












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 21 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by void horror at level 18 on the 56th Dusk 122nd year of Ascendancy at 13:02 1 / 5Killed by Xanysenor the Guard at level 20 on the 64th Dusk 122nd year of Ascendancy at 01:40 Killed by Xanarada the lesser vampire at level 21 on the 67th Dusk 122nd year of Ascendancy at 02:57 Killed by Xanarada the lesser vampire at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:51 Killed by zrzrrzrz at level 21 on the 67th Dusk 122nd year of Ascendancy at 04:21 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 28 (base 18) |
| Constitution | 21 (base 10) |
| Magic | 50 (base 50) |
| Willpower | 45 (base 34) |
| Cunning | 12 (base 10) |
Resources
| Life | 675/675 |
| Paradox | 390 |
| Healing Factor | 1.364804467222 |
| Regeneration | 0.34120111680552 |
Speed
| Mental | -1.9828583219805E-11% |
| Attack | -1.9828583219805E-11% |
| Movement | -66.666666666667% |
| Spell | -1.9828583219805E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 15.728382339069 |
| See Invisible | 18.728382339069 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 40 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 14% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 2% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Light | +3% |
| Nature | +3% |
| Fire | +14% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +15% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 18.335093952971 (47.857809501309%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 13 |
| Physical Save | 25 |
| Spell Save | 29 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 31%( 70%) |
| All | 0%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by bandit. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Fulyleg the Gleamqueen (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +20.00% Dmg.mod +3% light Res.pen +15% mind ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +3% light ---------- misc Max.psi +10.00 Light +1 A pair of boots made of leather. |
| Quiver | quiver of elm arrows 'Aeryremina' (19/19, 16-22 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.5 - 21.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Proj.spd +200% Ranged+ +12 acid On Hit.r1 +4 mind +4 acid On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 34% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Cuthemarath' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) Spell.save +3 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 42.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Mayybrethra [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Max.HP +40.00 Heal.mod +15% Blind- +10% Pinning- +10% Sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.08 cold and 13.98 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Glayassra0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +6% light Die.at -20.00 life Max.HP +20.00 ---------- misc See.Invis +3 Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 25.00 arcane and 25.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge Glacial Vapour: Level 3.0 Pwr.cost 8 out of 8/8. Range 8 Travel.spd instantaneous Is a spell Description: Glacial fumes rise from the ground, doing 38.98 cold damage in a radius of 3 each turn for 8 turns. Creatures that are wet will take 30% more damage and have 15% chance to get frozen. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Galemistress1.0 T3 belt armor [Rare] Psionic While equipped: Stats +5 Dex +3 Wil dps ---------- Res.pen +10% lightning Apr +3 Melee Ret 6 physical ----- def ----- Resists +1% physical Mind.save +7 (+3 eff.) Max.HP +63.00 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
| In off hand | Olarek the Rootoracle (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.5 - 13.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% cold Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Defense +6 (+2 eff.) Resists +3% acid Disarm- +22% Sharp, short and deadly. |
| Cloak | Furnaceoblivion the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +6% cold +9% light Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Velyna' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str +1 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% darkness +6% fire +6% mind +5% arcane Spell.save +3 (+2 eff.) Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Inventory
shielding rune of the psychic (absorb 197; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Radiancesteel'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% blight +3% fire +3% cold Amulets make your neck look great! |
Xelratta (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 29.0 - 40.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical ----- def ----- Resists +3% light +12% fire Crit.chn- 15.00% Disarm- +26% Confus- +20% Blunt and deadly. |
Pyreoozer (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 14.0 - 19.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 fire +9 nature On Hit.r1 +12 fire On Hit: * 10% chance to slow global speed by 46% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +5% physical ----- def ----- Resists +5% arcane Disarm- +13% One-handed war axes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
acidic dwarven-steel dagger of the mystic (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) Sharp, short and deadly. |
Burnstone the elm longbow4.0 T1 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Crit +1.0% Atk.spd 100% Range +6 Proj.spd +200% Ranged+ +8 acid +4 physical On Hit: * 10% chance to reduce armor by 34% While equipped: dps ---------- Dmg.mod +14% acid Res.pen +10% fire ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
Saliwe4.0 T1 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Con ----- def ----- Poison- +10% Confus- +10% ---------- misc Infravis +3 Masteries +0.15 Wild-gift/Fungus Regenerate 80 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
troll-hide cured leather armour of delving (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% darkness +8% physical Max.HP +32.00 HP.reg +4.40 Heal.mod +10% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rough leather belt 'Cracklethorn'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +5% lightning ----- def ----- Defense +9 (+3 eff.) Resists +6% acid Stealth +6 ---------- misc Infravis +3 See.Invis +6 A belt that goes around your waist. |
Kydur (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Defense +6 (+2 eff.) Max.HP +33.00 Heal.mod +10% Blind- +10% Poison- +20% ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glorimille (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +3% mind +3% fire +5% arcane +16% cold Pinning- +20% A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+6 eff.) A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
126 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By zrzrrzrz the Cornac Temporal Warden level 16
43rd Dusk 122nd year of Ascendancy at 00:54 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By zrzrrzrz the Cornac Temporal Warden level 19
57th Dusk 122nd year of Ascendancy at 22:40 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By zrzrrzrz the Cornac Temporal Warden level 10
3rd Flare 122nd year of Ascendancy at 10:15 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By zrzrrzrz the Cornac Temporal Warden level 20
62nd Dusk 122nd year of Ascendancy at 19:59 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By zrzrrzrz the Cornac Temporal Warden level 19
62nd Dusk 122nd year of Ascendancy at 19:10 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By zrzrrzrz the Cornac Temporal Warden level 11
6th Flare 122nd year of Ascendancy at 10:02 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By zrzrrzrz the Cornac Temporal Warden level 17
52nd Dusk 122nd year of Ascendancy at 12:33 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By zrzrrzrz the Cornac Temporal Warden level 21
67th Dusk 122nd year of Ascendancy at 04:21 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By zrzrrzrz the Cornac Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 08:39 see stats
Log
Xanarada the lesser vampire's Netherblast hits zrzrrzrz for 166 temporal, 165 darkness (331 total damage).
Xanarada the lesser vampire's unstable rift area effect hits zrzrrzrz for 144 temporal damage.
zrzrrzrz the level 21 cornac temporal warden was time dilated to death by Xanarada the lesser vampire on level 4 of Old Forest.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xanarada the lesser vampire's unstable rift area effect killed zrzrrzrz!
Saving game...
Resting starts...
Talent Time Shield is ready to use.
Talent Fold Gravity is ready to use.
Talent Precognition is ready to use.
Talent Fold Warp is ready to use.
Talent Weapon Folding is ready to use.
Talent Phase Pulse is ready to use.
Talent Blade Shear is ready to use.
Talent Invigorate is ready to use.
Zrzrrzrz activates Weapon Folding.
Zrzrrzrz activates Phase Pulse.
Talent Infusion: Healing is ready to use.
Talent Haste is ready to use.
Talent Rune: Shielding is ready to use.
Talent Contingency is ready to use.
Zrzrrzrz activates Contingency.
Rested for 12 turns (stop reason: dialog is displayed).
Saving done.
Zrzrrzrz activates Contingency.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!
































































































