
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Alchemist |
| Level / Exp | 44 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of 420BLAZE) at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:02 / 98Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:08 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:28 Killed by Liurdem the halfling at level 13 on the 24th Regrowth 123rd year of Ascendancy at 13:33 Killed by fire drake at level 16 on the 8th Pyre 123rd year of Ascendancy at 11:55 Killed by snow giant boulder thrower at level 16 on the 8th Pyre 123rd year of Ascendancy at 12:12 Killed by golem (servant of 420BLAZE) at level 18 on the 24th Pyre 123rd year of Ascendancy at 21:10 Killed by Isawe the sandworm destroyer at level 18 on the 26th Pyre 123rd year of Ascendancy at 18:42 Killed by golem (servant of 420BLAZE) at level 20 on the 47th Pyre 123rd year of Ascendancy at 05:50 Killed by Grand Corruptor at level 20 on the 47th Pyre 123rd year of Ascendancy at 06:00 Killed by Grand Corruptor at level 20 on the 47th Pyre 123rd year of Ascendancy at 06:20 Killed by golem (servant of 420BLAZE) at level 20 on the 69th Pyre 123rd year of Ascendancy at 23:01 Killed by Urkis, the High Tempest at level 20 on the 69th Pyre 123rd year of Ascendancy at 23:23 Killed by Urkis, the High Tempest at level 20 on the 70th Pyre 123rd year of Ascendancy at 00:26 Killed by Urkis, the High Tempest at level 20 on the 70th Pyre 123rd year of Ascendancy at 04:18 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 06:47 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 07:42 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 08:00 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 08:15 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 08:25 Killed by Urkis, the High Tempest at level 21 on the 8th Dusk 123rd year of Ascendancy at 08:33 Killed by Wlieion the thalore at level 22 on the 67th Dusk 123rd year of Ascendancy at 00:56 Killed by Wlieion the thalore at level 22 on the 67th Dusk 123rd year of Ascendancy at 01:19 Killed by Xima the skeleton warrior at level 22 on the 79th Dusk 123rd year of Ascendancy at 22:43 Killed by Filio Flightfond at level 25 on the 6th Haze 123rd year of Ascendancy at 08:37 Killed by The Master at level 27 on the 12nd Haze 123rd year of Ascendancy at 14:16 Killed by golem (servant of 420BLAZE) at level 27 on the 12nd Haze 123rd year of Ascendancy at 15:53 Killed by 420BLAZE at level 27 on the 12nd Haze 123rd year of Ascendancy at 17:13 Killed by The Master at level 27 on the 12nd Haze 123rd year of Ascendancy at 19:01 Killed by Eilinotha the skeleton mage at level 27 on the 12nd Haze 123rd year of Ascendancy at 20:49 Killed by wretchling at level 27 on the 13rd Haze 123rd year of Ascendancy at 00:31 Killed by The Master at level 27 on the 13rd Haze 123rd year of Ascendancy at 01:46 Killed by The Master at level 27 on the 13rd Haze 123rd year of Ascendancy at 03:41 Killed by The Master at level 27 on the 13rd Haze 123rd year of Ascendancy at 05:42 Killed by ghoulking at level 27 on the 13rd Haze 123rd year of Ascendancy at 07:28 Killed by Grand Corruptor at level 28 on the 18th Haze 123rd year of Ascendancy at 18:42 Killed by armoured skeleton warrior at level 28 on the 32nd Haze 123rd year of Ascendancy at 12:48 Killed by armoured skeleton warrior at level 28 on the 33rd Haze 123rd year of Ascendancy at 08:58 Killed by armoured skeleton warrior at level 28 on the 33rd Haze 123rd year of Ascendancy at 10:42 Killed by golem (servant of 420BLAZE) at level 29 on the 38th Haze 123rd year of Ascendancy at 00:22 Killed by orc soldier at level 30 on the 38th Haze 123rd year of Ascendancy at 22:02 Killed by Golbug the Destroyer at level 30 on the 40th Haze 123rd year of Ascendancy at 02:35 Killed by orc necromancer at level 31 on the 11st Regrowth 124th year of Ascendancy at 22:06 Killed by orc mage-hunter at level 31 on the 51st Regrowth 124th year of Ascendancy at 15:33 Killed by orc summoner at level 32 on the 51st Regrowth 124th year of Ascendancy at 17:47 Killed by Nerekira the orc necromancer at level 32 on the 64th Regrowth 124th year of Ascendancy at 13:33 Killed by naga myrmidon at level 32 on the 72nd Regrowth 124th year of Ascendancy at 06:47 Killed by orc pyromancer at level 32 on the 73rd Regrowth 124th year of Ascendancy at 02:27 Killed by overpowered greater multi-hued wyrm at level 32 on the 74th Regrowth 124th year of Ascendancy at 05:18 Killed by overpowered greater multi-hued wyrm at