Galasin the level 50 Whitehoof Archmage by mysticmonk

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1152%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 10)
Dexterity33 (base 10)
Constitution64 (base 49)
Magic101 (base 60)
Willpower70 (base 50)
Cunning90 (base 50)

Resources

Life1418/1418
Mana574/635
Steam90/90
Positive177/177
Healing Factor1.3493965053825
Regeneration27.325279233995

Speed

Mental0%
Attack0%
Movement+35.000000000001%
Spell0%
Global+130.07221286943%

Vision

Sight10
Lite13
See Stealth10
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage71
Accuracy23
Crit Chance34%
APR4
Speed1.00

Offense: Spell

Spellpower101
Crit Chance80%
Speed1

Offense: Mind

Mindpower48
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+24%
Arcane+167%
Cold+140%
All+18%
Lightning+140%
Light+48%
Temporal+55%
Physical+55%
Fire+150%
Darkness+33%

Offense: Damage Penetration

Lightning+25%
Temporal+10%
Arcane+76%
Fire+50%
Cold+25%

Defense: Base

Armour (hardiness)47 (30%)
Defense36
Ranged Defense44
Fatigue5
Physical Save28
Spell Save39
Mental Save62

Defense: Resistances

Acid+ 60%( 70%)
Blight+ 58%( 70%)
Arcane+ 70%( 70%)
Cold+ 52%( 70%)
All+ 47%( 70%)
Darkness+ 54%( 70%)
Mind+ 60%( 70%)
Fire+ 63%( 70%)
Lightning+ 63%( 70%)

Defense: Immunities

Silence Resistance90%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance50%
Disarm Resistance50%
Poison Resistance100%
Blind Resistance50%

Inscriptions (5/5)

Runes
Runes
Implants
Implants
Runes

Class Talents

Spell / Occult technomancy1.40
5/5
5/5
3/5
4/5
Spell / Temporal1.30
1/5
3/5
1/5
5/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.50
5/5
3/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
3/5
3/5
3/5
5/5
Spell / Fire1.30
5/5
3/5
3/5
2/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
0/5
0/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
2/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
3/5
0/5
Race / Whitehooves1.00
5/5
3/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Galasin the Whitehoof Archmage level 16
28th Pain 124th year of Ascendancy at 18:42
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Galasin the Whitehoof Archmage level 12
35th Retaking 124th year of Ascendancy at 05:49
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Galasin the Whitehoof Archmage level 28
30th Dearth 124th year of Ascendancy at 13:56
see stats
Dethroned Vanquished the Glass Golem without letting it use the glass throne to heal.
By Galasin the Whitehoof Archmage level 29
31st Dearth 124th year of Ascendancy at 15:47
see stats
Exterminator Killed 1000 creatures.
By Galasin the Whitehoof Archmage level 30
32nd Dearth 124th year of Ascendancy at 21:25
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By Galasin the Whitehoof Archmage level 24
5th Dearth 124th year of Ascendancy at 08:17
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Galasin the Whitehoof Archmage level 50
7th Remembrance 125th year of Ascendancy at 16:08
see stats
Level 10 Got a character to level 10.
By Galasin the Whitehoof Archmage level 10
28th Retaking 124th year of Ascendancy at 06:59
see stats
Level 20 Got a character to level 20.
By Galasin the Whitehoof Archmage level 20
43rd Pain 124th year of Ascendancy at 18:57
see stats
Level 30 Got a character to level 30.
By Galasin the Whitehoof Archmage level 30
31st Dearth 124th year of Ascendancy at 15:47
see stats
Level 40 Got a character to level 40.
By Galasin the Whitehoof Archmage level 40
41st Loss 124th year of Ascendancy at 23:01
see stats
Level 50 Got a character to level 50.
By Galasin the Whitehoof Archmage level 50
50th Destruction 124th year of Ascendancy at 11:27
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Galasin the Whitehoof Archmage level 42
12nd Destruction 124th year of Ascendancy at 01:30
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Galasin the Whitehoof Archmage level 50
3rd Remembrance 125th year of Ascendancy at 17:00
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Galasin the Whitehoof Archmage level 32
27th Loss 124th year of Ascendancy at 07:09
see stats
Size is everything Did over 1500 damage in one attack.
By Galasin the Whitehoof Archmage level 44
20th Destruction 124th year of Ascendancy at 13:56
see stats
Size matters Did over 600 damage in one attack.
By Galasin the Whitehoof Archmage level 27
25th Dearth 124th year of Ascendancy at 17:49
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Galasin the Whitehoof Archmage level 50
6th Remembrance 125th year of Ascendancy at 21:25
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Galasin the Whitehoof Archmage level 37
39th Loss 124th year of Ascendancy at 07:05
see stats
The Rat Lich Killed the terrible Rat Lich.
By Galasin the Whitehoof Archmage level 49
49th Destruction 124th year of Ascendancy at 13:25
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Galasin the Whitehoof Archmage level 46
37th Destruction 124th year of Ascendancy at 21:57
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Galasin the Whitehoof Archmage level 46
37th Destruction 124th year of Ascendancy at 22:54
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Galasin the Whitehoof Archmage level 15
23rd Pain 124th year of Ascendancy at 02:35
see stats
You were not supposed to see that! Read a Forbidden Tome.
By Galasin the Whitehoof Archmage level 29
30th Dearth 124th year of Ascendancy at 16:04
see stats

Log

Saving done.
Saving game...

Saving done.


New shimmer option unlocked: dragonbone magestaff
Galasin wears:
infernal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element).

You attach
mastercraft mana coil to your infernal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) .

Talent Command Staff is ready to use.

Resting starts...

Rested for 115 turns (stop reason: all resources and life at maximum).


Galasin wears (replacing
infernal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) ): Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) .
You detach
mastercraft mana coil from your infernal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element).
You already have a tinker on this item.


You transfer Champion's Will (67-107 power, 22 apr) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer Nexus of the Way (22-24 power, 40 apr, mind damage) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer Corpathus (40-56 power, 12 apr) to the online item's vault.
Saving done.

Saving game...

Saving done.