9 A belt that goes around your waist. |
Blastmight (3 def, 2 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +15.00% Acc +24 (+5 eff.) Apr +2 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue -10% Resists +9% lightning +24% temporal +29% darkness Max.HP +84.00 Def/telep +28 Res/telep +14% Dur/telep +24% ---------- misc Stam/turn +3.00 Max.stam +30.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camabers the Nimbuswrecker (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +1 Wil +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +30% acid +5% temporal +30% fire +22% cold +41% physical Res.pen +25% lightning +13% temporal +9% physical ----- def ----- Resists +36% acid +29% physical +31% cold +29% fire +13% all Anom.red +12 ---------- misc Cooldown Refit Golem -7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% physical +10% temporal +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Xanoma the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Mag +3 Wil dps ---------- Spell.pwr +34 (+8 eff.) S.pwr/crit +9 Dmg.mod +22% acid +20% temporal +3% blight ----- def ----- Resists +33% acid +20% temporal +15% all Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +15% acid +31% physical +13% cold +12% temporal +18% fire Res.pen +5% temporal +9% physical ----- def ----- Resists +12% acid +10% physical +17% fire +16% cold +13% all Anom.red +11 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of time (+11%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +14% temporal ----- def ----- Resists +11% darkness +14% temporal +11% mind +11% all Phys.save +14 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of frost (+13%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +18% cold ----- def ----- Resists +27% cold +13% all Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Getuldil' (10 def, 6 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +5% temporal +11% physical +18% darkness +11% arcane Res.pen +11% temporal +5% physical ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +27% darkness +13% all Anom.red +9 ---------- misc Max.mana +59.00 Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Earugrim' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue -5% Phys.save +6 (+2 eff.) Die.at -60.00 life Disease- +10% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +21 A pair of boots made of leather. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +25% Confus- +32% Stun/Frz- +26% A pair of boots made of leather. |
Eladakira the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Cun +2 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Res.pen +10% mind +25% arcane Acc +15 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness ---------- misc Psi/ret +0.24 Max.mana +40.00 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Lorurab (10 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Cun dps ---------- Phys.crit +6.0% Melee Ret 10 physical ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +9% acid Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Swamprupture the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +1 Wil +5 Cun dps ---------- Melee+ 13 lightning Dmg.mod +11% lightning +9% temporal Res.pen +15% temporal Acc +22 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +3 Resists +10% lightning Phys.save +13 (+4 eff.) ---------- misc Light +1 See.Invis +18 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightmonster the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +9 Cun +5 Con dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 23 darkness 10 mind Dmg.mod +3% darkness Acc +9 (+2 eff.) Apr +14 Melee Ret 10 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 30 * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Phys.save +24 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save -5 (-2 eff.) Disarm- +39% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vilewaker the hardened leather gloves (0 def, 12 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +30 (+5 eff.) Acc +8 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +12 Phys.save +17 (+5 eff.) Mind.save +8 (+2 eff.) Die.at -80.00 life Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Dairezilagund' (0 def, 8 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Dmg.mod +24% mind ----- def ----- Armour +8 Resists +6% light +6% nature Phys.save +10 (+3 eff.) Heal.mod +15% Cut- +20% Stun/Frz- +20% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +11% Mind.crit +8% Crit.mult +5.00% ----- def ----- Armour +7 Fatigue +5% Mind.save +11 (+3 eff.) Max.HP +66.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Baleblek' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+1 eff.) Max.HP +60.00 Blind- +20% Disarm- +23% Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+2 eff.) On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +11 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betaramina the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% Resists +3% temporal Die.at -80.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
Ichorwinter the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% lightning +5% arcane Blind- +20% Cut- +20% Stun/Frz- +20% Knockbk- +20% A pointy cloth hat, very wizardly... |
Magmawind (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +6 (+1 eff.) Resists +5% lightning +6% temporal +3% light +3% blight +3% fire Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
