Andjed the level 6 Halfling Skirmisher by battleby1225

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic13 (base 10)
Willpower13 (base 11)
Cunning25 (base 17)

Resources

Life176/176
Stamina122/122
Healing Factor1.0097162075846
Regeneration5.208626751809

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth5
See Invisible6

Offense: Mainhand

Damage36
Accuracy38
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)11 (48.594633868923%)
Defense31
Ranged Defense31
Fatigue1.9238052216851
Physical Save-1
Spell Save3
Mental Save3

Defense: Resistances

Mind+ 11%( 70%)
Darkness+ 5%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5
Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Quiver
Light source
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Ran for 22 turns (stop reason: at exit).

You gain 5.25 gold from the transmogrification of
innervating elm wand of conjuration [power 105] (15 cooldown).
You gain 5.00 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (26-42 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (19-28 power, 1 apr).
You gain 25.00 gold from the transmogrification of
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.