Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Solipsist |
Level / Exp | 41 / 41% |
Size | medium |
Lifes / Deaths | Killed by orc grand master assassin at level 39 on the 38th Haze 124th year of Ascendancy at 11:46 / 2Killed by minotaur at level 41 on the 62nd Haze 124th year of Ascendancy at 09:56 |
Antimagic | Follower |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 30 (base 10) |
Constitution | 80 (base 60) |
Magic | 18 (base 10) |
Willpower | 129.02041161202 (base 60) |
Cunning | 104.31428812841 (base 45) |
Resources
Life | -22/632 |
Equilibrium | 70 |
Psi | 151/613 |
Psi_feedback | 110/110 |
Healing Factor | 1.15 |
Regeneration | 9.9475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 13 |
See Invisible | 13 |
Offense: Mainhand
Damage | 132 |
Accuracy | 60 |
Crit Chance | 40% |
APR | 51 |
Speed | 1.00 |
Offense: Offhand
Damage | 154 |
Accuracy | 60 |
Crit Chance | 39% |
APR | 78 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 92 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | -20% |
Defense: Base
Armour (hardiness) | 38.006913915646 (30%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 15 |
Physical Save | 77 |
Spell Save | 80 |
Mental Save | 86 |
Defense: Resistances
All | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Bleed Resistance | 15% |
Confusion Resistance | 10% |
Stun Resistance | 25% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 86% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 860 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 844% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thought-Form: Defender |
talent | Forge Shield |
talent | Wild Growth |
talent | Psiblades |
talent | Antimagic Shield |
detrimental effect | The target is on fire, taking 68.14 fire damage per turn. Burning |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | You gain 21% resistance against darkness. Resolve |
detrimental effect | The target is confused, acting randomly (chance 40%) and unable to perform complex actions. Confused |
detrimental effect | Huge cut that bleeds, doing 55.14 physical damage per turn. Bleeding |
beneficial effect | Absorbs 36 damage from the next blockable attack. Currently Blocking: Physical, Darkness, Fire. Forge Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by storm drake. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Mayeldawe the forest troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 521. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of voratun boots of rushing (0 def, 5 armour) restorative pair of voratun boots of rushing (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Str / +3 Con Life regen: +4.90 Healing mod.: +15% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Shockreek the dwarven lantern Shockreek the dwarven lanternInfused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Defense: +10 (+4 eff.) Effects on melee hit: * 20 arcane resource burn * 30% chance to daze Changes stats: +7 Wil Changes resistances: +3% temporal / +3% fire / +3% darkness / +3% all Changes damage: +9% lightning / +12% fire / +6% darkness Critical mult.: +18.00% Physical save: +18 (+2 eff.) Spell save: +35 (+2 eff.) Mental save: +20 (+4 eff.) Maximum life: +71.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Flameworth' (0 def, 7 armour) drakeskin leather cap 'Flameworth' (0 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +11 Wil Changes resistances: +11% blight Changes resistances penetration: +15% fire Changes damage: +12% darkness / +15% fire Mental save: +9 (+2 eff.) Mindpower: +4 (+0 eff.) Infravision radius: +3 A cap made of leather. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Spell save: +15 (+1 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 195.84 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.2 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 58 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | solipsist's gold ring of misery solipsist's gold ring of miseryRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +12 Cun / +6 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Mindpower: +7 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. This item has been sent to the Item's Vault. |
Around neck | Islath the Poxwire Islath the PoxwireInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +8 Dex / +10 Cun / +10 Con Changes resistances: +30% temporal / +30% light / +30% darkness Changes damage: +6% nature Physical save: +6 (+0 eff.) Mental save: +9 (+2 eff.) Blindness immunity: +86% Disease immunity: +10% Cut immunity: +15% Pinning immunity: +40% Stun/Freeze immunity: +25% Knockback immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Infravision radius: +10 Sight radius: +2 See invisible: +13 Movement speed: +10% Amulets can have magical properties. |
