Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Ignore Race/Class Locks 1.0.1 Items Vault 1.0.0 Spellsword 1.0.0 No Locked Categories 1.0.1 Illusionist class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 20 / 74% |
| Size | small |
| Lifes / Deaths | Killed by sand wyrmic at level 20 on the 76th Pyre 122nd year of Ascendancy at 03:12 5 / 1 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 7 (base 12) |
| Magic | 48 (base 48) |
| Willpower | 48 (base 36) |
| Cunning | 16 (base 12) |
Resources
| Life | -58/270 |
| Mana | 219/394 |
| Equilibrium | 0 |
| Souls | 0/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 4 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Acid | +12% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 26.8 |
| Mental Save | 23.2 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Acid | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 12% |
| Confusion Resistance | 47% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Wild-gift / Summoning (distance) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | mule's steel ring of corrosion (+24%) mule's steel ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +24% acid Changes damage: +12% acid Maximum encumbrance: +26 Rings can have magical properties. |
| On fingers | warrior's steel ring of blight (+12%) warrior's steel ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
| Around neck | gold amulet of willpower (+6) gold amulet of willpower (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Wil Amulets can have magical properties. |
| In main hand | elm starstaff of might (10-12 power, 2 apr, temporal damage) elm starstaff of might (10-12 power, 2 apr, temporal damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| Quiver | 42 alchemist spinel 42 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
manasurge rune (640% regen over 10 turns; 32 instant mana) manasurge rune (640% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 640% over 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shadowy dagger shadowy daggerRequires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elm magestaff (10-12 power, 2 apr, arcane damage) elm magestaff (10-12 power, 2 apr, arcane damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
ice-covered boots ice-covered bootsRequires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 |
a mummified halfling foot a mummified halfling footPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Neior the Yeek Adventurer level 20
75th Pyre 122nd year of Ascendancy at 23:58 see stats
Level 10
Got a character to level 10.By Neior the Yeek Adventurer level 10
75th Pyre 122nd year of Ascendancy at 02:23 see stats
Level 20
Got a character to level 20.By Neior the Yeek Adventurer level 20
75th Pyre 122nd year of Ascendancy at 23:58 see stats
Log
Storm wyrmic recovers sight.
Sand wyrmic hits skeleton mage for 54 physical, 10 acid damage (total 62.47).
Sand wyrmic hits degenerated skeleton warrior for 67 physical, 10 acid damage (total 75.37).
Armoured skeleton warrior casts Rune: Invisibility.
Armoured skeleton warrior vanishes from sight.
Degenerated skeleton warrior hits sand wyrmic for 36 physical, 9 fire damage (total 44.32).
High gladiator uses Repulsion.
Skeleton mage is dazed!
Armoured skeleton warrior resists the knockback!
Armoured skeleton warrior resists the knockback!
Skeleton mage hits high gladiator for 7 blight damage.
High gladiator hits skeleton mage for 13 lightning damage.
High gladiator has temporarily forgotten Disengage!
High gladiator has temporarily forgotten Shield Pummel!
High gladiator has temporarily forgotten Overpower!
Armoured skeleton warrior uses Overpower.
Degenerated skeleton warrior hits sand wyrmic for 35 physical, 9 fire damage (total 43.33).
Armoured skeleton warrior hits high gladiator for 21 physical, 4 nature, 6 physical, 7 physical damage (total 35.80).
High gladiator hits armoured skeleton warrior for 13 lightning, 13 lightning, 13 lightning damage (total 39.00).
High gladiator hits armoured skeleton warrior for 10 lightning damage.
Armoured skeleton warrior hits high gladiator for 21 physical damage.
Sand wyrmic breathes sand!
Skeleton mage is not dazed anymore.
Skeleton mage resists the sandstorm!
Degenerated skeleton warrior resists the sandstorm!
Armoured skeleton warrior resists the sandstorm!
Armoured skeleton warrior resists the sandstorm!
Storm wyrmic shrugs off the effect 'Blinded'!