level 32 on the 74th Regrowth 124th year of Ascendancy at 07:06 Killed by overpowered greater multi-hued wyrm at level 32 on the 74th Regrowth 124th year of Ascendancy at 10:47 Killed by overpowered greater multi-hued wyrm at level 34 on the 74th Regrowth 124th year of Ascendancy at 21:19 Killed by orc mage-hunter at level 34 on the 2nd Pyre 124th year of Ascendancy at 06:33 Killed by golem (servant of 420BLAZE) at level 34 on the 2nd Pyre 124th year of Ascendancy at 10:34 Killed by golem (servant of 420BLAZE) at level 34 on the 15th Pyre 124th year of Ascendancy at 05:16 Killed by Doomed Shade of 420BLAZE at level 34 on the 20th Pyre 124th year of Ascendancy at 19:26 Killed by golem (servant of 420BLAZE) at level 35 on the 27th Pyre 124th year of Ascendancy at 21:19 Killed by Warbear Ce'Niwyn at level 35 on the 28th Pyre 124th year of Ascendancy at 14:33 Killed by Warbear Ce'Niwyn at level 35 on the 28th Pyre 124th year of Ascendancy at 17:09 Killed by Elite Combat Trainer Aduba at level 36 on the 28th Pyre 124th year of Ascendancy at 22:28 Killed by orc berserker at level 36 on the 3rd Summertide 124th year of Ascendancy at 00:26 Killed by orc cryomancer at level 37 on the 8th Dusk 124th year of Ascendancy at 10:26 Killed by venom drake hatchling at level 37 on the 11st Dusk 124th year of Ascendancy at 19:09 Killed by orc high pyromancer at level 37 on the 12nd Dusk 124th year of Ascendancy at 21:12 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 15th Dusk 124th year of Ascendancy at 12:57 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 15th Dusk 124th year of Ascendancy at 14:06 Killed by Cyrilevena the orc pyromancer at level 38 on the 15th Dusk 124th year of Ascendancy at 14:39 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 15th Dusk 124th year of Ascendancy at 16:40 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 15th Dusk 124th year of Ascendancy at 16:50 Killed by Eloldabeth the orc high cryomancer at level 39 on the 16th Dusk 124th year of Ascendancy at 10:35 Killed by Eilinileritta the orc cryomancer at level 39 on the 17th Dusk 124th year of Ascendancy at 16:17 Killed by Velyrenn the orc high cryomancer at level 39 on the 17th Dusk 124th year of Ascendancy at 22:31 Killed by Xelrabrerin the orc cryomancer at level 39 on the 18th Dusk 124th year of Ascendancy at 06:29 Killed by golem (servant of 420BLAZE) at level 39 on the 31st Dusk 124th year of Ascendancy at 04:57 Killed by ghoul at level 39 on the 35th Dusk 124th year of Ascendancy at 01:58 Killed by orc high pyromancer at level 39 on the 35th Dusk 124th year of Ascendancy at 04:34 Killed by ghast at level 39 on the 55th Dusk 124th year of Ascendancy at 01:30 Killed by Salanne the orc necromancer at level 39 on the 55th Dusk 124th year of Ascendancy at 03:53 Killed by Adoritira the skeleton archer at level 39 on the 55th Dusk 124th year of Ascendancy at 14:14 Killed by Adoritira the skeleton archer at level 40 on the 55th Dusk 124th year of Ascendancy at 17:46 Killed by Aerayanne the orc necromancer at level 40 on the 56th Dusk 124th year of Ascendancy at 20:38 Killed by Adeth the orc corruptor at level 40 on the 56th Dusk 124th year of Ascendancy at 22:33 Killed by Aerayanne the orc necromancer at level 40 on the 57th Dusk 124th year of Ascendancy at 01:05 Killed by Arch Zephyr at level 40 on the 57th Dusk 124th year of Ascendancy at 09:01 Killed by Lisimina the orc necromancer at level 40 on the 58th Dusk 124th year of Ascendancy at 18:32 Killed by Layarera the orc blood mage at level 40 on the 59th Dusk 124th year of Ascendancy at 01:21 Killed by orc necromancer at level 40 on the 59th Dusk 124th year of Ascendancy at 14:40 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 62nd Dusk 124th year of Ascendancy at 10:47 Killed by armoured skeleton warrior at level 41 on the 62nd Dusk 124th year of Ascendancy at 12:48 Killed by orc necromancer at level 41 on the 63rd Dusk 124th year of Ascendancy at 06:04 Killed by ghast at level 41 on the 63rd Dusk 124th year of Ascendancy at 08:35 Killed by orc necromancer at level 41 on the 63rd Dusk 124th year of Ascendancy at 10:20 Killed by orc corruptor at level 41 on the 63rd Dusk 124th year of Ascendancy at 12:24 Killed by orc cryomancer at level 41 on the 1st Time of Equilibrium 124th year of Ascendancy at 19:52 Killed by Dozing Xerymina at level 42 on the 14th Haze 124th year of Ascendancy at 22:57 Killed by Sleeping Betaldamina at level 42 on the 15th Haze 124th year of Ascendancy at 03:09 Killed by Sleeping Betaldamina at level 42 on the 15th Haze 124th year of Ascendancy at 06:31 Killed by Sleeping Betaldamina at level 42 on the 15th Haze 124th year of Ascendancy at 08:54 |
