










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 1135% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 4 on the 4th Flare 122nd year of Ascendancy at 07:09 / 139Killed by Burb the snow giant champion at level 6 on the 9th Flare 122nd year of Ascendancy at 09:12 Killed by Burb the snow giant champion at level 6 on the 9th Flare 122nd year of Ascendancy at 09:22 Killed by Burb the snow giant champion at level 6 on the 9th Flare 122nd year of Ascendancy at 09:40 Killed by Vorumira the wolf at level 6 on the 6th Dusk 122nd year of Ascendancy at 03:26 Killed by snow giant thunderer at level 11 on the 28th Dusk 122nd year of Ascendancy at 00:39 Killed by snow giant boulder thrower at level 11 on the 28th Dusk 122nd year of Ascendancy at 01:36 Killed by snow giant boulder thrower at level 11 on the 28th Dusk 122nd year of Ascendancy at 02:01 Killed by snow giant boulder thrower at level 12 on the 28th Dusk 122nd year of Ascendancy at 02:48 Killed by snow giant boulder thrower at level 13 on the 28th Dusk 122nd year of Ascendancy at 18:16 Killed by gwelgoroth at level 14 on the 40th Dusk 122nd year of Ascendancy at 01:16 Killed by ultimate gwelgoroth at level 14 on the 40th Dusk 122nd year of Ascendancy at 01:38 Killed by Glorylranne the fire wyrm at level 14 on the 5th Haze 122nd year of Ascendancy at 20:07 Killed by worm that walks at level 15 on the 8th Haze 122nd year of Ascendancy at 08:19 Killed by worm that walks at level 15 on the 8th Haze 122nd year of Ascendancy at 09:41 Killed by Phblroz the Bringer of Doom at level 17 on the 36th Haze 122nd year of Ascendancy at 16:08 Killed by Animated halfling hardened leather sling of fire at level 17 on the 37th Haze 122nd year of Ascendancy at 00:14 Killed by Animated steel greatmaul of crippling at level 17 on the 37th Haze 122nd year of Ascendancy at 01:39 Killed by Islylrata the ghoul at level 19 on the 70th Haze 122nd year of Ascendancy at 07:59 Killed by Celia at level 19 on the 70th Haze 122nd year of Ascendancy at 12:00 Killed by Celia at level 19 on the 70th Haze 122nd year of Ascendancy at 13:40 Killed by Celia at level 19 on the 70th Haze 122nd year of Ascendancy at 14:18 Killed by Urkis, the High Tempest at level 20 on the 79th Haze 122nd year of Ascendancy at 10:29 Killed by Urkis, the High Tempest at level 20 on the 79th Haze 122nd year of Ascendancy at 10:42 Killed by Urkis, the High Tempest at level 20 on the 79th Haze 122nd year of Ascendancy at 11:41 Killed by Ouie the Invoker at level 20 on the 80th Haze 122nd year of Ascendancy at 01:06 Killed by Emildabeth the ancient elven mummy at level 25 on the 14th Regrowth 123rd year of Ascendancy at 03:53 Killed by Velawyn the fire drake at level 25 on the 14th Regrowth 123rd year of Ascendancy at 07:27 Killed by Eliranor the ancient elven mummy at level 25 on the 14th Regrowth 123rd year of Ascendancy at 10:56 Killed by Eliranor the ancient elven mummy at level 25 on the 14th Regrowth 123rd year of Ascendancy at 11:33 Killed by elven blood mage at level 25 on the 18th Regrowth 123rd year of Ascendancy at 20:26 Killed by elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 10:27 Killed by Betebrewen the elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 12:46 Killed by elven cultist at level 26 on the 20th Regrowth 123rd year of Ascendancy at 02:44 Killed by elven blood mage at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 03:49 Killed by elven blood mage at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 07:42 Killed by Grand Corruptor at level 26 on the 33rd Regrowth 123rd year of Ascendancy at 20:46 Killed by Islusebeth the venom drake at level 27 on the 35th Regrowth 123rd year of Ascendancy at 21:12 Killed by The Master at level 29 on the 79th Regrowth 123rd year of Ascendancy at 03:49 Killed by The Master at level 29 on the 79th Regrowth 123rd year of Ascendancy at 04:01 Killed by assassin at level 30 on the 79th Regrowth 123rd year of Ascendancy at 11:50 Killed by Layelewen the Guardian at level 30 on the 79th Regrowth 123rd year of Ascendancy at 15:43 Killed by 3-headed hydra at level 30 on the 79th Regrowth 123rd year of Ascendancy at 17:22 Killed by 3-headed hydra at level 30 on the 79th Regrowth 123rd year of Ascendancy at 18:50 Killed by rimebark at level 30 on the 80th Regrowth 123rd year of Ascendancy at 01:15 Killed by 3-headed hydra at level 30 on the 80th Regrowth 123rd year of Ascendancy at 05:48 Killed by rimebark at level 30 on the 80th Regrowth 123rd year of Ascendancy at 07:31 Killed by 3-headed hydra at level 30 on the 80th Regrowth 123rd year of Ascendancy at 11:25 Killed by Layelewen the Guardian at level 30 on the 80th Regrowth 123rd year of Ascendancy at 12:29 Killed by Layelewen the Guardian at level 30 on the 80th Regrowth 123rd year of Ascendancy at 14:22 Killed by Ureslak the Prismatic at level 30 on the 80th Regrowth 123rd year of Ascendancy at 20:32 Killed by nightmare horror at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 01:50 Killed by champion of Urh'Rok at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 