Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Glutton 1.0.1 Infinite500: Revised high level play for ToME v1.8 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Glutton |
| Level / Exp | 58 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Salareta the elven mage at level 25 on the 11st Haze 123rd year of Ascendancy at 00:16 6 / 1 |
Primary Stats
| Strength | 154 (base 68) |
| Dexterity | 163 (base 68) |
| Constitution | 137 (base 68) |
| Magic | 132 (base 68) |
| Willpower | 112.84357072062 (base 68) |
| Cunning | 168.79696981943 (base 68) |
Resources
| Mana | 257/257 |
| Negative | 78/251 |
| Life | 1969/1969 |
| Paradox | 575 |
| Hate | 65/100 |
| Equilibrium | 106 |
| Vim | 76/76 |
| Positive | 179/181 |
| Stamina | 402/402 |
| Psi | 183/183 |
| Healing Factor | 1.3274952547723 |
| Regeneration | 13.413360521724 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +106.78890314093% |
| Spell | 0% |
| Global | +141.03112702519% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 16 |
| See Stealth | 64.293113979439 |
| See Invisible | 126.88505762519 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 239 |
| Accuracy | 115 |
| Crit Chance | 147% |
| APR | 80 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 108.90806307478 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 135.99282677604 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Physical | +87% |
| Cold | +30% |
| All | +18% |
| Lightning | +24% |
| Light | +93% |
| Temporal | +78% |
| Mind | +57% |
| Darkness | +102% |
| Fire | +49% |
| Arcane | +33% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +10% |
| Light | +40% |
| Temporal | +30% |
| Darkness | +95% |
| Physical | +112% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 178.97485586055 (100%) |
| Defense | 99.489913703289 |
| Ranged Defense | 105.57619734903 |
| Fatigue | 47 |
| Physical Save | 110.85150203619 |
| Spell Save | 112.15904366156 |
| Mental Save | 86.519837837804 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 55%( 70%) |
| Physical | + 57%( 70%) |
| Cold | + 67%( 70%) |
| All | + 37%( 70%) |
| Mind | + 63%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 41%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 43%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 100% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1989% over 10 turns and instantly restoring 99 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 788 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 719 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. |
Class Talents
| Gluttony / Famine | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Gluttony / Digestion | 1.30 |
| 7/5 |
| 6/5 |
| 7/5 |
| 7/5 |
| Gluttony / Feast | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 7/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 7/5 |
| 3/5 |
| 2/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Acidic Skin |
| talent | Lacerating Strikes |
| talent | Blur Sight |
| talent | Flame of Urh'Rok |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Shielding |
| talent | Crippling Poison |
| talent | Arcane Feed |
| talent | Insidious Poison |
| talent | Wild Growth |
| talent | Surge |
| talent | Kinetic Shield |
| talent | Entropic Field |
| talent | Blood Fury |
| talent | Phantasmal Shield |
| talent | Ruin |
| talent | Slow Motion |
| talent | Strength of Purpose |
| talent | Blurred Mortality |
| talent | Fiery Hands |
| talent | Chant of Fortitude |
| talent | Dark Ritual |
| talent | Weapon Folding |
| talent | Charged Shield |
| talent | Stalk |
| talent | Essence of Speed |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Elemental Harmony |
| talent | Psiblades |
| talent | Icy Skin |
| talent | Energy Decomposition |
| talent | Bone Shield |
| talent | Carbon Spikes |
| talent | Precise Strikes |
| talent | Blood Vengeance |
| talent | Displace Damage |
| talent | Keen Senses |
| talent | Shadow Combat |
| talent | Frostdusk |
| talent | Daunting Presence |
| talent | Master Summoner |
| talent | Vampiric Gift |
| talent | Gloom |
| talent | Second Life |
| talent | Arcane Shield |
| talent | Hymn of Detection |
| talent | Willful Tormenter |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1237/1237 damage before it crumbles. Damage Shield |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 791 / 1525 kills, Damage: +16% / +37%, Attack: +8 / +20, Stun: -- / 8.1%, Outmaneuver: 9.7% / 23.9% Predator |
| beneficial effect | The target is mimicking a previous victim. (+8 Strength, +8 Dexterity, +8 Magic, +0 Willpower, +6 Cunning, +1 Constitution) Mimic |
| beneficial effect | Countering melee attacks: Has a 35% chance to get an automatic counter attack when avoiding a melee attack. (3.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Elynne the ghoul. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a protected location, with a focused source of arcane energy that can be channelled and a means to accumulate the power | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4633. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, physical damage) Awakened Staff of Absorption (60-72 power, 60 apr, physical damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Physical Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% darkness / +30% light Changes damage: +60% physical / +60% temporal / +60% darkness / +60% light Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 92 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| Quiver | 452 alchemist bloodstone 452 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
