
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) One-stop Shop 1.7.6tome-one-stop-shop One-stop Shop is a Tales of Maj'Eyal quality-of-life addon for the Maj'Eyal: The Age of Ascendancy campaign. It reduces town-to-town shopping trips by adding a shared courier service that can show eligible shop inventories in one merged store window. Features: - Options: local 0-19, regional 20-39, exotic 40+, or player-sold items - Items from level 1 and 10 restocks appear in the "local" inventory, items from level 20 and 30 restocks appear in the "regional" inventory, etc - Displays and allows sort-by Town/Shop column - Routes purchases and sales through the original source stores, so direct shops and the one-stop shop stay synced - Selling through the one-stop shop automatically selects the shopkeeper offering the best price for your item - Maintains compatibility with the Store Wish List addon (wishlisting/ego-highlighting/etc all supported through the one-stop shop) - Is a pure QoL add: the addon should not impact balance (if it does that's a bug, please report!) How to use? Good to know: Local install: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Restart Poisons 1.7.0A modified version of Restart Sustains, specialized for handling the poison enhancement sustains conferred by Vile Poisons:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 2368% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall guard at level 7 on the 28th Retaking 124th year of Ascendancy at 00:44 / 177Killed by sun paladin recruit at level 8 on the 28th Retaking 124th year of Ascendancy at 03:38 Killed by sunwall archer at level 8 on the 28th Retaking 124th year of Ascendancy at 05:34 Killed by sun-mage recruit at level 8 on the 28th Retaking 124th year of Ascendancy at 07:31 Killed by sun paladin recruit at level 8 on the 28th Retaking 124th year of Ascendancy at 13:48 Killed by sun-mage at level 8 on the 28th Retaking 124th year of Ascendancy at 14:47 Killed by sun-mage at level 8 on the 28th Retaking 124th year of Ascendancy at 16:05 Killed by sunwall archer at level 8 on the 28th Retaking 124th year of Ascendancy at 17:17 Killed by sunwall archer at level 9 on the 29th Retaking 124th year of Ascendancy at 12:40 Killed by sunwall archer at level 9 on the 29th Retaking 124th year of Ascendancy at 21:03 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 06:17 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 06:59 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 07:43 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 08:24 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 09:14 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 10:21 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 10:45 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 11:38 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 12:45 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 13:40 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 14:09 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 14:41 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 15:21 Killed by Outpost Leader John at level 9 on the 30th Retaking 124th year of Ascendancy at 15:58 Killed by sun-mage recruit at level 9 on the 30th Retaking 124th year of Ascendancy at 16:32 Killed by sun-mage at level 10 on the 31st Retaking 124th year of Ascendancy at 05:08 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 14:24 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 15:54 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 17:16 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 18:51 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 20:06 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 20:16 Killed by Yeti Patriarch at level 11 on the 36th Retaking 124th year of Ascendancy at 20:26 Killed by Silewyn the steam giant flameshot at level 14 on the 41st Retaking 124th year of Ascendancy at 19:32 Killed by steam giant guard at level 14 on the 41st Retaking 124th year of Ascendancy at 21:26 Killed by Silewyn the steam giant flameshot at level 14 on the 41st Retaking 124th year of Ascendancy at 22:41 Killed by steam giant guard at level 15 on the 42nd Retaking 124th year of Ascendancy at 00:06 Killed by Nerithra the steam giant flameshot at level 15 on the 42nd Retaking 124th year of Ascendancy at 01:28 Killed by steam giant guard at level 15 on the 42nd Retaking 124th year of Ascendancy at 02:32 Killed by corrupted protosentient globula at level 19 on the 48th Retaking 124th year of Ascendancy at 07:53 Killed by Elitira the corrupted protoplasmic controller at level 19 on the 48th Retaking 124th year of Ascendancy at 12:43 Killed by Adulekira the corrupted dendritic