



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 28 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 28 on the 18th Voratun 122nd year of Ascendancy at 14:55 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 13 (base 15) |
| Constitution | 35 (base 32) |
| Magic | 63 (base 53) |
| Willpower | 37 (base 22) |
| Cunning | 24 (base 12) |
Resources
| Life | -359/490 |
| Mana | 289/424 |
| Soul | 5/14 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 0.29791650043295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 7 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 3.5527136788005E-15 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 44 |
| Mental Save | 39 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Cold | + 26%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (672 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm bonestaff (100% power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Insane (Roguelike) difficulty)
Got to wave 20 in the arena.By Neck the Dwarf Necromancer level 25
18th Voratun 122nd year of Ascendancy at 06:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Neck the Dwarf Necromancer level 10
16th Voratun 122nd year of Ascendancy at 20:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Neck the Dwarf Necromancer level 20
17th Voratun 122nd year of Ascendancy at 17:15 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Neck the Dwarf Necromancer level 24
18th Voratun 122nd year of Ascendancy at 03:13 see stats
Log
Armoured skeleton warrior attacks empty space.
Bleeding from Neck hits Gunsnake for (30 flat reduction), 5 physical (5 total damage).
Gunsnake uses Startling Shot.
Gunsnake misses his shot.
Talent Call of the Mausoleum is ready to use.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Something.
Evasive Shots fires a retaliatory shot at Armoured skeleton warrior!
Armoured skeleton warrior misses Something.
Armoured skeleton warrior shatters!
Something hits Armoured skeleton warrior for 65 physical, 4 fire, 56 physical, 4 fire (129 total damage).
Gunsnake's Evasive Shots hits Armoured skeleton warrior for 225 physical damage.
Gunsnake's Evasive Shots hits Armoured skeleton warrior for 253 physical, 6 acid, 4 fire (263 total damage).
Darkness pulsates around Neck!
Gunsnake's Evasive Shots killed Armoured skeleton warrior!
Neck's desolate waste area effect hits Something for (10 flat reduction), 0 cold (0 total damage).
Gunsnake aims less carefully.
Neck deactivates Hiemal Shield.
Bleeding from Neck hits Gunsnake for (28 flat reduction), 0 physical (0 total damage).
Frost Cut from Neck hits Gunsnake for (9 flat reduction), 0 cold (0 total damage).
Gunsnake's Shoot hits Neck for (98 absorbed), (57 to minion: armoured skeleton warrior), 408 physical, (1 to minion: armoured skeleton warrior), 6 acid, (1 to minion: armoured skeleton warrior), 5 fire (420 total damage).
Gunsnake's Shoot hits Neck for (17 to minion: armoured skeleton warrior), 121 physical, (1 to minion: armoured skeleton warrior), 5 fire (126 total damage).
Neck's desolate waste area effect hits Gunsnake for (10 flat reduction), 0 cold (0 total damage).
Neck's Hiemal Shield hits Gunsnake for (16 flat reduction), 0 cold (0 total damage).
Gunsnake shoots!
Gunsnake's Shoot hits Neck for (18 to minion: armoured skeleton warrior), 129 physical, (1 to minion: armoured skeleton warrior), 6 acid, (1 to minion: armoured skeleton warrior), 5 fire (140 total damage).
Gunsnake's Shoot hits Neck for (18 to minion: armoured skeleton warrior), 128 physical (128 total damage).
Neck the level 28 lich necromancer was bludgeoned to death by Gunsnake on level 24 of The Arena.


































































