
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 22 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:02 / 108Killed by war hound at level 7 on the 38th Dusk 122nd year of Ascendancy at 06:23 Killed by Beloba the forest troll at level 8 on the 39th Dusk 122nd year of Ascendancy at 00:37 Killed by Zarad at level 9 on the 40th Dusk 122nd year of Ascendancy at 06:12 Killed by Mdudi the shalore at level 9 on the 48th Dusk 122nd year of Ascendancy at 16:46 Killed by war hound at level 9 on the 48th Dusk 122nd year of Ascendancy at 17:32 Killed by Layanne the hornet swarm at level 11 on the 45th Haze 122nd year of Ascendancy at 21:11 Killed by Zubuta the bee swarm at level 12 on the 45th Haze 122nd year of Ascendancy at 23:29 Killed by Zarad at level 12 on the 45th Haze 122nd year of Ascendancy at 23:58 Killed by red jelly at level 12 on the 52nd Haze 122nd year of Ascendancy at 12:47 Killed by white jelly at level 12 on the 52nd Haze 122nd year of Ascendancy at 15:17 Killed by Zarad at level 12 on the 52nd Haze 122nd year of Ascendancy at 22:18 Killed by Saluth the sandworm at level 12 on the 53rd Haze 122nd year of Ascendancy at 02:13 Killed by Belariara the sandworm destroyer at level 13 on the 54th Haze 122nd year of Ascendancy at 20:42 Killed by Belariara the sandworm destroyer at level 13 on the 55th Haze 122nd year of Ascendancy at 02:13 Killed by Assassin Lord at level 13 on the 65th Haze 122nd year of Ascendancy at 16:28 Killed by Assassin Lord at level 13 on the 65th Haze 122nd year of Ascendancy at 19:44 Killed by gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 17:45 Killed by greater gwelgoroth at level 14 on the 6th Decay 122nd year of Ascendancy at 02:00 Killed by greater gwelgoroth at level 14 on the 6th Decay 122nd year of Ascendancy at 08:52 Killed by elven mage at level 14 on the 7th Decay 122nd year of Ascendancy at 05:22 Killed by greater gwelgoroth at level 14 on the 7th Decay 122nd year of Ascendancy at 09:02 Killed by greater gwelgoroth at level 14 on the 7th Decay 122nd year of Ascendancy at 10:28 Killed by Grand Corruptor at level 14 on the 7th Decay 122nd year of Ascendancy at 16:19 Killed by Grand Corruptor at level 14 on the 7th Decay 122nd year of Ascendancy at 19:14 Killed by Grand Corruptor at level 14 on the 7th Decay 122nd year of Ascendancy at 20:42 Killed by Zarad at level 14 on the 2nd Allure 123rd year of Ascendancy at 08:29 Killed by poisoned deep water at level 15 on the 9th Regrowth 123rd year of Ascendancy at 21:33 Killed by poisoned deep water at level 15 on the 10th Regrowth 123rd year of Ascendancy at 01:40 Killed by skeleton mage at level 15 on the 10th Regrowth 123rd year of Ascendancy at 21:32 Killed by Gasloron the shalore at level 16 on the 26th Regrowth 123rd year of Ascendancy at 21:00 Killed by skeleton mage at level 16 on the 29th Regrowth 123rd year of Ascendancy at 11:05 Killed by Eilinunor the cutpurse at level 16 on the 29th Regrowth 123rd year of Ascendancy at 15:29 Killed by Leon the thalore at level 17 on the 39th Regrowth 123rd year of Ascendancy at 14:56 Killed by armoured skeleton warrior at level 17 on the 41st Regrowth 123rd year of Ascendancy at 22:11 Killed by Arydhemina the wolf at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 06:49 Killed by snow giant chieftain at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 15:34 Killed by snow giant thunderer at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 17:21 Killed by snow giant boulder thrower at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 19:52 Killed by snow giant boulder thrower at level 17 on the 43rd Regrowth 123rd year of Ascendancy at 09:50 Killed by snow giant boulder thrower at level 17 on the 43rd Regrowth 123rd year of Ascendancy at 12:09 Killed by Yvudhenne the vampire at level 17 on the 43rd Regrowth 123rd year of Ascendancy at 14:45 Killed by snow giant boulder thrower at level 18 on the 44th Regrowth 123rd year of Ascendancy at 03:42 Killed by telugoroth at level 18 on the 44th Regrowth 123rd year of Ascendancy at 20:47 Killed by dredge captain at level 18 on the 45th Regrowth 123rd year of Ascendancy at 17:19 Killed by dredgling at level 18 on the 46th Regrowth 123rd year of Ascendancy at 07:10 Killed by dredge at level 18 on the 46th Regrowth 123rd year of Ascendancy at 11:01 Killed by Rantha the Abomination at level 18 on the 46th Regrowth 123rd year of Ascendancy at 12:57 Killed by Chronolith Twin at level 19 on the 46th Regrowth 123rd year of Ascendancy at 15:48 Killed by Chronolith Twin at level 19 on the 46th Regrowth 123rd