Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Glutton 1.0.4 Items Vault 1.0.3 Infinite500: Revised high level play for ToME v1.10c 1.0.4 No Locked Categories 1.0.1 Training fix for staff combat and mindstar mastery 1.0.4 Rare item Egos update 1.0.4 Hireable Companions 1.0.4 Starting prodigy 1.0.4 Brawling Adventurer 1.0.4 Adjustable Talent/Stat/Generic Point Multiplier 1.0.3 Conveyance Reward 1.0.4 Infinite Farportal 1.0.4 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 227 / 27% |
Size | medium |
Lifes / Deaths | Killed by Emuyarin the thief at level 227 on the 10th Flare 123rd year of Ascendancy at 01:54 / 1 |
Primary Stats
Strength | 686 (base 233) |
Dexterity | 553 (base 233) |
Constitution | 361 (base 233) |
Magic | 549 (base 233) |
Willpower | 495.37063512773 (base 233) |
Cunning | 471.37063512773 (base 233) |
Resources
Mana | 2606/2828 |
Psi_feedback | 210/210 |
Life | -2192/7216 |
Paradox | 675 |
Hate | 100/100 |
Psi | 0/2440 |
Vim | 779/779 |
Equilibrium | 100 |
Positive | 1/748 |
Stamina | 1623/1671 |
Negative | 4/748 |
Healing Factor | 2.0773499777445 |
Regeneration | 188.18963179796 |
Speed
Mental | -52.242889168258% |
Attack | -73.748952127521% |
Movement | +648.46263200915% |
Spell | -68.180577108476% |
Global | +241.91926223239% |
Vision
Sight | 15 |
Lite | 16 |
Infravision | 14 |
See Stealth | 51.091021706023 |
See Invisible | 121.74474700255 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 1522 |
Accuracy | 141 |
Crit Chance | 198% |
APR | 207 |
Speed | 2.09 |
Offense: Offhand
Damage | 1522 |
Accuracy | 141 |
Crit Chance | 198% |
APR | 207 |
Speed | 2.09 |
Offense: Spell
Spellpower | 230.81633056162 |
Crit Chance | 100% |
Speed | 3.142734559986 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 174.72181525745 |
Crit Chance | 100% |
Speed | 3.8093717433976 |
Offense: Damage Bonus
Acid | +125% |
Blight | +112% |
Physical | +91% |
Cold | +110% |
All | +31% |
Lightning | +146% |
Light | +173% |
Mind | +40% |
Arcane | +126% |
Fire | +139% |
Nature | +41% |
Offense: Damage Penetration
Acid | +20% |
Blight | +40% |
Physical | +70% |
Cold | +60% |
Lightning | +60% |
Mind | +20% |
Arcane | +30% |
Fire | +50% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 353.4458377698 (67.5%) |
Defense | 197.55906055196 |
Ranged Defense | 204.78472828347 |
Fatigue | 0 |
Physical Save | 155.60800672076 |
Spell Save | 167.53098565568 |
Mental Save | 161.32375514932 |
Defense: Resistances
Acid | + 92%( 92%) |
Blight | + 92%( 92%) |
Physical | + 92%( 92%) |
Cold | + 92%( 92%) |
All | +113%( 92%) |
Mind | + 92%( 92%) |
Lightning | + 92%( 92%) |
Light | + 92%( 92%) |
Temporal | + 92%( 92%) |
Darkness | + 92%( 92%) |
Arcane | + 92%( 92%) |
Fire | + 92%( 92%) |
Nature | + 92%( 92%) |
Defense: Immunities
Knockback Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Chronomancy / Paradox | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Spell / Infusion | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Age Manipulation | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 7/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Technique / Shield defense | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Gloom | 1.20 |
| 5/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Corruption / Blood | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Oozing blades | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 10/5 |
| 1/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 10/5 |
| 8/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Scourge | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Archery - slings | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - bows | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Wild-gift / Moss | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.20 |
| 6/5 |
| 1/5 |
| 22/5 |
| 0/5 |
Psionic / Focus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Darkness | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.20 |
| 1/5 |
| 13/5 |
| 5/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 22/5 |
| 1/5 |
| 10/5 |
| 1/5 |
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Solipsism | 1.20 |
| 1/5 |
| 1/5 |
| 22/5 |
| 5/5 |
Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glyphs | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Smith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Grip | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Nightmare | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Fire alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Absorption | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Time Travel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Speed Control | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Necrotic minions | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed maiming | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 22/5 |
| 10/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 5/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mucus | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 22/5 |
Celestial / Eclipse | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Magical combat | 1.20 |
| 1/5 |
| 22/5 |
| 6/5 |
| 5/5 |
Technique / Unarmed discipline | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Corrosive blades | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
Spell / Wildfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Force of will | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Conveyance | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.00 |
| 11/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 5/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 5/5 |
Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 11/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 22/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Mental discipline | 1.00 |
| 1/5 |
| 1/5 |
| 16/5 |
| 22/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Voracity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.10 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 21/5 |
| 5/5 |
| 1/5 |
Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 21/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 22/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 1.00 |
| 10/5 |
| 5/5 |
| 10/5 |
| 10/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 19/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Conduit |
talent | Acidic Skin |
talent | Lacerating Strikes |
talent | Blur Sight |
talent | Precision |
talent | Inner Power |
talent | Flame of Urh'Rok |
talent | Arcane Power |
talent | Arcane Shield |
talent | Bone Shield |
talent | Shielding |
talent | Crippling Poison |
talent | Arcane Feed |
talent | Phantasmal Shield |
talent | Corona |
talent | Surge |
talent | Wild Growth |
talent | Energy Decomposition |
talent | Gloom |
talent | Kinetic Shield |
talent | Weapon Folding |
talent | Entropic Field |
talent | Blood Fury |
talent | Hymn of Perseverance |
talent | Elemental Harmony |
talent | Ruin |
talent | Deflect Projectiles |
talent | Slow Motion |
talent | Strength of Purpose |
talent | Blurred Mortality |
talent | Fiery Hands |
talent | Displace Damage |
talent | Lucid Dreamer |
talent | Dark Ritual |
talent | Mitosis |
talent | Forge Shield |
talent | Willful Tormenter |
talent | Shock Hands |
talent | Crystalline Focus |
talent | Feather Wind |
talent | Spellcraft |
talent | Icy Skin |
talent | True Grit |
talent | Beyond the Flesh |
talent | Chant of Light |
talent | Deflection |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Thermal Shield |
talent | Overkill |
talent | Psiblades |
talent | Quicken Spells |
talent | Carbon Spikes |
talent | Augmentation |
talent | Vampiric Gift |
talent | Quantum Feed |
talent | Essence of Speed |
talent | Stalk |
talent | Numbing Poison |
talent | Keen Senses |
beneficial effect | The target's strength is increased by 30 by the thrill of combat. Bloodrage |
beneficial effect | The thrill of combat improves the target's maximum life by 10%, life regeneration by 25.04, and stamina regeneration by 5.01. Bloodbath |
beneficial effect | Guarding against melee damage: Will dismiss up to 475 damage from the next 1 attack(s). Guarded |
beneficial effect | You lay mucus where you walk. Mucus |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+7% global speed). Clarity |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +19 physical save, +19 mental save, 330/330 damage shrugged off this turn) Rampaging |
beneficial effect | Countering melee attacks: Has a 74% chance to get an automatic counter attack when avoiding a melee attack. (5.2 counters remaining) Counter Attacking |
beneficial effect | The target is recovering 56 life each turn and its healing modifier has been increased by 108%. Recovery |
beneficial effect | The target is able to burrow into walls. Burrow |
beneficial effect | The target's saves have been increased by 25. Spin Fate |
detrimental effect | The target is off balance and is 98% more likely to be crit by the target that set it up. In addition all its saves are reduced by 98. Set Up |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | The target is in a magical bloodlust, improving spellpower by 30. Bloodlust |
detrimental effect | The target's physical resistance has been reduced by -70%. Weakened Defenses |
beneficial effect | Absorbs 87 damage from the next blockable attack. Currently Blocking: Physical. Forge Shield |
beneficial effect | The target is mimicking a previous victim. (+9 Strength, +9 Dexterity, +1 Magic, +1 Willpower, +1 Cunning, +1 Constitution) Mimic |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | 89% chance to score a secondary blow. Greater Weapon Focus |
beneficial effect | You gain 294% resistance against acid. Resolve |
beneficial effect | The target's blight and acid damage is increased by 78%. Bloodfury |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 535 / 902 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.2%, Outmaneuver: 4.2% / 11.4% Predator |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 74%. Cripple |
beneficial effect | Increases all stats by 39. Elemental Harmony |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 22%. Strength and Willpower are increased by 11. Poisons and diseases have a 22% chance of being neutralized each turn. Cursed Form |
detrimental effect | The target has been revealed, reducing its stealth power by 66. Luminescence |
beneficial effect | Stalking Emuyarin the thief. Bonus level 1: +48 attack, +26% melee damage, +0.50 hate/turn prey was hit. Stalking 20313/30344 +1 |
beneficial effect | Light damage increased by 15%. Born into Magic |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3570. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 46 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Quiver | pouch of voratun shots 'Crackleterror' (24/24, 66.5-79.8 power, 18 apr) pouch of voratun shots 'Crackleterror' (24/24, 66.5-79.8 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 66.5 - 79.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy: +25 Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 24 Special effect when this weapon hits: 10% chance to knock the target back Travel speed: +200% Damage when this weapon hits(ranged): +20 physical / +8 lightning daze Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +12 lightning Damage conversion: 59% lightning Shots are used with slings to pummel your foes to death. |
