Automatic Talent Gambits (Improved)
(Original addon by Alzrius)
Allows customization of automatic talent usage in the style of FF XII gambits.
Additional functionality:
- Trigger gambits with left and middle mouse click
- Interface: Folded several conditions together
- Added Steam resource conditions
- Added "number of targets to hit" conditions (for AOE attacks)
- Cancel sustained talents on custom conditions
- Match sustained talents on specific buff conditions
Automatic Talent Gambits (Improved) on Steam's Workshop
See addon usage in the character's vault.
(2 votes)
Name | Module Version Required | Released | File |
---|---|---|---|
Automatic Talent Gambits (Improved) v1.7.0 | 1.5.10 | 2019-11-27 14:50 |
tome-auto-talent-gambits-improved.teaa |
Automatic Talent Gambits (Improved) v1.6.0 | 1.5.10 | 2019-11-17 16:59 |
tome-auto-talent-gambits-improved.teaa |
Automatic Talent Gambits (Improved) v1.5.0 | 1.5.10 | 2019-05-30 23:34 |
tome-auto-talent-gambits-improved.teaa |
Automatic Talent Gambits (Improved) v1.4.0 | 1.5.10 | 2019-05-30 23:33 |
tome-auto-talent-gambits-improved.teaa |
I think this broke the game.
I think this broke the game. I did the following:
- Create a Call of the Crypt gambit with the target as Nearest Ally.
- Create a Dread gambit with the target as Self.
- Create a Dig gambit with the target as Self.
- Remove the gambit from Dig.
The result is that ANY targeting talent just gets autocast. Once I reloaded the game, it turns into an error. The log complains about Zomnibus, but it's probably just because it has a lower weight.
Amazing mod
Unfortunately breaks Endless Woes and Elemental Surge prodigies by removing their cooldowns, making them ridiculously overpowered... however, I'm so thankful for this mod (not sure I want to even play without it) that giving those two prodigies up is a fair trade. The original also broke EW and ES.
Could you add a condition to
Could you add a condition to 'did/did not open a vault door in at least X turns' -- though maybe that would play not so nice with the 'the conditions have been true for at least X turns' condition, which is also very useful.
I want to disable the gambits while opening vault doors (or for that matter, triggering shields).
Also saving the gambits to file and loading them automatically on a new character would be nice, though not indispensable.
visible rank
I have a question. What is "visible rank"?
Re: visible rank
The visible rank conditions count the number of visible enemies of rank X+. See https://te4.org/wiki/Rank for a description of what rank is. Hopefully that helps!