











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 43 / 10% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 23) |
| Dexterity | 66 (base 60) |
| Constitution | 30 (base 25) |
| Magic | 14 (base 10) |
| Willpower | 29 (base 20) |
| Cunning | 75 (base 60) |
Resources
| Life | 1020/1028 |
| Stamina | 184/184 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 0.28980369324884 |
Speed
| Mental | +30% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 90.642040331395 |
| See Invisible | 85.642040331395 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 61 |
| Crit Chance | 42% |
| APR | 6 |
| Speed | 0.77 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +8% |
| All | +5% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (69.687909656376%) |
| Defense | 62 |
| Ranged Defense | 66 |
| Fatigue | 11.191124979579 |
| Physical Save | 26 |
| Spell Save | 15 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Lightning | + 22%( 70%) |
| Temporal | + 11%( 70%) |
| Cold | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 27%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 163 damage for 3 turns. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Agility | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Rapid Shot |
| talent | Intuitive Shots |
| talent | Trained Reactions |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | reinforced pair of drakeskin leather boots (0 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Changes resistances: +9% acid / +15% fire / +11% lightning / +6% cold A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots (22/22, 172% power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 173% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +21.0% Capacity: 22 On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating hardened leather cap of constitution (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +7% fire / +9% cold A cap made of leather. |
| On hands | hardened leather gloves of magic (+4) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing ash totem of healing [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Changes damage: +5% all Spellpower: +8 (+2 eff.) Mindpower: +9 (+2 eff.) Rings make your fingers look great! |
| On fingers | rogue's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Blindness immunity: +23% Infravision radius: +4 See stealth: +18 See invisible: +13 Rings make your fingers look great! |
| Around neck | warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
| In main hand | drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 164% power, 200 block)Requires: - Shield usage training - Dexterity 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stat: 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
| Cloak | regal elven-silk cloak of Eldoral (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Dex / +3 Wil / +3 Cun Mental save: +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening drakeskin leather armour of stability (20 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% physical Physical save: +15 (+8 eff.) Mental save: +16 (+5 eff.) A suit of armour made of leather. |
Inventory
Khelothel (166% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +9 blight / +23 temporal Damage (radius 2) on crit: +16 temporal When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances: +16% temporal Changes damage: +12% temporal Disease immunity: +22% Maximum vim: +20.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
arcing voratun mace of daylight (157% power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Damage (Melee): +18 light Damage against: +13% Undead Blunt and deadly. |
orichalcum trident of evisceration (165% power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +20.0% Physical power: +13 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elven-silk cloak of protection (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Spell save: +5 (+5 eff.) Mental save: +13 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Sling-Low the Halfling Archer level 23
76th Pyre 122nd year of Ascendancy at 12:35 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Sling-Low the Halfling Archer level 38
79th Pyre 122nd year of Ascendancy at 16:16 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Sling-Low the Halfling Archer level 41
1st Mirth 122nd year of Ascendancy at 18:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Sling-Low the Halfling Archer level 10
74th Pyre 122nd year of Ascendancy at 22:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Sling-Low the Halfling Archer level 20
75th Pyre 122nd year of Ascendancy at 20:05 see stats
Level 30 (Roguelike)
Got a character to level 30.By Sling-Low the Halfling Archer level 30
77th Pyre 122nd year of Ascendancy at 14:41 see stats
Level 40 (Roguelike)
Got a character to level 40.By Sling-Low the Halfling Archer level 40
1st Mirth 122nd year of Ascendancy at 02:50 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Sling-Low the Halfling Archer level 42
1st Mirth 122nd year of Ascendancy at 21:48 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Sling-Low the Halfling Archer level 27
77th Pyre 122nd year of Ascendancy at 06:10 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Sling-Low the Halfling Archer level 31
77th Pyre 122nd year of Ascendancy at 21:04 see stats
Log
Deep Wound from Sling-Low hits Rej Arkatis for 77 physical damage.
Sling-Low's Headshot performs a ranged critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Welcome to level 43 [Sling-Low].
Sling-Low has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Sling-Low's Headshot hits Rej Arkatis for 667 physical damage.
Sling-Low's Headshot killed Rej Arkatis!
Sling-Low deactivates Rapid Shot.
Sling-Low activates Rapid Shot.
Sling-Low deactivates Intuitive Shots.
Sling-Low activates Intuitive Shots.
Sling-Low deactivates Trained Reactions.
Sling-Low activates Trained Reactions.
Sling-Low is moving less freely.
The shield around Sling-Low crumbles.
Sling-Low is no longer evading attacks.
Talent Vital Shot is ready to use.
Talent Flare is ready to use.
Talent Trueshot is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.






































































