Technique / Duelist | 1.20 |
Effective talent level: 1.2
Use mode: Passive
Description: Your offhand weapon damage penalty is reduced to 38%.
Up to 2.1 times a turn, you have a 12% chance to parry up to 4 damage (based on your offhand weapon damage) from a melee or ranged attack. The number of parries increases with your Cunning. (A fractional parry has a reduced chance to succeed.)
A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar. Dual Weapon Mastery
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: The flow of battle invigorates you, allowing you to press your advantage as the fight progresses.
Up to once each per turn, while dual wielding, you may:
Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore 0.1 stamina and gain 3% of a turn.
Recover -- On performing a critical strike with your offhand weapon, you instantly restore 0.1 stamina. Tempo
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 6.4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
Switching places distracts your foes and allows you to improve your defenses: For 1 turns, Dual Weapon Mastery yields one extra parry each turn and you are -13% less likely to miss your parry opportunities.
The chance to pin and to daze increases with your Accuracy Feint
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.7
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for 180% damage that causes them to drop their weapon, disarming them for 0 turns.
Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively.
The chance to disarm increases with your Accuracy. Lunge
| 0/5 |
Technique / Combat techniques | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 23.3
Range: 6
Cooldown: 34
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 3%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +19 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 3% for 5 turns. Blinding Speed
| 0/5 |
Cunning / Stealth | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 20, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 9.
Any non-instant, non-movement action will break stealth if not otherwise specified. Stealth
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You know how to make the most out of being unseen.
When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)
Your critical multiplier against targets that cannot see you is increased by up to 0%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.)
Also, after exiting stealth for any reason, the critical multiplier persists for 3 turns (with no range limitation). Shadowstrike
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have a special affinity for darkness and shadows.
When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by 0.
While stealthed, your life regeneration is increased by 0.8 (based on your Cunning) and your stamina regeneration is increased by 0.2. The regeneration effects persist for 3 turns after exiting stealth, with 5 times the normal life regeneration rate. Soothing Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 72
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your mastery of stealth allows you to vanish from sight at any time.
You automatically enter stealth mode, reset its cooldown, and cause it to not break from unstealthy actions for -1 turns. If you were not already stealthed, all enemies in a direct line of sight completely lose track of you.
When your Shadow Dance ends, you must make a stealth check against targets in radius 12 or be revealed. Shadow Dance
| 0/5 |
Technique / Dual techniques | 1.20 |
Effective talent level: 1.2
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Attack with your offhand weapon for 109% damage. If the attack hits, the target is stunned for 3 turns, and you hit it with your mainhand weapon doing 109% damage.
The stun chance increases with your Accuracy. Dual Strike
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 19.1
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Swiftly leap to your target and strike at their vital points with both weapons, dealing 100% weapon damage. This attack deals -2% increased critical strike damage. Heartseeker
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Weapon (100% of a turn)
Description: You quickly move up to 0 tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for 60% weapon damage, causing those struck to bleed for 50% of the damage dealt over 5 turns. Whirlwind
| 0/5 |
Spell / Phantasm | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5.6
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Creates a globe of pure light within a radius of 3 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 6.54 light damage. Illuminate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 4 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The caster fades from sight, granting 1 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.05 mana per turn, and your physical and spell attack speed increases by 0.0%. Shadow Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: 3
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
Cunning / Dirty fighting | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You make a low blow against a sensitive point on the target, dealing 150% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 0 and their stun, blind, confusion and pin immunities to 50% of normal for -1 turns.
This effect bypasses saves. Dirty Fighting
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your quick wit gives you a big advantage against disabled targets, increasing your damage by 1% for each disabling effect the target is under, to a maximum of 2%.
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence.
In addition, for each disabling effect the target is under, your melee attacks have a 0% (to a maximum of 0%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.
The chance to further disable the target increases with your Accuracy. Backstab
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 19.1
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Throw a cloud of blinding dust in a radius 0 cone. Enemies within will be blinded, as well as having their accuracy reduced by 3 and movement speed decreased by 11% for 1 turns.
The chance to inflict these effects increase with your Accuracy. Blinding Powder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Fixed Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Make a painful strike dealing 100% weapon damage that increases the duration of up to 1 negative effect(s) on the target by 2 turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it. Twist the Knife
| 0/5 |
Cunning / Lethality | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 3.1% greater chance to be critical hits, and your critical hits do 9.4% more damage.
Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for 80% damage.
For 2 turns thereafter, your attacks against that target gain 3 (effective) accuracy for each probing strike that missed, plus 4.4 (effective) bonus weapon damage and 4% additional weapon resistance penetration for each probing strike that hit.
Learning this technique allows you to permanently gain 1 armour penetration with all melee and archery attacks.
The bonuses to accuracy and damage increase with Cunning. Expose Weakness
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Drains stamina: 4
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Become a whirling storm of blades, increasing attack speed by 3% and causing melee attacks to strike an additional adjacent target other than your primary target for 100% weapon damage.
This talent is exhausting to use, draining 6 stamina each turn. Blade Flurry
| 0/5 |
| 0/5 |