











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1463% |
| Size | medium |
| Lifes / Deaths | Killed by BAJS at level 22 on the 52nd Dusk 122nd year of Ascendancy at 15:12 0 / 13Killed by Poleba the snow giant thunderer at level 27 on the 7th Haze 122nd year of Ascendancy at 07:24 Killed by Islywen the snow giant boulder thrower at level 27 on the 8th Haze 122nd year of Ascendancy at 01:05 Killed by Celia at level 29 on the 13rd Haze 122nd year of Ascendancy at 21:21 Killed by Salyretha the skeleton master archer at level 30 on the 30th Haze 122nd year of Ascendancy at 18:51 Killed by Emelariawen the skeleton warrior at level 35 on the 54th Haze 122nd year of Ascendancy at 01:42 Killed by Massok the Dragonslayer at level 48 on the 73rd Regrowth 123rd year of Ascendancy at 02:06 Killed by Nerelrata the war bear at level 49 on the 79th Regrowth 123rd year of Ascendancy at 11:16 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 8th Flare 123rd year of Ascendancy at 06:19 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 8th Flare 123rd year of Ascendancy at 06:24 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 8th Flare 123rd year of Ascendancy at 17:11 Killed by Combat Trainer Xyriarin at level 50 on the 10th Dusk 123rd year of Ascendancy at 15:44 Killed by Isalle the orc summoner at level 50 on the 20th Haze 123rd year of Ascendancy at 15:01 |
Primary Stats
| Strength | 26 (base 18) |
| Dexterity | 35 (base 28) |
| Constitution | 65 (base 54) |
| Magic | 116 (base 61) |
| Willpower | 64 (base 14) |
| Cunning | 92 (base 61) |
Resources
| Life | -921/1183 |
| Mana | 509/713 |
| Soul | 11/16 |
| Healing Factor | 1.4941355335885 |
| Regeneration | 13.820753685694 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 62.413793757177 |
| See Invisible | 82.413793757177 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 35 |
| Crit Chance | 35% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 79% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +21% |
| Acid | +18% |
| Light | +14% |
| Lightning | +15% |
| Darkness | +104% |
| Arcane | +15% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +90% |
| Light | +40% |
| Temporal | +88% |
| Fire | +35% |
| Physical | +35% |
| Mind | +81% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 10 (44.574340358689%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 63 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 68%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 75%( 75%) |
| Light | + 52%( 75%) |
| Temporal | + 53%( 70%) |
| Mind | + 40%( 70%) |
| Lightning | + 64%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 79% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 65% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Disarm Resistance | 27% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 680 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 665 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Isuvena the orc master assassin. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Porytha the barrow wight. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Xulewyn the skeleton warrior. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Layoth the ghoul. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 2589. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskmaim (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +6% nature +15% darkness Res.pen +27% darkness +18% temporal Melee Ret 4 darkness On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Armour +5 Resists +26% temporal +31% darkness +3% nature Silence- +35% Confus- +43% Stun/Frz- +45% Def/telep +24 Res/telep +18% Dur/telep +24% A pair of boots made of leather. |
| Light source | Galidur1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Mag +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+5 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +3% arcane +3% mind Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Max.HP +69.00 Blind- +50% Confus- +26% ---------- misc Vim/s.crit +2.07 Max.vim +20.00 Light +11 See.Stealth +19 See.Invis +22 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Isayakira the Bogdash (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +13 Cun +10 Wil dps ---------- Spell.crit +5% Crit.mult +24.66% Spell.pwr +5 (+1 eff.) Dmg.mod +15% nature +12% mind Res.pen +20% temporal ----- def ----- Defense +3 (+1 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Mana/turn +0.29 Hate/m.crit +5.00 A pointy cloth hat, very wizardly... |
