










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 47 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:56 / 61Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:46 Killed by Forest Troll Hedge-Wizard at level 4 on the 32nd Dusk 122nd year of Ascendancy at 16:15 Killed by Bill the Stone Troll at level 7 on the 38th Dusk 122nd year of Ascendancy at 09:51 Killed by Bethayasetira the bandit at level 9 on the 39th Dusk 122nd year of Ascendancy at 22:32 Killed by 3-headed hydra at level 16 on the 8th Haze 122nd year of Ascendancy at 06:35 Killed by corrupted green ooze at level 16 on the 8th Haze 122nd year of Ascendancy at 12:25 Killed by Polunn the red crystal at level 21 on the 29th Haze 122nd year of Ascendancy at 17:18 Killed by Isinor the master vampire at level 21 on the 29th Haze 122nd year of Ascendancy at 21:04 Killed by Velerin the elder vampire at level 21 on the 29th Haze 122nd year of Ascendancy at 23:49 Killed by Mayossra the forest wight at level 21 on the 30th Haze 122nd year of Ascendancy at 03:52 Killed by Mayossra the forest wight at level 21 on the 30th Haze 122nd year of Ascendancy at 05:34 Killed by Layerebeth the vampire at level 21 on the 30th Haze 122nd year of Ascendancy at 16:34 Killed by The Fragmented Essence of Harkor'Zun at level 21 on the 45th Haze 122nd year of Ascendancy at 13:08 Killed by Bethetha the skeleton warrior at level 24 on the 76th Haze 122nd year of Ascendancy at 02:37 Killed by Guda the ghoul at level 24 on the 76th Haze 122nd year of Ascendancy at 22:49 Killed by Emelonn the elven corruptor at level 25 on the 8th Decay 122nd year of Ascendancy at 05:40 Killed by Aruwen the mean looking elven guard at level 26 on the 9th Decay 122nd year of Ascendancy at 14:19 Killed by Arigabeth the elven warrior at level 26 on the 10th Decay 122nd year of Ascendancy at 10:58 Killed by Aduyaba the mean looking elven guard at level 26 on the 10th Decay 122nd year of Ascendancy at 13:05 Killed by Aduyaba the mean looking elven guard at level 26 on the 10th Decay 122nd year of Ascendancy at 14:40 Killed by Kryl-Feijan at level 26 on the 1st Wintertide 123rd year of Ascendancy at 04:40 Killed by Kryl-Feijan at level 26 on the 1st Wintertide 123rd year of Ascendancy at 05:55 Killed by elven blood mage at level 27 on the 1st Wintertide 123rd year of Ascendancy at 16:09 Killed by elven corruptor at level 27 on the 1st Wintertide 123rd year of Ascendancy at 19:35 Killed by Isleth the ogre rune-spinner at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 06:00 Killed by Urkis, the High Tempest at level 29 on the 27th Regrowth 123rd year of Ascendancy at 14:13 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 04:21 Killed by Grand Corruptor at level 29 on the 47th Regrowth 123rd year of Ascendancy at 06:23 Killed by Xoma the lesser vampire at level 32 on the 79th Regrowth 123rd year of Ascendancy at 17:03 Killed by Emelenne the heavy bone giant at level 32 on the 79th Regrowth 123rd year of Ascendancy at 20:13 Killed by Celia at level 32 on the 79th Regrowth 123rd year of Ascendancy at 22:59 Killed by Fariaerzel at level 32 on the 80th Regrowth 123rd year of Ascendancy at 00:08 Killed by Polubeth the corrupted mastocytic feeder at level 32 on the 1st Time of Balance 123rd year of Ascendancy at 06:13 Killed by Lashing Tentacle at level 32 on the 1st Time of Balance 123rd year of Ascendancy at 09:22 Killed by Elelaith the ice wyrm at level 33 on the 11st Pyre 123rd year of Ascendancy at 01:42 Killed by Zubovea the skeleton assassin at level 33 on the 12nd Pyre 123rd year of Ascendancy at 14:08 Killed by ghast at level 35 on the 16th Pyre 123rd year of Ascendancy at 13:50 Killed by ghoul at level 35 on the 16th Pyre 123rd year of Ascendancy at 15:10 Killed by orc cryomancer at level 35 on the 16th Pyre 123rd year of Ascendancy at 21:55 Killed by orc high pyromancer at level 35 on the 17th Pyre 123rd year of Ascendancy at 05:39 Killed by Eladhetira the Guardian at level 35 on the 17th Pyre 123rd year of Ascendancy at 09:11 Killed by Eladhetira the Guardian at level 35 on the 17th Pyre 123rd year of Ascendancy at 10:39 Killed by Eladhetira the Guardian at level 36 on the 4th Flare 123rd year of Ascendancy at 22:15 Killed by Eladhetira the Guardian at level 36 on the 4th Flare 123rd year of Ascendancy at 23:36 Killed by Eladhetira the Guardian at level 36 on the 5th Flare 123rd year of Ascendancy at 00:49 Killed by Eladhetira the Guardian at level 36 on the 5th Flare 123rd year of Ascendancy at 02:57 Killed by The Master at level 37 on the 10th Flare 123rd year of Ascendancy at 09:31 Killed by Xerikira the brown bear at level 41 on the 26th Dusk 123rd year of Ascendancy at 08:35 Killed by Cyradhebeth the multi-hued drake hatchling at level 41 on the 26th Dusk 123rd year of Ascendancy at 11:49 Killed by Vorada the orc assassin at level 41 on the 23rd Haze 123rd year of Ascendancy at 21:11 Killed by Vorada the orc assassin at level 41 on the 23rd Haze 123rd year of Ascendancy at 22:35 Killed by Bethath the radiant horror at level 41 on the 74th Haze 123rd year of Ascendancy