Merlin the level 18 Higher Archmage by Scrooby18

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp18 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 10)
Constitution18 (base 10)
Magic60 (base 44)
Willpower40 (base 35)
Cunning21 (base 17)

Resources

Life-148/273
Mana144/369
Healing Factor1.0711363549267
Regeneration0.26778408873167

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Invisible2

Offense: Mainhand

Damage25
Accuracy10
Crit Chance10%
APR0
Speed1.00

Offense: Spell

Spellpower44
Crit Chance12%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+16%
Light+9%
Cold+10%
Blight+10%
Darkness+10%
Fire+10%
Nature+5%

Offense: Damage Penetration

Cold+8%
Darkness+15%

Defense: Base

Armour (hardiness)5 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save14
Spell Save38
Mental Save20

Defense: Resistances

Acid+ 21%( 70%)
Arcane+ 23%( 70%)
Cold+ 27%( 70%)
All+ 7%( 70%)
Lightning+ 13%( 70%)
Light+ 13%( 70%)
Temporal+ 13%( 70%)
Mind+ 16%( 70%)
Fire+ 14%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Silence Resistance27%
Confusion Resistance23%
Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
4/5
4/5
2/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Meta1.30
3/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
3/5
0/5
Spell / Conveyance1.30
4/5
3/5
1/5
0/5

Effects

Quests

done
done
done
done
done
done
active
done
active
done
active
done
done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Merlin the Higher Archmage level 12
1st Time of Equilibrium 122nd year of Ascendancy at 00:11
see stats
Level 10 Got a character to level 10.
By Merlin the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 04:54
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:34
see stats
That was close Killed your target while having only 1 life left.
By Merlin the Higher Archmage level 17
3rd Pyre 123rd year of Ascendancy at 22:14
see stats
The Arena Unlocked Arena mode.
By Merlin the Higher Archmage level 14
61st Haze 122nd year of Ascendancy at 16:27
see stats

Log

Bandit hits Merlin for (39 to time), 0 physical, (22 to time), 0 physical (0 total damage).
Melee retaliation killed Bandit!

Merlin picks up (y.):
vined mindstar (4-4 power, 18 apr, nature damage).
You pickup 0.65 gold pieces.

You pickup 0.90 gold pieces.

Talent Born into Magic is ready to use.

Talent Lightning is ready to use.

Merlin picks up (W.):
steel plate armour (0 def, 9 armour).
You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.

The fabric of time around Merlin stabilizes to normal.

The powerful time-altering energies generate a restoration field on Merlin.


You pickup 0.55 gold pieces.

You pickup 0.90 gold pieces.

Merlin receives 24 healing from Temporal Restoration Field.

Merlin receives 24 healing from Temporal Restoration Field.
Assassin Lord casts
Shadowstep.
Assassin Lord performs a melee critical strike against Merlin!
Assassin Lord performs a melee critical strike against Merlin!
Merlin is dazed!

Assassin Lord hits Merlin for 237 darkness, 27 darkness, 131 darkness (395 total damage).
Melee retaliation hits Assassin Lord for
11 acid, 10 cold, 3 mind, 5 lightning, 11 acid, 10 cold, 5 mind, 5 lightning (59 total damage).
Merlin the level 18 higher archmage was shadowed to death by Assassin Lord on level 2 of Unknown tunnels.
You carry too much--you are encumbered!
Drop some of your items.