| Tool | Pitchmonster the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Dmg.mod +24% darkness Res.pen +10% fire +10% darkness +25% mind ----- def ----- Resists +6% mind ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hathildil the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +13% darkness Res.pen +10% physical Acc +10 (+4 eff.) Melee Ret 6 physical ----- def ----- Defense +10 (+3 eff.) Resists +21% acid +26% darkness +16% fire +20% cold +18% lightning Phys.save +3 (+1 eff.) Die.at -20.00 life Silence- +44% ---------- misc Mana/turn +0.26 Rings make your fingers look great! |
| On fingers | Gloomborn the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +9% darkness Max.HP +84.00 HP.reg +9.00 Heal.mod +14% Disarm- +27% Pinning- +28% Knockbk- +20% Rings make your fingers look great! |
| Around waist | Samogakalthorin the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Wil dps ---------- Spell.crit +3% Dmg.mod +12% arcane Melee Ret 4 temporal ----- def ----- Resists +10% acid +15% light +15% darkness +9% fire +10% cold +10% lightning Mind.save +15 (+4 eff.) Max.HP +96.00 ---------- misc Mana/turn +0.04 Mana/s.crit +2.34 Max.vim +20.00 A belt that goes around your waist. |
| In main hand | Nydar the Gleampain (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +22% Crit.mult +48.00% Spell.pwr +27 (+5 eff.) Melee+ 21 fire Dmg.mod +25% darkness +6% light Melee Ret 6 light ----- def ----- Crit.chn- 15.00% Mind.save +12 (+3 eff.) Silence- +10% ---------- misc Vim/s.crit +2.00 Max.vim +34.00 See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Betemira the elven-silk robe (31 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +6 Mag +5 Wil +9 Con dps ---------- Mind.crit +7% Spell.pwr +16 (+3 eff.) Mind.pwr +20 (+7 eff.) S.pwr/crit +6 Dmg.mod +9% mind Res.pen +26% mind +20% temporal ----- def ----- Defense +31 (+7 eff.) Resists +15% all Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Breezedream' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +22.00% Dmg.mod +19% darkness +18% acid Res.pen +13% darkness Acc +12 (+5 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Resists +21% darkness +12% nature Stealth +32 Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
wild infusion (res 24%; physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
starseer's gold amulet of soulsearing0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Crit.mult +13.00% Spell.pwr +14 (+3 eff.) Dmg.mod +6% temporal +6% light +8% blight +5% fire +6% physical +6% darkness Amulets make your neck look great! |
stralite amulet 'Hanarand'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.69% Mind.pwr +31 (+10 eff.) Res.pen +26% mind +15% arcane Melee Ret 8 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 32 ----- def ----- Resists +24% light +26% darkness Mind.save +19 (+5 eff.) Blind- +44% ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
warmaker's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +10 Str +7 Dex +10 Wil dps ---------- Crit.mult +19.00% Acc +9 (+4 eff.) Apr +20 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
stralite Prothotipe's Prismatic Eye ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Mag +8 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +27.00 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
Pitchbreacher the voratun dagger (164% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 165% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +26 darkness On Crit.r2 +26 light On Hit: * 26% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Dex dps ---------- On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) * 26% chance to reduce damage dealt by 26% ----- def ----- Spell.save +15 (+4 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.vim +65.00 Light +4 See.Invis +24 Sharp, short and deadly. |
balanced voratun dagger (144% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 145% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +14 (+6 eff.) ----- def ----- Defense +15 (+4 eff.) Disarm- +50% Sharp, short and deadly. |
Eluth the Shimmerhue (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +24 lightning On Hit: * 26% chance to reduce strength, dexterity, and constitution by 37 While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +26.00% Mind.pwr +10 (+4 eff.) Melee+ 16 cold Dmg.mod +15% lightning +15% cold Res.pen +25% blight +16% cold Melee Ret 13 lightning ----- def ----- Armour +20 Resists +21% blight +13% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar of gales (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +12% lightning +12% cold +12% physical ----- def ----- Defense +24 (+6 eff.) Resists +14% mind Mind.save +6 (+2 eff.) Pinning- +30% ---------- misc Psi/turn +1.00 Max.psi +33.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of balance (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +16 (+6 eff.) Dmg.mod +25% mind ----- def ----- Phys.save +10 (+5 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Equi/ret +2.00 Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious vined mindstar of clarity (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% nature Res.pen +6% nature ----- def ----- Resists +6% nature Mind.save +6 (+2 eff.) ---------- misc Max.psi +22.