| On hands | Emelayamina (0 def, 8 armour) Emelayamina (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +2 Physical power: +8 Armour: +8 Changes stats: +11 Cun / +2 Con Changes resistances: +24% darkness Maximum encumbrance: +20 Mental save: +12 Maximum life: +76.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +27 Armour Penetration: +15 Physical crit. chance: +28.0% Attack speed: 80% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Dominate (20% chance level 5). Damage when this weapon hits: +43 darkness It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Adyba AdybaCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +7 Changes stats: +7 Wil Damage when the wearer is hit: 12 mind Changes resistances penetration: +15% physical Changes damage: +24% mind Physical save: +11 Spell save: +18 Mental save: +10 Psi when hit: +0.08 Psi when firing a critical mind attack: +2.00 Light radius: +6 See stealth: +20 See invisible: +25 Heals friendly targets nearby when you use a nature summon: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Boltquake' (Telos's Staff Crystal) (0 def, 5 armour) voratun helm 'Boltquake' (Telos's Staff Crystal) (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +21 Str / +22 Dex / +5 Mag / +5 Wil / +5 Cun / +15 Con Damage when the wearer hits(melee): 2 lightning / 4 darkness Damage when the wearer is hit: 8 lightning / 4 darkness Changes resistances: +15% fire / +14% cold / +18% lightning / +15% acid / +30% mind Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +3% darkness Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Skullcracker multiplicator: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Mexican Jumping Beans (0 def, 5 armour) Mexican Jumping Beans (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Dex / +6 Mag / +4 Wil / +4 Cun / +6 Con Damage when the wearer is hit: 4 nature Changes resistances: +6% nature / +6% darkness Changes resistances penetration: +10% darkness / +5% nature Changes damage: +9% darkness Physical save: +15 Spell save: +8 Mental save: +15 Lowers spell cool-downs by: 10% Mindpower: +6 It can be used to activate talent Disengage, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 9 power out of 35/35) : Effective talent level: 2.0 Power cost: 9 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Artful Dodger Artful DodgerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Defense: +60 Changes stats: +30 Cun / +10 Dex Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 darkness Changes resistances: +6% lightning / +9% nature / +3% blight / +6% darkness Hate when firing a critical mind attack: +2.00 Spellpower: +16 Mindpower: +20 It can be used to activate talent Bleeding Edge, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Garrett's Ring Garrett's RingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Changes stats: +20 Dex / +1 Mag / +19 Cun Damage when the wearer hits(melee): 4 blight Changes damage: +15% arcane Critical mult.: +5.00% Spellpower: +20 Mindpower: +35 Resist all after a teleport: +4% Rings can have magical properties. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 5 power out of 48/48) : Effective talent level: 4.4 Power cost: 5 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 650.82 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 5 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
| Around waist | drakeskin leather belt 'Belokhad' (diamond) drakeskin leather belt 'Belokhad' (diamond)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Changes stats: +6 Str / +7 Dex / +5 Mag / +6 Wil / +5 Cun / +21 Con / +6 Lck Allows you to breathe in: water Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 Mental save: +15 Maximum stamina: +34.00 Mindpower: +10 Infravision radius: +4 It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 14 cooldown. A belt that goes around your waist. |
| In off hand | Summertide (17 def, 5 armour, 260 block) Summertide (17 def, 5 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 6 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | spellcowled elven-silk cloak of conjuring (3 def, 0 armour) spellcowled elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +3 Wil Spell save: +6 Maximum mana: +136.00 Spellpower: +6 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate Armor of the King (Goedalath Rock) (15 def, 20 armour) Plate Armor of the King (Goedalath Rock) (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical power: +12 Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Damage when the wearer is hit: 34 darkness Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Spellpower: +16 Light radius: +1 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
sneak's movement infusion (1264% speed; 6 turns) sneak's movement infusion (1264% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1264% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's regeneration infusion (heal 726 over 5 turns) titan's regeneration infusion (heal 726 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 298 for 5 turns) Rune of Reflection (absorb and reflect 298 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 298 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place, costing 460 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 5 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 3 power out of 6/6) : Effective talent level: 4.0 Power cost: 3 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 369.26 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +0 light / +0 fire Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +0% fire / +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 17 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 4 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Ureslak's Femur (52-72.8 power, 5 apr) Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Eye of the Wyrm (16-17.6 power, 60 apr, physical damage) Eye of the Wyrm (16-17.6 power, 60 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 67% Wil, 34% Str, 17% Cun Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +60 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +15 Mental crit. chance: +7% It can be used to activate talent Lightning Breath (costing 14 power out of 30/30) : Effective talent level: 4.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 147.21 to 441.63 lightning damage, and can be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Great Caller (10-11 power, 63 apr, nature damage) Great Caller (10-11 power, 63 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 72% Wil, 102% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +63 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +10 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +18 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 10 power out of 24/24) : Effective talent level: 4.0 Power cost: 10 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 36 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Nexus of the Way (22-24.2 power, 58 apr, mind damage) Nexus of the Way (22-24.2 power, 58 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 74% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +58 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +7 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +25 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 35 power out of 75/75) : Effective talent level: 1.0 Power cost: 35 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