In main hand | Amethyst of Sanctuary (15-16.5 power, 51 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 51 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 86% Wil, 42% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +51 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+5 eff.) Maximum psi: +20.00 Mindpower: +27 (+5 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (501 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Changes resistances: +20% mind Talent mastery: +0.20 Wild-gift / Harmony Mental save: +15 (+3 eff.) Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | creative living mindstar of storms (16.5-18.15 power, 78 apr, mind damage) creative living mindstar of storms (16.5-18.15 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +4 Str / +3 Dex / +1 Mag / +4 Wil / +13 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +11% lightning Changes damage: +10% lightning Critical mult.: +14.00% Mindpower: +19 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 103 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+1 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 5; dispells darkness)sun infusion (rad 7; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ringsneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+8 eff.) Changes stats: +5 Cun / +7 Dex Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of massacre (68.5-102.75 power, 4 apr)glacial voratun battleaxe of massacre (68.5-102.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +30 ice When wielded/worn: Armour: +14 Changes resistances penetration: +21% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Bilelord (62.5-100 power, 4 apr)Bilelord (62.5-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +20 (+10 eff.) Defense: +19 (+7 eff.) Damage when hit (Melee): 12 light Changes resistances: +12% light Changes damage: +3% nature Disarm immunity: +60% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Molen' (58-81.2 power, 6 apr)voratun mace 'Molen' (58-81.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +6% light / +6% blight / +6% fire / +6% cold / +4% all Changes resistances penetration: +11% nature See invisible: +9 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of blasting (25-30 power, 5 apr, cold element)shimmering elven-wood magestaff of blasting (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Mana each turn: +0.29 Maximum mana: +66.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +10% It can be used to unleash an elemental blastwave, dealing 18.73 to 22.47 cold damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather belt of shieldinginsulating drakeskin leather belt of shielding Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +8 Changes resistances: +8% cold / +15% fire It can be used to create a temporary shield that absorbs 296 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of life (5 def, 0 armour)stormwoven elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Str / +7 Mag / +5 Wil Changes resistances: +9% lightning / +10% cold / +12% blight Changes damage: +5% lightning / +9% physical / +10% cold Life regen: +2.10 Maximum life: +81.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (5 def, 0 armour)verdant elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Con Changes resistances: +12% blight Changes damage: +10% nature Poison immunity: +47% Disease immunity: +30% Life regen: +5.10 Maximum life: +74.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of Toknor (5 def, 8 armour)multi-hued drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 12 fire / 7 lightning / 11 cold Changes resistances: +10% acid / +8% fire / +7% cold / +9% lightning Critical mult.: +13.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of natural resilience (5 def, 8 armour)spiked drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +16% nature / +15% blight Reduced damage from: +5% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Getovor' (9 def, 16 armour)voratun plate armour 'Getovor' (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +2 Mag / +9 Wil / +8 Cun Changes damage: +6% arcane Mental save: +23 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +8 (+1 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield (10 def, 2 armour, 148 block)cosmic stralite shield (10 def, 2 armour, 148 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes resistances: +12% light / +9% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of earthen fury (12 def, 13 armour, 206 block)scouring voratun shield of earthen fury (12 def, 13 armour, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +8% Defense: +12 (+5 eff.) Ranged Defense: +12 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 30% chance to reduce powers by 20% * 24 arcane resource burn Changes stats: +4 Con Changes resistances: +7% acid / +15% physical / +17% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of resistance (10 def, 2 armour, 140 block)shocking stralite shield of resistance (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage (Melee): 7 lightning Damage when hit (Melee): 18 lightning Changes resistances: +9% acid / +10% fire / +8% cold / +6% lightning Talent granted: +4 Block Handheld deflection devices. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of corruption (21/21, 51-61.2 power, 6 apr)elemental pouch of voratun shots of corruption (21/21, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to curse the target * Random elemental explosion Damage (Ranged): +19 blight / +9 darkness Shots are used with slings to pummel your foes to death. |