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 16 physical Dmg.mod +10% mind +16% physical Res.pen +10% mind +20% physical ----- def ----- Resists +8% mind +20% physical Dmg.Resnn +23% ---------- misc Psi/ret +1.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flowerspitter (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +10% Spell.pwr +23 (+4 eff.) Dmg.mod +30% light +6% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to slow global speed by 60% * 10% chance to reduce armor by 47% ----- def ----- Phys.save +9 (+4 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Mana/turn +0.24 Max.mana +92.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glitterroar the dragonbone vilestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +20.00% Spell.pwr +45 (+9 eff.) Dmg.mod +30% blight +15% light +6% lightning Res.pen +15% lightning +16% fire Phasing +20% ----- def ----- Spell.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Winteridol (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+6 eff.) Dmg.mod +9% cold +30% darkness +3% arcane Res.pen +15% arcane +20% cold ----- def ----- Armour +11 Hardiness +12% Resists +11% temporal +9% darkness +6% cold Phys.save +9 (+4 eff.) Def/telep +22 Res/telep +25% Dur/telep +19% ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Woebiter (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +15 (+3 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +30% physical On Hit (Melee): * 26% chance to slow global speed by 60% * 26% chance to reduce damage dealt by 26% ----- def ----- Defense +15 (+4 eff.) Resists +12% lightning +15% temporal +6% arcane ---------- misc Hate/m.crit +6.50 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 179.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Layalaith' (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag +5 Cun +7 Con dps ---------- Spell.crit +15% Crit.mult +39.00% Spell.pwr +28 (+5 eff.) Dmg.mod +25% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +3% light Disarm- +20% Stun/Frz- +10% ---------- misc Mana/turn +0.42 N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +36.00 Max.N.En +40.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +32.00% Spell.pwr +21 (+4 eff.) Melee+ 35 fire Dmg.mod +30% arcane ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Vorekira (166% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +26 blight On Hit.r1 +26 blight While equipped: Stats +10 Dex dps ---------- Melee Ret 13 blight ----- def ----- Crit.chn- 19.50% ---------- misc Infravis +4 See.Invis +15 One-handed war axes. |
spiritwalker's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil ----- def ----- Mind.save +8 (+2 eff.) Max.HP +72.00 ---------- misc Mana/turn +0.11 Max.mana +41.00 A belt that goes around your waist. |
sunsealed woollen robe of the mind (+16%) (5 def, 5 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Dmg.mod +15% light +16% mind ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +9% light +8% darkness +16% mind +9% all Max.HP +44.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +1 Mag +4 Wil dps ---------- Spell.crit +3% Res.pen +13% darkness +10% temporal ----- def ----- Armour +4 Fatigue +3% Resists +16% darkness +16% temporal Def/telep +13 Res/telep +14% Dur/telep +21% ---------- misc Mana/turn +0.30 Max.mana +33.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Hathukalthoran' (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +26.00% Phys.pwr +39 (+17 eff.) Res.pen +32% mind ----- def ----- Armour +5 Resists +13% lightning +14% temporal +20% mind Crit.chn- 15.00% Die.at -60.00 life ---------- misc Light +4 A pair of boots made of leather. |
alchemist's voratun gauntlets of spellstriking (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +14 Mag +14 Wil dps ---------- Spell.pwr +16 (+3 eff.) Melee+ 10 acid 9 lightning 10 fire 18 arcane 9 cold Dmg.mod +10% arcane ----- def ----- Armour +3 Fatigue +5% Resists +8% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Anerab (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +11 Mag dps ---------- Spell.crit +5% Spell.pwr +25 (+5 eff.) Dmg.mod +27% arcane Res.pen +25% temporal Phasing +31% ----- def ----- Armour +5 Fatigue +5% Phys.save +22 (+11 eff.) Spell.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tigorn the Umbrawisp (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Dex +14 Con dps ---------- Phys.pwr +6 (+3 eff.) Mind.pwr +25 (+8 eff.) Dmg.mod +24% lightning Melee Ret 13 darkness On Hit (Melee): * 26% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Fatigue +5% Mind.save +23 (+6 eff.) ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Obsidianspiker' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +20% darkness Melee Ret 8 temporal ----- def ----- Armour +4 Fatigue +4% Resists +11% light +13% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour 'Purewolf' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Master/Psionic While equipped: Stats +1 Str +4 Mag +17 Wil +20 Cun dps ---------- Dmg.mod +9% nature ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid Crit.chn- 19.50% Mind.save +47 (+12 eff.) ---------- misc Light +2 See.Invis +15 A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 45, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Earytoleg' (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 8 blight On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +21% acid +9% physical +12% darkness +21% fire +21% nature Phys.save +20 (+10 eff.) Die.at -100.00 life ---------- misc Max.stam +30.00 A suit of armour made of leather. |
duelist's reinforced leather armour of cold resistance (20 def, 16 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +7 Cun +8 Dex ----- def ----- Armour +16 Defense +20 (+5 eff.) Fatigue +8% Resists +22% cold A suit of armour made of leather. |
radiant drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +30% blight +10% physical +30% darkness Phys.save +19 (+9 eff.) ---------- misc Light +2 A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training Str 48 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+7 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 48 [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+7 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1121 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 68 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 507.96 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layira the Dourrazor (18/18, 168% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Psionic Power 168% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +26 acid +38 physical +26 darkness +26 mind On Hit.r1 +24 acid +24 fire +20 darkness +26 mind On Crit.r2 +16 darkness On Hit: * 26% chance to reduce armor by 47% * 20% chance to knock the target back 3 spaces and deal 211 physical damage Shots are used with slings to pummel your foes to death. |
Neryrethra the Ravenbile [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +8% Dmg.mod +24% darkness +9% fire Res.pen +15% light +10% mind ----- def ----- Resists +21% darkness Mind.save +9 (+3 eff.) ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By BAJS the Lich Necromancer level 38
61st Haze 122nd year of Ascendancy at 07:07 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By BAJS the Higher Necromancer level 29
24th Haze 122nd year of Ascendancy at 17:19 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By BAJS the Lich Necromancer level 38
59th Haze 122nd year of Ascendancy at 10:22 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By BAJS the Lich Necromancer level 50
39th Pyre 123rd year of Ascendancy at 20:36 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By BAJS the Lich Necromancer level 43
14th Regrowth 123rd year of Ascendancy at 20:04 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By BAJS the Lich Necromancer level 50
2nd Flare 123rd year of Ascendancy at 19:05 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By BAJS the Lich Necromancer level 41
10th Regrowth 123rd year of Ascendancy at 22:52 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By BAJS the Lich Necromancer level 40
6th Regrowth 123rd year of Ascendancy at 15:50 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By BAJS the Lich Necromancer level 33
49th Haze 122nd year of Ascendancy at 15:15 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By BAJS the Higher Necromancer level 27
6th Haze 122nd year of Ascendancy at 08:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By BAJS the Higher Necromancer level 24
56th Dusk 122nd year of Ascendancy at 14:51 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BAJS the Lich Necromancer level 47
56th Regrowth 123rd year of Ascendancy at 11:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By BAJS the Higher Necromancer level 23
54th Dusk 122nd year of Ascendancy at 16:43 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By BAJS the Lich Necromancer level 50
18th Haze 123rd year of Ascendancy at 19:05 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BAJS the Higher Necromancer level 29
24th Haze 122nd year of Ascendancy at 15:55 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By BAJS the Higher Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 01:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By BAJS the Higher Necromancer level 20
46th Dusk 122nd year of Ascendancy at 23:45 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By BAJS the Higher Necromancer level 30