hateful living mindstar of sand (16-17.6 power, 83 apr, mind damage) hateful living mindstar of sand (16-17.6 power, 83 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 76% Wil, 45% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +6% physical Changes resistances penetration: +9% physical / +10% mind / +11% darkness Changes damage: +6% physical / +18% mind / +19% darkness Mindpower: +15 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (16.5-18.15 power, 83 apr, mind damage) resonating living mindstar of sand (16.5-18.15 power, 83 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 76% Wil, 45% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +6% physical / +6% mind Changes resistances penetration: +8% physical / +3% mind Changes damage: +7% physical / +6% mind Psi when hit: +2.10 Mindpower: +13 Mental crit. chance: +5% Damage Resonance (when hit): +24% It can be used to completes a psionic powered mindstar set, placing all other charms into a 10 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 5 power out of 25/25) : Effective talent level: 3.0 Power cost: 5 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 128 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Robe of the Archmage (diamond) (10 def, 10 armour) Robe of the Archmage (diamond) (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +5 Str / +5 Dex / +9 Mag / +9 Wil / +9 Cun / +5 Con Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location, costing 11 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Unsetting Sun (16 def, 9 armour, 280 block) Unsetting Sun (16 def, 9 armour, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +17 Fatigue: +14% Changes resistances: +30% darkness / +30% blight Talent granted: +5 Block Spell save: +19 Life regen: +0.00 Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. Type: misc / animal It can be used to invoke your inner bearness, costing 46 power out of 100/100. The very essence of bearness! |
1002 alchemist agate 1002 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 37 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 35 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 46 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 37 power out of 150/150) : Effective talent level: 4.0 Power cost: 37 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 68.71 cold damage and 98.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 5 When wielded/worn: Defense: +0 Changes resistances: -5% all / +15% temporal Changes damage: +5% all / +15% temporal Movement speed: -20% Combat speed: +20% Casting speed: +20% Mental speed: +20% It can be used to flip the hourglass, costing 10 power out of 20/20. This hourglass of otherwordly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 19 power out of 40/40) : Effective talent level: 1.0 Power cost: 19 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
42 alchemist bloodstone 42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 93 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (6/6) Rod of Spydric Poison (6/6)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 12 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By spunky the Shalore Glutton level 35
63rd Pyre 125th year of Ascendancy at 19:11 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By spunky the Shalore Glutton level 42
67th Haze 125th year of Ascendancy at 22:49 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By spunky the Shalore Glutton level 50
44th Dusk 128th year of Ascendancy at 06:21 see stats
Against all odds
Killed Ukruk in the ambush.By spunky the Shalore Glutton level 35
61st Pyre 125th year of Ascendancy at 23:27 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By spunky the Shalore Glutton level 23
42nd Dusk 123rd year of Ascendancy at 16:59 see stats
Arachnophobia
Destroyed the spydric menace.By spunky the Shalore Glutton level 43
75th Haze 125th year of Ascendancy at 20:55 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By spunky the Shalore Glutton level 40
62nd Haze 125th year of Ascendancy at 12:23 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By spunky the Shalore Glutton level 50
1st Haze 126th year of Ascendancy at 01:09 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By spunky the Shalore Glutton level 49
60th Pyre 126th year of Ascendancy at 14:16 see stats
Brave new world
Went to the Far East and took part in the war.By spunky the Shalore Glutton level 38
61st Dusk 125th year of Ascendancy at 03:23 see stats
Clone War
Destroyed your own Shade.By spunky the Shalore Glutton level 44
23rd Regrowth 126th year of Ascendancy at 15:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By spunky the Shalore Glutton level 9
55th Dusk 122nd year of Ascendancy at 16:32 see stats
Destroyer of the creation
Killed Slasul.By spunky the Shalore Glutton level 39
60th Haze 125th year of Ascendancy at 02:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By spunky the Shalore Glutton level 38
46th Dusk 125th year of Ascendancy at 19:02 see stats
Dragon's Greed
Amassed 8000 gold pieces.By spunky the Shalore Glutton level 32
2nd Wintertide 125th year of Ascendancy at 10:36 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By spunky the Shalore Glutton level 18
47th Pyre 123rd year of Ascendancy at 15:54 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By spunky the Shalore Glutton level 50
75th Pyre 127th year of Ascendancy at 14:50 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By spunky the Shalore Glutton level 50
25th Pyre 127th year of Ascendancy at 01:06 see stats
Exterminator
Killed 1000 creatures.By spunky the Shalore Glutton level 15
29th Regrowth 123rd year of Ascendancy at 20:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By spunky the Shalore Glutton level 21
31st Dusk 123rd year of Ascendancy at 04:59 see stats
Fear me not!
