Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doomed |
| Level / Exp | 14 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Frozen at level 14 on the 39th Dusk 122nd year of Ascendancy at 20:35 / 1 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 15 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 45 (base 21) |
| Cunning | 41 (base 40) |
Resources
| Life | -15/255 |
| Mana | 9/373 |
| Hate | 63/100 |
| Healing Factor | 1.0309514681135 |
| Regeneration | 0.25773786702838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +72.749603386558% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 9 |
| Crit Chance | 14% |
| APR | 7 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.95 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +32% |
| Darkness | +16% |
| Light | +11% |
| Temporal | +16% |
| Physical | +29% |
| Arcane | +14% |
| Fire | +14% |
| All | +8% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +5% |
| Temporal | +10% |
| Darkness | +10% |
| Arcane | +5% |
| Fire | +5% |
| Physical | +23% |
Defense: Base
| Armour (hardiness) | 26.4 (74.117647058824%) |
| Defense | 20.375 |
| Ranged Defense | 20.375 |
| Fatigue | 15 |
| Physical Save | 26.775 |
| Spell Save | 34.025 |
| Mental Save | 40.033333333333 |
Defense: Resistances
| Blight | + 7%( 70%) |
| Cold | + 48%( 70%) |
| All | 0%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 4%( 70%) |
| Fire | + 8%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Knockback Resistance | 50% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Stun Resistance | 50% |
| Silence Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 886% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. Also while Heroism is active, you will only die when reaching -274 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| detrimental effect | Reduces global action speed by 37%. Slow |
| beneficial effect | Recurring Madness is feeding from Norgos, the Frozen. Feeding |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by midge swarm. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Quiver | Viperoracle the quiver of ash arrows (15/15, 20-28 power, 7 apr) Viperoracle the quiver of ash arrows (15/15, 20-28 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 15 Damage when this weapon hits(ranged): +7 nature / +8 nature slow / +7 temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 blight Arrows are used with bows to pierce your foes to death. |
| Light source | Cutholatharak the dwarven lantern Cutholatharak the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 Changes stats: +1 Dex / +9 Wil Changes resistances: +6% temporal Changes damage: +15% mind Physical save: +16 Spell save: +18 Mental save: +17 Light radius: +8 See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dayvengeance (0 def, 1 armour) Dayvengeance (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Wil Damage when the wearer hits(melee): 4 light Changes resistances: +7% blight / +9% light Changes resistances penetration: +5% light Changes damage: +6% fire / +3% light Mental save: +7 Light radius: +1 A cap made of leather. |
| Tool | volcanic ash wand of conjuration [power 163] (6 cooldown) volcanic ash wand of conjuration [power 163] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent granted: +2 Volcano It can be used to fire a bolt of a random element (dam 82-163), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Daimygadradas DaimygadradasPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Armour: +7 Grants telepathy: Demon/Minor Demon/Major Spell save: +8 Mental save: +6 Blindness immunity: +10% Silence immunity: +10% Pinning immunity: +15% Spellpower: +6 It can be used to create a temporary shield that absorbs 206 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
| In main hand | Yarorion the ash longbow (Misfortune) Yarorion the ash longbow (Misfortune)Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +7 Changes stats: +2 Str / +2 Mag / +1 Wil Changes resistances penetration: +23% physical Changes damage: +21% physical Spell crit. chance: +1% Damage Shield penetration: +20% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | linen cloak 'Charbreacher' (1 def, 0 armour) linen cloak 'Charbreacher' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil / +1 Mag Changes resistances penetration: +5% fire Changes damage: +9% mind Hate per kill: +2.00 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lightninggrind LightninggrindCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Changes resistances penetration: +5% lightning / +5% arcane Changes damage: +6% arcane Talent mastery: +0.12 Cursed / Punishments Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 172 over 5 turns) regeneration infusion of the titan (heal 172 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure physical) wild infusion (resist 19%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 19%; cure physical) wild infusion of the sneak (resist 19%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Silodhena (8-12 power, 1 apr) (Corpses)Silodhena (8-12 power, 1 apr) (Corpses) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +8 Defense: +8 Damage when the wearer is hit: 12 blight Mana when firing critical spell: +1.00 New effects duration reduction after a teleport: +10% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger of crippling (12-15.6 power, 6 apr) (Nightmares)balanced steel dagger of crippling (12-15.6 power, 6 apr) (Nightmares) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +4 Physical crit. chance: +4.0% Defense: +6 Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Festermistress' (13-18.2 power, 3 apr) (Corpses)steel longsword 'Festermistress' (13-18.2 power, 3 apr) (Corpses) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +7 Defense: +5 Changes resistances penetration: +5% mind Changes damage: +6% mind Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of massacre (18-25.2 power, 3 apr) (Madness)steel longsword of massacre (18-25.2 power, 3 apr) (Madness) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Curse of Madness Sharp, long, and deadly. |
