












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 22 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Aditha the king cobra at level 18 on the 1st Dearth 122nd year of Ascendancy at 15:29 0 / 7Killed by gwelgoroth at level 21 on the 18th Dearth 122nd year of Ascendancy at 11:34 Killed by Dangle's Inner Demon at level 21 on the 32nd Dearth 122nd year of Ascendancy at 21:20 Killed by Betoldabeth the saw horror at level 22 on the 1st Steel 123rd year of Ascendancy at 14:19 Killed by Aeruyara the bloated horror at level 22 on the 1st Steel 123rd year of Ascendancy at 16:24 Killed by worm that walks at level 22 on the 1st Steel 123rd year of Ascendancy at 17:22 Killed by Xytira the saw horror at level 22 on the 1st Steel 123rd year of Ascendancy at 17:38 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 51) |
| Dexterity | 23 (base 25) |
| Constitution | 28 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 33 (base 17) |
Resources
| Life | -5/888 |
| Stamina | 208/208 |
| Equilibrium | 0 |
| Healing Factor | 1.3356298990388 |
| Regeneration | 4.8984853979231 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 33.712164534463 |
| See Invisible | 32.712164534463 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 35 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +12% |
| Nature | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Nature | +5% |
| Mind | +10% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.883307766991 (81.151787968034%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 28 |
| Physical Save | 49 |
| Spell Save | 45 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Lightning | + 4%( 70%) |
| Nature | + 22%( 70%) |
| Cold | + 26%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 24%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Bleed Resistance | 60% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 24% |
| Poison Resistance | 10% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Velagaba the giant fire ant. Escort: lost warrior (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Isiwe'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Apr +1 ----- def ----- Armour +2 Defense +10 (+5 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +10.00 Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tundrawalker the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +6% acid Res.pen +25% acid +20% cold Melee Ret 2 acid 2 nature On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +4 Fatigue +4% Resists +3% cold +8% physical Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
| Tool | piercing elm totem of healing [power 110] (30/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ce'Nadheda0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +3 Cun +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +60.00 Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | Zubada the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +10 On Hit (Melee): * 20% chance to reduce all saves and defense by 25 * 10% chance to reduce armor by 11% ----- def ----- Max.HP +28.00 Disarm- +24% Pinning- +26% Knockbk- +22% ---------- misc Max.mana +40.00 Max.vim +10.00 Rings make your fingers look great! |
| Around neck | gold amulet 'Corpsewarden'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Res.pen +10% mind ----- def ----- Resists +9% nature +15% mind Heal.mod +19% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | slime-covered dwarven-steel mace of crippling (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Disrupt/Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 52% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Blunt and deadly. |
| Around waist | Gorewind1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +3% mind +3% blight A belt that goes around your waist. |
| In off hand | reinforced steel shield of shrapnel (0 def, 6 armour, 16-19 power, 75.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +76 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 231 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Gorefury' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +12 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Defense +6 (+3 eff.) Fatigue -3% Resists +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Beloreda' (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Mind.pwr +25 (+9 eff.) On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Resists +6% acid Mind.save +14 (+5 eff.) ---------- misc Equi/ret +0.04 A suit of armour made of mail. |
Inventory
copper amulet of mastery (0.10 Cunning / Survival)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
stabilizing steel amulet of mastery (0.14 Technique / Superiority)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% temporal Pinning- +23% Knockbk- +20% ---------- misc Masteries +0.14 Technique/Superiority Amulets make your neck look great! |
copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
savior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
truestriking dwarven-steel longsword of crippling (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% physical Acc +9 (+4 eff.) Apr +6 Sharp, long, and deadly. |
Glacierpeal the yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +12% arcane +26% cold Res.pen +10% arcane +35% cold ----- def ----- Armour +5 Hardiness +5% Resists +5% arcane Phys.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ---------- misc Mana/turn +0.27 Max.mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Unlightbrawn (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Crit.r2 +16 cold While equipped: dps ---------- Dmg.mod +12% darkness +12% cold Res.pen +10% acid On Hit (Melee): * 20% chance to reduce damage dealt by 21% One-handed war axes. |
balanced dwarven-steel waraxe of amnesia (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master/Psionic Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +26% One-handed war axes. |
dwarven-steel waraxe of massacre (25-35 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
