Recurring Madness the level 8 Shalore Doomed by Shibari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceShalore
ClassDoomed
Level / Exp8 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower15 (base 14)
Cunning16 (base 15)

Resources

Life216/216
Hate55/100
Healing Factor0.95513404148359
Regeneration2.8176454223766

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage3
Accuracy9
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage3
Accuracy9
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.9
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2.35
Ranged Defense2.35
Fatigue0
Physical Save6.3
Spell Save9.45
Mental Save10.85

Defense: Resistances

Blight+ 10%( 70%)

Inscriptions (2/3)

Runes
Runes

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
1/5
0/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

You know who's to blame (reprise) (Madness (Roguelike) difficulty) Killed Myssil, causing her to drop the Rod of Recall.
By Recurring Madness the Shalore Doomed level 5
4th Mirth 122nd year of Ascendancy at 01:41
see stats

Log

Protector Myssil's awareness returns to normal.

Protector Myssil uses Infusion: Regeneration.

Protector Myssil starts regenerating health quickly.


Personal New Achievement: You know who's to blame (reprise) (Madness (Roguelike) difficulty)!
You feel a surge of power as a powerful creature falls nearby.

Welcome to level 6 [Recurring Madness].
Recurring Madness has 16 stat point(s), 8 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.

Welcome to level 7 [Recurring Madness].
Recurring Madness has 18 stat point(s), 9 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.

Welcome to level 8 [Recurring Madness].
Recurring Madness has 20 stat point(s), 10 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.


Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

Recurring Madness picks up (g.):
Rod of Recall (1/1).
Recurring Madness picks up (a.):
sun infusion (rad 8; power 23; turns 3; dispells darkness).
You pickup 2.20 gold pieces.

Recurring Madness picks up (f.):
archer's dwarven-steel gauntlets of strength (+4) (0 def, 2 armour).
Recurring Madness picks up (b.):
balanced dwarven-steel longsword of amnesia (20.5-28.7 power, 4 apr) (Nightmares).
Recurring Madness picks up (i.):
quiver of yew arrows 'Ce'Noba' (13/29, 34.5-48.3 power, 10 apr).
Recurring Madness picks up (b.):
vision rune (radius 12; dur 19; see humanoid).

Bought:
telekinetic dwarven-steel torque of psychoportation [power 34] (30 cooldown) for 11.70 gold.

You don't see how to get there...


There is an exit to the worldmap here (press '' or right click to use).