Survived the Fearscape!By spunky the Shalore Glutton level 27
38th Pyre 124th year of Ascendancy at 15:07 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By spunky the Shalore Glutton level 39
60th Haze 125th year of Ascendancy at 09:39 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By spunky the Shalore Glutton level 50
48th Haze 127th year of Ascendancy at 06:39 see stats
Got eggs?
Finish the Pikataclysm event.By spunky the Shalore Glutton level 30
76th Pyre 124th year of Ascendancy at 07:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By spunky the Shalore Glutton level 15
20th Regrowth 123rd year of Ascendancy at 23:40 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By spunky the Shalore Glutton level 41
62nd Haze 125th year of Ascendancy at 14:30 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By spunky the Shalore Glutton level 55
54th Dusk 129th year of Ascendancy at 01:39 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By spunky the Shalore Glutton level 58
58th Dusk 129th year of Ascendancy at 14:41 see stats
Level 10
Got a character to level 10.By spunky the Shalore Glutton level 10
14th Haze 122nd year of Ascendancy at 10:32 see stats
Level 20
Got a character to level 20.By spunky the Shalore Glutton level 20
61st Pyre 123rd year of Ascendancy at 06:52 see stats
Level 30
Got a character to level 30.By spunky the Shalore Glutton level 30
74th Pyre 124th year of Ascendancy at 17:00 see stats
Level 40
Got a character to level 40.By spunky the Shalore Glutton level 40
60th Haze 125th year of Ascendancy at 09:39 see stats
Level 50
Got a character to level 50.By spunky the Shalore Glutton level 50
50th Dusk 126th year of Ascendancy at 09:42 see stats
Orcrist
Killed the leaders of the Orc Pride.By spunky the Shalore Glutton level 50
46th Pyre 127th year of Ascendancy at 08:45 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By spunky the Shalore Glutton level 43
5th Allure 126th year of Ascendancy at 09:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By spunky the Shalore Glutton level 13
1st Wintertide 123rd year of Ascendancy at 17:20 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By spunky the Shalore Glutton level 25
12nd Haze 123rd year of Ascendancy at 04:14 see stats
Size is everything
Did over 1500 damage in one attack.By spunky the Shalore Glutton level 41
62nd Haze 125th year of Ascendancy at 16:49 see stats
Size matters
Did over 600 damage in one attack.By spunky the Shalore Glutton level 27
54th Pyre 124th year of Ascendancy at 22:12 see stats
Sliders
Activated a portal using the Orb of Many Ways.By spunky the Shalore Glutton level 38
47th Dusk 125th year of Ascendancy at 00:52 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By spunky the Shalore Glutton level 50
75th Pyre 127th year of Ascendancy at 14:49 see stats
The Arena
Unlocked Arena mode.By spunky the Shalore Glutton level 5
22nd Dusk 122nd year of Ascendancy at 03:18 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By spunky the Shalore Glutton level 50
46th Pyre 127th year of Ascendancy at 16:49 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By spunky the Shalore Glutton level 23
40th Dusk 123rd year of Ascendancy at 16:09 see stats
The bigger the better!
Did over 3000 damage in one attack.By spunky the Shalore Glutton level 50
49th Haze 128th year of Ascendancy at 13:35 see stats
The secret city
Discovered the truth about mages.By spunky the Shalore Glutton level 9
37th Dusk 122nd year of Ascendancy at 04:54 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By spunky the Shalore Glutton level 47
6th Pyre 126th year of Ascendancy at 08:12 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By spunky the Shalore Glutton level 16
32nd Regrowth 123rd year of Ascendancy at 20:59 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By spunky the Shalore Glutton level 25
10th Haze 123rd year of Ascendancy at 00:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By spunky the Shalore Glutton level 17
35th Pyre 123rd year of Ascendancy at 05:09 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By spunky the Shalore Glutton level 34
57th Pyre 125th year of Ascendancy at 08:51 see stats
Log
Rested for 39 turns (stop reason: all resources and life at maximum).
Spunky picks up (r.): psychic's orite trident of massacre (54-86.4 power, 13 apr).
Talent Barrier is ready to use.
Spunky casts Barrier.
A shield forms around spunky.
The shield around spunky crumbles.
Talent Barrier is ready to use.
Spunky casts Barrier.
A shield forms around spunky.
The shield around spunky crumbles.
Ran for 80 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Talent Barrier is ready to use.
Spunky casts Barrier.
A shield forms around spunky.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
You extract jade from psychic's orite trident of massacre (54-86.4 power, 13 apr)
You gain 16.00 gold from the transmogrification of jade.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.
Saving done.
Saving game...
