








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 27 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:51 / 106Killed by Silatira the large brown snake at level 9 on the 2nd Summertide 122nd year of Ascendancy at 13:39 Killed by Blood Master at level 13 on the 37th Dusk 122nd year of Ascendancy at 10:26 Killed by Urkis, the High Tempest at level 14 on the 44th Dusk 122nd year of Ascendancy at 23:17 Killed by Urkis, the High Tempest at level 14 on the 44th Dusk 122nd year of Ascendancy at 23:31 Killed by Urkis, the High Tempest at level 14 on the 44th Dusk 122nd year of Ascendancy at 23:59 Killed by Urkis, the High Tempest at level 14 on the 45th Dusk 122nd year of Ascendancy at 00:15 Killed by Urkis, the High Tempest at level 14 on the 45th Dusk 122nd year of Ascendancy at 00:26 Killed by thief at level 16 on the 70th Dusk 122nd year of Ascendancy at 03:26 Killed by naga myrmidon at level 18 on the 72nd Dusk 122nd year of Ascendancy at 22:21 Killed by naga myrmidon at level 18 on the 72nd Dusk 122nd year of Ascendancy at 22:59 Killed by naga myrmidon at level 18 on the 73rd Dusk 122nd year of Ascendancy at 04:14 Killed by Elunor the blade horror at level 18 on the 73rd Dusk 122nd year of Ascendancy at 13:27 Killed by Eilinynn the thief at level 19 on the 2nd Haze 122nd year of Ascendancy at 23:24 Killed by Emokira the broken golem at level 19 on the 14th Haze 122nd year of Ascendancy at 20:08 Killed by orc blood mage at level 21 on the 63rd Haze 122nd year of Ascendancy at 03:55 Killed by Grgglck the Devouring Darkness at level 21 on the 63rd Haze 122nd year of Ascendancy at 18:30 Killed by aether beam at level 21 on the 63rd Haze 122nd year of Ascendancy at 20:10 Killed by Spectre at level 21 on the 63rd Haze 122nd year of Ascendancy at 20:24 Killed by Glikira the dredgling at level 21 on the 63rd Haze 122nd year of Ascendancy at 22:56 Killed by Glikira the dredgling at level 21 on the 63rd Haze 122nd year of Ascendancy at 23:08 Killed by Porossra the rogue at level 21 on the 64th Haze 122nd year of Ascendancy at 08:36 Killed by Porossra the rogue at level 21 on the 64th Haze 122nd year of Ascendancy at 08:47 Killed by luminous horror at level 23 on the 10th Regrowth 123rd year of Ascendancy at 18:05 Killed by Silulereda the rogue at level 23 on the 11st Regrowth 123rd year of Ascendancy at 18:49 Killed by Salylekira the storm drake hatchling at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 06:22 Killed by Emelytta the skeleton assassin at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 06:47 Killed by Emelytta the skeleton assassin at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 06:57 Killed by Guthra the ghoul at level 24 on the 16th Regrowth 123rd year of Ascendancy at 03:39 Killed by Vorigavea the barrow wight at level 24 on the 16th Regrowth 123rd year of Ascendancy at 09:50 Killed by thief at level 25 on the 16th Regrowth 123rd year of Ascendancy at 23:05 Killed by The Master at level 25 on the 16th Regrowth 123rd year of Ascendancy at 23:24 Killed by The Master at level 25 on the 16th Regrowth 123rd year of Ascendancy at 23:43 Killed by The Master at level 25 on the 16th Regrowth 123rd year of Ascendancy at 23:57 Killed by elder vampire at level 25 on the 17th Regrowth 123rd year of Ascendancy at 00:29 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 00:39 Killed by Lord of Skulls (archer) at level 25 on the 17th Regrowth 123rd year of Ascendancy at 00:50 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 00:59 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 01:58 Killed by Lord of Skulls (archer) at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:06 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:17 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:28 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:37 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:45 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 02:55 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:12 Killed by Lord of Skulls (archer) at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:21 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:37 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 03:52 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:00 Killed by elder vampire at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:07 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:17 Killed by Lord of Skulls (archer) at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:27 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 04:41 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 06:30 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 06:40 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 07:25 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 07:46 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 08:04 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 08:19 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 08:52 Killed by The Master at level 25 on the 17th Regrowth 123rd year of Ascendancy at 09:07 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 09:25 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 09:37 Killed by Lord of Skulls (warrior) at level 25 on the 17th Regrowth 123rd year of Ascendancy at 09:48 Killed by armoured skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 09:58 Killed by skeleton mage at level 25 on the 17th Regrowth 123rd year of Ascendancy at 10:11 Killed by Isuda the skeleton archer at level 26 on the 17th Regrowth 123rd year of Ascendancy at 16:21 Killed by Layoth the elven cultist at level 26 on the 26th Regrowth 123rd year of Ascendancy at 19:39 Killed by elven blood mage at level 26 on the 27th Regrowth 123rd year of Ascendancy at 12:46 Killed by elven blood mage at level 26 on the 27th Regrowth 123rd year of Ascendancy at 