hemospinner at level 19 on the 48th Retaking 124th year of Ascendancy at 14:38 Killed by Deral the human at level 20 on the 1st Revenge 124th year of Ascendancy at 08:27 Killed by Broumb the human at level 20 on the 1st Revenge 124th year of Ascendancy at 10:22 Killed by Breorgr at level 21 on the 10th Revenge 124th year of Ascendancy at 10:11 Killed by Breorgr at level 21 on the 10th Revenge 124th year of Ascendancy at 13:12 Killed by Aratarndi the shalore at level 23 on the 14th Revenge 124th year of Ascendancy at 19:20 Killed by Galsaperad the shalore at level 23 on the 14th Revenge 124th year of Ascendancy at 20:44 Killed by Galsaperad the shalore at level 23 on the 14th Revenge 124th year of Ascendancy at 22:30 Killed by Poliriada the ritch hunter at level 24 on the 20th Revenge 124th year of Ascendancy at 11:36 Killed by ritch flamespitter at level 26 on the 21st Revenge 124th year of Ascendancy at 12:41 Killed by Lisywen the ritch centipede at level 27 on the 21st Revenge 124th year of Ascendancy at 20:22 Killed by Urari the shalore at level 29 on the 51st Revenge 124th year of Ascendancy at 14:55 Killed by Urari the shalore at level 29 on the 51st Revenge 124th year of Ascendancy at 16:13 Killed by Khelcmae the shalore at level 29 on the 51st Revenge 124th year of Ascendancy at 18:01 Killed by Arandeen the shalore at level 29 on the 4th Pain 124th year of Ascendancy at 01:26 Killed by Osas the shalore at level 29 on the 4th Pain 124th year of Ascendancy at 17:29 Killed by Evtheas the shalore at level 29 on the 5th Pain 124th year of Ascendancy at 03:28 Killed by Ivoyara the wolf at level 30 on the 8th Pain 124th year of Ascendancy at 06:22 Killed by luminous horror at level 31 on the 15th Pain 124th year of Ascendancy at 17:53 Killed by luminous horror at level 31 on the 15th Pain 124th year of Ascendancy at 19:41 Killed by multi-hued drake at level 31 on the 15th Pain 124th year of Ascendancy at 22:26 Killed by greater multi-hued wyrm at level 31 on the 15th Pain 124th year of Ascendancy at 23:42 Killed by Breorgr's Inner Demon at level 33 on the 35th Pain 124th year of Ascendancy at 23:04 Killed by Giriama the treant at level 33 on the 36th Pain 124th year of Ascendancy at 00:57 Killed by multi-hued crystal at level 34 on the 36th Pain 124th year of Ascendancy at 21:20 Killed by Layybrema the Guardian at level 35 on the 45th Pain 124th year of Ascendancy at 06:25 Killed by Polulramina the naga myrmidon at level 35 on the 45th Pain 124th year of Ascendancy at 14:13 Killed by Polulramina the naga myrmidon at level 35 on the 45th Pain 124th year of Ascendancy at 15:12 Killed by Aritira the vampire at level 35 on the 45th Pain 124th year of Ascendancy at 18:39 Killed by Lisegawe the grave wight at level 35 on the 46th Pain 124th year of Ascendancy at 00:16 Killed by Lisegawe the grave wight at level 35 on the 46th Pain 124th year of Ascendancy at 04:18 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 06:29 Killed by Cyrenne the spitting spider at level 35 on the 46th Pain 124th year of Ascendancy at 07:46 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 09:08 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 10:17 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 12:07 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 13:27 Killed by Cyrenne the spitting spider at level 35 on the 46th Pain 124th year of Ascendancy at 14:34 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 15:48 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 16:18 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 17:00 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 17:28 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 17:43 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 18:31 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 19:37 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 19:56 Killed by Belomina the fire wyrm at level 35 on the 46th Pain 124th year of Ascendancy at 20:38 Killed by Lisegawe the grave wight at level 35 on the 46th Pain 124th year of Ascendancy at 23:24 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 00:57 Killed by orc berserker at level 35 on the 47th Pain 124th year of Ascendancy at 01:04 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 02:48 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 03:25 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 14:29 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 14:37 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 14:47 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 15:04 Killed by Xerusema the lesser vampire at level 35 on the 47th Pain 124th year of Ascendancy at 15:12 Killed by ritch flamespitter at