On hands | alchemist's drakeskin leather gloves of the nighthunter (0 def, 3 armour) alchemist's drakeskin leather gloves of the nighthunter (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour: +3 Changes stats: +5 Mag / +5 Wil / +6 Cun Damage when the wearer hits(melee): 10 fire / 10 cold / 8 lightning / 9 acid Changes resistances: +11% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +18.0% Attack speed: 60% When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +29 fire / +29 lightning / +29 acid / +26 darkness / +19 ice It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 131 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 19 power out of 150/150) : Effective talent level: 4.0 Power cost: 19 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 8, doing 236.99 cold damage and 215.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 14 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Islarin the Gloomstoker (3 def, 0 armour) Islarin the Gloomstoker (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +14 Defense: +3 Fatigue: -2% Changes stats: +4 Dex / +9 Mag / +12 Wil / +12 Cun Damage when the wearer hits(melee): 10 physical Damage when the wearer is hit: 8 darkness Changes damage: +3% physical Critical mult.: +5.00% Life regen: +0.80 Maximum stamina: +10.00 Spellpower: +6 See invisible: +3 It can be used to activate talent Hateful Whisper, placing all other charms into a 4 cooldown : Effective talent level: 3.0 Power cost: 4 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 747 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On feet | blightbringer's pair of voratun boots of stability (0 def, 5 armour) blightbringer's pair of voratun boots of stability (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +9 Wil Physical save: +15 Spellpower: +10 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | dragonbone totem of healing 'Gleamusher' [power 242] (9 cooldown) dragonbone totem of healing 'Gleamusher' [power 242] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Str / +6 Dex / +2 Mag / +6 Cun / +4 Con Changes resistances: +9% fire / +6% cold / +12% acid / +6% blight / +3% light / +9% mind Light radius: +2 Infravision radius: +3 It can be used to heals the target for 242, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | conjurer's voratun ring of mental power conjurer's voratun ring of mental powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +8 Wil Spellpower: +13 Mindpower: +15 Rings can have magical properties. |
On fingers | Veliritha the voratun ring Veliritha the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +10 Wil Damage when the wearer is hit: 4 mind Changes resistances: +12% acid / +18% blight Changes resistances penetration: +20% mind / +40% blight Changes damage: +9% mind / +3% blight / +6% acid Spell save: +6 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +13 New effects duration reduction after a teleport: +20% Rings can have magical properties. |
Around neck | warmaker's voratun amulet of constitution (+10) warmaker's voratun amulet of constitution (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Con Amulets can have magical properties. |
In main hand | harmonious living mindstar of storms (17-18.7 power, 139 apr, mind damage) harmonious living mindstar of storms (17-18.7 power, 139 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 144% Wil, 86% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +139 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +14 Wil / +14 Cun / +5 Con Damage when the wearer is hit: 7 lightning Changes resistances: +10% lightning / +8% nature Changes resistances penetration: +10% lightning / +10% nature Changes damage: +7% lightning / +10% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.00 Mindpower: +14 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | wyrm's living mindstar of frost (17-18.7 power, 139 apr, mind damage) wyrm's living mindstar of frost (17-18.7 power, 139 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 144% Wil, 86% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +139 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 physical / 10 fire / 20 cold / 10 lightning / 10 acid Changes resistances: +10% physical / +8% fire / +20% cold / +8% lightning / +10% acid Changes resistances penetration: +10% cold Changes damage: +9% cold Blindness immunity: +50% Stun/Freeze immunity: +50% Mindpower: +14 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 3 power out of 25/25) : Effective talent level: 3.3 Power cost: 3 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 171 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | enlightening voratun mail armour of delving (diamond) (5 def, 10 armour) enlightening voratun mail armour of delving (diamond) (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +15 Str / +5 Dex / +5 Mag / +11 Wil / +11 Cun / +5 Con Mental save: +16 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 131 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion of the sneak (heal 1314) healing infusion of the sneak (heal 1314)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1314 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 2210) healing infusion of the warrior (heal 2210)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2210 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 1852) healing infusion of the wizard (heal 1852)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1852 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+83 for 8 turns, die at -2699) heroism infusion of the duelist (+83 for 8 turns, die at -2699)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 83 for 8 turns. Also while Heroism is active, you will only die when reaching -2699 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+75 for 12 turns, die at -2275) heroism infusion of the psychic (+75 for 12 turns, die at -2275)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 75 for 12 turns. Also while Heroism is active, you will only die when reaching -2275 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+72 for 11 turns, die at -2298) heroism infusion of the sneak (+72 for 11 turns, die at -2298)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 72 for 11 turns. Also while Heroism is active, you will only die when reaching -2298 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (939% speed; 7 turns) movement infusion (939% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 939% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (2430% speed; 7 turns) movement infusion of the duelist (2430% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2430% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (2563% speed; 6 turns) movement infusion of the psychic (2563% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2563% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2427% speed; 8 turns) movement infusion of the sneak (2427% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2427% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (3063% speed; 6 turns) movement infusion of the warrior (3063% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 3063% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (2839% speed; 7 turns) movement infusion of the warrior (2839% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2839% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 2291 over 5 turns) regeneration infusion of the duelist (heal 2291 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2291 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 1943 over 5 turns) regeneration infusion of the psychic (heal 1943 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1943 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 1926 over 5 turns) regeneration infusion of the psychic (heal 1926 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1926 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 1591 over 5 turns) regeneration infusion of the titan (heal 1591 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1591 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 2171 over 5 turns) regeneration infusion of the wizard (heal 2171 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2171 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure magical) wild infusion (resist 30%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 30% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 75%; cure mental) wild infusion of the psychic (resist 75%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 75% for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (554 acid damage; power 26; dur 3) acid wave rune (554 acid damage; power 26; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 553.51 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 26 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 10) controlled phase door rune (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 10) controlled phase door rune (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 33) controlled phase door rune of the sneak (range 33)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 33. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (647% regen over 10 turns; 32 instant mana) manasurge rune (647% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 647% over 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1758 for 5 turns) shielding rune of the psychic (absorb 1758 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1758 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 79) teleportation rune (range 79)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Belith the steel amulet Belith the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Con Changes resistances: +3% blight / +9% fire / +3% light Silence immunity: +10% Defense after a teleport: +15 Amulets can have magical properties. |
Branigund BranigundInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +5 Dex / +1 Wil / +2 Cun / +2 Con Damage when the wearer hits(melee): 8 acid Changes resistances: +30% temporal Knockback immunity: +33% Light radius: +3 Amulets can have magical properties. |
Falagorion the voratun amulet Falagorion the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +5 Wil Changes resistances: +17% mind / +3% blight / +3% fire Critical mult.: +16.00% Poison immunity: +10% Confusion immunity: +46% Defense after a teleport: +20 Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Lavabore the gold amulet Lavabore the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +7 Dex Changes damage: +6% fire Physical save: +6 Mental save: +3 Cut immunity: +5% Stun/Freeze immunity: +10% Defense after a teleport: +5 Amulets can have magical properties. |
Lorulerin the Furnaceterror Lorulerin the FurnaceterrorInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +6% arcane / +6% fire / +30% lightning Changes resistances penetration: +5% arcane Changes damage: +9% fire Talent mastery: +0.37 Spell / Storm Stun/Freeze immunity: +43% Light radius: +3 Amulets can have magical properties. |
Muladig MuladigInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Cun / +5 Con Talent mastery: +0.18 Technique / Two-handed weapons Blindness immunity: +13% Psi each turn: +0.40 Hate per kill: +2.00 Mindpower: +2 Mental crit. chance: +2% Infravision radius: +1 See invisible: +8 Amulets can have magical properties. |
