Friendly the level 27 Skeleton Archmage by antryst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp27 / 38%
Sizebig
Lifes / Deaths

Primary Stats

Strength25 (base 13)
Dexterity17 (base 10)
Constitution43 (base 23)
Magic68 (base 39)
Willpower66 (base 57)
Cunning22 (base 11)

Resources

Mana222/253
Life526/526
Positive0/128
Stamina338/338
Paradox0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+146.53323106796%

Vision

Sight10
Lite8
Infravision2
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage45
Accuracy20
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower61.663460384987
Crit Chance15%
Speed1

Offense: Mind

Mindpower37.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)61.190184983051 (81.694915254237%)
Defense45.62820936314
Ranged Defense45.62820936314
Fatigue5
Physical Save34.4
Spell Save42.3
Mental Save35.9

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
3/5
5/5
Spell / Phantasm1.30
1/5
4/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
2/5
4/5
1/5
4/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
1/5
Undead / Skeleton1.10
1/5
1/5
4/5
0/5
Spell / Staff combat1.20
1/5
1/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.00
4/5
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
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done
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active
active
active
done
active
done
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done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A dangerous secret (Roguelike) Found the mysterious staff and told Last Hope about it.
By Friendly the Skeleton Archmage level 25
32nd Haze 122nd year of Ascendancy at 04:01
see stats
Against all odds (Roguelike) Killed Ukruk in the ambush.
By Friendly the Skeleton Archmage level 23
28th Haze 122nd year of Ascendancy at 20:10
see stats
Bringer of Doom (Roguelike) Killed a Bringer of Doom.
By Friendly the Skeleton Archmage level 17
47th Dusk 122nd year of Ascendancy at 15:38
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Friendly the Skeleton Archmage level 8
1st Summertide 122nd year of Ascendancy at 23:13
see stats
Earth Master (Roguelike) Killed Harkor'Zun and unlocked Stone magic.
By Friendly the Skeleton Archmage level 19
50th Dusk 122nd year of Ascendancy at 16:58
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Friendly the Skeleton Archmage level 17
48th Dusk 122nd year of Ascendancy at 03:40
see stats
Eye of the storm (Roguelike) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Friendly the Skeleton Archmage level 19
56th Dusk 122nd year of Ascendancy at 20:45
see stats
Guiding Hand (Roguelike) Saved all escorted adventurers.
By Friendly the Skeleton Archmage level 26
9th Decay 122nd year of Ascendancy at 15:07
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Friendly the Skeleton Archmage level 15
21st Dusk 122nd year of Ascendancy at 12:01
see stats
Level 10 (Roguelike) Got a character to level 10.
By Friendly the Skeleton Archmage level 10
8th Flare 122nd year of Ascendancy at 23:44
see stats
Level 20 (Roguelike) Got a character to level 20.
By Friendly the Skeleton Archmage level 20
57th Dusk 122nd year of Ascendancy at 01:30
see stats
Lucky Girl (Roguelike) Saved Melinda again and invited her to the Fortress to cure her.
By Friendly the Skeleton Archmage level 26
80th Haze 122nd year of Ascendancy at 05:41
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Friendly the Skeleton Archmage level 17
46th Dusk 122nd year of Ascendancy at 18:35
see stats
Savior of the damsels in distress (Roguelike) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Friendly the Skeleton Archmage level 25
30th Haze 122nd year of Ascendancy at 23:17
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Friendly the Skeleton Archmage level 24
29th Haze 122nd year of Ascendancy at 16:38
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Friendly the Skeleton Archmage level 8
7th Flare 122nd year of Ascendancy at 13:09
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Friendly the Skeleton Archmage level 10
4th Dusk 122nd year of Ascendancy at 08:32
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Friendly the Skeleton Archmage level 23
28th Haze 122nd year of Ascendancy at 19:09
see stats
Vampire crusher (Roguelike) Destroyed the Master in its lair of the Dreadfell.
By Friendly the Skeleton Archmage level 22
28th Haze 122nd year of Ascendancy at 05:49
see stats

Log

Friendly receives 274 healing.

You gain 0.40 gold from the transmogrification of
quick dwarven-steel torque of thermal psionic shield [power 43] (16 cooldown).
You gain 0.15 gold from the transmogrification of
dwarven-steel torque of mindblast [power 165] (6 cooldown).
You gain 1.29 gold from the transmogrification of
dwarven-steel pickaxe of Reknor (dig speed 15 turns).
You gain 0.80 gold from the transmogrification of
quiver of yew arrows of accuracy (16/16, 30-42 power, 10 apr).
You gain 2.06 gold from the transmogrification of
prismatic dwarven-steel plate armour of lightning resistance (5 def, 11 armour).
You gain 3.28 gold from the transmogrification of
dwarven-steel plate armour of implacability (5 def, 17 armour).
You gain 4.35 gold from the transmogrification of
radiant stralite mail armour of cold resistance (4 def, 8 armour).
You gain 0.20 gold from the transmogrification of
cashmere wizard hat (2 def, 0 armour).
You gain 4.60 gold from the transmogrification of
verdant cashmere robe (2 def, 0 armour).
You gain 5.16 gold from the transmogrification of
shimmering elven-wood magestaff of projection (25-30 power, 5 apr, cold element).
You gain 1.74 gold from the transmogrification of
horrifying thorny mindstar (10-11 power, 24 apr, mind damage).
You gain 3.00 gold from the transmogrification of
quick dwarven-steel mace (29-40.6 power, 4 apr).
You gain 3.90 gold from the transmogrification of
insidious dwarven-steel mace of purging (28-39.2 power, 4 apr).
You gain 2.95 gold from the transmogrification of
balanced stralite mace (37.5-52.5 power, 5 apr).
You gain 6.13 gold from the transmogrification of
plaguebringer's dwarven-steel longsword of projection (20-28 power, 4 apr).
You gain 2.11 gold from the transmogrification of
flaming stralite longsword (34.5-48.3 power, 5 apr).
You gain 3.15 gold from the transmogrification of
chilling dwarven-steel greatsword of projection (32.5-52 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Latafayn (68-108.8 power, 5 apr).
You gain 7.77 gold from the transmogrification of
warbringer's dwarven-steel greatmaul of phasing (41-61.5 power, 15 apr).
You gain 3.08 gold from the transmogrification of
arcing dwarven-steel greatmaul of projection (39.5-59.25 power, 2 apr).
You gain 4.47 gold from the transmogrification of
flaming stralite dagger of the mystic (31.5-40.95 power, 9 apr).
You gain 1.99 gold from the transmogrification of
dwarven-steel dagger of purging (18-23.4 power, 7 apr).
You gain 3.52 gold from the transmogrification of
marksman's gold ring of pilfering.
You gain 3.76 gold from the transmogrification of
gold amulet of the eclipse.
You gain 0.64 gold from the transmogrification of
manasurge rune (997% regen over 10 turns; 50 instant mana).
You gain 1.03 gold from the transmogrification of
regeneration infusion (heal 179 over 5 turns).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.