09:00 Killed by forge-giant at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 12:30 Killed by Sleeping Xanerawen at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 23:58 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 00:31 Killed by Dozing Ivigaritha at level 31 on the 1st Pyre 123rd year of Ascendancy at 00:55 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 01:03 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 01:28 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 02:15 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 02:51 Killed by Dozing Ivigaritha at level 31 on the 1st Pyre 123rd year of Ascendancy at 03:19 Killed by Sleeping Xanerawen at level 31 on the 1st Pyre 123rd year of Ascendancy at 03:48 Killed by Dozing Ivigaritha at level 31 on the 1st Pyre 123rd year of Ascendancy at 04:40 Killed by Xerileta the temporal stalker at level 31 on the 26th Pyre 123rd year of Ascendancy at 09:02 Killed by Iala the dúathedlen at level 31 on the 26th Pyre 123rd year of Ascendancy at 10:00 Killed by Iala the dúathedlen at level 31 on the 26th Pyre 123rd year of Ascendancy at 10:35 Killed by Golbug the Destroyer at level 33 on the 65th Pyre 123rd year of Ascendancy at 02:29 Killed by orc necromancer at level 34 on the 2nd Mirth 123rd year of Ascendancy at 14:05 Killed by shade of snow giant at level 35 on the 8th Dusk 123rd year of Ascendancy at 06:15 Killed by orc corruptor at level 35 on the 9th Dusk 123rd year of Ascendancy at 15:53 Killed by carrion worm mass at level 35 on the 10th Dusk 123rd year of Ascendancy at 01:08 Killed by Doomed Shade of Chamochak at level 35 on the 10th Dusk 123rd year of Ascendancy at 01:47 Killed by orc high pyromancer at level 35 on the 10th Dusk 123rd year of Ascendancy at 17:18 Killed by orc cryomancer at level 35 on the 10th Dusk 123rd year of Ascendancy at 17:56 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 38th Dusk 123rd year of Ascendancy at 11:47 Killed by orc master wyrmic at level 37 on the 69th Dusk 123rd year of Ascendancy at 18:30 Killed by orc corruptor at level 38 on the 9th Haze 123rd year of Ascendancy at 10:30 Killed by Lord of Skulls (warrior) at level 38 on the 11st Haze 123rd year of Ascendancy at 22:06 Killed by Heavy Sentinel at level 39 on the 13rd Haze 123rd year of Ascendancy at 04:16 Killed by Arch Zephyr at level 39 on the 13rd Haze 123rd year of Ascendancy at 06:47 Killed by Arch Zephyr at level 39 on the 13rd Haze 123rd year of Ascendancy at 09:36 Killed by orc necromancer at level 39 on the 13rd Haze 123rd year of Ascendancy at 19:11 Killed by Lord of Skulls (warrior) at level 39 on the 14th Haze 123rd year of Ascendancy at 15:54 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 14th Haze 123rd year of Ascendancy at 17:23 Killed by orc necromancer at level 40 on the 15th Haze 123rd year of Ascendancy at 11:49 Killed by orc corruptor at level 40 on the 15th Haze 123rd year of Ascendancy at 13:22 Killed by orc cryomancer at level 40 on the 27th Haze 123rd year of Ascendancy at 16:55 Killed by orc high cryomancer at level 40 on the 27th Haze 123rd year of Ascendancy at 17:45 Killed by orc necromancer at level 40 on the 27th Haze 123rd year of Ascendancy at 19:51 Killed by ritch flamespitter at level 41 on the 27th Haze 123rd year of Ascendancy at 23:11 Killed by orc cryomancer at level 41 on the 28th Haze 123rd year of Ascendancy at 00:30 Killed by orc high pyromancer at level 41 on the 28th Haze 123rd year of Ascendancy at 01:28 Killed by multi-hued drake at level 41 on the 28th Haze 123rd year of Ascendancy at 10:08 Killed by multi-hued drake at level 41 on the 28th Haze 123rd year of Ascendancy at 10:28 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 11:22 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 12:17 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 12:54 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 13:34 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 14:15 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 14:51 Killed by overpowered greater multi-hued wyrm at level 41 on the 28th Haze 123rd year of Ascendancy at 15:47 Killed by overpowered greater multi-hued wyrm at level 42 on the 28th Haze 123rd year of Ascendancy at 16:50 Killed by orc pyromancer at level 42 on the 29th Haze 123rd year of Ascendancy at 02:05 Killed by orc pyromancer at level 42 on the 29th Haze 123rd year of Ascendancy at 02:39 Killed by Aerema the orc high cryomancer at level 43 on the 29th Haze 123rd year of Ascendancy at 23:36 Killed by orc high pyromancer at level 43 on the 30th Haze 123rd year of Ascendancy at 07:18 Killed by Salilratira the orc cryomancer at level 43 on the 30th Haze 123rd year of Ascendancy at 12:56 Killed by Isossra the orc cryomancer at level 43 on the 30th Haze 123rd year of Ascendancy at 14:22 Killed by orc high pyromancer at level 43 on the 30th Haze 123rd year of Ascendancy at 16:56 Killed by Ivuvea the orc high pyromancer at level 43 on the 31st Haze 123rd year of Ascendancy at 02:44 Killed by Nerulle the orc pyromancer at level 43 on the 