year of Ascendancy at 18:10 Killed by armoured skeleton warrior at level 19 on the 58th Regrowth 123rd year of Ascendancy at 08:40 Killed by skeleton mage at level 19 on the 58th Regrowth 123rd year of Ascendancy at 10:23 Killed by multi-hued drake hatchling at level 19 on the 58th Regrowth 123rd year of Ascendancy at 11:44 Killed by Porinn the large brown snake at level 19 on the 58th Regrowth 123rd year of Ascendancy at 12:59 Killed by blade horror at level 19 on the 59th Regrowth 123rd year of Ascendancy at 06:16 Killed by Emelyma the orc archer at level 19 on the 59th Regrowth 123rd year of Ascendancy at 08:53 Killed by Belalranor the Guardian at level 19 on the 59th Regrowth 123rd year of Ascendancy at 14:57 Killed by Belalranor the Guardian at level 19 on the 59th Regrowth 123rd year of Ascendancy at 16:48 Killed by ritch flamespitter at level 20 on the 66th Regrowth 123rd year of Ascendancy at 08:18 Killed by ritch flamespitter at level 20 on the 79th Regrowth 123rd year of Ascendancy at 15:03 Killed by snow giant boulder thrower at level 20 on the 80th Regrowth 123rd year of Ascendancy at 22:25 Killed by storm drake at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 00:27 Killed by skeleton warrior at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 05:01 Killed by Urkis, the High Tempest at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 07:07 Killed by Urkis, the High Tempest at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 09:21 Killed by Urkis, the High Tempest at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 11:14 Killed by Urkis, the High Tempest at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 12:26 Killed by Urkis, the High Tempest at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 13:39 Killed by snow giant boulder thrower at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 16:19 Killed by gwelgoroth at level 20 on the 1st Time of Balance 123rd year of Ascendancy at 20:16 Killed by snow giant boulder thrower at level 20 on the 1st Pyre 123rd year of Ascendancy at 02:30 Killed by The Fragmented Essence of Harkor'Zun at level 20 on the 1st Pyre 123rd year of Ascendancy at 13:20 Killed by Aerisethra the gwelgoroth at level 20 on the 1st Pyre 123rd year of Ascendancy at 15:21 Killed by snow giant thunderer at level 20 on the 1st Pyre 123rd year of Ascendancy at 20:24 Killed by ultimate gwelgoroth at level 20 on the 2nd Pyre 123rd year of Ascendancy at 03:41 Killed by snow giant boulder thrower at level 20 on the 2nd Pyre 123rd year of Ascendancy at 10:12 Killed by squid at level 21 on the 13rd Pyre 123rd year of Ascendancy at 03:37 Killed by Velomivena the squid at level 21 on the 13rd Pyre 123rd year of Ascendancy at 07:24 Killed by Velomivena the squid at level 21 on the 13rd Pyre 123rd year of Ascendancy at 08:28 Killed by Velomivena the squid at level 21 on the 13rd Pyre 123rd year of Ascendancy at 09:44 Killed by Velomivena the squid at level 21 on the 13rd Pyre 123rd year of Ascendancy at 10:53 Killed by giant eel at level 21 on the 13rd Pyre 123rd year of Ascendancy at 16:01 Killed by Ivyrimina the swarming horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 01:50 Killed by entrenched horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 05:21 Killed by boiling horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 09:05 Killed by ravenous horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 11:21 Killed by skeleton mage at level 21 on the 14th Pyre 123rd year of Ascendancy at 15:03 Killed by skeleton mage at level 21 on the 14th Pyre 123rd year of Ascendancy at 17:00 Killed by boiling horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 19:11 Killed by boiling horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 21:24 Killed by Weirdling Beast at level 21 on the 15th Pyre 123rd year of Ascendancy at 01:43 Killed by Aruldanne the skeleton warrior at level 21 on the 37th Pyre 123rd year of Ascendancy at 19:05 Killed by heavy bone giant at level 21 on the 37th Pyre 123rd year of Ascendancy at 21:53 Killed by Veligatira the skeleton warrior at level 21 on the 38th Pyre 123rd year of Ascendancy at 00:58 Killed by Iverin the ghoulking at level 21 on the 38th Pyre 123rd year of Ascendancy at 06:25 Killed by Iverin the ghoulking at level 21 on the 38th Pyre 123rd year of Ascendancy at 08:59 Killed by Celia at level 21 on the 38th Pyre 123rd year of Ascendancy at 14:46 Killed by Forgery of Haze (Celia) at level 21 on the 38th Pyre 123rd year of Ascendancy at 17:10 Killed by Celia at level 21 on the 38th Pyre 123rd year of