Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 | 
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Lich | 
| Class | Necromancer | 
| Level / Exp | 22 / 57% | 
| Size | medium | 
| Lifes / Deaths | Killed by Aberi at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:49  / 87Killed by deformed brown bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:25 Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:29 Killed by Ce'Nidhena the war bear at level 7 on the 6th Dusk 122nd year of Ascendancy at 17:15 Killed by Betagassra the cutpurse at level 9 on the 19th Dusk 122nd year of Ascendancy at 22:22 Killed by Assassin Lord at level 9 on the 20th Dusk 122nd year of Ascendancy at 00:29 Killed by skeleton mage at level 9 on the 40th Dusk 122nd year of Ascendancy at 15:04 Killed by Emonel the thalore at level 9 on the 40th Dusk 122nd year of Ascendancy at 17:20 Killed by skeleton mage at level 10 on the 13rd Haze 122nd year of Ascendancy at 23:14 Killed by skeleton mage at level 10 on the 14th Haze 122nd year of Ascendancy at 04:55 Killed by giant venus flytrap at level 11 on the 15th Haze 122nd year of Ascendancy at 19:04 Killed by skeleton mage at level 12 on the 16th Haze 122nd year of Ascendancy at 10:33 Killed by rogue at level 12 on the 30th Haze 122nd year of Ascendancy at 03:10 Killed by bandit at level 12 on the 30th Haze 122nd year of Ascendancy at 06:22 Killed by rogue at level 13 on the 31st Haze 122nd year of Ascendancy at 11:56 Killed by minotaur at level 13 on the 32nd Haze 122nd year of Ascendancy at 20:15 Killed by white wolf at level 13 on the 32nd Haze 122nd year of Ascendancy at 22:38 Killed by gwelgoroth at level 14 on the 35th Haze 122nd year of Ascendancy at 04:53 Killed by greater gwelgoroth at level 14 on the 35th Haze 122nd year of Ascendancy at 09:50 Killed by Aeranon the human at level 14 on the 41st Haze 122nd year of Ascendancy at 10:50 Killed by 3-headed hydra at level 14 on the 42nd Haze 122nd year of Ascendancy at 22:27 Killed by Eilinudalle the sandworm at level 14 on the 44th Haze 122nd year of Ascendancy at 02:58 Killed by sand-drake at level 14 on the 45th Haze 122nd year of Ascendancy at 16:28 Killed by sand-drake at level 14 on the 45th Haze 122nd year of Ascendancy at 20:35 Killed by skeleton mage at level 15 on the 53rd Haze 122nd year of Ascendancy at 22:01 Killed by umbral horror at level 15 on the 54th Haze 122nd year of Ascendancy at 20:47 Killed by shadow at level 15 on the 54th Haze 122nd year of Ascendancy at 23:46 Killed by blade horror at level 15 on the 55th Haze 122nd year of Ascendancy at 04:43 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 04:35 Killed by skeleton mage at level 16 on the 10th Regrowth 123rd year of Ascendancy at 13:33 Killed by Eilinoda the golem at level 16 on the 10th Regrowth 123rd year of Ascendancy at 20:41 Killed by elven blood mage at level 16 on the 35th Pyre 123rd year of Ascendancy at 12:40 Killed by elven warrior at level 16 on the 35th Pyre 123rd year of Ascendancy at 15:06 Killed by heavy bone giant at level 16 on the 2nd Dusk 123rd year of Ascendancy at 20:42 Killed by ultimate telugoroth at level 17 on the 6th Dusk 123rd year of Ascendancy at 18:23 Killed by skeleton mage at level 17 on the 7th Dusk 123rd year of Ascendancy at 01:41 Killed by ultimate telugoroth at level 17 on the 7th Dusk 123rd year of Ascendancy at 17:17 Killed by dredge at level 17 on the 8th Dusk 123rd year of Ascendancy at 05:37 Killed by Rantha the Abomination at level 18 on the 8th Dusk 123rd year of Ascendancy at 20:39 Killed by temporal stalker at level 18 on the 9th Dusk 123rd year of Ascendancy at 05:24 Killed by dredgling at level 18 on the 9th Dusk 123rd year of Ascendancy at 08:53 Killed by Chronolith Clone at level 18 on the 9th Dusk 123rd year of Ascendancy at 22:43 Killed by Chronolith Twin at level 18 on the 10th Dusk 123rd year of Ascendancy at 02:25 Killed by Chronolith Clone at level 18 on the 10th Dusk 123rd year of Ascendancy at 05:37 Killed by Onadod the thalore at level 18 on the 22nd Dusk 123rd year of Ascendancy at 14:27 Killed by skeleton mage at level 18 on the 35th Dusk 123rd year of Ascendancy at 10:50 Killed by Isilekira the ghoul at level 18 on the 36th Dusk 123rd year of Ascendancy at 20:09 Killed by Isilekira the ghoul at level 