Achievements
By Adra the Thalore Solipsist level 27
13rd Haze 123rd year of Ascendancy at 10:09 see stats
By Adra the Thalore Solipsist level 39
41st Haze 124th year of Ascendancy at 02:23 see stats
By Adra the Thalore Solipsist level 27
11st Haze 123rd year of Ascendancy at 12:11 see stats
By Adra the Thalore Solipsist level 17
66th Pyre 123rd year of Ascendancy at 07:12 see stats
By Adra the Thalore Solipsist level 32
57th Regrowth 124th year of Ascendancy at 20:06 see stats
By Adra the Thalore Solipsist level 39
33rd Haze 124th year of Ascendancy at 07:47 see stats
By Adra the Thalore Solipsist level 31
54th Regrowth 124th year of Ascendancy at 02:04 see stats
By Adra the Thalore Solipsist level 35
43rd Pyre 124th year of Ascendancy at 14:25 see stats
By Adra the Thalore Solipsist level 8
1st Flare 122nd year of Ascendancy at 13:41 see stats
By Adra the Thalore Solipsist level 33
67th Regrowth 124th year of Ascendancy at 19:50 see stats
By Adra the Thalore Solipsist level 29
27th Haze 123rd year of Ascendancy at 10:14 see stats
By Adra the Thalore Solipsist level 36
10th Flare 124th year of Ascendancy at 10:27 see stats
By Adra the Thalore Solipsist level 15
48th Pyre 123rd year of Ascendancy at 01:44 see stats
By Adra the Thalore Solipsist level 20
12nd Dusk 123rd year of Ascendancy at 17:12 see stats
By Adra the Thalore Solipsist level 39
38th Haze 124th year of Ascendancy at 20:33 see stats
By Adra the Thalore Solipsist level 33
68th Regrowth 124th year of Ascendancy at 03:51 see stats
By Adra the Thalore Solipsist level 19
3rd Summertide 123rd year of Ascendancy at 19:12 see stats
By Adra the Thalore Solipsist level 10
5th Dusk 122nd year of Ascendancy at 12:12 see stats
By Adra the Thalore Solipsist level 20
12nd Dusk 123rd year of Ascendancy at 01:10 see stats
By Adra the Thalore Solipsist level 30
38th Haze 123rd year of Ascendancy at 08:39 see stats
By Adra the Thalore Solipsist level 40
41st Haze 124th year of Ascendancy at 16:02 see stats
By Adra the Thalore Solipsist level 31
45th Regrowth 124th year of Ascendancy at 17:40 see stats
By Adra the Thalore Solipsist level 31
34th Regrowth 124th year of Ascendancy at 01:30 see stats
By Adra the Thalore Solipsist level 13
41st Dusk 122nd year of Ascendancy at 08:03 see stats
By Adra the Thalore Solipsist level 30
42nd Haze 123rd year of Ascendancy at 00:53 see stats
By Adra the Thalore Solipsist level 30
41st Haze 123rd year of Ascendancy at 01:27 see stats
By Adra the Thalore Solipsist level 31
50th Regrowth 124th year of Ascendancy at 16:15 see stats
By Adra the Thalore Solipsist level 8
6th Mirth 122nd year of Ascendancy at 10:48 see stats
By Adra the Thalore Solipsist level 15
48th Pyre 123rd year of Ascendancy at 14:51 see stats
By Adra the Thalore Solipsist level 35
48th Pyre 124th year of Ascendancy at 01:27 see stats
By Adra the Thalore Solipsist level 32
66th Regrowth 124th year of Ascendancy at 13:09 see stats
By Adra the Thalore Solipsist level 16
57th Pyre 123rd year of Ascendancy at 21:01 see stats
By Adra the Thalore Solipsist level 39
38th Haze 124th year of Ascendancy at 11:46 see stats
By Adra the Thalore Solipsist level 26
10th Haze 123rd year of Ascendancy at 17:17 see stats
Log
Ivyrenor the orc summoner is on fire!
Adra's dream shield has been strengthened by the attack!
Adra's mind surges with critical power!
Adra is invigorated by the attack!
Adra is on fire!
Adra converts some damage to Psi!
Fire drake hits Ivyrenor the orc summoner for 496 fire damage.
Fire drake hits Adra for (36 blocked), (129 antimagic), 45 to psi, 60 fire (105 total damage).
Fire drake hits Minotaur for 340 fire damage.
Ivyrenor the orc summoner calms down.
Ivyrenor the orc summoner is moving less freely.
Ivyrenor the orc summoner stops regenerating health quickly.
Burning from Fire drake hits Ivyrenor the orc summoner for 71 fire damage.
Bleeding from Adra hits Ivyrenor the orc summoner for 2 physical damage.
Belawyn the orc mage-hunter uses Bloodstream.
Belawyn the orc mage-hunter's mind surges with critical power!
Belawyn the orc mage-hunter is invigorated by the attack!
Belawyn the orc mage-hunter deactivates Antimagic Shield.
The antimagic shield of Belawyn the orc mage-hunter crumbles.
Belawyn the orc mage-hunter is invigorated by the attack!
Adra is invigorated by the attack!
Belawyn the orc mage-hunter is invigorated by the attack!
Belawyn the orc mage-hunter is invigorated by the attack!
Adra's maelstrom pulls Belawyn the orc mage-hunter in!
Adra's maelstrom pulls Isoriassra the orc grand summoner in!
Adra's maelstrom pulls Ivyrenor the orc summoner in!
Adra's maelstrom pulls Fire drake in!
Adra's maelstrom pulls Minotaur in!
Minotaur uses Stunning Blow.
Saving game...