Ascendancy at 20:17 Killed by Celia at level 21 on the 38th Pyre 123rd year of Ascendancy at 22:24 Killed by Celia at level 21 on the 39th Pyre 123rd year of Ascendancy at 01:25 Killed by heavy bone giant at level 21 on the 39th Pyre 123rd year of Ascendancy at 03:51 Killed by skeleton archer at level 21 on the 51st Pyre 123rd year of Ascendancy at 23:10 Killed by skeleton archer at level 21 on the 52nd Pyre 123rd year of Ascendancy at 00:19 Killed by degenerated skeleton archer at level 21 on the 52nd Pyre 123rd year of Ascendancy at 01:24 Killed by Xanagawen the ghoul at level 21 on the 52nd Pyre 123rd year of Ascendancy at 02:11 Killed by skeleton mage at level 21 on the 52nd Pyre 123rd year of Ascendancy at 04:18 Killed by skeleton magus at level 21 on the 52nd Pyre 123rd year of Ascendancy at 06:28 |
Primary Stats
| Strength | 20 (base 14) |
| Dexterity | 20 (base 16) |
| Constitution | 22 (base 20) |
| Magic | 51 (base 42) |
| Willpower | 45 (base 28) |
| Cunning | 23 (base 18) |
Resources
| Life | 314/314 |
| Mana | 368/382 |
| Soul | 12/12 |
| Healing Factor | 1.69375 |
| Regeneration | 0.6775 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 21.797684768448 |
| See Invisible | 21.797684768448 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 14 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +71% |
| Blight | +62% |
| Physical | +14% |
| Cold | +10% |
| All | 0% |
| Darkness | +50% |
| Light | +10% |
| Fire | +55% |
| Nature | +8% |
Offense: Damage Penetration
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 26 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 40 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 30%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by white worm mass. Escort: lost anorithil (level 2 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 12. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (102 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | cashmere wizard hat 'Xybrenor' (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +4 Wil Changes resistances: +9% nature Physical save: +8 (+4 eff.) Blindness immunity: +20% Silence immunity: +20% Pinning immunity: +10% A pointy cloth hat, very wizardly... |
| Tool | striking yew wand of conjuration [power 205] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +1 Strike It can be used to fire a bolt of a random element with (base) damage 102 to 205, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | greater elven-wood exoticstaff of protection (25-30 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +25% blight / +25% fire / +25% darkness / +25% acid Changes damage: +50% acid / +50% fire / +50% darkness / +50% blight Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 61.70 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | cashmere cloak 'Vorimira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +4 Str / +3 Mag / +2 Cun / +2 Con Changes damage: +21% acid Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Lorirehell'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Damage when hit (Melee): 8 arcane Changes damage: +12% blight / +6% physical Spell save: +20 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
Inventory
Rune of the Rift (330.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune of the wizard (range 83) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Boltobeisance the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes stats: +3 Str Changes damage: +6% mind / +9% lightning Amulets can have magical properties. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
clarifying copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour penetration: +11 Changes resistances: +10% mind Critical mult.: +10.00% Confusion immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
Ragablek the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% blight / +1% physical / +6% darkness Mental save: +3 (+2 eff.) Pinning immunity: +15% Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.38 cold and 15.94 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
mule's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +20% fire Changes damage: +10% fire Maximum encumbrance: +20 Rings can have magical properties. |
solipsist's gold ring of arcana(+0.20/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Silence immunity: +22% Mana each turn: +0.20 Mindpower: +7 (+3 eff.) Rings can have magical properties. |
truestriking stralite dagger (28-36.4 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+6 eff.) Armour penetration: +4 Changes resistances penetration: +5% physical Sharp, short and deadly. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+6 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