31st Haze 123rd year of Ascendancy at 07:15 Killed by orc pyromancer at level 43 on the 31st Haze 123rd year of Ascendancy at 08:41 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 31st Haze 123rd year of Ascendancy at 19:14 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 31st Haze 123rd year of Ascendancy at 19:59 Killed by Cyranne the orc high cryomancer at level 43 on the 31st Haze 123rd year of Ascendancy at 21:07 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 31st Haze 123rd year of Ascendancy at 21:58 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 31st Haze 123rd year of Ascendancy at 22:58 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 32nd Haze 123rd year of Ascendancy at 00:00 Killed by Cyranne the orc high cryomancer at level 44 on the 32nd Haze 123rd year of Ascendancy at 09:06 Killed by Cyranne the orc high cryomancer at level 44 on the 32nd Haze 123rd year of Ascendancy at 11:30 Killed by Veluwe the orc cryomancer at level 44 on the 32nd Haze 123rd year of Ascendancy at 13:40 Killed by Cyranne the orc high cryomancer at level 44 on the 32nd Haze 123rd year of Ascendancy at 14:37 Killed by giant spider at level 46 on the 57th Haze 123rd year of Ascendancy at 11:18 Killed by minotaur at level 47 on the 57th Haze 123rd year of Ascendancy at 20:12 Killed by minotaur at level 47 on the 57th Haze 123rd year of Ascendancy at 23:09 Killed by Emurin the Herald at level 47 on the 58th Haze 123rd year of Ascendancy at 02:34 Killed by Islura the Caustic Terror at level 47 on the 58th Haze 123rd year of Ascendancy at 16:40 Killed by Islura the Caustic Terror at level 47 on the 58th Haze 123rd year of Ascendancy at 17:58 Killed by Lisuwe the Storm Terror at level 47 on the 58th Haze 123rd year of Ascendancy at 22:09 Killed by skeleton mage at level 47 on the 58th Haze 123rd year of Ascendancy at 23:32 Killed by Bethara the orc archer at level 48 on the 59th Haze 123rd year of Ascendancy at 23:43 Killed by ritch flamespitter at level 48 on the 61st Haze 123rd year of Ascendancy at 05:38 Killed by stone golem at level 50 on the 46th Regrowth 124th year of Ascendancy at 07:00 Killed by Elandar at level 50 on the 55th Regrowth 124th year of Ascendancy at 20:08 Killed by Elandar at level 50 on the 55th Regrowth 124th year of Ascendancy at 20:58 Killed by Elandar at level 50 on the 55th Regrowth 124th year of Ascendancy at 23:31 Killed by Elandar at level 50 on the 56th Regrowth 124th year of Ascendancy at 01:18 Killed by Elandar at level 50 on the 56th Regrowth 124th year of Ascendancy at 06:45 |
Primary Stats
| Strength | 133 (base 30) |
| Dexterity | 163 (base 55) |
| Constitution | 65 (base 32) |
| Magic | 52 (base 10) |
| Willpower | 94 (base 50) |
| Cunning | 122 (base 59) |
Resources
| Life | 1525/1525 |
| Mana | 814/814 |
| Stamina | 529/529 |
| Healing Factor | 1.1141355335885 |
| Regeneration | 46.622285401857 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 88.091339504355 |
| See Invisible | 88.091339504355 |
Offense: Mainhand
| Damage | 298 |
| Accuracy | 103 |
| Crit Chance | 100% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Arcane | +28% |
| Temporal | +17% |
| All | +7% |
Offense: Damage Penetration
| Fire | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 41 (76.987013568881%) |
| Defense | 93 |
| Ranged Defense | 97 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 67 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 70%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 50%( 80%) |
| Physical | + 51%( 70%) |
| Fire | + 50%( 70%) |
| Lightning | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 322.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1760. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | fleetfooted pair of voratun boots of tirelessness (17 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+4 eff.) Fatigue: +4% Changes stats: +14 Dex Stamina each turn: +0.70 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Gunondil' (20/20, 90-126 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 90.0 - 126.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 20 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 66% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Sleetvault'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Changes stats: +9 Cun Changes resistances: +30% cold Changes resistances penetration: +15% fire / +15% all Mental save: +9 (+3 eff.) Psi when hit: +0.08 Maximum hate: +6.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Radiancesquall the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +25 Str / +14 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +11% lightning / +13% temporal / +9% light / +3% acid / +5% arcane / +12% darkness It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1734.7 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Erihek the voratun pickaxe (dig speed 16 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Physical crit. chance: +15.0% Physical power: +20 (+4 eff.) Damage when hit (Melee): 10 physical Changes stats: +13 Str / +4 Dex / +9 Wil Changes resistances: +3% physical Changes damage: +21% arcane / +9% blight Physical save: +9 (+2 eff.) Maximum stamina: +32.03 Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Life regen: +13.00 Maximum life: +62.