12:56 Killed by elven cultist at level 26 on the 27th Regrowth 123rd year of Ascendancy at 13:05 Killed by Lisaseba the elven warrior at level 27 on the 27th Regrowth 123rd year of Ascendancy at 16:48 Killed by Lisaseba the elven warrior at level 27 on the 27th Regrowth 123rd year of Ascendancy at 16:58 Killed by Lisaseba the elven warrior at level 27 on the 27th Regrowth 123rd year of Ascendancy at 17:14 Killed by Aeryda the ogre mauler at level 27 on the 28th Regrowth 123rd year of Ascendancy at 01:07 Killed by elven blood mage at level 27 on the 28th Regrowth 123rd year of Ascendancy at 02:11 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 02:56 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 03:25 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 03:37 Killed by elven blood mage at level 27 on the 28th Regrowth 123rd year of Ascendancy at 18:33 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 18:44 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 18:56 Killed by elven corruptor at level 27 on the 28th Regrowth 123rd year of Ascendancy at 19:07 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 19:18 Killed by elven corruptor at level 27 on the 28th Regrowth 123rd year of Ascendancy at 19:32 Killed by elven corruptor at level 27 on the 28th Regrowth 123rd year of Ascendancy at 19:45 Killed by Artgann the human at level 27 on the 46th Regrowth 123rd year of Ascendancy at 04:52 Killed by Abdaean the thalore at level 27 on the 46th Regrowth 123rd year of Ascendancy at 05:09 Killed by Bodteg the thalore at level 27 on the 46th Regrowth 123rd year of Ascendancy at 06:40 Killed by Yvorethra the master vampire at level 27 on the 57th Regrowth 123rd year of Ascendancy at 23:54 Killed by Yvorethra the master vampire at level 27 on the 58th Regrowth 123rd year of Ascendancy at 00:19 Killed by aether beam at level 27 on the 58th Regrowth 123rd year of Ascendancy at 00:40 Killed by Celia at level 27 on the 58th Regrowth 123rd year of Ascendancy at 02:58 Killed by Celia at level 27 on the 58th Regrowth 123rd year of Ascendancy at 03:11 Killed by Polyleth the skeleton warrior at level 27 on the 58th Regrowth 123rd year of Ascendancy at 03:35 Killed by aether beam at level 27 on the 58th Regrowth 123rd year of Ascendancy at 03:48 Killed by Siledhenne the heavy bone giant at level 27 on the 58th Regrowth 123rd year of Ascendancy at 03:57 Killed by Celia at level 27 on the 58th Regrowth 123rd year of Ascendancy at 04:07 Killed by Lisawe the vampire lord at level 27 on the 58th Regrowth 123rd year of Ascendancy at 05:18 Killed by skeleton master archer at level 27 on the 58th Regrowth 123rd year of Ascendancy at 06:39 Killed by Siledhenne the heavy bone giant at level 27 on the 58th Regrowth 123rd year of Ascendancy at 08:29 Killed by Xeregath the vampire at level 27 on the 58th Regrowth 123rd year of Ascendancy at 09:57 Killed by Zubinor the lesser vampire at level 27 on the 58th Regrowth 123rd year of Ascendancy at 11:25 Killed by Zubinor the lesser vampire at level 27 on the 58th Regrowth 123rd year of Ascendancy at 13:25 Killed by Betuth the skeleton warrior at level 27 on the 58th Regrowth 123rd year of Ascendancy at 15:08 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 55 (base 33) |
| Magic | 89 (base 58) |
| Willpower | 48 (base 31) |
| Cunning | 11 (base 11) |
Resources
| Life | 681/681 |
| Mana | 443/443 |
| Healing Factor | 1.4449358927269 |
| Regeneration | 3.3955993479082 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 6 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 8 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +25% |
| Blight | +6% |
| Arcane | +14% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +42% |
Defense: Base
| Armour (hardiness) | 21 (45%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 56%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 791 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 899% for 10 turns (198 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Multicaster |
| talent | Arcane Power |
| talent | Pure Aether |
| talent | Chant of Fortress |
| talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by red jelly. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Spectre. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Salylekira the storm drake hatchling. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Blastblight' (30 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +30 (+13 eff.) Damage when hit (Melee): 6 lightning Changes stats: +2 Cun / +3 Con Changes resistances: +6% light Physical save: +13 (+4 eff.) Mental save: +10 (+5 eff.) Blindness immunity: +10% A pair of boots made of leather. |
| Light source | ethereal brass lantern of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Mental save: +7 (+4 eff.) Spellpower: +6 (+1 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | eldritch cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +1.60 Mana when hit: +1.00 Maximum mana: +40.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | supercharged dwarven-steel torque of gale force [power 340] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 340 physical damage Activation puts all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.54 cold and 14.38 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.10 Maximum mana: +26.00 A belt that goes around your waist. |