Primary Stats
| Strength | 31 (base 10) |
| Dexterity | 16 (base 15) |
| Constitution | 76 (base 60) |
| Magic | 102 (base 60) |
| Willpower | 39 (base 11) |
| Cunning | 67 (base 48) |
Resources
| Life | 750/1194 |
| Mana | 521/581 |
| Healing Factor | 1.403915632753 |
| Regeneration | 0.35097890818825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +809% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 38.121266583007 |
| See Invisible | 52.121266583007 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 10 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +42% |
| Arcane | +37% |
| Cold | +82% |
| All | +12% |
| Darkness | +24% |
| Light | +24% |
| Physical | +27% |
| Lightning | +37% |
| Fire | +47% |
| Mind | +27% |
Offense: Damage Penetration
| Lightning | +35% |
| Fire | +25% |
| Cold | +25% |
| Arcane | +25% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.300910335371 (55.65183292883%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 7 |
| Physical Save | 33 |
| Spell Save | 51 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 69%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 52%( 70%) |
| Physical | + 41%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 50% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 809% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Acid Infusion |
| talent | Chant of Fortitude |
| beneficial effect | The target is using talents without consuming resources. Highborn's Bloom |
| beneficial effect | Moving at extreme speed (809% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by 420BLAZE. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by 420BLAZE. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by golem (servant of 420BLAZE). Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed mummified bone. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed wretchling eyeball. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | 223 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
| Light source | scorching dwarven lantern of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +6% light / +6% fire Changes damage: +12% darkness Damage affinity(heal): +5% darkness Light radius: +5 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 215.35 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender's drakeskin leather cap of sanctity (6 def, 12 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +11% blight / +6% darkness / +5% all Physical save: +9 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 22 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
| Tool | supercharged dragonbone wand of shielding [power 578] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 578 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.91 cold and 16.68 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 355, based on Magic) for 10 turns Activation costs 17 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Lightningbrand the dragonbone starstaff (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes resistances penetration: +20% mind / +10% lightning Changes damage: +15% mind / +30% cold Talent granted: +1 Command Staff Critical mult.: +46.00% Psi when hit: +0.04 Spellpower: +20 (+5 eff.) Spell crit. chance: +23% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 21 power out of 24/24) : Effective talent level: 2.0 Power cost: 21 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 188.18 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | spellcowled elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Mag / +7 Wil Spell save: +9 (+3 eff.) Maximum mana: +65.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 354 strength, based on Magic) for 5 turns Activation costs 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
regeneration infusion (heal 439; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 610 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 342.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 448; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
LayurinPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 8 light / 6 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 20% * 9% chance to blind Changes stats: +1 Cun / +3 Dex Changes damage: +12% light / +11% darkness Talent mastery: +0.39 Spell / Energy alchemy Critical mult.: +10.00% Mental crit. chance: +4% Infravision radius: +1 Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