at 23:28 Killed by overpowered greater multi-hued wyrm at level 43 on the 4th Allure 124th year of Ascendancy at 07:03 Killed by overpowered greater multi-hued wyrm at level 43 on the 4th Allure 124th year of Ascendancy at 08:11 Killed by overpowered greater multi-hued wyrm at level 43 on the 4th Allure 124th year of Ascendancy at 11:52 Killed by overpowered greater multi-hued wyrm at level 44 on the 4th Allure 124th year of Ascendancy at 14:29 Killed by overpowered greater multi-hued wyrm at level 44 on the 4th Allure 124th year of Ascendancy at 19:02 Killed by orc cryomancer at level 45 on the 5th Allure 124th year of Ascendancy at 08:41 Killed by Eilinuldana the Flamebringer at level 46 on the 8th Allure 124th year of Ascendancy at 10:14 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 9th Allure 124th year of Ascendancy at 00:42 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 32 (base 10) |
| Magic | 86 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 76 (base 57) |
Resources
| Life | 832/832 |
| Mana | 793/793 |
| Healing Factor | 1.2724420161894 |
| Regeneration | 5.4078785688051 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 40.174866052011 |
| See Invisible | 40.174866052011 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 22 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Arcane | +25% |
| Cold | +25% |
| All | 0% |
| Lightning | +119% |
| Light | +7% |
| Physical | +24% |
| Fire | +61% |
| Mind | +6% |
Offense: Damage Penetration
| Physical | +42% |
| Lightning | +135% |
| Acid | +45% |
| Cold | +75% |
| Blight | +60% |
| Arcane | +60% |
| Fire | +60% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 29 (41.65183292883%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 58 |
| Mental Save | 51 |
Defense: Resistances
| Physical | + 40%( 70%) |
| Lightning | + 54%( 70%) |
| Acid | + 53%( 70%) |
| Darkness | + 32%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 49%( 70%) |
| Fire | + 45%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 818% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (66 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Fariaerzel. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Fariaerzel. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant white mouse. Escort: lost defiler (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by Sawtree. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by master vampire. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 727. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 1 wormhole(s). | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed storm wyrm claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed bear paw. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +2 Cun / +5 Con Changes resistances penetration: +7% physical Physical save: +14 (+7 eff.) Mental save: +16 (+6 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Skyvenom'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 2 nature Changes resistances: +11% darkness Changes resistances penetration: +25% lightning / +10% all Changes damage: +7% light / +6% lightning Damage affinity(heal): +5% light Light radius: +12 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 164.73 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Burnraider (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Dex Changes resistances: +9% blight / +9% fire Changes resistances penetration: +25% blight / +25% lightning Changes damage: +30% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of clear mind 'Bethusetta' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +10 Defense: +20 (+6 eff.) Changes resistances: +12% lightning / +5% arcane Changes damage: +6% mind Disease immunity: +20% Healing mod.: +10% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 17% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Boltbliss the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 10 lightning Changes resistances: +26% acid / +6% blight Changes resistances penetration: +15% cold Changes damage: +13% acid / +21% lightning Spell save: +18 (+5 eff.) Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Halestir the HellstreakerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances: +15% fire Changes resistances penetration: +10% acid Changes damage: +18% acid / +6% fire Trap disarming bonus: +27 Stealth bonus: +11 Mental save: +11 (+4 eff.) Maximum life: +103.00 Maximum mana: +62.00 Maximum stamina: +65.00 Maximum hate: +17.00 Maximum psi: +40.00 Maximum vim: +40.00 Maximum pos.energy: +26.00 Maximum neg.energy: +31.00 Spellpower: +11 (+3 eff.) Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