level 35 on the 49th Pain 124th year of Ascendancy at 18:16 Killed by Rtdion the human at level 35 on the 49th Pain 124th year of Ascendancy at 18:41 Killed by Croiagar the human at level 35 on the 7th Dearth 124th year of Ascendancy at 15:13 Killed by Croiagar the human at level 35 on the 7th Dearth 124th year of Ascendancy at 15:21 Killed by Ulir the human at level 35 on the 7th Dearth 124th year of Ascendancy at 16:06 Killed by Ulir the human at level 35 on the 7th Dearth 124th year of Ascendancy at 16:14 Killed by Croiagar the human at level 35 on the 7th Dearth 124th year of Ascendancy at 16:20 Killed by Croiagar the human at level 35 on the 7th Dearth 124th year of Ascendancy at 16:30 Killed by Croiagar the human at level 35 on the 7th Dearth 124th year of Ascendancy at 16:38 Killed by Layovena the orc grand summoner (subdued) at level 38 on the 11st Dearth 124th year of Ascendancy at 04:51 Killed by armoured skeleton warrior at level 39 on the 15th Dearth 124th year of Ascendancy at 00:22 Killed by High Sun Paladin Aeryn at level 40 on the 16th Dearth 124th year of Ascendancy at 18:21 Killed by High Sun Paladin Aeryn at level 40 on the 16th Dearth 124th year of Ascendancy at 19:55 Killed by Veledanor the sun paladin at level 41 on the 16th Dearth 124th year of Ascendancy at 23:29 Killed by Olrne the human at level 42 on the 18th Dearth 124th year of Ascendancy at 02:34 Killed by Herlai the human at level 42 on the 27th Dearth 124th year of Ascendancy at 21:57 Killed by Agran the human at level 42 on the 27th Dearth 124th year of Ascendancy at 23:30 Killed by Llale the human at level 42 on the 29th Dearth 124th year of Ascendancy at 14:37 Killed by Athlion the human at level 42 on the 49th Dearth 124th year of Ascendancy at 20:36 Killed by Braear the human at level 42 on the 49th Dearth 124th year of Ascendancy at 22:08 Killed by retaliator of Atmos at level 43 on the 14th Loss 124th year of Ascendancy at 21:49 Killed by retaliator of Atmos at level 44 on the 15th Loss 124th year of Ascendancy at 08:20 Killed by Ce'Nanne the corrupted protosentient globula at level 46 on the 23rd Loss 124th year of Ascendancy at 00:49 Killed by Xiyarema the corrupted dendritic hemospinner at level 46 on the 23rd Loss 124th year of Ascendancy at 02:24 Killed by Nerann the corrupted mastocytic feeder at level 46 on the 23rd Loss 124th year of Ascendancy at 11:11 Killed by Cyrata the corrupted acidic digestor at level 46 on the 23rd Loss 124th year of Ascendancy at 12:58 Killed by shadow at level 46 on the 23rd Loss 124th year of Ascendancy at 13:58 Killed by corrupted plasmic disruptor at level 46 on the 23rd Loss 124th year of Ascendancy at 16:10 Killed by Xerowen the Blightborn at level 47 on the 24th Loss 124th year of Ascendancy at 03:20 Killed by worm that walks at level 47 on the 24th Loss 124th year of Ascendancy at 12:04 Killed by radiant horror at level 47 on the 24th Loss 124th year of Ascendancy at 14:24 Killed by corrupted mastocytic feeder at level 48 on the 25th Loss 124th year of Ascendancy at 10:28 Killed by corrupted mastocytic feeder at level 49 on the 26th Loss 124th year of Ascendancy at 04:22 Killed by corrupted acidic digestor at level 49 on the 26th Loss 124th year of Ascendancy at 20:09 Killed by Eilinunne the Blightborn at level 49 on the 26th Loss 124th year of Ascendancy at 21:13 Killed by Oriinol the human at level 50 on the 43rd Loss 124th year of Ascendancy at 01:48 Killed by Breorgr's Temporal Clone at level 50 on the 43rd Loss 124th year of Ascendancy at 02:55 Killed by Breorgr's Temporal Clone at level 50 on the 43rd Loss 124th year of Ascendancy at 04:03 Killed by Assvan the human at level 50 on the 14th Destruction 124th year of Ascendancy at 00:49 Killed by Bethyba the steam giant berserker at level 50 on the 24th Destruction 124th year of Ascendancy at 14:53 Killed by Council Member Palaquie at level 50 on the 26th Destruction 124th year of Ascendancy at 16:03 Killed by luminous horror at level 50 on the 27th Destruction 124th year of Ascendancy at 08:05 Killed by radiant horror at level 50 on the 27th Destruction 124th year of Ascendancy at 10:18 Killed by titan vile spewer at level 50 on the 28th Destruction 124th year of Ascendancy at 10:24 Killed by orc blood mage at level 50 on the 28th Destruction 124th year of Ascendancy at 21:25 Killed by worm that walks at level 50 on the 29th Destruction 124th year of Ascendancy at 04:53 Killed by dredgling at level 50 on the 29th Destruction 124th year of Ascendancy at 06:39 Killed by luminous horror at level 50 on the 29th Destruction 124th year of Ascendancy at 12:46 Killed by searing horror at level 50 on the 29th Destruction 124th year of Ascendancy at 19:58 Killed