Phoenixtreason PhoenixtreasonPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Ranged Defense: +4 Fatigue: -7% Changes stats: +1 Str / +1 Wil / +11 Cun / +11 Con Damage when the wearer hits(melee): 6 fire / 15 light Damage when the wearer is hit: 15 light Changes resistances: +6% cold / +28% temporal / +11% light Grants telepathy: Dragon Spell save: +6 Mental save: +3 Disarm immunity: +10% Knockback immunity: +58% Infravision radius: +2 Resist all after a teleport: +8% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Weepraven WeepravenInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Physical crit. chance: +6.0% Changes stats: +3 Str / +2 Dex / +9 Cun Changes resistances: +3% physical / +6% nature / +27% temporal Changes resistances penetration: +10% fire Changes damage: +6% physical / +6% nature / +3% mind Critical mult.: +20.00% Spell save: +3 Disease immunity: +10% Cut immunity: +5% Silence immunity: +15% Disarm immunity: +15% Teleport immunity: +10% Stamina when hit: +1.80 Mana when hit: +4.40 Equilibrium when hit: +1.70 Psi when hit: +1.60 Hate when hit: +0.20 Healing mod.: +10% It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 4 cooldown. Amulets can have magical properties. |
anchoring voratun amulet of cunning (+10) anchoring voratun amulet of cunning (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +30% temporal Knockback immunity: +50% Amulets can have magical properties. |
anchoring voratun amulet of vision anchoring voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% temporal Blindness immunity: +24% Knockback immunity: +46% Infravision radius: +3 See invisible: +15 Amulets can have magical properties. |
archmage's voratun amulet of seduction archmage's voratun amulet of seductionPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +5% fire / +8% cold / +8% lightning / +8% acid Stamina when hit: +2.00 Mana when hit: +4.40 Equilibrium when hit: +1.40 Psi when hit: +1.80 Hate when hit: +0.20 Spellpower: +5 Spell crit. chance: +6% It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 4 cooldown. Amulets can have magical properties. |
cleansing stralite amulet of the fish cleansing stralite amulet of the fishInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +17% blight / +15% cold Allows you to breathe in: water Disease immunity: +28% Amulets can have magical properties. |
copper amulet of willpower (+3) copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
gold amulet of cunning (+4) gold amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Amulets can have magical properties. |
inertial steel amulet of strength (+4) inertial steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Pinning immunity: +23% Stamina each turn: +0.40 Amulets can have magical properties. |
inertial voratun amulet of constitution (+6) inertial voratun amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Pinning immunity: +40% Stamina each turn: +0.80 Amulets can have magical properties. |
mindweaver's stralite amulet of manastreaming mindweaver's stralite amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Mag Mental save: +13 Confusion immunity: +21% Mana each turn: +0.49 Maximum mana: +52.00 Mindpower: +13 Amulets can have magical properties. |
protective voratun amulet of mastery (0.39 Cursed / Endless hunt) protective voratun amulet of mastery (0.39 Cursed / Endless hunt)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Talent mastery: +0.39 Cursed / Endless hunt Physical save: +27 Amulets can have magical properties. |
protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +4 Defense: +8 Critical mult.: +20.00% Physical save: +27 Amulets can have magical properties. |
restful gold amulet of strength (+6) restful gold amulet of strength (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +6 Str Life regen: +0.70 Amulets can have magical properties. |
restful steel amulet of magic (+4) restful steel amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag Life regen: +0.80 Amulets can have magical properties. |
savior's stralite amulet of healing savior's stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +13 Spell save: +13 Mental save: +13 Cut immunity: +80% Healing mod.: +20% It can be used to activate talent Heal, placing all other charms into a 19 cooldown : Effective talent level: 2.0 Power cost: 19 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 794 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous gold amulet of seduction serendipitous gold amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +11 Changes stats: +11 Lck Stamina when hit: +1.40 Mana when hit: +2.80 Equilibrium when hit: +1.40 Psi when hit: +1.40 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 4 cooldown. Amulets can have magical properties. |
serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +13 Changes stats: +13 Lck Blindness immunity: +34% Infravision radius: +3 See invisible: +13 Amulets can have magical properties. |
serendipitous voratun amulet of mastery (0.40 Corruption / Reaving combat) serendipitous voratun amulet of mastery (0.40 Corruption / Reaving combat)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +13 Changes stats: +15 Lck Talent mastery: +0.40 Corruption / Reaving combat Amulets can have magical properties. |
stralite amulet 'Tegund' stralite amulet 'Tegund'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances penetration: +5% acid Changes damage: +3% blight Spell save: +6 Mental save: +13 Confusion immunity: +18% Stun/Freeze immunity: +20% Knockback immunity: +15% Mindpower: +11 Defense after a teleport: +10 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Layunor' voratun amulet 'Layunor'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +15 Physical crit. chance: +12.0% Changes stats: +1 Str / +1 Dex / +1 Wil / +7 Cun Changes resistances: +30% mind / +9% blight / +3% temporal Critical mult.: +39.00% Confusion immunity: +37% Infravision radius: +2 See invisible: +6 Amulets can have magical properties. |
voratun amulet 'Murktrail' voratun amulet 'Murktrail'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +12.0% Changes stats: +1 Dex / +7 Mag / +2 Wil Damage when the wearer hits(melee): 4 nature / 4 fire Damage when the wearer is hit: 8 nature Changes resistances: +9% blight Changes resistances penetration: +5% nature / +5% arcane Changes damage: +3% arcane / +6% blight Critical mult.: +39.00% Spell save: +6 Stamina when hit: +2.20 Mana when hit: +4.40 Equilibrium when hit: +1.90 Psi when hit: +2.10 Hate when hit: +0.20 Infravision radius: +2 See invisible: +12 Defense after a teleport: +25 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 4 cooldown. Amulets can have magical properties. |
voratun amulet 'Xatha' voratun amulet 'Xatha'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Changes stats: +6 Dex / +5 Cun Changes resistances: +2% physical / +6% lightning / +6% acid Poison immunity: +20% Psi when hit: +0.04 Mindpower: +6 Defense after a teleport: +5 Amulets can have magical properties. |
wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Cun / +6 Con Blindness immunity: +16% Infravision radius: +2 See invisible: +10 Amulets can have magical properties. |
warmaker's voratun amulet of soulsearing warmaker's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +9 Dex / +10 Wil Changes damage: +15% fire / +15% blight Critical mult.: +16.00% Spellpower: +12 Amulets can have magical properties. |
Duathelquell the voratun ring Duathelquell the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Changes stats: +2 Str / +9 Dex / +1 Mag Damage when the wearer is hit: 20 darkness Changes resistances penetration: +15% mind Psi when hit: +0.20 Maximum psi: +30.00 Mental crit. chance: +2% Light radius: +5 Heals friendly targets nearby when you use a nature summon: +20 Life regen bonus (wilder-summons): +6.00 Rings can have magical properties. |
Emelunne the voratun ring Emelunne the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Fatigue: -7% Changes stats: +4 Str / +7 Mag / +8 Wil Maximum encumbrance: +38 Spellpower: +11 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +4% Rings can have magical properties. |
Hanydas the Flareravage Hanydas the FlareravageCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 fire / 2 acid / 6 blight Damage when the wearer is hit: 8 arcane / 4 blight Changes resistances: +10% arcane Changes damage: +6% acid / +18% blight Disarm immunity: +50% Pinning immunity: +40% Knockback immunity: +46% Rings can have magical properties. |
Lustreoath LustreoathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Mag / +5 Wil Damage when the wearer is hit: 8 arcane / 28 light Changes resistances: +6% fire Changes resistances penetration: +10% arcane / +25% light Changes damage: +9% blight Critical mult.: +10.00% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +50.00 Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +12% Rings can have magical properties. |
Morningnaught MorningnaughtCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +14 Defense: +10 Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Damage when the wearer hits(melee): 6 light Changes resistances: +12% lightning / +9% light Changes resistances penetration: +10% fire / +48% lightning / +10% light Changes damage: +12% light It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Combat veteran +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Scorchoracle ScorchoracleCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Armour: +20 Defense: +8 Changes stats: +10 Str / +6 Con Damage when the wearer hits(melee): 10 lightning / 6 fire Damage when the wearer is hit: 8 arcane / 20 fire / 8 lightning / 20 acid Changes resistances: +6% darkness / +33% fire Changes resistances penetration: +10% arcane / +10% fire / +25% acid Changes damage: +18% arcane Spell save: +15 Maximum stamina: +40.00 Movement speed: +13% It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 2 power out of 6/6) : Effective talent level: 4.0 Power cost: 2 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 1254.59 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's stralite ring of pilfering conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +8 Defense: +9 Changes stats: +8 Mag / +8 Wil Spellpower: +12 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +11 Defense: +8 Changes stats: +8 Str / +8 Con It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +10 Con Rings can have magical properties. |
marksman's stralite ring of corrosion (+28%) marksman's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Changes stats: +9 Dex Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
marksman's voratun ring of blight (+18%) marksman's voratun ring of blight (+18%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +18% blight Changes damage: +18% blight Rings can have magical properties. |
mule's stralite ring of physical power mule's stralite ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Fatigue: -9% Maximum encumbrance: +34 Rings can have magical properties. |
painweaver's voratun ring of sensing painweaver's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Blindness immunity: +42% Spellpower: +16 Mindpower: +14 See stealth: +25 See invisible: +25 Rings can have magical properties. |
rogue's stralite ring of arcana(+0.34/turn) rogue's stralite ring of arcana(+0.34/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 Changes stats: +9 Cun Silence immunity: +44% Mana each turn: +0.34 Rings can have magical properties. |