| In main hand | elven-wood magestaff 'Kukor' (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes resistances: +3% darkness / +6% fire Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +17 (+8 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Stun/Freeze immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Strikejustice (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% lightning / +24% physical / +15% acid / +5% arcane / +15% all Changes resistances penetration: +25% lightning Changes damage: +21% lightning / +24% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Chargegash the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Wil / +8 Con Changes damage: +6% lightning Critical mult.: +10.00% Mental save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +3 Mag / +6 Cun / +9 Con Life regen: +4.00 Stamina each turn: +1.00 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +29.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
archmage's gold amulet of mastery (0.23 Spell / Fire)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes damage: +6% acid / +6% fire / +4% cold / +6% lightning Talent mastery: +0.23 Spell / Fire Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
wanderer's gold amulet of perfection (0.27 Wild-gift / Harmony,0.27 Spell / Staff combat)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +3 Cun / +6 Con Talent masteries: +0.27 Wild-gift / Harmony +0.27 Spell / Staff combat Life regen: +2.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Fogtyphoon'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +15% acid / +18% fire / +12% darkness Changes damage: +18% acid / +9% darkness Mental save: +13 (+5 eff.) Confusion immunity: +44% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Grinyyagrim the Duskonslaught Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Damage when hit (Melee): 6 acid / 10 darkness Changes resistances: +9% acid / +6% darkness Changes resistances penetration: +20% lightning Changes damage: +30% acid Disarm immunity: +50% Pinning immunity: +49% Knockback immunity: +47% Maximum life: +50.00 Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 238.75 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level.warrior's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +22% acid / +14% fire / +19% lightning / +20% cold Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Chargequell (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +30 (+15 eff.) Armour penetration: +4 Armour: +6 Damage (Melee): 31 fire Damage when hit (Melee): 10 physical Changes stats: +6 Dex Changes damage: +27% lightning / +25% fire Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +4% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of invocation (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 27 arcane Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +67.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 54.51 to 65.42 lightning damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Earumas the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +4.0% Changes stats: +4 Dex Changes resistances penetration: +10% physical Changes damage: +30% lightning / +6% physical / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Mana each turn: +0.31 Maximum mana: +61.00 Spellpower: +35 (+9 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent dragonbone starstaff of might (41-49 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +41% light Talent granted: +1 Command Staff Spellpower: +19 (+5 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
Duskwind (29-44 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 28 * 25% chance for lightning to strike from the target to a second target dealing 100 damage Damage (Melee): +19 blight / +16 darkness Damage (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +21 (+11 eff.) Armour penetration: +16 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 mind Changes resistances penetration: +20% blight / +16% physical Changes damage: +9% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.caustic voratun greatsword of ruin (62-98 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +54 acid / +59 nature When wielded/worn: Armour penetration: +27 Physical crit. chance: +14.0% Changes resistances penetration: +26% acid / +14% nature Critical mult.: +31.00% Massive two-handed swords. |
voratun greatmaul 'Loamhack' (67-100 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 57% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +28 nature Damage (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +38.0% Physical power: +12 (+6 eff.) Effects on melee hit: * 20% chance to slow global speed by 57% Changes resistances penetration: +25% nature Changes damage: +3% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.The Gaping Maw (72-108 power, 4 apr) Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Glodhetha the Morbussnake (32-45 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Damage (Melee): +4 blight / +22 cold Damage (radius 2) on crit: +8 nature / +12 cold When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Changes damage: +6% nature / +6% blight Disarm immunity: +37% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite mace (37-52 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +9 Changes resistances penetration: +10% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun waraxe of evisceration (38-53 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 cold When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+6 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun longsword of massacre (51-71 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +26 lightning / +36 cold When wielded/worn: Changes resistances penetration: +17% lightning / +13% cold Movement speed: +28% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of ruin (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +22 Physical crit. chance: +11.0% Changes resistances penetration: +13% physical Critical mult.: +28.