











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 20 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 12 on the 10th Flare 122nd year of Ascendancy at 08:49 0 / 6Killed by Wrathroot at level 13 on the 1st Dusk 122nd year of Ascendancy at 20:22 Killed by Horned Horror at level 16 on the 7th Dusk 122nd year of Ascendancy at 10:07 Killed by Orntimi the halfling at level 17 on the 9th Dusk 122nd year of Ascendancy at 17:14 Killed by Tentical Hentai's Inner Demon at level 19 on the 35th Dusk 122nd year of Ascendancy at 15:21 Killed by red jelly at level 20 on the 24th Haze 122nd year of Ascendancy at 00:25 |
Primary Stats
| Strength | 45 (base 36) |
| Dexterity | 16 (base 10) |
| Constitution | 40 (base 29) |
| Magic | 45 (base 34) |
| Willpower | 12 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -78/666 |
| Insanity | 23/100 |
| Healing Factor | 1.3622297605397 |
| Regeneration | 4.427246721754 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +47% |
| Light | +17% |
| Blight | +17% |
| Physical | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Cold | +10% |
| Physical | +5% |
| Mind | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 17.413408721348 (65.897138898113%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 5 |
| Physical Save | 31 |
| Spell Save | 19 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 11%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 12%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 38% |
| Poison Resistance | 20% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by degenerated skeleton archer. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xeriba the snow giant. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed snow giant kidney. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Aerigann the pair of dwarven-steel boots (16 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +4 Defense +16 (+8 eff.) Fatigue -2% Resists +7% lightning +9% temporal +6% light Crit.chn- 10.00% Phys.save +7 (+3 eff.) Die.at -40.00 life ---------- misc Max.enc +25 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Arilaith the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +10% physical +3% nature Mind.save +9 (+4 eff.) Die.at -20.00 life Poison- +20% A pointy cloth hat, very wizardly... |
| Tool | Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | Aralera the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +2 Str dps ---------- Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Crit.chn- 10.00% Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| Around waist | Cuthichak the Blindblood1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% cold On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Resists +6% light +6% darkness A belt that goes around your waist. |
| In main hand | Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| On hands | Blizzardrigor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +3 Dex +1 Wil +4 Cun +1 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Unarmed combat: Power 101% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour 'Shadeenvy' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 9 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% light +24% darkness ---------- misc Light +1 A suit of armour made of mail. |
| Cloak | Duatheltide the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% light +10% nature Acc +24 (+6 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +3% light +9% nature Max.HP +50.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bethebeth the Darkmight0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +5 Con dps ---------- Melee+ 7 light 5 darkness Dmg.mod +7% light +8% darkness +6% mind Res.pen +5% physical Melee Ret 8 darkness On Melee Ret: * 5% chance to blind * 5% chance to reduce damage dealt by 8% ----- def ----- Mind.save +6 (+3 eff.) Amulets make your neck look great! |
Inventory
regeneration infusion (heal 161; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cruel yew starstaff of might (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Vorodhetha the Airjustice (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% mind Res.pen +5% lightning ----- def ----- Armour +1 Resists +9% lightning +3% mind +6% nature HP.reg +1.00 Heal.mod +11% A pair of boots made of leather. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +5 Lck +4 Dex ----- def ----- Armour +3 Stealth +5 ---------- misc Stam/turn +0.50 Max.stam +21.00 A pair of boots made of leather. |
hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+2 eff.) Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
iron plate armour 'Blazeidol' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% acid ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning ---------- misc Equi/ret +0.08 Psi/ret +0.04 A suit of armour made of metal plates. |
Sootbone the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% darkness Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Resists +3% darkness +3% cold Spell.save +3 (+2 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven lantern 'Bregurath'1.0 T5 lite [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +6% arcane Melee Ret 32 fire ----- def ----- Resists +14% fire +7% temporal +6% cold Def/telep +27 Res/telep +25% Dur/telep +37% ---------- misc Max.mana +80.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+3 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 34 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered ash totem of stinging [power 278] (23 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tentical Hentai the Higher Writhing One level 17
17th Dusk 122nd year of Ascendancy at 00:14 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Tentical Hentai the Higher Writhing One level 20
62nd Dusk 122nd year of Ascendancy at 22:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Tentical Hentai the Higher Writhing One level 10
1st Mirth 122nd year of Ascendancy at 13:11 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Tentical Hentai the Higher Writhing One level 20
62nd Dusk 122nd year of Ascendancy at 22:27 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Tentical Hentai the Higher Writhing One level 14
2nd Dusk 122nd year of Ascendancy at 03:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Tentical Hentai the Higher Writhing One level 14
4th Dusk 122nd year of Ascendancy at 08:13 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Tentical Hentai the Higher Writhing One level 17
7th Dusk 122nd year of Ascendancy at 22:46 see stats
Log
Deep Wound from Aerethra the gigantic gravity worm hits Tentical Hentai for (54 absorbed), 0 physical (0 total damage).
Aerethra the gigantic gravity worm uses Rogue's Brew.
Aerethra the gigantic gravity worm receives 203 healing.
Tentical Hentai casts Shed Skin.
Tentical Hentai casts Lash Out.
Aerethra the gigantic gravity worm's is vulnerable to attacks and effects!
Tentical Hentai steals life from Aerethra the gigantic gravity worm!
Tentical Hentai hits Aerethra the gigantic gravity worm for 150 darkness, 5 light, 3 darkness, 11 light, 32 blight, 91 physical, 5 light, 3 darkness, 11 light (313 total damage).
Red jelly uses Slime Spit.
Tentical Hentai reflects damage back to Aerethra the gigantic gravity worm!
Tentical Hentai hits Aerethra the gigantic gravity worm for 7 reflected, 12 reflected, 54 reflected (72 total damage).
Deadly Poison from Aerethra the gigantic gravity worm hits Tentical Hentai for (7 absorbed), 0 physical, (12 absorbed), 0 nature (0 total damage).
Deep Wound from Aerethra the gigantic gravity worm hits Tentical Hentai for (54 absorbed), 0 physical (0 total damage).
Aerethra the gigantic gravity worm performs a melee critical strike against Tentical Hentai!
Your shield crumbles under the damage!
The shield around Tentical Hentai crumbles.
Aerethra the gigantic gravity worm resists the blinding light!
Tentical Hentai reflects damage back to Aerethra the gigantic gravity worm!
Melee retaliation hits Aerethra the gigantic gravity worm for 28 darkness, 23 darkness (51 total damage).
Tentical Hentai hits Aerethra the gigantic gravity worm for 39 reflected damage.
Aerethra the gigantic gravity worm hits Tentical Hentai for (39 absorbed), 46 physical, 53 physical (99 total damage).
Black ooze splits in two!
Black ooze slows down.
The Cut Drem Arm reaches for black ooze with a tentacle!
Red jelly's Slime Spit hits Black ooze for 66 fire damage.
Tentical Hentai activates Chaos Orbs.
Red jelly's Slime Spit hits Tentical Hentai for 82 fire damage.
Tentical Hentai the level 20 higher writhing one was flamed to death by a red jelly on level 2 of Sandworm lair.







































