18 on the 37th Dusk 123rd year of Ascendancy at 00:05 Killed by skeleton mage at level 19 on the 37th Dusk 123rd year of Ascendancy at 13:17 Killed by armoured skeleton warrior at level 19 on the 37th Dusk 123rd year of Ascendancy at 18:18 Killed by skeleton archer at level 19 on the 38th Dusk 123rd year of Ascendancy at 00:31 Killed by Elykira the master vampire at level 19 on the 8th Regrowth 124th year of Ascendancy at 21:04 Killed by Elykira the master vampire at level 19 on the 8th Regrowth 124th year of Ascendancy at 22:54 Killed by skeleton mage at level 20 on the 9th Regrowth 124th year of Ascendancy at 17:01 Killed by snow giant thunderer at level 20 on the 41st Regrowth 124th year of Ascendancy at 10:15 Killed by skeleton mage at level 20 on the 41st Regrowth 124th year of Ascendancy at 12:54 Killed by Ivossra the master vampire at level 20 on the 41st Regrowth 124th year of Ascendancy at 17:14 Killed by shadow at level 20 on the 41st Regrowth 124th year of Ascendancy at 22:46 Killed by storm drake at level 20 on the 42nd Regrowth 124th year of Ascendancy at 07:58 Killed by Urkis, the High Tempest at level 20 on the 42nd Regrowth 124th year of Ascendancy at 16:34 Killed by Urkis, the High Tempest at level 20 on the 42nd Regrowth 124th year of Ascendancy at 20:56 Killed by Eilinuvea the storm drake hatchling at level 21 on the 43rd Regrowth 124th year of Ascendancy at 02:18 Killed by skeleton mage at level 21 on the 43rd Regrowth 124th year of Ascendancy at 04:52 Killed by gwelgoroth at level 21 on the 43rd Regrowth 124th year of Ascendancy at 08:08 Killed by Aerata the snow giant thunderer at level 21 on the 43rd Regrowth 124th year of Ascendancy at 14:19 Killed by snow giant thunderer at level 21 on the 43rd Regrowth 124th year of Ascendancy at 16:21 Killed by Silomitha the bloated horror at level 21 on the 44th Regrowth 124th year of Ascendancy at 08:47 Killed by Silomitha the bloated horror at level 21 on the 44th Regrowth 124th year of Ascendancy at 12:27 Killed by Imndi the shalore at level 21 on the 57th Regrowth 124th year of Ascendancy at 02:07 Killed by enthralled slave at level 21 on the 3rd Pyre 124th year of Ascendancy at 17:05 Killed by slaver at level 21 on the 5th Pyre 124th year of Ascendancy at 10:09 Killed by fire drake at level 21 on the 7th Pyre 124th year of Ascendancy at 11:52 Killed by oozing horror at level 21 on the 7th Pyre 124th year of Ascendancy at 20:03 Killed by skeleton mage at level 21 on the 8th Pyre 124th year of Ascendancy at 02:07 Killed by runed bone giant at level 21 on the 8th Pyre 124th year of Ascendancy at 11:27 Killed by Vapstark the dolleg at level 21 on the 8th Pyre 124th year of Ascendancy at 15:22 Killed by skeleton mage at level 22 on the 8th Pyre 124th year of Ascendancy at 21:18 Killed by skeleton mage at level 22 on the 9th Pyre 124th year of Ascendancy at 00:06 Killed by skeleton mage at level 22 on the 9th Pyre 124th year of Ascendancy at 02:58 Killed by bandit at level 22 on the 9th Pyre 124th year of Ascendancy at 07:31 Killed by luminous horror at level 22 on the 9th Pyre 124th year of Ascendancy at 19:12 Killed by runed bone giant at level 22 on the 10th Pyre 124th year of Ascendancy at 05:21 Killed by runed bone giant at level 22 on the 10th Pyre 124th year of Ascendancy at 07:37 Killed by shadow at level 22 on the 49th Pyre 124th year of Ascendancy at 22:45 Killed by skeleton mage at level 22 on the 50th Pyre 124th year of Ascendancy at 09:23 Killed by Adira the ghast at level 22 on the 51st Pyre 124th year of Ascendancy at 16:26 Killed by runed bone giant at level 22 on the 52nd Pyre 124th year of Ascendancy at 00:39  | 
Primary Stats
| Strength | 19 (base 10) | 
| Dexterity | 25 (base 13) | 
| Constitution | 21 (base 14) | 
| Magic | 61 (base 51) | 
| Willpower | 44 (base 26) | 
| Cunning | 32 (base 21) | 
Resources
| Life | 369/369 | 
| Mana | 444/444 | 
| Souls | 10/10 | 
| Healing Factor | 1.15 | 
| Regeneration | 0.2875 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 65 | 
| Accuracy | 27 | 
| Crit Chance | 10% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 44 | 
| Crit Chance | 34% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 18 | 
| Ranged Defense | 22 | 
| Fatigue | 0 | 
| Physical Save | 27 | 
| Spell Save | 34 | 
| Mental Save | 29 | 