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | gold ring 'Dureramnir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Damage when hit (Melee): 10 physical Changes stats: +7 Str / +8 Con Reduces incoming crit damage: 15.00% Spell save: +18 (+5 eff.) Only die when reaching: -60.00 life Light radius: +3 Rings make your fingers look great! |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 22 power out of 30/30) : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 85 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | enhanced elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +14.0% Changes stats: +11 Str / +8 Dex / +14 Mag / +14 Wil / +14 Cun / +11 Con Longbows are used to shoot arrows at your foes. |
| On hands | Silina the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +3 Effects on melee hit: * 15% chance to reduce all saves and defense by 38 Damage (Melee): 11 mind / 30 darkness Changes stats: +2 Str / +5 Dex / +4 Cun Critical mult.: +5.00% Mental save: -10 (-3 eff.) Life regen: +3.20 Stamina each turn: +0.80 Psi each turn: +0.12 Hate when firing a critical mind attack: +2.00 Maximum psi: +30.00 Mindpower: +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Yvomibeth the drakeskin leather armour (40 def, 14 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +40 (+8 eff.) Fatigue: +8% Changes resistances: +34% acid / +31% physical / +3% blight / +33% fire / +27% lightning / +34% cold Knockback immunity: +10% Life regen: +9.50 Only die when reaching: -20.00 life Maximum life: +57.00 Mindpower: +22 (+5 eff.) Healing mod.: +12% A suit of armour made of leather. |
| Cloak | Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 37 power out of 50/50) : Effective talent level: 2.8 Power cost: 37 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | Gilegund the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +15 (+3 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Mag / +4 Con Physical save: +13 (+3 eff.) Life regen: +9.00 Maximum life: +47.00 Maximum stamina: +30.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the titan (heal 281; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (526.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 615.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 26 power out of 36/36) : Effective talent level: 5.5 Power cost: 26 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (140). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 44 power out of 60/60) : Effective talent level: 3.9 Power cost: 44 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 21 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +4 Con Life regen: +2.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 106.86 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 24 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 5.5 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 186.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +9 (+2 eff.) Changes stats: +6 Mag / +4 Wil Spellpower: +11 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 3.5 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
balanced iron dagger of crippling (10-13 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Defense: +6 (+1 eff.) Disarm immunity: +22% Sharp, short and deadly. |
Abyssriver (60-95 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 30% Damage (Melee): +12 lightning / +23 light Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +20 fire Damage against: +35% Undead When wielded/worn: Changes resistances: +24% fire Changes resistances penetration: +15% lightning Massive two-handed swords. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 18 power out of 30/30) : Effective talent level: 4.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 42.26 mind damage, 42.26 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.68 mind and 3.68 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 145 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Whip of Urh'Rok (55-61 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+5 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 13 power out of 45/45) : Effective talent level: 3.5 Power cost: 13 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 27.82 mind and 27.82 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 28. Terrified: Deals 6.42 mind and 6.42 darkness damage per turn and increases cooldowns by 43%. Haunted: Causes the target to suffer 10.76 mind and 10.76 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 39, based on Cunning and Magic) for 10 turns Activation costs 37 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