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun dagger of crippling (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +29 lightning / +30 cold When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +7% lightning / +15% cold Movement speed: +44% Sharp, short and deadly. |
voratun dagger 'Borodin' (38-50 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +16 fire Damage (radius 2) on crit: +19 lightning / +18 cold When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +10 Changes resistances: +6% darkness Changes resistances penetration: +19% lightning / +16% cold / +12% physical Reduces incoming crit damage: 10.00% Mental save: +9 (+3 eff.) Confusion immunity: +20% Only die when reaching: -20.00 life Movement speed: +33% Sharp, short and deadly. |
elven-wood longbow 'Sunvortex'Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +18 acid / +23 lightning Damage (radius 1) on hit: +12 light When wielded/worn: Physical power: +14 (+7 eff.) Changes stats: +3 Str Changes resistances: +9% mind Changes resistances penetration: +5% light Changes damage: +18% acid / +14% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of dragonbone arrows of daylight (20/20, 53-74 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage Damage (Ranged): +29 light / +9 physical Damage against: +38% Undead Arrows are used with bows to pierce your foes to death. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Star Shot (20/20, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level.Silolrann (10 def, 8 armour, 176 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 38% Changes resistances: +18% nature / +27% blight Talent granted: +1 Block Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +40.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of winter (0 def, 16 armour, 276.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +16 Fatigue: +8% On shield block: * Deals 162 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
elven-silk robe 'Deepsstreak' (4 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes stats: +6 Mag Changes resistances: +15% acid / +17% physical / +19% blight / +16% cold / +15% fire / +15% all Changes damage: +13% acid / +19% physical / +19% blight / +14% fire / +22% cold Talent cooldown: Refit Golem (-5 turns) Critical mult.: +5.00% Physical save: +21 (+9 eff.) Spell save: +9 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Ulegund' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes resistances: +36% darkness / +15% all Changes resistances penetration: +15% blight / +12% physical / +17% darkness Changes damage: +15% blight / +23% physical / +48% darkness Mental save: +6 (+2 eff.) Silence immunity: +43% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +12.00 Maximum psi: +20.00 Spellpower: +20 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.duelist's drakeskin leather armour of Eyal (28 def, 15 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +28 (+8 eff.) Fatigue: +8% Changes stats: +7 Cun / +5 Dex Life regen: +6.00 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite plate armour of cold resistance (0 def, 22 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Fatigue: +22% Changes resistances: +19% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Lightvalor (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 57% Changes stats: +10 Str Changes resistances: +9% blight / +15% physical / +32% darkness Changes damage: +12% light Spell save: +18 (+5 eff.) Stamina each turn: +3.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
reinforced hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Armour: +7 Defense: +7 (+2 eff.) Critical mult.: +7.00% Physical save: +10 (+5 eff.) A belt that goes around your waist. |
marshal's cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+11 eff.) Defense: +2 (+1 eff.) Fatigue: -5% Changes stats: +3 Str / +2 Con Physical save: +9 (+5 eff.) Maximum life: +130.00 Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Blastswift the elven-silk cloak (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+7 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +2 Cun / +3 Dex Changes resistances: +6% mind Changes resistances penetration: +12% arcane / +25% mind Changes damage: +12% arcane Critical mult.: +51.00% Stealth bonus: +6 Maximum mana: +83.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 229 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 97 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Yvurin (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Damage when hit (Melee): 6 physical Changes stats: +2 Str Changes resistances: +8% fire / +3% physical / +9% cold Changes damage: +10% blight Life regen: +7.00 Stamina each turn: +0.50 Maximum life: +52.00 Movement speed: +10% Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. It was corrupted by the digestive sack. |