This item will automatically be transmogrified when you leave the level.Mayegata (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes stats: +4 Cun / +2 Wil Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +5 (+2 eff.) Equilibrium when hit: +0.08 Maximum hate: +10.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of power (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +25 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of might (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Mag / +4 Cun / +5 Lck Trap disarming bonus: +5 Stealth bonus: +8 Mana each turn: +0.19 Maximum mana: +35.00 Infravision radius: +4 A belt that goes around your waist. |
Phoenixdream the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Wil Changes resistances: +18% darkness / +12% fire Changes resistances penetration: +9% darkness Changes damage: +11% darkness / +6% blight Stealth bonus: +9 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arassra the Jetminister (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +6% lightning Psi each turn: +0.12 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivoth (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +8 (+6 eff.) Changes stats: +1 Str / +3 Dex Physical save: +12 (+6 eff.) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zarad the Shalore Necromancer level 10
77th Dusk 122nd year of Ascendancy at 23:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Zarad the Shalore Necromancer level 20
1st Pyre 123rd year of Ascendancy at 14:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zarad the Shalore Necromancer level 15
11st Regrowth 123rd year of Ascendancy at 00:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zarad the Shalore Necromancer level 20
1st Time of Balance 123rd year of Ascendancy at 13:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zarad the Shalore Necromancer level 21
15th Pyre 123rd year of Ascendancy at 08:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zarad the Shalore Necromancer level 10
48th Dusk 122nd year of Ascendancy at 21:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zarad the Shalore Necromancer level 20
60th Regrowth 123rd year of Ascendancy at 17:18 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zarad the Shalore Necromancer level 14
66th Haze 122nd year of Ascendancy at 02:13 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Zarad the Shalore Necromancer level 21
15th Pyre 123rd year of Ascendancy at 07:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zarad the Shalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 23:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zarad the Shalore Necromancer level 12
48th Haze 122nd year of Ascendancy at 12:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zarad the Shalore Necromancer level 17
30th Regrowth 123rd year of Ascendancy at 03:55 see stats
Log
Zarad casts Rigor Mortis.
Zarad is not dazed anymore.
Talent Invoke Darkness is ready to use.
Gloryra the skeleton assassin hits Skeleton warrior for 39 physical, 11 light, 4 darkness (54 total damage).
Welcome to level 22 [Zarad].
Zarad has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Zarad's Rigor Mortis hits Gloryra the skeleton assassin for 104 darkness damage.
Zarad's Rigor Mortis killed Gloryra the skeleton assassin!
Skeleton master archer uses Pinning Shot.
Skeleton warrior is pinned to the ground.
Skeleton master archer's Pinning Shot hits Skeleton warrior for 79 physical, 9 temporal, 12 nature, 2 physical (101 total damage).
Skeleton warrior hits Skeleton master archer for 49 physical damage.
Skeleton warrior killed Skeleton master archer!
Zarad picks up (n.): Mayegata (15-18 power, 3 apr, arcane element).
The shield around Zarad crumbles.
Skeleton master archer shoots!
Skeleton master archer's Shoot performs a ranged critical strike against Skeleton warrior!
Zarad rips more animus from its victim. (+1 more soul)
Skeleton master archer's Shoot hits Skeleton warrior for 99 physical, 30 fire (130 total damage).
Skeleton master archer's Shoot killed Skeleton warrior!
Skeleton master archer is not crippled anymore.
Zarad deactivates Necrotic Aura.
Zarad activates Necrotic Aura.
Zarad deactivates Blurred Mortality.
Zarad activates Blurred Mortality.
Zarad deactivates Blurred Mortality.
Zarad deactivates Necrotic Aura.





























































