by searing horror at level 50 on the 29th Destruction 124th year of Ascendancy at 21:27 Killed by searing horror at level 50 on the 29th Destruction 124th year of Ascendancy at 22:46 Killed by radiant horror at level 50 on the 30th Destruction 124th year of Ascendancy at 07:16 Killed by searing horror at level 50 on the 30th Destruction 124th year of Ascendancy at 23:21 Killed by Yvara the titan dreadnought at level 50 on the 32nd Destruction 124th year of Ascendancy at 00:35 Killed by shadow at level 50 on the 32nd Destruction 124th year of Ascendancy at 08:35 Killed by titan battlesmasher at level 50 on the 32nd Destruction 124th year of Ascendancy at 12:23 Killed by worm that walks at level 50 on the 33rd Destruction 124th year of Ascendancy at 11:21 Killed by Voryrin the sanguine horror at level 50 on the 33rd Destruction 124th year of Ascendancy at 14:51 Killed by Voryrin the sanguine horror at level 50 on the 33rd Destruction 124th year of Ascendancy at 16:21 Killed by greater multi-hued wyrm at level 50 on the 34th Destruction 124th year of Ascendancy at 11:06 Killed by multi-hued drake at level 50 on the 34th Destruction 124th year of Ascendancy at 13:00 Killed by Sleeping Polema at level 50 on the 34th Destruction 124th year of Ascendancy at 19:23 Killed by Sleeping Polema at level 50 on the 34th Destruction 124th year of Ascendancy at 20:35 Killed by Sleeping Polema at level 50 on the 34th Destruction 124th year of Ascendancy at 21:55 Killed by Sleeping Polema at level 50 on the 34th Destruction 124th year of Ascendancy at 23:03 Killed by Sleeping Polema at level 50 on the 35th Destruction 124th year of Ascendancy at 00:31 Killed by Elirialle the titan vile spewer at level 50 on the 35th Destruction 124th year of Ascendancy at 05:25 Killed by titan battlesmasher at level 50 on the 35th Destruction 124th year of Ascendancy at 09:17 Killed by Silema the sher'tan at level 50 on the 35th Destruction 124th year of Ascendancy at 11:55 Killed by Sher'Tul High Priest at level 50 on the 35th Destruction 124th year of Ascendancy at 13:56 Killed by Sher'Tul High Priest at level 50 on the 35th Destruction 124th year of Ascendancy at 15:03 Killed by Sher'Tul High Priest at level 50 on the 35th Destruction 124th year of Ascendancy at 16:22 Killed by Sher'Tul High Priest at level 50 on the 35th Destruction 124th year of Ascendancy at 17:46 Killed by giant spider at level 50 on the 28th Remembrance 125th year of Ascendancy at 12:02 Killed by Isota the brown bear at level 50 on the 41st Remembrance 125th year of Ascendancy at 15:23 Killed by Isota the brown bear at level 50 on the 41st Remembrance 125th year of Ascendancy at 16:54 Killed by Isota the brown bear at level 50 on the 41st Remembrance 125th year of Ascendancy at 19:07 Killed by Polynne the orc master assassin at level 50 on the 41st Remembrance 125th year of Ascendancy at 22:30 Killed by Polynne the orc master assassin at level 50 on the 42nd Remembrance 125th year of Ascendancy at 00:15 |
Primary Stats
| Strength | 95 (base 60) |
| Dexterity | 109 (base 60) |
| Constitution | 46 (base 29) |
| Magic | 1 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | 1177/1177 |
| Steam | 130/130 |
| Healing Factor | 1.5383314316519 |
| Regeneration | 5.2729268714307 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 88 |
| Crit Chance | 102% |
| APR | 39 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 103 |
| Accuracy | 88 |
| Crit Chance | 102% |
| APR | 39 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +40% |
| Fire | +52% |
| Nature | +26% |
| Cold | +41% |
| Physical | +63% |
| Mind | +28% |
| All | +20% |
Offense: Damage Penetration
| Physical | +38% |
| Fire | +28% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 56 (38.594633868923%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 27 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Physical | + 51%( 70%) |
| Cold | + 70%( 70%) |
| All | + 29%( 70%) |
| Darkness | + 51%( 70%) |
| Mind | + 60%( 70%) |
| Lightning | + 57%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 51%. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automation | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Embedded Restoration Systems |
| talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Sootire of the Blightspawn (0 def, 9 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +33 (+8 eff.) Armour: +9 Fatigue: -3% Changes stats: +19 Dex / -19 Mag / +3 Con Talent granted: +5 Rocket Boots Critical mult.: +20.00% Maximum encumbrance: +35 Physical save: +13 (+4 eff.) Spellpower: +32 (+13 eff.) Mindpower: +33 (+11 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of voratun shots of crippling (22/22, 180% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 180% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +37.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +9 Wil Changes damage: +8% mind Critical mult.: +15.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shadequick the drakeskin leather hat (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +5 Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes stats: +5 Str / +4 Dex / +3 Cun Changes resistances: +10% acid / +12% darkness / +12% fire / +15% cold / +10% lightning Light radius: +7 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 830.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | dragonbone wand of clairvoyance 'Adytta' [power 16] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Defense: +30 (+7 eff.) Changes stats: +5 Con Changes resistances penetration: +25% physical Hate when firing a critical mind attack: +3.00 Only die when reaching: -80.00 life Mental crit. chance: +4% It can be used to reveal the area around you, dispelling darkness (radius 16, power 25 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Rings make your fingers look great! |
| On fingers | Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| Around neck | enraging gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Physical power: +6 (+2 eff.) Changes damage: +7% physical Critical mult.: +13.00% Combat speed: +10% Amulets make your neck look great! |
| In main hand | voratun steamgun 'Ce'Nirialle' Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +35 Crit. chance: +20.0% Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +7.0% Changes stats: +8 Str Changes resistances: +24% cold / +18% fire Maximum stamina: +35.43 Healing mod.: +24% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | balancing drakeskin leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Cun / +5 Dex Mental save: +15 (+5 eff.) Spellpower: +9 (+4 eff.) Mental crit. chance: +9% A belt that goes around your waist. |
| In off hand | steady dwarven-steel steamgun of true flight Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +29 Crit. chance: +20.0% Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +16 (+3 eff.) Physical crit. chance: +9.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Ce'Neth the Kilnclash (2 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Damage when hit (Melee): 6 nature Changes resistances: +30% lightning / +30% fire / +18% nature / +22% cold Changes resistances penetration: +15% fire Changes damage: +6% nature / +18% fire Stun/Freeze immunity: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's elven-silk robe of alchemy (0 def, 20 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Changes resistances: +16% acid / +17% physical / +19% darkness / +18% fire / +16% cold / +18% mind / +15% all Changes damage: +20% acid / +25% physical / +14% fire / +21% cold Talent cooldown: Refit Golem (-5 turns) Physical save: +17 (+6 eff.) Spell save: +17 (+8 eff.) Mental save: +33 (+11 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the warrior (heal 245; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 639%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the duelist (power 28; resist 36%; move 53%; dur 5; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 36% all resistance, you move 53% faster, and you are invisible (power 28). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 40; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 109; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 371; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal AttractorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+16 eff.) Mindpower: +40 (+13 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
This item will automatically be transmogrified when you leave the level.painweaver's gold ring of light (+26%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes resistances: +26% light Changes damage: +13% light / +6% all Spellpower: +8 (+4 eff.) Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel battleaxe of erosion (138% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+2 eff.) Disarm immunity: +38% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.balanced iron battleaxe of torment (109% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Disarm immunity: +34% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.steel greatmaul 'Hailvice' (137% power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Str / +7 Dex / +4 Cun Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Genocide (152% power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level.stralite greatsword of crippling (158% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 158% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking stralite longsword of enduring (144% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +9 Changes stats: +10 Con / +8 Wil Changes resistances penetration: +11% physical Maximum life: +56.00 Sharp, long, and deadly. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+16 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