rogue's voratun ring of fire (+40%) rogue's voratun ring of fire (+40%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Changes resistances: +40% fire Changes damage: +20% fire Rings can have magical properties. |
rogue's voratun ring of speed rogue's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Defense: +26 Changes stats: +8 Cun Movement speed: +15% It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
savage's stralite ring of speed savage's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Defense: +8 Changes stats: +5 Con Spell save: +13 Maximum stamina: +34.00 Movement speed: +11% It can be used to activate talent Blinding Speed, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
savage's voratun ring of life savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Spell save: +15 Life regen: +2.00 Maximum life: +75.00 Maximum stamina: +37.00 Healing mod.: +28% Rings can have magical properties. |
savage's voratun ring of lightning (+34%) savage's voratun ring of lightning (+34%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +34% lightning Changes damage: +17% lightning Spell save: +11 Maximum stamina: +39.00 Rings can have magical properties. |
sneakthief's stralite ring of physical power sneakthief's stralite ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 Changes stats: +6 Cun / +8 Dex Rings can have magical properties. |
sneakthief's voratun ring sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun / +10 Dex Rings can have magical properties. |
sneakthief's voratun ring sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun / +10 Dex Rings can have magical properties. |
sneakthief's voratun ring of nature (+36%) sneakthief's voratun ring of nature (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun / +10 Dex Changes resistances: +36% nature Changes damage: +18% nature Rings can have magical properties. |
sneakthief's voratun ring of pilfering sneakthief's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +7 Changes stats: +10 Cun / +10 Dex It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Mindpower: +8 Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mindpower: +11 Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mindpower: +9 Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +8 Wil Life regen: +1.70 Maximum life: +88.00 Mindpower: +13 Healing mod.: +26% Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +1.70 Maximum life: +88.00 Mindpower: +12 Healing mod.: +26% Rings can have magical properties. |
solipsist's voratun ring of clarity solipsist's voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +8 Wil Mental save: +12 Confusion immunity: +35% Mindpower: +11 Rings can have magical properties. |
solipsist's voratun ring of misery solipsist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +17 Cun / +8 Wil Hate when firing a critical mind attack: +3.00 Mindpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 25%. Rings can have magical properties. |
solipsist's voratun ring of pilfering solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 Changes stats: +8 Cun / +8 Wil Mindpower: +11 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
steel ring 'Ashwrack' steel ring 'Ashwrack'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun Damage when the wearer is hit: 20 mind Changes resistances: +12% lightning / +6% acid Changes damage: +6% mind / +9% fire Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
steel ring of life steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Life regen: +0.70 Maximum life: +50.00 Healing mod.: +15% Rings can have magical properties. |
stralite ring of misery stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Cun Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
treant's voratun ring treant's voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% nature Physical save: +13 Poison immunity: +23% Disease immunity: +22% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Prismfiend' voratun ring 'Prismfiend'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +6 Ranged Defense: +4 Changes stats: +19 Dex / +30 Cun / +6 Con Changes resistances: +9% temporal Changes resistances penetration: +15% light Changes damage: +6% blight Blindness immunity: +20% Disease immunity: +10% Confusion immunity: +10% Hate when firing a critical mind attack: +3.00 Light radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 25%. Rings can have magical properties. |
voratun ring 'Togen' voratun ring 'Togen'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +4 Physical power: +30 Defense: +2 Changes stats: +18 Str / +12 Dex / +20 Con Changes resistances: +3% light Changes resistances penetration: +20% mind Maximum encumbrance: +20 Blindness immunity: +10% Disease immunity: +10% Silence immunity: +5% Confusion immunity: +20% Light radius: +2 See invisible: +9 Rings can have magical properties. |
wizard's voratun ring of focus wizard's voratun ring of focusPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Mag Changes resistances penetration: +15% physical Spell save: +20 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 85% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 9 power out of 35/35) : Effective talent level: 3.0 Power cost: 9 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 1844.19 fire damage, and flames will be left dealing a further 442.24 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of massacre (74.5-111.75 power, 4 apr)thunderous voratun battleaxe of massacre (74.5-111.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.5 - 111.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 53% lightning daze When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +4 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed battleaxes. |
Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 12 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Unryrak (68.5-102.75 power, 4 apr) Unryrak (68.5-102.75 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 60% blight When wielded/worn: Armour penetration: +36 Changes stats: +9 Cun / +9 Wil Changes resistances penetration: +36% physical Changes damage: +36% physical / +6% arcane / +6% mind Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Psi per kill: +3.00 Maximum mana: +40.00 Maximum hate: +8.00 Mindpower: +16 Life regen bonus (wilder-summons): +3.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick voratun greatmaul (67-100.5 power, 4 apr)quick voratun greatmaul (67-100.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% When wielded/worn: Accuracy: +18 Changes stats: +9 Dex Massive two-handed maul. |
Bethibrekira the voratun greatsword (61-97.6 power, 4 apr) Bethibrekira the voratun greatsword (61-97.6 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +16 darkness Burst (radius 2) on crit: +4 mind Damage against: +11% Humanoid When wielded/worn: Accuracy: +12 Physical crit. chance: +11.0% Changes stats: +5 Dex Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 12 mind Changes resistances: +6% mind Massive two-handed swords. |
blazebringer's stralite greatsword (46-73.6 power, 3 apr) blazebringer's stralite greatsword (46-73.6 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 41% fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +2% Massive two-handed swords. |
voratun greatsword 'Cinderpulverizer' (64.5-103.2 power, 4 apr) voratun greatsword 'Cinderpulverizer' (64.5-103.2 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +4 arcane When wielded/worn: Physical crit. chance: +18.0% Physical power: +34 Ranged Defense: +4 Changes stats: +10 Wil / +6 Cun / +9 Con Damage when the wearer is hit: 4 fire Changes resistances: +12% acid Changes resistances penetration: +18% physical / +15% arcane Changes damage: +3% fire Disarm immunity: +41% Pinning immunity: +10% Stun/Freeze immunity: +20% Mindpower: +18 Light radius: +2 Damage Shield penetration: +40% Massive two-handed swords. |
voratun greatsword 'Zanyrab' (61-97.6 power, 4 apr) voratun greatsword 'Zanyrab' (61-97.6 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +6 Armour penetration: +9 Physical crit. chance: +8.0% Defense: +10 Ranged Defense: +2 Changes resistances penetration: +10% physical Changes damage: +10% physical Critical mult.: +10.00% Pinning immunity: +5% Knockback immunity: +10% Psi when firing a critical mind attack: +2.00 Massive two-handed swords. |
Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 60% Firing range: +9 When wielded/worn: Changes stats: +5 Dex / +4 Wil Damage when the wearer hits(ranged): 15 temporal Changes damage: +10% temporal Life regen: +2.00 Stamina each turn: +1.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many generations before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 When wielded/worn: Ranged Defense: +15 Changes stats: +5 Dex / +7 Mag Damage when the wearer hits(ranged): 75 lightning Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Adugama the living mindstar (16-17.6 power, 40 apr, nature damage) Adugama the living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +4 blight Burst (radius 2) on crit: +12 arcane When wielded/worn: Changes stats: +5 Wil Damage when the wearer is hit: 8 mind / 24 blight / 10 cold Changes resistances: +10% cold Changes resistances penetration: +10% physical / +10% fire / +20% cold / +10% acid / +10% blight / +5% mind Changes damage: +13% physical / +15% fire / +24% cold / +15% acid Critical mult.: +25.00% Life regen: +2.00 Maximum life: +50.00 Maximum mana: +80.00 Mindpower: +5 Mental crit. chance: +5% Resist all after a teleport: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Berimas the thorny mindstar (8-8.8 power, 24 apr, mind damage) Berimas the thorny mindstar (8-8.8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +4 Changes resistances: +6% cold / +12% fire Spell save: +3 Poison immunity: +15% Teleport immunity: +10% Life regen: +1.40 Maximum life: +31.00 Spellpower: +2 Spell crit. chance: +1% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dawnwyrd the living mindstar (16.5-18.15 power, 40 apr, nature damage) Dawnwyrd the living mindstar (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 blight / +9 light Burst (radius 1) on hit: +20 blight Damage conversion: 40% blight When wielded/worn: Changes stats: +6 Dex Changes damage: +9% light Grants telepathy: Demon/Minor Demon/Major Mindpower: +10 Mental crit. chance: +10% Light radius: +4 Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Giloziladir the Ichorhunt (13.5-14.85 power, 32 apr, nature damage) Giloziladir the Ichorhunt (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 mind / +4 nature When wielded/worn: Damage when the wearer hits(melee): 4 nature / 2 mind Changes resistances: +5% mind / +5% blight Changes resistances penetration: +7% mind Changes damage: +11% nature / +9% mind Disease immunity: +17% Life regen: +1.10 Psi when hit: +1.60 Maximum life: +30.00 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +13% It can be used to completes a psionic powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightvault the living mindstar (17-18.7 power, 40 apr, nature damage) Lightvault the living mindstar (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +13.0% Attack speed: 100% Damage when this weapon hits: +12 manaburn / +20 slime / +8 fire / +20 acid blind Damage conversion: 20% light When wielded/worn: Damage when the wearer is hit: 9 physical Changes resistances: +10% physical / +6% lightning / +30% light / +15% darkness / +5% mind / +3% temporal Changes resistances penetration: +8% physical / +5% fire / +20% acid / +10% mind / +25% light Changes damage: +5% physical / +10% mind / +6% fire Psi when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +25% It can be used to completes a psionic powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Morningravager (17-18.7 power, 40 apr, nature damage) Morningravager (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +20 temporal / +8 light Damage conversion: 20% light When wielded/worn: Armour: +6 Ranged Defense: +6 Damage when the wearer is hit: 19 physical Changes resistances: +20% physical / +6% temporal / +7% blight / +3% darkness / +6% light Changes resistances penetration: +19% physical / +5% temporal / +30% lightning / +10% light Changes damage: +20% physical / +9% nature Mental save: +15 Disease immunity: +19% Cut immunity: +15% Pinning immunity: +15% Teleport immunity: +10% Mindpower: +5 Mental crit. chance: +5% Light radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Muckquake the living mindstar (17.5-19.25 power, 40 apr, mind damage) Muckquake the living mindstar (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 nature / +4 blight Burst (radius 1) on hit: +8 nature / +4 fire Burst (radius 2) on crit: +16 nature / +12 fire When wielded/worn: Damage when the wearer hits(melee): 4 nature Changes resistances: +15% fire / +6% nature / +12% blight Changes resistances penetration: +5% nature Changes damage: +11% nature / +3% blight Disease immunity: +25% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 18 power out of 75/75) : Effective talent level: 1.0 Power cost: 18 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Stormravager the living mindstar (17.5-19.25 power, 40 apr, nature damage) Stormravager the living mindstar (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +16.0% Attack speed: 100% Damage when this weapon hits: +4 lightning daze / +20 slime / +8 temporal / +30 acid blind Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +4 temporal Damage conversion: 10% acid When wielded/worn: Damage when the wearer hits(melee): 8 lightning / 6 acid Damage when the wearer is hit: 10 cold Changes resistances: +6% darkness / +10% cold / +15% lightning / +9% temporal Changes resistances penetration: +10% temporal / +10% cold Changes damage: +10% cold / +3% darkness / +12% acid Mindpower: +15 Mental crit. chance: +5% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ulokalthotir the living mindstar (16-17.6 power, 40 apr, nature damage) Ulokalthotir the living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Burst (radius 1) on hit: +12 physical Damage against: +15% Giant When wielded/worn: Damage when the wearer is hit: 8 arcane / 9 cold Changes resistances: +10% cold Changes resistances penetration: +20% physical / +10% fire / +19% cold / +10% acid Changes damage: +15% physical / +15% fire / +23% cold / +15% acid / +25% mind Physical save: +6 Hate per kill: +2.00 Maximum mana: +40.00 Maximum stamina: +25.00 Mindpower: +21 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Veloriata the living mindstar (16-17.6 power, 40 apr, nature damage) Veloriata the living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +4 Wil Damage when the wearer hits(melee): 4 mind Changes resistances: +1% physical / +12% lightning / +9% acid / +3% blight / +6% light / +6% mind Changes resistances penetration: +25% blight Changes damage: +12% arcane Blindness immunity: +15% Disease immunity: +10% Stun/Freeze immunity: +10% Life regen: +2.00 Maximum life: +50.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of clarity (16.5-18.15 power, 40 apr, mind damage) caller's living mindstar of clarity (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% physical / +10% fire / +10% cold / +10% acid Changes damage: +15% physical / +15% fire / +15% cold / +15% acid Mental save: +10 Maximum psi: +45.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar of storms (12.5-13.75 power, 32 apr, nature damage) caller's pulsing mindstar of storms (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 lightning Changes resistances: +9% lightning Changes resistances penetration: +9% physical / +9% fire / +8% cold / +9% lightning / +9% acid Changes damage: +8% physical / +13% fire / +13% cold / +7% lightning / +13% acid Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (17.5-19.25 power, 40 apr, mind damage) dreamer's living mindstar (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% mind Mental save: +9 Maximum psi: +50.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) dreamer's pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 fire Changes resistances: +13% mind / +7% fire Changes resistances penetration: +9% fire Changes damage: +9% fire Mental save: +6 Maximum psi: +33.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of flames (16-17.6 power, 40 apr, mind damage) epiphanous living mindstar of flames (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Changes resistances penetration: +9% fire Changes damage: +21% mind / +10% fire Mindpower: +11 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of storms (17.5-19.25 power, 40 apr, mind damage) epiphanous living mindstar of storms (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 lightning Changes resistances: +10% lightning Changes resistances penetration: +9% lightning Changes damage: +25% mind / +10% lightning Mindpower: +8 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of flames (17.5-19.25 power, 40 apr, nature damage) gifted living mindstar of flames (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +17 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of life (16-17.6 power, 40 apr, nature damage) gifted living mindstar of life (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.90 Maximum life: +50.00 Mindpower: +16 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of storms (15.5-17.05 power, 40 apr, mind damage) gifted living mindstar of storms (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 lightning Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +16 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (16.5-18.15 power, 40 apr, mind damage) harmonious living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% nature Changes resistances penetration: +8% nature Changes damage: +9% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of clarity (16.5-18.15 power, 40 apr, mind damage) harmonious living mindstar of clarity (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +9% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Mental save: +10 Equilibrium when hit: +2.10 Maximum psi: +50.00 Mindpower: +5 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of life (17-18.7 power, 40 apr, nature damage) hateful living mindstar of life (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +11% mind / +15% darkness Changes damage: +20% mind / +25% darkness Life regen: +2.00 Maximum life: +36.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of storms (16.5-18.15 power, 40 apr, mind damage) hateful living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +10% lightning Changes resistances penetration: +15% mind / +13% darkness / +10% lightning Changes damage: +25% mind / +20% darkness / +10% lightning Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (16-17.6 power, 40 apr, mind damage) horrifying living mindstar of storms (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 mind / 10 lightning / 10 darkness Changes resistances: +6% lightning Changes resistances penetration: +8% lightning Changes damage: +10% mind / +10% lightning / +10% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar (17-18.7 power, 40 apr, mind damage) hungering living mindstar (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of flames (16-17.6 power, 40 apr, mind damage) hungering living mindstar of flames (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire Changes damage: +10% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of sand (16-17.6 power, 40 apr, mind damage) hungering living mindstar of sand (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 physical Changes resistances: +8% physical Changes resistances penetration: +9% physical Changes damage: +10% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar (15.5-17.05 power, 40 apr, mind damage) living mindstar (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Noontooth' (18-19.8 power, 40 apr, nature damage) living mindstar 'Noontooth' (18-19.8 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 light Burst (radius 1) on hit: +12 light When wielded/worn: Armour: +8 Damage when the wearer is hit: 4 blight / 10 slime Changes resistances: +6% mind / +9% blight Changes resistances penetration: +5% light Changes damage: +10% nature / +6% lightning / +3% light Critical mult.: +10.00% Spell save: +12 Cut immunity: +20% Psi when firing a critical mind attack: +2.00 Mindpower: +11 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Radiancequeller' (16-17.6 power, 40 apr, nature damage) living mindstar 'Radiancequeller' (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 light Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +16 acid Damage conversion: 20% acid When wielded/worn: Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 10 mind / 9 darkness / 10 lightning / 8 light Changes resistances: +12% arcane / +12% lightning / +9% acid / +9% blight Changes resistances penetration: +10% lightning / +10% acid Changes damage: +10% mind / +10% lightning / +10% darkness Disease immunity: +15% Cut immunity: +5% Disarm immunity: +15% Mindpower: +10 Mental crit. chance: +10% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (16-17.6 power, 40 apr, mind damage) living mindstar of storms (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 lightning Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (17-18.7 power, 40 apr, mind damage) living mindstar of storms (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 lightning Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (17-18.7 power, 40 apr, nature damage) living mindstar of storms (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 lightning Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of balance (17.5-19.25 power, 40 apr, mind damage) mitotic living mindstar of balance (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% Damage when this weapon hits: +13 acid blind / +20 slime When wielded/worn: Physical save: +10 Spell save: +10 Mental save: +10 Equilibrium when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic pulsing mindstar of sand (12-13.2 power, 32 apr, mind damage) mitotic pulsing mindstar of sand (12-13.2 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +14.5% Attack speed: 100% Damage when this weapon hits: +17 acid blind / +17 slime When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +8% physical Changes resistances penetration: +9% physical Changes damage: +9% physical Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of frost (16-17.6 power, 40 apr, mind damage) nature's living mindstar of frost (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 cold Changes resistances: +7% blight / +10% cold Changes resistances penetration: +10% cold Changes damage: +9% nature / +9% cold Disease immunity: +23% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage) nature's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 cold Changes resistances: +10% blight / +10% cold Changes resistances penetration: +10% cold Changes damage: +10% nature / +10% cold Disease immunity: +25% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of storms (15.5-17.05 power, 40 apr, nature damage) nature's living mindstar of storms (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 lightning Changes resistances: +8% lightning / +10% blight Changes resistances penetration: +9% lightning Changes damage: +9% lightning / +10% nature Disease immunity: +25% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Pureblack' (12.5-13.75 power, 32 apr, nature damage) pulsing mindstar 'Pureblack' (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 mind / +9 light Burst (radius 1) on hit: +12 nature When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances penetration: +10% acid Mindpower: +7 Mental crit. chance: +9% Light radius: +1 Life regen bonus (wilder-summons): +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of life (14-15.4 power, 32 apr, mind damage) pulsing mindstar of life (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.10 Maximum life: +32.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