acidic quiver of dragonbone arrows of annihilation (22/22, 62-87 power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +15.0% Capacity: 22 On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (20/20, 78-108 power, 29 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 77.5 - 108.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +32.0% Capacity: 20 On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of disruption (20/20, 78-108 power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 77.5 - 108.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 20 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Damage against: +33% Unnatural Arrows are used with bows to pierce your foes to death. |
deadly quiver of yew arrows of accuracy (25/25, 40-55 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 39.5 - 55.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +17 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 25 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Ravenwedge' (24/24, 30-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 24 On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 acid / +4 cold / +12 darkness Damage (radius 1) on hit: +4 darkness Arrows are used with bows to pierce your foes to death. |
sentry's quiver of yew arrows of crippling (41/41, 40-56 power, 18 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 40.0 - 56.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +13.0% Capacity: 41 Turns elapse between self-loadings: 3 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
18 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
464 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Brandnaught the voratun pickaxe (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 10% chance to slow global speed by 66% Changes stats: +6 Str Changes resistances: +15% fire / +9% darkness / +3% nature Changes resistances penetration: +10% fire Changes damage: +6% nature / +12% fire Maximum life: +36.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tidepride the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 (+2 eff.) Armour: +2 Changes stats: +2 Str Changes resistances: +2% physical Changes damage: +9% cold Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Physical save: +18 (+4 eff.) Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 58 power out of 150/150) : Effective talent level: 5.5 Power cost: 58 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 24.97 cold damage and 24.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 29 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Changes stats: +4 Wil Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+2 eff.) Maximum life: +43.00 Light radius: +4 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
60 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
18 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 436.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 19 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 13 power out of 35/35) : Effective talent level: 4.5 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 106 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ragydir [power 300] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +5 Dex Maximum wards: +4 lightning / +4 fire / +5 darkness / +3 acid Talent granted: +1 Ward Critical mult.: +15.00% Only die when reaching: -40.00 life Maximum stamina: +10.00 It can be used to fire a magical bolt dealing 321 fire damage Activation puts all charms on cooldown for 11 turns. When used: * Reduce 1 talent cooldowns by 2. * Gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding [power 194] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chamochak the Skeleton Archer level 31
3rd Pyre 123rd year of Ascendancy at 12:39 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chamochak the Skeleton Archer level 44
32nd Haze 123rd year of Ascendancy at 16:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Chamochak the Skeleton Archer level 35
3rd Mirth 123rd year of Ascendancy at 23:53 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chamochak the Skeleton Archer level 41
28th Haze 123rd year of Ascendancy at 10:06 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Chamochak the Skeleton Archer level 50
10th Regrowth 124th year of Ascendancy at 05:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Chamochak the Skeleton Archer level 34
79th Pyre 123rd year of Ascendancy at 12:35 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Chamochak the Skeleton Archer level 17
36th Haze 122nd year of Ascendancy at 16:49 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Chamochak the Skeleton Archer level 35
10th Dusk 123rd year of Ascendancy at 02:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chamochak the Skeleton Archer level 6
4th Flare 122nd year of Ascendancy at 07:36 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Chamochak the Skeleton Archer level 45
40th Haze 123rd year of Ascendancy at 04:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chamochak the Skeleton Archer level 33
65th Pyre 123rd year of Ascendancy at 03:01 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Chamochak the Skeleton Archer level 39
13rd Haze 123rd year of Ascendancy at 14:13 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Chamochak the Skeleton Archer level 50