Salevena the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +11 Wil +8 Cun dps ---------- Mind.crit +12% Spell.pwr +25 (+6 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +12% darkness +15% physical Res.pen +20% arcane ----- def ----- Defense +3 (+1 eff.) Resists +15% darkness +19% physical Spell.save +15 (+5 eff.) Mind.save +28 (+9 eff.) ---------- misc Mana/turn +0.12 Max.mana +20.00 Max.hate +10.00 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 168 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
iron helm 'Belynne' (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Phys.pwr +20 (+4 eff.) Mind.pwr +4 (+2 eff.) Res.pen +5% blight ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue +5% Resists +3% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather cap of constitution (+7) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +7 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+5 eff.) A cap made of leather. |
Dimwrecker the quiver of dragonbone arrows (19/19, 182% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 182% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +18 Crit +3.0% Capacity 19 Rld cld 6 Ranged+ +12 nature +17 mind On Crit.r2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 25% * 50% chance to reduce all saves and defense by 30 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Nightsmash' (23/23, 187% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 187% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 23 Rld cld 6 Ranged+ +51 physical +4 light +33 mind On Hit.r1 +20 light On Crit.r2 +20 darkness +16 light On Hit: * 53% chance to reduce all saves and defense by 30 * 20% chance to reduce damage dealt by 25% * 20% chance to knock the target back 3 spaces and deal 196 physical damage On Crit: * Wound the target dealing 370 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1529 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xereseth (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +9 Wil dps ---------- Phys.crit +13.0% Mind.crit +11% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Dmg.mod +9% arcane Res.pen +5% arcane Apr +8 Melee Ret 2 arcane ----- def ----- Resists +5% arcane +15% mind Max.HP +30.00 ---------- misc Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Issukan the Phlegmwill2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +1 Wil dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 58% ---------- misc Equi/ret +0.08 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By DID is a time superpower the Cornac Temporal Warden level 42
3rd Flare 123rd year of Ascendancy at 12:18 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By DID is a time superpower the Cornac Temporal Warden level 36
46th Pyre 123rd year of Ascendancy at 10:33 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By DID is a time superpower the Cornac Temporal Warden level 41
6th Mirth 123rd year of Ascendancy at 06:26 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By DID is a time superpower the Cornac Temporal Warden level 41
1st Summertide 123rd year of Ascendancy at 14:47 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By DID is a time superpower the Cornac Temporal Warden level 50
8th Decay 123rd year of Ascendancy at 13:51 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By DID is a time superpower the Cornac Temporal Warden level 50
38th Dusk 124th year of Ascendancy at 10:26 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By DID is a time superpower the Cornac Temporal Warden level 45
12nd Dusk 123rd year of Ascendancy at 13:09 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By DID is a time superpower the Cornac Temporal Warden level 31
62nd Regrowth 123rd year of Ascendancy at 22:28 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By DID is a time superpower the Cornac Temporal Warden level 26
10th Decay 122nd year of Ascendancy at 10:54 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DID is a time superpower the Cornac Temporal Warden level 24
1st Time of Equilibrium 122nd year of Ascendancy at 10:55 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By DID is a time superpower the Cornac Temporal Warden level 50
35th Regrowth 124th year of Ascendancy at 23:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By DID is a time superpower the Cornac Temporal Warden level 44
9th Flare 123rd year of Ascendancy at 11:16 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By DID is a time superpower the Cornac Temporal Warden level 27
9th Allure 123rd year of Ascendancy at 00:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By DID is a time superpower the Cornac Temporal Warden level 34
9th Pyre 123rd year of Ascendancy at 23:39 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By DID is a time superpower the Cornac Temporal Warden level 50
11st Dusk 124th year of Ascendancy at 04:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DID is a time superpower the Cornac Temporal Warden level 21
52nd Dusk 122nd year of Ascendancy at 07:36 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DID is a time superpower the Cornac Temporal Warden level 50
47th Haze 123rd year of Ascendancy at 11:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By DID is a time superpower the Cornac Temporal Warden level 30
15th Regrowth 123rd year of Ascendancy at 03:53 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By DID is a time superpower the Cornac Temporal Warden level 50
6th Dusk 124th year of Ascendancy at 00:34 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By DID is a time superpower the Cornac Temporal Warden level 47
42nd Dusk 123rd year of Ascendancy at 05:25 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DID is a time superpower the Cornac Temporal Warden level 36