radiant living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) radiant living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 light When wielded/worn: Damage when the wearer is hit: 10 physical Changes resistances: +8% physical Changes resistances penetration: +9% physical Changes damage: +10% physical Mindpower: +10 Mental crit. chance: +9% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar (14-15.4 power, 32 apr, nature damage) resonating pulsing mindstar (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% mind Changes resistances penetration: +9% mind Changes damage: +7% mind Psi when hit: +2.10 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +20% It can be used to completes a psionic powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage) resonating pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +9% mind Changes damage: +9% mind Life regen: +1.30 Psi when hit: +1.70 Maximum life: +42.00 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +14% It can be used to completes a psionic powered mindstar set, placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage) summoner's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 cold Changes resistances: +8% cold Changes resistances penetration: +7% cold Changes damage: +9% cold Mindpower: +16 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of balance (16-17.6 power, 40 apr, nature damage) wyrm's living mindstar of balance (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 physical / 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +10% physical / +10% fire / +10% cold / +10% lightning / +10% acid Physical save: +10 Spell save: +10 Mental save: +10 Equilibrium when hit: +2.00 Mindpower: +5 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of frost (16.5-18.15 power, 40 apr, nature damage) wyrm's living mindstar of frost (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 physical / 10 fire / 19 cold / 8 lightning / 10 acid Changes resistances: +10% physical / +9% fire / +19% cold / +9% lightning / +10% acid Changes resistances penetration: +9% cold Changes damage: +9% cold Mindpower: +5 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage) wyrm's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 physical / 9 fire / 19 cold / 10 lightning / 10 acid Changes resistances: +10% physical / +7% fire / +18% cold / +10% lightning / +10% acid Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +5 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage) wyrm's pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 physical / 9 fire / 9 cold / 15 lightning / 9 acid Changes resistances: +9% physical / +6% fire / +7% cold / +18% lightning / +7% acid Changes resistances penetration: +9% lightning Changes damage: +9% lightning Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 5 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caustic drakeskin leather sling of naturecaustic drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +35 nature / +19 acid blind When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +15% nature / +15% acid Life regen: +2.50 Slings are used to hurl stones or metal shots at your foes. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Mental save: +8 Maximum mana: +50.00 The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Deepsrain (72.5-116 power, 16 apr) Deepsrain (72.5-116 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 72.5 - 116.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +16 light / +8 acid Burst (radius 2) on crit: +8 light Damage conversion: 30% darkness / 53% lightning daze When wielded/worn: Changes stats: +5 Str / +4 Dex / +5 Mag / +13 Wil / +14 Cun / +5 Con Damage when the wearer is hit: 16 darkness Changes resistances: +12% fire / +6% darkness / +12% acid Changes resistances penetration: +18% lightning / +35% fire Changes damage: +12% darkness / +6% fire Mindpower: +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
Arthilayagas ArthilayagasInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +6 Lck / +6 Con Changes resistances penetration: +20% temporal Changes damage: +3% temporal Grants telepathy: Humanoid/Orc Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Mindpower: +11 Infravision radius: +4 Size category: +1 Life regen bonus (wilder-summons): +1.00 A belt that goes around your waist. |
Cuthudobers CuthudobersInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +6.0% Physical power: +2 Armour: +15 Defense: +15 Fatigue: -10% Changes stats: +8 Dex / +2 Wil / +6 Cun Changes resistances: +15% lightning / +10% temporal Changes resistances penetration: +5% physical Changes damage: +6% physical / +9% arcane Critical mult.: +15.00% Physical save: +18 Spell save: +3 Spell crit. chance: +3% Light radius: +4 See invisible: +12 A belt that goes around your waist. |
Neribrelle the rough leather belt Neribrelle the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 arcane Stealth bonus: +6 A belt that goes around your waist. |
hardened hardened leather belt of burglary hardened hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +7 Changes stats: +5 Lck Trap disarming bonus: +12 Stealth bonus: +9 Physical save: +8 Infravision radius: +2 A belt that goes around your waist. |
hardened leather belt of dampening hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +6% cold / +7% lightning / +7% acid A belt that goes around your waist. |
Arumira the Naturestreak (3 def, 4 armour) Arumira the Naturestreak (3 def, 4 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +4 Defense: +3 Changes stats: +3 Cun / +4 Wil Changes resistances: +6% mind / +6% acid / +6% darkness / +6% fire Changes resistances penetration: +20% nature Changes damage: +12% mind / +12% nature Critical mult.: +40.00% Stealth bonus: +15 Physical save: +18 Spell save: +9 Silence immunity: +15% Mental crit. chance: +5% Defense after a teleport: +25 Resist all after a teleport: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salebeth the Umbracrypt (17 def, 13 armour) Salebeth the Umbracrypt (17 def, 13 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +10 Armour: +13 Defense: +17 Changes stats: +6 Dex / +2 Wil / +6 Cun Damage when the wearer is hit: 8 darkness Changes resistances: +9% mind / +23% cold / +6% lightning / +6% blight Changes resistances penetration: +10% darkness Mental save: +20 Blindness immunity: +10% Disease immunity: +10% Cut immunity: +30% Confusion immunity: +10% Stun/Freeze immunity: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tulegund the Moldwyrd (3 def, 12 armour) Tulegund the Moldwyrd (3 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +12 Defense: +3 Changes stats: +6 Str / +5 Dex / +5 Con Damage when the wearer hits(melee): 8 mind / 6 acid Damage when the wearer is hit: 12 mind / 36 acid Changes resistances: +9% fire / +24% cold Changes resistances penetration: +45% nature / +40% mind Changes damage: +9% fire / +12% acid Talent mastery: +0.40 Technique / Combat training Critical mult.: +40.00% Stealth bonus: +15 Spell save: -30 Stamina each turn: +1.50 Mana each turn: -0.54 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of sorcery (2 def, 0 armour) cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Harydukhad' (16 def, 0 armour) elven-silk cloak 'Harydukhad' (16 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 Changes stats: +4 Cun / +8 Wil Damage when the wearer is hit: 16 temporal Changes resistances: +2% physical / +30% fire / +15% temporal / +9% light Physical save: +12 Mental save: +15 Confusion immunity: +20% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the Shaloren (10 def, 0 armour) enveloping cashmere cloak of the Shaloren (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +1 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of Iron Throne (2 def, 0 armour) regal cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +4 Wil / +3 Con Mental save: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of implacability (2 def, 0 armour) spellcowled cashmere cloak of implacability (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Physical save: +8 Spell save: +7 Mental save: +8 Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak (3 def, 0 armour) spellcowled elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +6 Wil Spell save: +15 Maximum mana: +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloompiercer (5 def, 0 armour) Gloompiercer (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Mag / +6 Wil Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 16 lightning / 8 darkness Changes resistances: +6% acid Changes resistances penetration: +10% darkness / +5% mind Changes damage: +15% mind Mental save: +21 Psi each turn: +0.60 Maximum hate: +4.00 Spellpower: +10 Life regen bonus (wilder-summons): +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 6 power out of 25/25) : Effective talent level: 3.6 Power cost: 6 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 6 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
elven-silk robe 'Flashquencher' (5 def, 16 armour) elven-silk robe 'Flashquencher' (5 def, 16 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +16 Defense: +5 Changes stats: +10 Cun Damage when the wearer is hit: 15 fire / 15 cold / 14 lightning / 14 acid / 4 mind Changes resistances: +6% cold / +6% lightning / +9% nature / +6% temporal Changes resistances penetration: +15% lightning Changes damage: +6% lightning Critical mult.: +40.00% Blindness immunity: +15% Silence immunity: +10% Disarm immunity: +10% Pinning immunity: +10% Mana each turn: +0.38 Psi each turn: +0.27 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 6 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Dritothad (0 def, 3 armour) Dritothad (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +6 Wil Damage when the wearer hits(melee): 4 arcane Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 6 cooldown : Effective talent level: 2.4 Power cost: 6 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 153% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 133 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location, costing 6 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
dreamer's pair of rough leather boots of disengagement (0 def, 1 armour) dreamer's pair of rough leather boots of disengagement (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Dex Physical save: +7 Spell save: +7 Mental save: +7 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