penetrating dwarven-steel steamgun of true flightRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +8% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's voratun steamgun of true flightRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +13.0% Ammo reloads per turn: +3 Changes stats: +5 Mag Changes resistances penetration: +8% temporal / +10% physical Changes damage: +9% temporal / +10% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.grounding hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes resistances: +7% lightning / +8% temporal Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.hardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Wrap of Stone (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 102.10 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
ancient elven-silk robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +15% all Changes resistances penetration: +13% temporal / +9% physical Changes damage: +17% temporal / +19% physical / +12% all Spellpower: +13 (+6 eff.) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing cashmere robe of corrosion (+27%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +27% acid / +11% all Changes damage: +18% acid Mana each turn: +0.18 Psi each turn: +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Quickly (10 def, 12 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+2 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
This item will automatically be transmogrified when you leave the level.dreamer's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +4 Wil Physical save: +5 (+2 eff.) Spell save: +9 (+4 eff.) Mental save: +10 (+3 eff.) Stamina each turn: +0.60 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivedhelratha the voratun gauntlets (0 def, 9 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +30 (+8 eff.) Armour: +9 Fatigue: +5% Damage (Melee): 12 cold Damage when hit (Melee): 10 acid Changes resistances: +10% cold Changes resistances penetration: +25% acid Changes damage: +10% cold Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +5 Str / +4 Dex / +4 Wil / +3 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.heroic drakeskin leather gloves of dexterity (+3) (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +7 Changes stats: +3 Dex Mental save: +12 (+4 eff.) Maximum life: +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of dexterity (+4) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +2 Changes stats: +4 Dex Physical save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
This item will automatically be transmogrified when you leave the level.bladed hardened leather cap of dexterity (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 830.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.grounding cashmere wizard hat of balance (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +7% lightning / +7% temporal Equilibrium when hit: +1.20 Psi when hit: +1.10 Hate when hit: +1.40 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con / +4 Wil Changes resistances: +11% blight Mental save: +8 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.werebeast's hardened leather cap of dexterity (+2) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +7 Dex / +4 Cun / +3 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of delving (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +9 Str / +4 Con Changes resistances: +11% darkness / +9% physical Maximum life: +62.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +7 Str / +3 Wil Changes resistances: +22% blight / +9% physical / +31% darkness Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.radiant reinforced leather armour of the hero (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex / +6 Mag / +9 Wil / +7 Cun Changes resistances: +10% blight / +10% darkness Maximum life: +37.00 Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide reinforced leather armour of the deep (12 def, 9 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +10% acid / +13% cold Allows you to breathe in: water Life regen: +10.20 Maximum life: +48.00 Healing mod.: +13% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.scouring steel shield of cold resistance (+7%) (0 def, 4 armour, 38.5 block) Requires: - Shield usage training - Strength 16 Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 5 arcane resource