Conner the level 5 Drem Writhing One by cormond1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassWrithing One
Level / Exp5 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity15 (base 10)
Constitution14 (base 13)
Magic26 (base 22)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life197/197
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement+47.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy29
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
Mind+6%
All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save15
Spell Save19
Mental Save8

Defense: Resistances

Lightning+ 5%( 70%)
Physical+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
0/5
0/5
0/5
Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Decayed Devourers is ready to use.
Talent Infusion: Healing is ready to use.
Talent Frenzy is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.70 gold from the transmogrification of
high-capacity pouch of iron shots of accuracy (49/49, 15-18 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 14-20 power, 5 apr).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 2.82 gold from the transmogrification of
Thunderwreath (0 def, 9 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.12 gold from the transmogrification of
stabilizing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 3.65 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.45 gold from the transmogrification of
iron steamsaw of massacre (15-22 power, 0 apr).
You gain 2.60 gold from the transmogrification of
iron steamsaw of crippling (10-16 power, 0 apr).
You gain 3.34 gold from the transmogrification of
shimmering elm starstaff of warding (10-12 power, 2 apr, light element).
You gain 3.31 gold from the transmogrification of
wyrm's mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (16-24 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-12 power, 5 apr).
You gain 2.62 gold from the transmogrification of
hateful iron dagger of erosion (10-14 power, 5 apr).
You gain 2.33 gold from the transmogrification of
thought-forged iron battleaxe (17-26 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron battleaxe of projection (16-23 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (22-34 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 10).
You feel very confident walking into this place.