











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Drem |
| Class | Solipsist |
| Level / Exp | 25 / 7% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 14 on the 21st Loss 122nd year of Ascendancy at 22:10 / 15Killed by Horned Horror at level 15 on the 24th Loss 122nd year of Ascendancy at 16:53 Killed by Eilinysena the Guardian at level 20 on the 23rd Stralite 123rd year of Ascendancy at 05:59 Killed by armoured skeleton warrior at level 20 on the 23rd Stralite 123rd year of Ascendancy at 07:31 Killed by Ce'Notira the skeleton magus at level 21 on the 8th Voratun 123rd year of Ascendancy at 04:22 Killed by Poltergeist Tirakai's Maul at level 22 on the 9th Voratun 123rd year of Ascendancy at 12:03 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 11:59 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 13:48 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 15:28 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 16:55 Killed by skeleton mage at level 23 on the 25th Wealth 123rd year of Ascendancy at 18:44 Killed by armoured skeleton warrior at level 23 on the 25th Wealth 123rd year of Ascendancy at 19:53 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 21:16 Killed by armoured skeleton warrior at level 23 on the 25th Wealth 123rd year of Ascendancy at 22:39 Killed by Celia at level 23 on the 25th Wealth 123rd year of Ascendancy at 23:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 43 (base 10) |
| Constitution | 37 (base 27) |
| Magic | 14 (base 10) |
| Willpower | 56 (base 55) |
| Cunning | 46 (base 35) |
Resources
| Life | 378/378 |
| Equilibrium | 30 |
| Psi | 342/342 |
| Healing Factor | 1.3341015905904 |
| Regeneration | 3.0017285788283 |
Speed
| Mental | 0% |
| Attack | +4.83800998122% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +160% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 32.365053558023 |
| See Invisible | 32.365053558023 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 22% |
| Speed | 0.95385251988199 |
Offense: Damage Bonus
| Lightning | +12% |
| Physical | +21% |
| Acid | +11% |
| Blight | +11% |
| Arcane | +14% |
| Mind | +8% |
| All | +2% |
Offense: Damage Penetration
| Acid | +7% |
| Fire | +20% |
| Arcane | +25% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 8 |
| Physical Save | 41.5 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Lightning | + 32%( 70%) |
| Nature | + 29%( 70%) |
| Mind | + 26%( 70%) |
| Physical | + 27%( 70%) |
| Fire | + 29%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 30% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Thought-Form: Bowman |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Growfoe the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +12 Dex +3 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +9% mind +6% nature Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | dreamer's brass lantern of health2.0 T1 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) Max.HP +47.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silatira the hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +9% blight ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 A cap made of leather. |
| On hands | Magmariver (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +30 (+10 eff.) Melee+ 12 lightning Dmg.mod +10% lightning Res.pen +20% fire ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +12% fire +6% nature ---------- misc Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
| On fingers | marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
| Around neck | grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | blooming thorny mindstar of venom (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 acid Dmg.mod +9% acid Res.pen +7% acid ----- def ----- Resists +5% acid HP.reg +2.00 Heal.mod +13% Heal/summ +22 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Gluriavena1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +10.00% Phys.pwr +24 (+8 eff.) Dmg.mod +9% physical ----- def ----- Spell.save +6 (+1 eff.) Die.at -60.00 life ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Chillhash' (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 cold While equipped: Stats +2 Str +3 Con dps ---------- Spell.crit +2% Mind.crit +3% Mind.pwr +13 (+4 eff.) S.pwr/crit +4 Melee Ret 6 cold ---------- misc Infravis +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Nerutta the cashmere cloak (9 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Spell.crit +1% Dmg.mod +12% arcane Res.pen +25% arcane ----- def ----- Armour +5 Defense +9 (+4 eff.) Phys.save +17 (+2 eff.) Spell.save +16 (+2 eff.) Mind.save +15 (+5 eff.) ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | slimy woollen robe of the mountain (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% physical On Melee Ret: * 4% chance to slow global speed by 59% * 3 arcane resource burn ----- def ----- Resists +9% all +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
warrior's gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
marksman's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+3 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
quick iron dagger of crippling (98% power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Master Power 99% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex dps ---------- Phys.crit +6.0% Phys.spd +10% Acc +5 (+2 eff.) Sharp, short and deadly. |
Vorolle the Winterburst (181% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +8 cold While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +24 (+10 eff.) ----- def ----- Armour +6 Resists +4% physical Crit.chn- 10.00% HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
Scorpionraze (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 16 arcane resource burn * 10% chance to reduce all saves and defense by 31 While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 3 mind 6 darkness Dmg.mod +5% mind +6% darkness Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +16% lightning +5% arcane +10% cold +6% nature +6% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +14% blight +11% all Max.HP +54.00 HP.reg +1.70 Heal.mod +13% Poison- +27% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
heroic dwarven-steel gauntlets of dexterity (+3) (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +5 Fatigue +3% Mind.save +8 (+3 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Tulukalthorach' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +20% ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +3 Dex +2 Cun dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 76.9 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +13% blight +12% darkness +19% lightning ---------- misc Light +2 A suit of armour made of mail. |
Gunuhek the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Rare] Master While equipped: Stats +6 Dex +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+4 eff.) Apr +2 ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +23% acid ---------- misc Max.stam +30.00 A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
76 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
18 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By SoliTutorial the Drem Solipsist level 13
9th Loss 122nd year of Ascendancy at 19:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SoliTutorial the Drem Solipsist level 11
22nd Profit 122nd year of Ascendancy at 06:28 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By SoliTutorial the Drem Solipsist level 24
26th Dearth 123rd year of Ascendancy at 03:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SoliTutorial the Drem Solipsist level 18
1st Steel 123rd year of Ascendancy at 17:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SoliTutorial the Drem Solipsist level 10
6th Profit 122nd year of Ascendancy at 00:43 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SoliTutorial the Drem Solipsist level 20
1st Stralite 123rd year of Ascendancy at 20:29 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By SoliTutorial the Drem Solipsist level 19
4th Gold 123rd year of Ascendancy at 03:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SoliTutorial the Drem Solipsist level 21
9th Voratun 123rd year of Ascendancy at 03:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SoliTutorial the Drem Solipsist level 10
13rd Profit 122nd year of Ascendancy at 21:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SoliTutorial the Drem Solipsist level 12
24th Wealth 122nd year of Ascendancy at 20:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SoliTutorial the Drem Solipsist level 19
1st Stralite 123rd year of Ascendancy at 01:46 see stats
Log
You don't see how to get there...
Today is the 14th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:36.
Today is the 15th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:58.
You don't see how to get there...
You don't see how to get there...
Today is the 16th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 17th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.
Today is the 18th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:38.
Today is the 19th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 20th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 21st Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 22nd Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:28.
Today is the 23rd Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
Saving game...
Saving done.
Today is the 24th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 25th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 26th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.







































































