burn Damage (Melee): 8 acid / 9 nature Effects when hit in melee: * 7 arcane resource burn Changes stats: +4 Con Changes resistances: +7% acid / +18% cold / +11% nature Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.scouring steel shield of purity (0 def, 4 armour, 40 block) Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 7 arcane resource burn Damage (Melee): 7 acid / 6 nature Effects when hit in melee: * 7 arcane resource burn Changes stats: +3 Con Changes resistances: +7% acid / +21% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.swashbuckler's steel shield (0 def, 4 armour, 38.5 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +4 Fatigue: +8% Changes stats: +2 Str / +3 Dex Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows of annihilation (22/22, 168% power, 19 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 168% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +10.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Travel speed: +200% Damage (Ranged): +27 physical Arrows are used with bows to pierce your foes to death. |
508 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's voratun pickaxe (dig speed 12 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +12% mind / +13% fire Mental save: +10 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
47 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's EssentialsPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Activating this item is instant. It can be used to Gain a random beneficial effect Activation costs 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
21 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
56 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 478] amazing pain suppressor salve [power 478]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 168% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -478 life and reduces all damage by 27% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
powerful pain suppressor salve [power 341] powerful pain suppressor salve [power 341]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 168% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -341 life and reduces all damage by 20% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
simple healing salve [power 243] simple healing salve [power 243]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 168% efficiency and 51% cooldown modifier. It can be used to heal 243 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Cuthuhir the pouch of steel shots (45/45, 132% power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 133% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 45 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Damage (Ranged): +20 mind / +5 physical Damage (radius 2) on crit: +8 temporal When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
Glowwell the pouch of voratun shots (24/24, 179% power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 179% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 Damage (Ranged): +20 acid / +20 light / +20 nature Damage (radius 1) on hit: +20 light Damage (radius 2) on crit: +20 light When wielded/worn: Shots are used with slings to pummel your foes to death. |
Hazefury the pouch of voratun shots (23/23, 165% power, 6 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 23 On weapon hit: * 20% chance to slow global speed by 57% * 20% chance to reduce all saves and defense by 29 Damage (Ranged): +12 mind / +53 cold / +20 nature Damage (radius 1) on hit: +20 cold Damage (radius 2) on crit: +12 mind / +35 cold When wielded/worn: Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Morningcast' (21/21, 162% power, 6 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 163% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +30 darkness / +20 acid Damage (radius 1) on hit: +20 acid / +20 cold / +20 light Damage (radius 2) on crit: +16 light Damage against: +20% Living When wielded/worn: Shots are used with slings to pummel your foes to death. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
Elanor [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +3 Dex Reduces incoming crit damage: 10.00% Infravision radius: +3 See invisible: +21 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
37 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Breorgr the Orc Gunslinger level 14
41st Retaking 124th year of Ascendancy at 03:39 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Breorgr the Orc Gunslinger level 9
30th Retaking 124th year of Ascendancy at 17:08 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Breorgr the Orc Gunslinger level 50
46th Loss 124th year of Ascendancy at 06:09 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Breorgr the Orc Gunslinger level 49