Defense: Resistances
| All | -10%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 178.29 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 789% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat.  | 
Class Talents
| Spell / Animus | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrotic minions | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Grave | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Advanced necrotic minions | 1.50 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrosis | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 0.90 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.20 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.20 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Divination | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed | 
You failed to protect the injured seer from death by gloomy wolf. Escort: injured seer (level 1 of Heart of the Gloom) | failed | 
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Magic by +1.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Cunning by +2.  | done | 
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 1 of Old Forest) | failed | 
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 32.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed bear paw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | Erugas (6 def, 3 armour) Erugas (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +3 Armour: +3 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +2 Con Healing mod.: +5% A pair of boots made of leather.  | 
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (101 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +8 Wil / +9 Mag Changes resistances: +6% blight Changes damage: +13% blight / +42% arcane Maximum vim: +25.00 Spell crit. chance: +6% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 16%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.  | 
| Tool | Isylle the Cloudbreacher [power 56]  (15 cooldown) Isylle the Cloudbreacher [power 56]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +6% mind / +3% lightning Changes damage: +3% lightning It can be used to disarm traps (56 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward.  | 
| On fingers | onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties.  | 
| Around waist | Gilylebers the hardened leather belt Gilylebers the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +6 Dex / +1 Wil / +4 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +9 Infravision radius: +5 A belt that goes around your waist.  | 
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.4 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.  | 
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.91 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
| Main armor | shimmering cashmere robe of time (+12%) (2 def, 0 armour) shimmering cashmere robe of time (+12%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +12% temporal Changes damage: +11% arcane / +12% temporal Maximum mana: +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak | cashmere cloak 'Polara' (2 def, 0 armour) cashmere cloak 'Polara' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +2 Mag / +1 Wil / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | savior's gold amulet of willpower (+4) savior's gold amulet of willpower (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Physical save: +13 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +13 (+7 eff.) Amulets can have magical properties.  | 
Inventory
grounding steel amulet of strength (+4) grounding steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties.  | 
starlit steel amulet starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% light / +12% darkness Blindness immunity: +22% Amulets can have magical properties.  | 
wizard's gold ring of sensing wizard's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Blindness immunity: +25% Infravision radius: +4 See stealth: +8 See invisible: +7 Rings can have magical properties.  | 
Newly picked up Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. This item has been sent to the Item's Vault.  | 
Newly picked up Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. This item has been sent to the Item's Vault.  | 