56th Regrowth 124th year of Ascendancy at 09:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chamochak the Skeleton Archer level 18
38th Haze 122nd year of Ascendancy at 08:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chamochak the Skeleton Archer level 21
4th Decay 122nd year of Ascendancy at 14:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Chamochak the Skeleton Archer level 38
12nd Haze 123rd year of Ascendancy at 08:50 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Chamochak the Skeleton Archer level 50
43rd Regrowth 124th year of Ascendancy at 19:26 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Chamochak the Skeleton Archer level 46
55th Haze 123rd year of Ascendancy at 08:27 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Chamochak the Skeleton Archer level 32
29th Pyre 123rd year of Ascendancy at 06:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chamochak the Skeleton Archer level 15
8th Haze 122nd year of Ascendancy at 15:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Chamochak the Skeleton Archer level 42
28th Haze 123rd year of Ascendancy at 19:02 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Chamochak the Skeleton Archer level 45
53rd Haze 123rd year of Ascendancy at 18:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chamochak the Skeleton Archer level 10
12nd Dusk 122nd year of Ascendancy at 21:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chamochak the Skeleton Archer level 20
70th Haze 122nd year of Ascendancy at 15:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chamochak the Skeleton Archer level 30
79th Regrowth 123rd year of Ascendancy at 04:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Chamochak the Skeleton Archer level 40
14th Haze 123rd year of Ascendancy at 18:30 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Chamochak the Skeleton Archer level 50
7th Regrowth 124th year of Ascendancy at 10:43 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Chamochak the Skeleton Archer level 50
1st Pyre 124th year of Ascendancy at 08:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Chamochak the Skeleton Archer level 48
61st Haze 123rd year of Ascendancy at 17:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Chamochak the Skeleton Archer level 49
64th Haze 123rd year of Ascendancy at 16:43 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Chamochak the Skeleton Archer level 26
20th Regrowth 123rd year of Ascendancy at 08:32 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Chamochak the Skeleton Archer level 35
7th Dusk 123rd year of Ascendancy at 16:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chamochak the Skeleton Archer level 25
13rd Regrowth 123rd year of Ascendancy at 23:29 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chamochak the Skeleton Archer level 33
65th Pyre 123rd year of Ascendancy at 07:46 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Chamochak the Skeleton Archer level 50
56th Regrowth 124th year of Ascendancy at 09:39 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Chamochak the Skeleton Archer level 30
80th Regrowth 123rd year of Ascendancy at 14:22 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Chamochak the Skeleton Archer level 15
8th Haze 122nd year of Ascendancy at 16:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Chamochak the Skeleton Archer level 37
38th Dusk 123rd year of Ascendancy at 12:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chamochak the Skeleton Archer level 10
14th Dusk 122nd year of Ascendancy at 04:25 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Chamochak the Skeleton Archer level 15
8th Haze 122nd year of Ascendancy at 16:54 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Chamochak the Skeleton Archer level 26
34th Regrowth 123rd year of Ascendancy at 05:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chamochak the Skeleton Archer level 14
38th Dusk 122nd year of Ascendancy at 05:37 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Chamochak the Skeleton Archer level 49
2nd Decay 123rd year of Ascendancy at 15:08 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Chamochak the Skeleton Archer level 14
58th Dusk 122nd year of Ascendancy at 07:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chamochak the Skeleton Archer level 28
76th Regrowth 123rd year of Ascendancy at 11:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chamochak the Skeleton Archer level 18
38th Haze 122nd year of Ascendancy at 03:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chamochak the Skeleton Archer level 29
79th Regrowth 123rd year of Ascendancy at 04:53 see stats
Log
Space around you starts to dissolve...
Today is the 17th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:45.
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Rested for 24 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).
















































































































































