YES MAN the level 1 Higher Summoner by Rhysode

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp1 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 11)
Willpower18 (base 17)
Cunning13 (base 13)

Resources

Life90/90
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage6
Accuracy23
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy23
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save7
Spell Save10
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Infusion: Healing is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: interesting terrain).


Bandit uses
Infusion: Regeneration.
Bandit starts regenerating health quickly.


Something hits
YES MAN for 13 physical, 5 blight, 6 physical, 6 darkness (30 total damage).

YES MAN misses Bandit.
Bandit hits YES MAN for 12 physical, 5 blight, 7 physical, 6 darkness (30 total damage).
YES MAN hits Bandit for 1 mind damage.

Something performs a melee critical strike against YES MAN!
Bandit misses YES MAN.
Something hits
YES MAN for 11 physical, 9 physical (20 total damage).
YES MAN hits Bandit for 1 mind, 1 mind (3 total damage).
Bandit hits YES MAN for 13 physical damage.
YES MAN the level 1 higher summoner was disembowelled to death by a bandit on level 1 of Trollmire.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bandit killed YES MAN!
Saving game...

Saving done.