miner's pair of voratun boots of speed (0 def, 15 armour) miner's pair of voratun boots of speed (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Belekira the drakeskin leather gloves (4 def, 3 armour) Belekira the drakeskin leather gloves (4 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +41 Armour penetration: +20 Armour: +3 Defense: +4 Changes stats: +9 Cun / +16 Dex Changes resistances: +3% acid / +9% lightning / +3% temporal Grants telepathy: Demon/Minor Demon/Major Spell save: +12 Disease immunity: +5% Silence immunity: +20% Confusion immunity: +5% Resist all after a teleport: +6% Life regen bonus (wilder-summons): +1.00 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +33 Armour Penetration: +24 Physical crit. chance: +15.0% Attack speed: 60% When this weapon hits: Perfect Strike (30% chance level 5). Damage conversion: 20% mind It can be used to activate talent Steady Shot, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
The Hand (0 def, 3 armour) The Hand (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +3 Changes stats: +5 Str / +11 Dex / +5 Cun / +12 Con Talent cooldown: Double Strike (-1 turn) Physical save: +35 Spell save: +20 Mental save: +20 Stamina each turn: +0.40 Maximum stamina: +20.00 Healing mod.: +10% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +22 Armour Penetration: +8 Physical crit. chance: +27.0% Attack speed: 50% When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Set Up (10% chance level 5). Damage when this weapon hits: +58 physical / +10 insidious poison Damage against: +5% Elemental It can be used to activate talent Juggernaut, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 2349.89 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) alchemist's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +2 Changes stats: +4 Mag / +4 Wil / +3 Cun Damage when the wearer hits(melee): 6 fire / 6 cold / 4 lightning / 6 acid Changes resistances: +10% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 17.0 - 23.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy: +10 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 80% When this weapon crits: Dominate (10% chance level 3). Damage when this weapon hits: +14 fire / +17 lightning / +18 acid / +19 darkness / +6 ice It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 131 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of magic (+5) (0 def, 3 armour) alchemist's voratun gauntlets of magic (+5) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +11 Mag / +5 Wil Damage when the wearer hits(melee): 9 fire / 8 cold / 9 lightning / 9 acid Changes damage: +10% arcane When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 80% Damage when this weapon hits: +18 arcane / +28 fire / +29 lightning / +27 acid / +18 ice Burst (radius 2) on crit: +12 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Grinegolach' (0 def, 3 armour) drakeskin leather gloves 'Grinegolach' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +10 Physical power: +18 Armour: +3 Changes stats: +6 Str / +9 Dex / +4 Mag / +3 Wil / +11 Cun Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 8 blight Changes resistances: +15% darkness Spell save: +9 Mana when firing critical spell: +2.00 Maximum vim: +30.00 Spell crit. chance: +2% Light radius: +1 Infravision radius: +1 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +24 Armour Penetration: +15 Physical crit. chance: +18.0% Attack speed: 60% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage Shield penetration (this weapon only): +50% Damage when this weapon hits: +29 darkness It can be used to activate talent Steady Shot, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Glimmermortal (0 def, 5 armour) Glimmermortal (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Cun / +11 Con Damage when the wearer is hit: 12 light Changes resistances: +3% light Changes resistances penetration: +10% nature Changes damage: +9% blight Allows you to breathe in: water Critical mult.: +5.00% Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +20.00 Spell crit. chance: +2% New effects duration reduction after a teleport: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Phoenixriver the elven-silk wizard hat (3 def, 0 armour) Phoenixriver the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 Physical power: +2 Defense: +3 Fatigue: -2% Changes stats: +10 Wil Damage when the wearer hits(melee): 2 physical Damage when the wearer is hit: 4 physical Changes resistances: +18% fire Changes resistances penetration: +5% physical Changes damage: +9% physical / +16% mind / +20% darkness Critical mult.: +10.00% Maximum stamina: +35.00 Maximum hate: +15.00 Maximum psi: +40.00 Mindpower: +20 Mental crit. chance: +10% It can be used to activate talent Hateful Whisper, placing all other charms into a 4 cooldown : Effective talent level: 4.0 Power cost: 4 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 852 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Scabvault (0 def, 5 armour) Scabvault (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +6 Con Damage when the wearer hits(melee): 6 nature / 2 arcane Damage when the wearer is hit: 9 physical Changes resistances: +11% nature Changes resistances penetration: +5% blight Changes damage: +6% blight Spell save: +10 Maximum life: +86.00 Spell crit. chance: +2% Healing mod.: +27% Resist all after a teleport: +4% New effects duration reduction after a teleport: +10% It can be used to activate talent Skullcracker, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4073.00 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Xobeth (0 def, 9 armour) Xobeth (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +9 Fatigue: +3% Changes stats: +13 Str / +9 Dex / +3 Wil / +10 Cun / +4 Con Changes resistances: +10% arcane / +3% nature / +12% temporal / -40% light Changes resistances penetration: +10% arcane Mental save: +14 Disarm immunity: +20% Knockback immunity: +5% Teleport immunity: +15% Life regen: +3.50 Mana each turn: +0.20 Light radius: +2 Healing mod.: +25% Resist all after a teleport: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis elven-silk wizard hat of madness (3 def, 0 armour) aegis elven-silk wizard hat of madness (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Wil Talent mastery: +0.31 Spell / Aegis Life regen: +1.80 Maximum life: +60.00 It can be used to activate talent Hateful Whisper, placing all other charms into a 4 cooldown : Effective talent level: 4.0 Power cost: 4 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 852 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
catburglar's voratun helm of knowledge (0 def, 5 armour) catburglar's voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +5 Wil / +5 Cun Changes resistances: +15% darkness Mindpower: +6 Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging drakeskin leather cap of the depths (0 def, 5 armour) mindcaging drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +19% mind Allows you to breathe in: water Mental save: +13 A cap made of leather. |
psion's cashmere wizard hat of knowledge (2 def, 0 armour) psion's cashmere wizard hat of knowledge (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +4 Wil Changes damage: +12% mind Maximum psi: +16.00 Mindpower: +13 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
werebeast's voratun helm of trickery (0 def, 5 armour) werebeast's voratun helm of trickery (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +10 Dex / +10 Cun / +5 Con Changes resistances: -39% light Life regen: +3.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +18 Damage when the wearer hits(melee): 8 darkness / 8 cold Damage when the wearer is hit: 8 darkness / 8 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -10% It can be used to turn yourself invisible for 10 turns, costing 12 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Ulablek the Shimmerstar (4 def, 7 armour) Ulablek the Shimmerstar (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 17 physical Changes resistances: +6% lightning / +6% blight Changes damage: +15% blight A suit of armour made of leather. |
Darkdare (9 def, 26 armour) Darkdare (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +9 Cun / +5 Wil Damage when the wearer is hit: 16 physical / 12 darkness Changes resistances: +13% physical / +11% fire / +11% cold / +13% lightning / +13% acid Changes resistances penetration: +5% darkness Critical mult.: +5.00% Maximum encumbrance: +20 Mental save: +34 Stamina each turn: +0.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 Healing mod.: +15% A suit of armour made of metal plates. |
Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Gloomquill' (12 def, 9 armour, 66 dam, 193 block)voratun shield 'Gloomquill' (12 def, 9 armour, 66 dam, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +193 Damage when this weapon hits: +12 darkness When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Con Changes resistances: +3% physical / +15% lightning / +9% nature / +9% darkness Changes resistances penetration: +15% darkness / +15% fire Talent granted: +5 Block Mental save: +3 Disarm immunity: +10% Confusion immunity: +20% Stun/Freeze immunity: +15% Life regen: +2.00 Healing mod.: +30% New effects duration reduction after a teleport: +20% Handheld deflection devices |
Quiver of Domination (8/8, 24-33.6 power, 8 apr) Quiver of Domination (8/8, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 8 Special effect when this weapon crits: dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
1256 alchemist agate 1256 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 38 turns) miner's iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 18 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 18 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 18 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 18 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 23 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Isawen the alchemist's lamp Isawen the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Wil / +2 Cun Damage when the wearer hits(melee): 2 acid Grants telepathy: Dragon Physical save: +11 Light radius: +3 Infravision radius: +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mayuwe MayuweCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Grants telepathy: Dragon Physical save: +11 Light radius: +3 See invisible: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 3 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tulagen the Toxinrazor Tulagen the ToxinrazorCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Defense: +8 Changes stats: +7 Str / +2 Cun / +8 Mag Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 acid Changes resistances: +6% nature Changes resistances penetration: +29% physical / +10% acid Changes damage: +6% light Allows you to breathe in: water Physical save: +14 Spell save: +14 Mental save: +14 Light radius: +7 See invisible: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 17 power out of 70/70) : Effective talent level: 2.0 Power cost: 17 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 190.59 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