| In main hand | void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes resistances: +8% darkness / +8% temporal Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +14.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Defense after a teleport: +9 Resist all after a teleport: +9% New effects duration reduction after a teleport: +11% Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves of spellstriking (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 arcane Changes stats: +3 Mag / +5 Wil Changes resistances: +5% arcane Changes damage: +6% arcane Spellpower: +6 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +12% blight / +13% all Life regen: +2.10 Maximum life: +43.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Emamivea' (3 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +1 Str / +1 Dex / +7 Mag / +8 Wil Changes resistances: +3% blight / +25% cold Changes damage: +6% blight Spell save: +11 (+4 eff.) Maximum mana: +56.00 Spell crit. chance: +6% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 36.93 physical damage and 73.87 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 5; phase 17; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
OluhadCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +5 Dex / +4 Cun / +3 Con Changes resistances: +5% arcane / +3% mind Silence immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +20% Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.00 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 Amulets make your neck look great! |
steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +30.00 Amulets make your neck look great! |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
PhoenixhuntRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +17 acid / +8 cold When wielded/worn: Ammo reloads per turn: +4 Changes stats: +1 Str / +2 Dex / +4 Mag / +2 Cun Changes resistances penetration: +10% fire / +26% physical Changes damage: +18% acid / +20% cold Infravision radius: +2 Longbows are used to shoot arrows at your foes. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+7 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
ash vilestaff of wizardry (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes damage: +15% acid Talent granted: +1 Command Staff Maximum mana: +28.00 Spellpower: +11 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash starstaff of wizardry (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil / +3 Con Changes damage: +15% darkness Talent granted: +1 Command Staff Life regen: +0.60 Maximum mana: +13.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +2% Healing mod.: +13% Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of might (30-36 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
EminneCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +6 Dex / +4 Cun / +5 Lck Changes resistances penetration: +10% blight Critical mult.: +20.00% Trap disarming bonus: +9 Stealth bonus: +7 Vim when firing critical spell: +2.00 Spellpower: +20 (+5 eff.) Infravision radius: +4 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+6 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.82 to 83.45 lightning damage (55.63 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Frozenbiter (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% darkness / +5% physical Changes resistances penetration: +5% cold Changes damage: +3% cold / +7% physical / +16% arcane / +7% darkness Mental save: +12 (+6 eff.) Mana each turn: +0.10 Maximum mana: +17.00 Maximum hate: +7.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +17 (+9 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.46 to 112.38 lightning damage (74.92 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dawnidol the yew totem of stinging [power 236] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances penetration: +15% lightning / +15% light Changes damage: +9% light Light radius: +3 It can be used to sting an enemy dealing 236 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive ash wand of shielding [power 194] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 281 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing elm wand of conjuration [power 100] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 125 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Lisuwe' [power 272] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour: +8 Reduces incoming crit damage: 15.00% Silence immunity: +20% Life regen: +4.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 54 lightning damage and will be dazed for 1 turn (272 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Spectre the Ghoul Archmage level 26
20th Regrowth 123rd year of Ascendancy at 11:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Spectre the Ghoul Archmage level 19
9th Haze 122nd year of Ascendancy at 10:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Spectre the Ghoul Archmage level 18
73rd Dusk 122nd year of Ascendancy at 13:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Spectre the Ghoul Archmage level 15
48th Dusk 122nd year of Ascendancy at 23:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Spectre the Ghoul Archmage level 18
74th Dusk 122nd year of Ascendancy at 13:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Spectre the Ghoul Archmage level 10
2nd Summertide 122nd year of Ascendancy at 21:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Spectre the Ghoul Archmage level 20
36th Haze 122nd year of Ascendancy at 03:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Spectre the Ghoul Archmage level 14
44th Dusk 122nd year of Ascendancy at 10:27 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Spectre the Ghoul Archmage level 13
36th Dusk 122nd year of Ascendancy at 20:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Spectre the Ghoul Archmage level 27
28th Regrowth 123rd year of Ascendancy at 11:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Spectre the Ghoul Archmage level 18
74th Dusk 122nd year of Ascendancy at 13:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Spectre the Ghoul Archmage level 25
17th Regrowth 123rd year of Ascendancy at 10:19 see stats
Log
Today is the 59th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.









































































