steel mace 'Zubirivea' (14-19.6 power, 3 apr) (Nightmares) steel mace 'Zubirivea' (14-19.6 power, 3 apr) (Nightmares)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +2 Wil Changes resistances penetration: +10% mind Hate when firing a critical mind attack: +1.00 Mindpower: +9 Curse of Nightmares Blunt and deadly. |
nature's vined mindstar of clarity (4-4.4 power, 18 apr, mind damage) (Nightmares) nature's vined mindstar of clarity (4-4.4 power, 18 apr, mind damage) (Nightmares)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +2% nature Mental save: +4 Disease immunity: +14% Maximum psi: +11.00 Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (5-5.5 power, 18 apr, nature damage) (Shrouds)vined mindstar of balance (5-5.5 power, 18 apr, nature damage) (Shrouds) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +2 Mental save: +3 Equilibrium when hit: +1.00 Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Turithel (Madness)Turithel (Madness) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +6 Changes damage: +19% physical Talents cooldown: Multishot (-4 turns) Steady Shot (-3 turns) Pinning Shot (-2 turns) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of massacre (15.5-21.7 power, 3 apr) (Misfortune)hateful steel waraxe of massacre (15.5-21.7 power, 3 apr) (Misfortune) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Damage against: +9% Humanoid Curse of Misfortune One-handed war axes. |
Polirialle the cashmere robe (2 def, 0 armour) Polirialle the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Con Damage when the wearer hits(melee): 4 physical Changes damage: +9% physical / +7% arcane / +7% fire / +6% cold / +6% lightning / +8% acid / +8% nature / +8% blight Physical save: +3 Mental save: +39 Maximum life: +20.00 Spellpower: +12 Mindpower: +8 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron helm 'Arthyhek' (0 def, 3 armour) iron helm 'Arthyhek' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Con Changes resistances: +7% cold / +7% fire Mindpower: +4 Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. linen wizard hat 'Eremyndur' (1 def, 0 armour)linen wizard hat 'Eremyndur' (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 Changes stats: +1 Dex Changes resistances: +15% darkness Changes damage: +10% darkness / +3% mind Equilibrium when hit: +0.12 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat (1 def, 0 armour)spellwoven linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.10 Spellpower: +2 Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% fire / +10% blight / +10% darkness / +10% acid Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (2 def, 4 armour)cleansing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +11% nature / +12% blight A suit of armour made of leather. |
35 alchemist agate 35 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots 'Malychik' (17/17, 9-10.8 power, 1 apr)pouch of iron shots 'Malychik' (17/17, 9-10.8 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 Damage when this weapon hits(ranged): +12 blight Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +4 blight Shots are used with slings to pummel your foes to death. |
Gluba [power 1] (20 cooldown) Gluba [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Dex Talent granted: +2 Rushing Claws Allows you to breathe in: water It can be used to remove up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Recurring Madness the Shalore Doomed level 10
10th Dusk 122nd year of Ascendancy at 01:17 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Recurring Madness the Shalore Doomed level 9
9th Dusk 122nd year of Ascendancy at 02:42 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Recurring Madness the Shalore Doomed level 12
20th Dusk 122nd year of Ascendancy at 01:35 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Recurring Madness the Shalore Doomed level 11
13rd Dusk 122nd year of Ascendancy at 18:09 see stats
You know who's to blame (reprise) (Madness (Roguelike) difficulty)
Killed Myssil, causing her to drop the Rod of Recall.By Recurring Madness the Shalore Doomed level 6
4th Mirth 122nd year of Ascendancy at 06:52 see stats
Log
Norgos, the Frozen misses Shadow.
Shadow casts Shadow Lightning.
You have deflected 1 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Shadow hits Norgos, the Frozen for 168 lightning damage.
Norgos, the Frozen's temporal slow area effect hits Shadow for 34 temporal damage.
Norgos, the Frozen's temporal slow area effect hits Recurring Madness for (1 deflected), 28 temporal (28 total damage).
Norgos, the Frozen's ice area effect hits Shadow for 49 cold damage.
Shadow casts Fade.
Shadow fades!
Norgos, the Frozen hits Shadow for 0 physical damage.
Shadow casts Shadow Flames.
Shadow resists!
Shadow casts Fade.
Shadow fades!
Shadow speeds up.
You have deflected 2 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Shadow hits Norgos, the Frozen for 149 fire damage.
Norgos, the Frozen's temporal slow area effect hits Shadow for 0 temporal damage.
Norgos, the Frozen's temporal slow area effect hits Recurring Madness for (2 deflected), 27 temporal (27 total damage).
Norgos, the Frozen's ice area effect hits Shadow for 0 cold damage.
Shadow casts Shadow Flames.
Shadow hits Norgos, the Frozen for 149 fire damage.
Shadow fades for a moment and then reforms whole again!
Shadow slows down.
You have deflected 1 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Saving game...