alchemist's lamp of the moons alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +10% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 2 cooldown : Effective talent level: 4.0 Power cost: 2 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 749.57 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. dwarven lanterndwarven lantern 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of corpselight nightwalker's dwarven lantern of corpselightPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Changes stats: +7 Wil Spellpower: +5 Spell crit. chance: +6% Light radius: +4 See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern piercing dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes resistances penetration: +15% physical Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 10 power out of 40/40) : Effective talent level: 1.0 Power cost: 10 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 3 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
28 bloodstone 28 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
30 fire opal 30 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (8/8) Rod of Recall (8/8)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 47 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (12/12) Rod of Spydric Poison (12/12)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 6 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (6/6, 32-38.4 power, 15 apr) Frozen Shards (6/6, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 6 Special effect when this weapon hits: bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
blazing pouch of stralite shots of accuracy (16/16, 43-51.6 power, 5 apr) blazing pouch of stralite shots of accuracy (16/16, 43-51.6 power, 5 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 16 Damage when this weapon hits(ranged): +7 fire Damage conversion: 29% fire Shots are used with slings to pummel your foes to death. |
Blastslice the steel torque of psychoportation [power 27] (7 cooldown) Blastslice the steel torque of psychoportation [power 27] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +9% lightning / +3% blight It can be used to teleport randomly (rad 27), placing all other charms into a 7 cooldown. Torques are made by powerful psionics to store psionic powers. |
Oludan [power 123] (5 cooldown) Oludan [power 123] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% lightning Changes resistances penetration: +10% mind Cut immunity: +5% Confusion immunity: +15% Teleport immunity: +10% Hate when firing a critical mind attack: +3.00 It can be used to setup a psionic shield, reducing all physical and acid damage by 123 for 6 turns, placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of thermal psionic shield [power 75] (5 cooldown) psionic dwarven-steel torque of thermal psionic shield [power 75] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire and cold damage by 75 for 6 turns, placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Earegondur' [power 7] (6 cooldown) voratun torque of clear mind 'Earegondur' [power 7] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +3 Changes resistances: +21% cold Changes resistances penetration: +10% physical Changes damage: +15% mind / +3% physical Maximum life: +20.00 It can be used to absorb and nullify at most 7 detrimental mental status effects in the next 10 turns, placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
Layessra the Glowbone [power 4] (7 cooldown) Layessra the Glowbone [power 4] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 20 fire Changes resistances: +9% acid Light radius: +3 It can be used to removes up to 4 diseases from the target, placing all other charms into a 7 cooldown. Natural totems are made by powerful wilders to store nature power. |
Xibeth [power 2] (5 cooldown) Xibeth [power 2] (5 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Dex / +1 Wil Damage when the wearer is hit: 12 arcane / 8 blight Changes resistances penetration: +5% arcane Spellpower: +2 Light radius: +1 It can be used to removes up to 2 poisons from the target, placing all other charms into a 5 cooldown. Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of thorny skin [power 65] (5 cooldown) tentacled elven-wood totem of thorny skin [power 65] (5 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to hardens the skin for 6 turns increasing armour by 65 and armour hardiness by 60%, placing all other charms into a 5 cooldown. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Dairureleg the dragonbone wand of illumination [power 39] (3 cooldown) Dairureleg the dragonbone wand of illumination [power 39] (3 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +4 Str / +8 Dex / +2 Cun / +1 Con Changes resistances: +3% acid Changes resistances penetration: +5% temporal Allows you to breathe in: water Light radius: +2 It can be used to light the area (rad 39), placing all other charms into a 3 cooldown. When used: 100% chance to regenerate 47 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Issogund the Blazesmash [power 535] (2 cooldown) Issogund the Blazesmash [power 535] (2 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Cun / +2 Con Damage when the wearer hits(melee): 2 lightning / 6 temporal Damage when the wearer is hit: 4 arcane / 16 lightning / 8 temporal Changes resistances: +9% temporal Maximum wards: +5 fire / +5 cold / +3 lightning / +5 blight / +4 temporal Changes resistances penetration: +5% arcane Changes damage: +6% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +5 Void Blast Maximum vim: +20.00 Light radius: +7 See invisible: +21 It can be used to fire a bolt of a random element (dam 268-535), placing all other charms into a 2 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of firewall [power 269] (2 cooldown) volcanic elven-wood wand of firewall [power 269] (2 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 269 overall), placing all other charms into a 2 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
32 diamond 32 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
30 moonstone 30 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
24 pearl 24 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Kai the Higher Adventurer level 50
29th Dusk 122nd year of Ascendancy at 13:53 see stats
By Kai the Higher Adventurer level 50
48th Dusk 122nd year of Ascendancy at 19:58 see stats
By Kai the Higher Adventurer level 46
21st Dusk 122nd year of Ascendancy at 00:44 see stats
By Kai the Higher Adventurer level 50
5th Allure 123rd year of Ascendancy at 18:30 see stats
By Kai the Higher Adventurer level 50
1st Regrowth 123rd year of Ascendancy at 22:50 see stats
By Kai the Higher Adventurer level 50
6th Flare 123rd year of Ascendancy at 16:51 see stats
By Kai the Higher Adventurer level 50
3rd Allure 123rd year of Ascendancy at 04:01 see stats
By Kai the Higher Adventurer level 50
26th Dusk 122nd year of Ascendancy at 15:32 see stats
By Kai the Higher Adventurer level 120
7th Flare 123rd year of Ascendancy at 20:43 see stats
By Kai the Higher Adventurer level 50
10th Decay 122nd year of Ascendancy at 09:31 see stats
By Kai the Higher Adventurer level 50
6th Flare 123rd year of Ascendancy at 13:34 see stats
By Kai the Higher Adventurer level 116
7th Flare 123rd year of Ascendancy at 18:36 see stats
By Kai the Higher Adventurer level 50
57th Regrowth 123rd year of Ascendancy at 03:06 see stats
By Kai the Higher Adventurer level 50
1st Time of Equilibrium 122nd year of Ascendancy at 01:29 see stats
By Kai the Higher Adventurer level 129
8th Flare 123rd year of Ascendancy at 04:10 see stats
By Kai the Higher Adventurer level 50
48th Dusk 122nd year of Ascendancy at 19:29 see stats
By Kai the Higher Adventurer level 197
9th Flare 123rd year of Ascendancy at 10:21 see stats
By Kai the Higher Adventurer level 50
1st Regrowth 123rd year of Ascendancy at 23:02 see stats
By Kai the Higher Adventurer level 127
8th Flare 123rd year of Ascendancy at 03:02 see stats
By Kai the Higher Adventurer level 180
8th Flare 123rd year of Ascendancy at 23:33 see stats
By Kai the Higher Adventurer level 223
9th Flare 123rd year of Ascendancy at 22:09 see stats
By Kai the Higher Adventurer level 72
7th Flare 123rd year of Ascendancy at 05:10 see stats
By Kai the Higher Adventurer level 109
7th Flare 123rd year of Ascendancy at 16:14 see stats
By Kai the Higher Adventurer level 65
7th Flare 123rd year of Ascendancy at 02:24 see stats
By Kai the Higher Adventurer level 40
20th Dusk 122nd year of Ascendancy at 22:10 see stats
By Kai the Higher Adventurer level 10
76th Pyre 122nd year of Ascendancy at 00:54 see stats
By Kai the Higher Adventurer level 20
20th Dusk 122nd year of Ascendancy at 02:43 see stats
By Kai the Higher Adventurer level 30
20th Dusk 122nd year of Ascendancy at 13:09 see stats
By Kai the Higher Adventurer level 40
20th Dusk 122nd year of Ascendancy at 21:52 see stats
By Kai the Higher Adventurer level 50
22nd Dusk 122nd year of Ascendancy at 02:50 see stats
By Kai the Higher Adventurer level 50
79th Regrowth 123rd year of Ascendancy at 03:52 see stats
By Kai the Higher Adventurer level 119
7th Flare 123rd year of Ascendancy at 20:33 see stats
By Kai the Higher Adventurer level 50
43rd Haze 122nd year of Ascendancy at 12:13 see stats
By Kai the Higher Adventurer level 50
22nd Dusk 122nd year of Ascendancy at 08:29 see stats
By Kai the Higher Adventurer level 50
59th Dusk 122nd year of Ascendancy at 12:14 see stats
By Kai the Higher Adventurer level 50
22nd Dusk 122nd year of Ascendancy at 03:11 see stats
By Kai the Higher Adventurer level 50
10th Decay 122nd year of Ascendancy at 09:34 see stats
By Kai the Higher Adventurer level 50
79th Regrowth 123rd year of Ascendancy at 17:09 see stats
By Kai the Higher Adventurer level 12
78th Pyre 122nd year of Ascendancy at 00:29 see stats
By Kai the Higher Adventurer level 50
79th Regrowth 123rd year of Ascendancy at 17:10 see stats
By Kai the Higher Adventurer level 50
48th Dusk 122nd year of Ascendancy at 19:58 see stats
By Kai the Higher Adventurer level 50
59th Dusk 122nd year of Ascendancy at 12:37 see stats
By Kai the Higher Adventurer level 50
44th Pyre 123rd year of Ascendancy at 16:46 see stats
By Kai the Higher Adventurer level 50
2nd Regrowth 123rd year of Ascendancy at 00:14 see stats
By Kai the Higher Adventurer level 50
29th Dusk 122nd year of Ascendancy at 13:36 see stats
By Kai the Higher Adventurer level 40
20th Dusk 122nd year of Ascendancy at 22:10 see stats
Log
Mucus ooze is poisoned!
Emuyarin the thief deactivates Stealth.
Emuyarin the thief hits mucus ooze for 63 nature damage.
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Mucus ooze uses Slime Spit.
Emuyarin the thief slows down.
Mucus ooze hits Emuyarin the thief for 17 nature damage.
Mucus ooze hits Emuyarin the thief for 20 nature damage.
Emuyarin the thief speeds up.
Emuyarin the thief has recovered!
Emuyarin the thief uses Instill Fear.
Mucus ooze ignores the fear!
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Emuyarin the thief slows down.
Mucus ooze hits Emuyarin the thief for 14 nature damage.
Emuyarin the thief activates Crippling Poison.
Emuyarin the thief deactivates Stoning Poison.
Emuyarin the thief activates Deadly Poison.
Emuyarin the thief deactivates Numbing Poison.
Emuyarin the thief uses Mark Prey.
Emuyarin the thief performs a critical strike!
Emuyarin the thief is mimicking mucus ooze. (+1 Strength, +1 Dexterity, +0 Magic, +31 Willpower, +30 Cunning, +1 Constitution)
Character control switched to Kai.
Kai no longer revels in blood quite so much.
Emuyarin the thief is no longer being stalked by Kai.