greater dragonbone magestaff of protection (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning / +15% cold / +15% arcane / +15% fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Spellpower: +18 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of breaching (30-36 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% blight / +15% fire / +15% darkness / +15% acid Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +26 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood vilestaff of the prodigy (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Mag / +8 Wil / +7 Cun Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Talent on hit(spell): Moonlight Ray (10% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
SpiderruneInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Changes stats: +5 Cun / +5 Wil Changes resistances: +6% mind Changes resistances penetration: +25% mind Mental save: +13 (+4 eff.) Hate when firing a critical mind attack: +4.00 Maximum life: +88.00 Maximum hate: +4.00 A belt that goes around your waist. |
silk robe 'Hettykan' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +17 Mag / +6 Wil / +4 Cun Changes resistances: +13% all Changes resistances penetration: +10% temporal / +6% physical Changes damage: +22% temporal / +10% physical / +16% darkness / +6% light Mana each turn: +0.24 Psi each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +8 (+2 eff.) Spell crit. chance: +9% Damage Shield penetration: +30% Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +9 Mag / +9 Wil Changes resistances: +9% lightning / +9% cold / +13% all Changes damage: +14% lightning / +12% physical / +13% cold Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Lorigorn' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+9 eff.) Armour: +3 Changes stats: +6 Str / +3 Mag / +4 Wil / +5 Con Changes resistances: +3% physical Changes damage: +12% blight / +7% physical Silence immunity: +30% Confusion immunity: +32% Stun/Freeze immunity: +29% Mana each turn: +0.24 Mana when firing critical spell: +2.00 Maximum mana: +43.00 Spell crit. chance: +3% Size category: +1 A pair of boots made of leather. |
pair of hardened leather boots 'Murknigh' (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +6% acid / +6% nature / +6% darkness / +3% blight Teleport immunity: +20% Infravision radius: +1 A pair of boots made of leather. |
blighted drakeskin leather gloves of spellstriking (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 10 arcane / 8 blight Changes stats: +8 Mag / +7 Wil Changes resistances: +6% arcane / +6% blight Changes damage: +8% arcane / +6% blight Spellpower: +9 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 26 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
229 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
43 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
110 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
451 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+9 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+9 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+3 eff.) Spellpower: +8 (+2 eff.) Light radius: +6 See stealth: +10 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Spellpower: +6 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
39 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 680.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing elven-wood totem of summon tentacle [power 335] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 793 Base Damage: 395 Armor: 17 All Resist: 16 Activation puts all charms on cooldown for 22 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
533 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
37 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
232 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
37 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By 420BLAZE the Higher Alchemist level 29
34th Haze 123rd year of Ascendancy at 05:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By 420BLAZE the Higher Alchemist level 39
18th Dusk 124th year of Ascendancy at 10:34 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By 420BLAZE the Higher Alchemist level 28
18th Haze 123rd year of Ascendancy at 22:07 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By 420BLAZE the Higher Alchemist level 37