46th Pyre 123rd year of Ascendancy at 10:12 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By DID is a time superpower the Cornac Temporal Warden level 28
13rd Regrowth 123rd year of Ascendancy at 18:11 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By DID is a time superpower the Cornac Temporal Warden level 47
40th Dusk 123rd year of Ascendancy at 22:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DID is a time superpower the Cornac Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 15:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DID is a time superpower the Cornac Temporal Warden level 20
39th Dusk 122nd year of Ascendancy at 06:24 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By DID is a time superpower the Cornac Temporal Warden level 30
15th Regrowth 123rd year of Ascendancy at 00:15 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By DID is a time superpower the Cornac Temporal Warden level 40
4th Mirth 123rd year of Ascendancy at 12:35 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By DID is a time superpower the Cornac Temporal Warden level 50
22nd Haze 123rd year of Ascendancy at 14:43 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By DID is a time superpower the Cornac Temporal Warden level 50
36th Pyre 124th year of Ascendancy at 20:32 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By DID is a time superpower the Cornac Temporal Warden level 50
36th Dusk 124th year of Ascendancy at 21:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By DID is a time superpower the Cornac Temporal Warden level 19
30th Dusk 122nd year of Ascendancy at 02:16 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By DID is a time superpower the Cornac Temporal Warden level 50
26th Pyre 124th year of Ascendancy at 02:14 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By DID is a time superpower the Cornac Temporal Warden level 38
79th Pyre 123rd year of Ascendancy at 19:32 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By DID is a time superpower the Cornac Temporal Warden level 33
8th Pyre 123rd year of Ascendancy at 08:45 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By DID is a time superpower the Cornac Temporal Warden level 44
9th Flare 123rd year of Ascendancy at 12:41 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By DID is a time superpower the Cornac Temporal Warden level 50
11st Dusk 124th year of Ascendancy at 04:29 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By DID is a time superpower the Cornac Temporal Warden level 36
46th Pyre 123rd year of Ascendancy at 10:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DID is a time superpower the Cornac Temporal Warden level 13
9th Mirth 122nd year of Ascendancy at 00:04 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By DID is a time superpower the Cornac Temporal Warden level 36
46th Pyre 123rd year of Ascendancy at 10:33 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DID is a time superpower the Cornac Temporal Warden level 30
34th Regrowth 123rd year of Ascendancy at 01:22 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By DID is a time superpower the Cornac Temporal Warden level 50
11st Dusk 124th year of Ascendancy at 04:29 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By DID is a time superpower the Cornac Temporal Warden level 50
71st Haze 123rd year of Ascendancy at 13:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By DID is a time superpower the Cornac Temporal Warden level 20
45th Dusk 122nd year of Ascendancy at 05:35 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By DID is a time superpower the Cornac Temporal Warden level 47
47th Dusk 123rd year of Ascendancy at 04:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By DID is a time superpower the Cornac Temporal Warden level 23
54th Dusk 122nd year of Ascendancy at 16:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DID is a time superpower the Cornac Temporal Warden level 17
10th Dusk 122nd year of Ascendancy at 15:13 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By DID is a time superpower the Cornac Temporal Warden level 50
30th Dusk 124th year of Ascendancy at 09:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By DID is a time superpower the Cornac Temporal Warden level 40
5th Mirth 123rd year of Ascendancy at 13:28 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By DID is a time superpower the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 05:56 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By DID is a time superpower the Cornac Temporal Warden level 50
36th Dusk 124th year of Ascendancy at 23:27 see stats
Log
DID is a time superpower enters a Forbidden Tome!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 36 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 36 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
DID is a time superpower wears (replacing Betulramina the voratun amulet): The Far-Hand.
DID is a time superpower wears (replacing The Far-Hand): Betulramina the voratun amulet.
DID is a time superpower wears (replacing Betulramina the voratun amulet): Fanged Collar.
DID is a time superpower wears (replacing Fanged Collar): Betulramina the voratun amulet.
There is a book of exit here (press '' or right click to use).
Resting starts...
Rested for 28 turns (stop reason: all resources and life at maximum).
There is a book of exit here (press '' or right click to use).
























































































































