29th Haze 122nd year of Ascendancy at 15:32 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By BAJS the Lich Necromancer level 40
5th Regrowth 123rd year of Ascendancy at 15:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By BAJS the Lich Necromancer level 50
14th Pyre 123rd year of Ascendancy at 17:42 see stats
Lichform (Insane (Adventure) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By BAJS the Lich Necromancer level 30
30th Haze 122nd year of Ascendancy at 18:51 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By BAJS the Lich Necromancer level 50
4th Haze 123rd year of Ascendancy at 19:03 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By BAJS the Lich Necromancer level 38
72nd Haze 122nd year of Ascendancy at 08:22 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By BAJS the Lich Necromancer level 42
12nd Regrowth 123rd year of Ascendancy at 01:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By BAJS the Lich Necromancer level 33
49th Haze 122nd year of Ascendancy at 07:03 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By BAJS the Lich Necromancer level 41
6th Regrowth 123rd year of Ascendancy at 17:56 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By BAJS the Higher Necromancer level 29
24th Haze 122nd year of Ascendancy at 17:19 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By BAJS the Higher Necromancer level 7
1st Mirth 122nd year of Ascendancy at 08:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By BAJS the Higher Necromancer level 13
9th Mirth 122nd year of Ascendancy at 16:43 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By BAJS the Higher Necromancer level 29
24th Haze 122nd year of Ascendancy at 17:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By BAJS the Higher Necromancer level 19
45th Dusk 122nd year of Ascendancy at 18:31 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By BAJS the Lich Necromancer level 46
49th Regrowth 123rd year of Ascendancy at 06:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By BAJS the Higher Necromancer level 23
54th Dusk 122nd year of Ascendancy at 18:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By BAJS the Higher Necromancer level 16
5th Dusk 122nd year of Ascendancy at 20:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BAJS the Lich Necromancer level 37
58th Haze 122nd year of Ascendancy at 17:17 see stats
Log
Isalle the orc summoner uses Lunge.
Isalle the orc summoner performs a melee critical strike against BAJS!
BAJS deactivates Hiemal Shield.
BAJS's magic has been disrupted.
BAJS is disarmed!
BAJS casts Lightning.
Isalle the orc summoner strikes BAJS in the darkness (+83% damage).
Dire Plague from BAJS hits Isalle the orc summoner for 46 light, 90 darkness (136 total damage).
Melee retaliation hits Isalle the orc summoner for 3 light, 6 darkness, 2 light, 4 darkness, 3 light, 6 darkness, 2 light, 4 darkness (28 total damage).
Frost Cut from BAJS hits Isalle the orc summoner for 10 light, 20 darkness (30 total damage).
BAJS's Hiemal Shield hits Isalle the orc summoner for 28 light, 113 lightning, 62 darkness (203 total damage).
Isalle the orc summoner hits BAJS for (330 absorbed), 1044 physical (1044 total damage).
Agony from Isalle the orc summoner strikes BAJS in the darkness (+83% damage).
BAJS receives 208 healing from Eternal Night.
Spikes of Decrepitude hits Isalle the orc summoner for 14 light, 32 darkness, 14 light, 32 darkness (92 total damage).
Agony from Isalle the orc summoner hits BAJS for 102 mind damage.
Isalle the orc summoner's creeping dark hits BAJS for 36 darkness damage.
Isalle the orc summoner uses Perfect Strike.
Isalle the orc summoner aims carefully.
BAJS's desolate waste area effect hits Isalle the orc summoner for 10 light, 20 darkness (31 total damage).
BAJS's desolate waste area effect hits Giant spider for 10 light, 21 darkness (31 total damage).
Isalle the orc summoner uses Dual Strike.
BAJS resists the stunning strike!
Isalle the orc summoner performs a melee critical strike against BAJS!
Isalle the orc summoner roars triumphantly.
BAJS's Drawn To Death is disrupted by her wounds!
Isalle the orc summoner strikes BAJS in the darkness (+83% damage).
Melee retaliation hits Isalle the orc summoner for 3 light, 5 darkness, 2 light, 4 darkness, 3 light, 5 darkness, 2 light, 4 darkness, 2 light, 5 darkness, 2 light, 3 darkness, 2 light, 5 darkness, 2 light, 3 darkness (52 total damage).
Isalle the orc summoner hits BAJS for 565 physical, 313 physical (878 total damage).
BAJS the level 50 lich necromancer was pierced to death by Isalle the orc summoner on level 2 of High Peak.




















































































































