27th Loss 124th year of Ascendancy at 02:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Breorgr the Orc Gunslinger level 31
15th Pain 124th year of Ascendancy at 12:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Breorgr the Orc Gunslinger level 50
25th Destruction 124th year of Ascendancy at 01:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Breorgr the Orc Gunslinger level 10
30th Retaking 124th year of Ascendancy at 17:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Breorgr the Orc Gunslinger level 20
48th Retaking 124th year of Ascendancy at 22:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Breorgr the Orc Gunslinger level 30
7th Pain 124th year of Ascendancy at 10:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Breorgr the Orc Gunslinger level 40
15th Dearth 124th year of Ascendancy at 23:47 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Breorgr the Orc Gunslinger level 50
27th Loss 124th year of Ascendancy at 05:36 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Breorgr the Orc Gunslinger level 50
1st Renewal 124th year of Ascendancy at 22:34 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Breorgr the Orc Gunslinger level 50
26th Destruction 124th year of Ascendancy at 17:53 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Breorgr the Orc Gunslinger level 50
14th Destruction 124th year of Ascendancy at 00:27 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Breorgr the Orc Gunslinger level 38
11st Dearth 124th year of Ascendancy at 06:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Breorgr the Orc Gunslinger level 30
8th Pain 124th year of Ascendancy at 00:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Breorgr the Orc Gunslinger level 27
21st Revenge 124th year of Ascendancy at 19:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Breorgr the Orc Gunslinger level 29
4th Pain 124th year of Ascendancy at 01:26 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Breorgr the Orc Gunslinger level 50
35th Destruction 124th year of Ascendancy at 19:46 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Breorgr the Orc Gunslinger level 40
16th Dearth 124th year of Ascendancy at 21:09 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Breorgr the Orc Gunslinger level 43
14th Loss 124th year of Ascendancy at 04:18 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Breorgr the Orc Gunslinger level 50
36th Destruction 124th year of Ascendancy at 01:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Breorgr the Orc Gunslinger level 30
7th Pain 124th year of Ascendancy at 18:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Breorgr the Orc Gunslinger level 19
48th Retaking 124th year of Ascendancy at 20:16 see stats
Log
Polynne the orc master assassin's black hole pulls Breorgr in!
Polynne the orc master assassin's black hole hits Breorgr for (20 flat reduction), 0 temporal, (14 flat reduction), 0 darkness (0 total damage).
Entropic Gift from Polynne the orc master assassin hits Breorgr for (34 flat reduction), 4 temporal, (28 flat reduction), 0 darkness (4 total damage).
Breorgr picks up ( .): fortifying stralite mail armour of delving (4 def, 8 armour).
Breorgr picks up ( .): swashbuckler's steel shield (0 def, 4 armour, 38.5 block).
Breorgr picks up (U.): truestriking stralite longsword of enduring (144% power, 5 apr).
Polynne the orc master assassin's black hole pulls Breorgr in!
Polynne the orc master assassin's black hole hits Breorgr for (18 flat reduction), 0 temporal, (15 flat reduction), 0 darkness (0 total damage).
Breorgr's embedded restoration system activate.
Breorgr receives 496 healing.
Ran for 2 turns (stop reason: taken damage).
Breorgr is no longer inspired.
Breorgr has regained its confidence.
Polynne the orc master assassin's black hole pulls Breorgr in!
Polynne the orc master assassin's black hole hits Breorgr for (21 flat reduction), 0 temporal, (17 flat reduction), 0 darkness (0 total damage).
Entropic Gift from Polynne the orc master assassin hits Breorgr for (34 flat reduction), 4 temporal, (30 flat reduction), 0 darkness (4 total damage).
Ran for 2 turns (stop reason: taken damage).
Entropic Gift from Polynne the orc master assassin hits Breorgr for (34 flat reduction), 11 temporal, (31 flat reduction), 0 darkness (11 total damage).
You don't see how to get there...
You don't see how to get there...
Breorgr has survived the entropic gift.
Breorgr no longer feels strong.
Ran for 2 turns (stop reason: interesting terrain).
Breorgr deactivates her cloak's restoration systems.











































































































