yew vilestaff of channeling (20-24 power, 4 apr, blight element) yew vilestaff of channeling (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +19 (+6 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art.  | 
Newly picked up Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers.  | 
hardened leather belt 'Berymalach' hardened leather belt 'Berymalach'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Changes stats: +2 Wil Changes resistances penetration: +10% physical Grants telepathy: Humanoid/Orc Stealth bonus: +7 Only die when reaching: -60.00 life A belt that goes around your waist.  | 
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +7 (+4 eff.) Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
Newly picked up Silk Current (12 def, 0 armour)Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+7 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
102 alchemist agate 102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
Crystal Focus Crystal FocusRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
Erokor the elm wand of conjuration [power 85]  (10 cooldown) Erokor the elm wand of conjuration [power 85]  (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +2 Wil Maximum hate: +2.00 It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Mayewen the Hellparry [power 223]  (10 cooldown) Mayewen the Hellparry [power 223]  (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% blight Critical mult.: +10.00% Maximum mana: +20.00 It can be used to fire a bolt of a random element with (base) damage 112 to 223, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Aberi the Thalore Necromancer level 10
57th Dusk 122nd year of Ascendancy at 09:54 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Aberi the Thalore Necromancer level 14
45th Haze 122nd year of Ascendancy at 21:51 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Aberi the Thalore Necromancer level 20
43rd Regrowth 124th year of Ascendancy at 01:45 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aberi the Thalore Necromancer level 15
56th Haze 122nd year of Ascendancy at 14:44 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Aberi the Thalore Necromancer level 10
51st Dusk 122nd year of Ascendancy at 16:30 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Aberi the Thalore Necromancer level 20
9th Regrowth 124th year of Ascendancy at 07:30 see stats
			Lichform (Exploration mode)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Aberi the Thalore Necromancer level 22
8th Pyre 124th year of Ascendancy at 21:18 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Aberi the Thalore Necromancer level 9
20th Dusk 122nd year of Ascendancy at 05:04 see stats
			Tales of the Spellblaze (Exploration mode)
			Learned the eight chapters of the Spellblaze Chronicles.By Aberi the Thalore Necromancer level 15
56th Haze 122nd year of Ascendancy at 12:14 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Aberi the Thalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:31 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Aberi the Thalore Necromancer level 9
11st Dusk 122nd year of Ascendancy at 03:33 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Aberi the Thalore Necromancer level 16
3rd Dusk 123rd year of Ascendancy at 03:04 see stats
Log
Saving done.
Error while transfering The Untouchable (14 def, 12 armour) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Serpent's Glare (7-7.7 power, 15 apr, nature damage) from the online item's vault.
Saving done.
You transfer Umbral Razor (25-32.5 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Crystal Focus from the online item's vault.
Saving done.
You transfer The Untouchable (14 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
There is an item here: nimble cured leather armour of the deep (5 def, 5 armour)
There is an item here: traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)
There is an item here: pair of rough leather boots 'Sunsting' (0 def, 1 armour)
There is an item here: woollen robe of life (0 def, 0 armour)
There is an item here: verdant cashmere robe of life (2 def, 0 armour)
There is an item here: dreamer's woollen robe of power (0 def, 0 armour)
There is an item here: Titanic (20 def, 18 armour, 320 block)
Lore found: Titanic
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