Urthuyaleg (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Crit.chn- 10.00% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Skyresolve' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Defense +1 (+1 eff.) Mind.save +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Phoenixviper' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% ----- def ----- Armour +5 Fatigue +2% Resists +3% fire ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Vim/s.crit +1.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Duathelbreaker' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Resists +5% arcane +6% fire +6% nature +6% cold A pair of boots made of leather. |
Gilonik (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +2 Dex +4 Cun dps ---------- Mind.crit +2% ----- def ----- Armour +4 Fatigue +4% ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 271.9 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Veladatta the Muckschism (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 6 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voidmire the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% darkness Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
drakeskin leather cap 'Gydhetira' (15 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +8 Wil +2 Cun ----- def ----- Armour +5 Defense +15 (+8 eff.) Fatigue +5% Resists +11% blight +20% darkness Spell.save +9 (+3 eff.) Mind.save +11 (+4 eff.) Cut- +10% ---------- misc Stam/ret +1.40 Equi/ret +2.50 Infravis +7 A cap made of leather. |
dwarven-steel mail armour 'Shiverstrider' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 12 acid 13 fire Dmg.mod +18% cold Melee Ret 12 acid 12 fire 6 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce armor by 11% ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +15% acid +22% fire +12% cold A suit of armour made of mail. |
iron plate armour 'Sparkquake' (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +12% lightning Melee Ret 4 mind ----- def ----- Armour +12 Fatigue +22% Resists +3% mind A suit of armour made of metal plates. |
Arydesus the steel shield (0 def, 7 armour, 13-16 power, 65 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +65 While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +7 Fatigue +8% Resists +9% blight +12% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 32-38 power, 81 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +81 While equipped: Stats +2 Str +7 Dex dps ---------- Acc +15 (+6 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
106 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Wretchclamor (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature +12% mind Res.pen +10% light Melee Ret 8 mind 4 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Bethybrema the brass lantern2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +3% light +3% darkness Mind.save +6 (+2 eff.) Pinning- +20% ---------- misc Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeruta the dwarven-steel torque of mindblast [power 235] (30/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +15% mind ----- def ----- Resists +12% cold Die.at -60.00 life ---------- misc Max.mana +60.00 Blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (30/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 170] (30/15 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Growthmaster [power 116] (30/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% acid Melee Ret 2 acid ----- def ----- Resists +12% acid +3% lightning Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew wand of conjuration [power 330] (30/18 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 350 acid damage Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Dangle the Dwarf Bulwark level 15
6th Wealth 122nd year of Ascendancy at 08:03 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dangle the Dwarf Bulwark level 12
27th Profit 122nd year of Ascendancy at 10:13 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Dangle the Dwarf Bulwark level 19
6th Dearth 122nd year of Ascendancy at 20:21 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Dangle the Dwarf Bulwark level 10
3rd Acquisition 122nd year of Ascendancy at 01:24 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Dangle the Dwarf Bulwark level 20
6th Dearth 122nd year of Ascendancy at 23:22 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Dangle the Dwarf Bulwark level 22
45th Dearth 122nd year of Ascendancy at 05:55 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Dangle the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 04:30 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Dangle the Dwarf Bulwark level 11
2nd Profit 122nd year of Ascendancy at 17:18 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Dangle the Dwarf Bulwark level 11
4th Profit 122nd year of Ascendancy at 15:27 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Dangle the Dwarf Bulwark level 18
30th Wealth 122nd year of Ascendancy at 20:00 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Dangle the Dwarf Bulwark level 22
1st Steel 123rd year of Ascendancy at 17:22 see stats
Log
Worm Rot from Worm that walks hits Dangle for 28 blight, 22 acid (50 total damage).
Bleeding from Xytira the saw horror hits Dangle for 2 physical damage.
Worm that walks casts Epidemic.
Dangle is afflicted by an epidemic!
Dangle attunes to the damage.
Worm that walks misses Dangle.
Melee retaliation hits Worm that walks for 0 acid, 1 nature (1 total damage).
Worm that walks hits Dangle for 5 blight, 7 darkness, 14 blight (26 total damage).
Worm that walks receives 6 healing from Ruin.
Dangle uses Infusion: Movement.
Dangle is moving at extreme speed!
Aeruyara the bloated horror uses Telekinetic Blast.
Worm that walks resists the punch!
Dangle resists the punch!
Xytira the saw horror stops bleeding.
Xytira the saw horror speeds up.
Worm that walks stops bleeding.
Aeruyara the bloated horror hits Worm that walks for 31 physical damage.
Aeruyara the bloated horror hits Dangle for 57 physical damage.
Melee retaliation hits Xytira the saw horror for (0 to psi shield), 1 acid, (0 to psi shield), 0 nature (1 total damage).
Xytira the saw horror hits Dangle for 63 physical, 17 blight, 5 acid (85 total damage).
Xytira the saw horror uses Psionic Pull.
Dangle is pulled in!
Xytira the saw horror hits Dangle for 35 physical damage.
Dangle the level 22 dwarf bulwark was stabbed to death by Xytira the saw horror on level 3 of Lake of Nur.
A carrion worm mass bursts out of Dangle!
Dangle is free from the worm rot.













































