Phoenixhash the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 8 acid / 8 fire / 8 cold / 8 lightning Changes stats: +5 Mag / +4 Wil Changes resistances: +15% lightning Changes resistances penetration: +15% lightning / +25% fire / +25% darkness Changes damage: +15% lightning / +15% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betudadhetta the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Damage when hit (Melee): 6 mind Changes stats: +5 Mag / +14 Wil / +11 Cun / +3 Con Mental save: +22 (+8 eff.) Stamina each turn: +2.00 Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 120 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat of lightning (+30%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +30% lightning / +7% temporal Changes damage: +15% lightning A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +6 Wil Mana each turn: +1.00 Mana when hit: +2.20 Maximum mana: +83.00 Spellpower: +12 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Tempestlash' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 57% Damage when hit (Melee): 8 lightning Changes resistances: +35% mind / +3% temporal / +9% nature / +6% light Changes damage: +27% mind Physical save: +25 (+11 eff.) Spell save: +3 (+1 eff.) Mental save: +25 (+9 eff.) Equilibrium when hit: +2.30 Psi when hit: +2.70 Hate when hit: +2.30 Maximum psi: +73.00 Mindpower: +17 (+6 eff.) Mental crit. chance: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +4 Wil Changes damage: +9% darkness / +9% temporal / +8% light / +9% physical Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 15.37 mind and 14.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.71 mind and 3.50 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 6.06 mind and 5.71 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+3 eff.) Mindpower: +12 (+4 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
dwarven-steel helm 'Kindlekiss' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 21% chance to reduce all saves and defense by 29 Damage when hit (Melee): 6 mind Changes stats: +4 Cun / +4 Wil Changes damage: +24% lightning / +24% light / +18% mind Mindpower: +5 (+2 eff.) Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of sanctity (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Wil Changes resistances: +8% blight / +8% darkness Spell save: +6 (+2 eff.) Mental save: +25 (+9 eff.) Light radius: +2 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 20 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
204 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.scorching dwarven lantern of corpselight Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 23 fire Changes resistances: +11% blight / +8% fire / +8% darkness Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +3 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 33 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
iron pickaxe of the Iron Throne (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +23.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of the Iron Throne (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +28.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 136% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 544.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Dawnburst [power 395] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +8 Str Changes resistances: +3% light Changes resistances penetration: +10% nature It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1082 Base Damage: 415 Armor: 13 All Resist: 38 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 3 talent cooldowns by 2. * Increase all damage by 25% for 2 turns. * Gain a 23% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hathuhir [power 370] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +2 Changes stats: +7 Str / +4 Dex It can be used to fire a magical bolt dealing 462 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 25% for 2 turns. * Reduce fatigue by 42% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Fariaerzel the Higher Archmage level 38
15th Dusk 123rd year of Ascendancy at 09:31 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Fariaerzel the Higher Archmage level 38
1st Dusk 123rd year of Ascendancy at 06:14 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Fariaerzel the Higher Archmage level 29
47th Regrowth 123rd year of Ascendancy at 09:01 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Fariaerzel the Higher Archmage level 42
78th Haze 123rd year of Ascendancy at 05:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fariaerzel the Higher Archmage level 43
4th Allure 124th year of Ascendancy at 06:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Fariaerzel the Higher Archmage level 41
74th Haze 123rd year of Ascendancy at 01:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Fariaerzel the Higher Archmage level 32
