Do You Mind the level 11 Kruk Yeti Psyshot by Shibari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassPsyshot
Level / Exp11 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 11)
Dexterity35 (base 36)
Constitution14 (base 10)
Magic10 (base 10)
Willpower20 (base 16)
Cunning23 (base 19)

Resources

Life0/258
Psi57/85
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage30
Accuracy41
Crit Chance14%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy35
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)11 (50%)
Defense18
Ranged Defense18
Fatigue17
Physical Save20
Spell Save16
Mental Save15

Defense: Resistances

All+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
3/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
3/5
1/5
1/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
1/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
1/5
0/5
0/5
Steamtech / Dread1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
1/5
0/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Do You Mind the Kruk Yeti Psyshot level 10
24th Retaking 124th year of Ascendancy at 15:27
see stats

Log

Outpost Leader John hits Do You Mind for 2 light damage.
Outpost Leader John casts Healing Light.

Outpost Leader John receives 164 healing.
Do You Mind stops burning.

Outpost Leader John resists the mind attack!

Outpost Leader John hits Do You Mind for 2 light damage.
Mechanical Arms hits Outpost Leader John for
3 mind, 5 nature (7 total damage).
Outpost Leader John casts Searing Light.

The Cog spins up and deflects the blow from Do You Mind!
Outpost Leader John hits Do You Mind for 0 light damage.
Talent Condensate is ready to use.
Outpost Leader John hits Do You Mind for 2 light damage.
Mechanical Arms hits Outpost Leader John for
7 mind, 5 nature (11 total damage).
Outpost Leader John has shook off the effects of their corrosion.

Outpost Leader John speeds up.

Outpost Leader John's light area effect hits
Do You Mind for 10 light damage.
The Cog spins up and deflects the blow from Do You Mind!
The Cog spins up and deflects the blow from Do You Mind!
Outpost Leader John slows down.

Do You Mind is on fire!

Do You Mind hits Outpost Leader John for 9 physical, , 9 fire (18 total damage).
Outpost Leader John hits Do You Mind for 0 physical, 0 darkness, 10 light, 4 fire (14 total damage).
Talent Solidify Air is ready to use.
Talent Improved Gestalt is ready to use.
Mechanical Arms hits Outpost Leader John for
7 mind, 5 nature (11 total damage).
Outpost Leader John hits Do You Mind for 2 light damage.
Burning from Outpost Leader John hits
Do You Mind for 1 fire damage.
Outpost Leader John's light area effect hits
Do You Mind for 10 light damage.
Outpost Leader John misses Do You Mind.
Saving game...