73rd Regrowth 123rd year of Ascendancy at 05:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Fariaerzel the Higher Archmage level 16
78th Dusk 122nd year of Ascendancy at 23:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Fariaerzel the Higher Archmage level 39
21st Dusk 123rd year of Ascendancy at 22:11 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Fariaerzel the Higher Archmage level 42
77th Haze 123rd year of Ascendancy at 18:28 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Fariaerzel the Higher Archmage level 21
45th Haze 122nd year of Ascendancy at 14:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fariaerzel the Higher Archmage level 20
29th Haze 122nd year of Ascendancy at 15:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fariaerzel the Higher Archmage level 29
28th Regrowth 123rd year of Ascendancy at 14:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fariaerzel the Higher Archmage level 30
59th Regrowth 123rd year of Ascendancy at 16:37 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Fariaerzel the Higher Archmage level 45
5th Allure 124th year of Ascendancy at 00:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fariaerzel the Higher Archmage level 10
40th Dusk 122nd year of Ascendancy at 20:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Fariaerzel the Higher Archmage level 20
26th Haze 122nd year of Ascendancy at 22:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Fariaerzel the Higher Archmage level 30
57th Regrowth 123rd year of Ascendancy at 17:09 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Fariaerzel the Higher Archmage level 40
21st Dusk 123rd year of Ascendancy at 22:11 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Fariaerzel the Higher Archmage level 27
3rd Regrowth 123rd year of Ascendancy at 17:47 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Fariaerzel the Higher Archmage level 21
45th Haze 122nd year of Ascendancy at 11:44 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Fariaerzel the Higher Archmage level 41
25th Dusk 123rd year of Ascendancy at 10:12 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Fariaerzel the Higher Archmage level 30
59th Regrowth 123rd year of Ascendancy at 16:09 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Fariaerzel the Higher Archmage level 21
45th Haze 122nd year of Ascendancy at 13:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Fariaerzel the Higher Archmage level 13
53rd Dusk 122nd year of Ascendancy at 02:19 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fariaerzel the Higher Archmage level 27
22nd Regrowth 123rd year of Ascendancy at 00:35 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Fariaerzel the Higher Archmage level 27
21st Regrowth 123rd year of Ascendancy at 09:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Fariaerzel the Higher Archmage level 25
9th Decay 122nd year of Ascendancy at 11:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Fariaerzel the Higher Archmage level 17
13rd Haze 122nd year of Ascendancy at 23:40 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Fariaerzel the Higher Archmage level 37
10th Flare 123rd year of Ascendancy at 10:45 see stats
Log
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Fariaerzel for 46 cold damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Fariaerzel for 46 cold damage.
Vor, Grand Geomancer of the Pride hits Fariaerzel for (202 absorbed), (202 mana), 0 cold (0 total damage).
Fariaerzel casts Shock.
Fariaerzel's spell attains critical power!
Vor, Grand Geomancer of the Pride resists!
Vor, Grand Geomancer of the Pride HEALS from cold damage!
Fariaerzel's Shock hits Vor, Grand Geomancer of the Pride for (31 absorbed), 0 fire, (22 absorbed), 0 cold, 31 healing, (45 absorbed), 0 lightning, (24 absorbed), 0 arcane, (53 absorbed), 0 fire, (20 absorbed), 0 fire, (24 absorbed), 0 cold, 33 healing, (20 absorbed), 0 fire, (48 absorbed), 0 lightning, (20 absorbed), 0 fire, (26 absorbed), 0 arcane (0 total damage) [64 healing].
The protective shield of Vor, Grand Geomancer of the Pride disappears.
Vor, Grand Geomancer of the Pride casts Frozen Ground.
Vor, Grand Geomancer of the Pride's spell attains critical power!
Vor, Grand Geomancer of the Pride roars triumphantly.
Vor, Grand Geomancer of the Pride hits Fariaerzel for 432 cold, 193 cold (625 total damage).
Fariaerzel the level 47 higher archmage was iced to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
You carry too much--you are encumbered!
Drop some of your items.
The furious lightning storm around Fariaerzel calms down and disappears.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vor, Grand Geomancer of the Pride killed Fariaerzel!
Saving game...
Talent Chain Lightning is ready to use.
Talent Wrath of the Highborn is ready to use.
Talent Shock is ready to use.
Saving done.
Saving game...
Saving done.





































































































































