3rd Dusk 124th year of Ascendancy at 01:18 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By 420BLAZE the Higher Alchemist level 32
74th Regrowth 124th year of Ascendancy at 05:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By 420BLAZE the Higher Alchemist level 31
47th Regrowth 124th year of Ascendancy at 02:24 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By 420BLAZE the Higher Alchemist level 34
20th Pyre 124th year of Ascendancy at 22:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By 420BLAZE the Higher Alchemist level 22
75th Dusk 123rd year of Ascendancy at 16:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By 420BLAZE the Higher Alchemist level 30
40th Haze 123rd year of Ascendancy at 04:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By 420BLAZE the Higher Alchemist level 43
24th Regrowth 125th year of Ascendancy at 11:29 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By 420BLAZE the Higher Alchemist level 29
37th Haze 123rd year of Ascendancy at 20:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By 420BLAZE the Higher Alchemist level 18
26th Pyre 123rd year of Ascendancy at 14:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By 420BLAZE the Higher Alchemist level 22
9th Dusk 123rd year of Ascendancy at 20:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By 420BLAZE the Higher Alchemist level 10
63rd Haze 122nd year of Ascendancy at 04:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By 420BLAZE the Higher Alchemist level 20
46th Pyre 123rd year of Ascendancy at 12:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By 420BLAZE the Higher Alchemist level 30
38th Haze 123rd year of Ascendancy at 18:57 see stats
Level 40 (Exploration mode)
Got a character to level 40.By 420BLAZE the Higher Alchemist level 40
55th Dusk 124th year of Ascendancy at 17:24 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By 420BLAZE the Higher Alchemist level 44
80th Regrowth 125th year of Ascendancy at 05:47 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By 420BLAZE the Higher Alchemist level 22
49th Dusk 123rd year of Ascendancy at 00:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By 420BLAZE the Higher Alchemist level 18
26th Pyre 123rd year of Ascendancy at 05:21 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By 420BLAZE the Higher Alchemist level 31
40th Haze 123rd year of Ascendancy at 12:42 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By 420BLAZE the Higher Alchemist level 29
37th Haze 123rd year of Ascendancy at 20:27 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By 420BLAZE the Higher Alchemist level 7
13rd Dusk 122nd year of Ascendancy at 04:35 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By 420BLAZE the Higher Alchemist level 15
6th Pyre 123rd year of Ascendancy at 06:45 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By 420BLAZE the Higher Alchemist level 42
19th Regrowth 125th year of Ascendancy at 12:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By 420BLAZE the Higher Alchemist level 31
42nd Haze 123rd year of Ascendancy at 15:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By 420BLAZE the Higher Alchemist level 20
52nd Pyre 123rd year of Ascendancy at 05:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By 420BLAZE the Higher Alchemist level 27
13rd Haze 123rd year of Ascendancy at 09:03 see stats
Log
You gain 0.75 gold from the transmogrification of Star (10-13 power, 0 apr).
You gain 0.32 gold from the transmogrification of Silent Blade (25-32 power, 10 apr).
You gain 1.04 gold from the transmogrification of Unlightbraid the voratun ring.
You gain 0.03 gold from the transmogrification of teleportation rune (range 103; cd 18).
You gain 0.07 gold from the transmogrification of shielding rune (absorb 183; dur 5; cd 17).
You gain 0.07 gold from the transmogrification of wild infusion of the duelist (res 24%; magical; dur 3; cd 13).
You gain 0.06 gold from the transmogrification of regeneration infusion (heal 264; 16 cd).
You gain 0.07 gold from the transmogrification of movement infusion (speed 742%; cd 8).
You gain 0.03 gold from the transmogrification of healing infusion (heal 91; cd 15).
There is a next level here (press '' or right click to use).
Talent Infusion: Movement is ready to use.
Talent Highborn's Bloom is ready to use.
Something provokes Slimy ooze to attack it.
420BLAZE uses Highborn's Bloom.
420BLAZE uses Infusion: Movement.
Can not use an item in the transmogrification chest.
Ran for 2 turns (stop reason: hostile spotted to the south (slimy ooze)).
420BLAZE is moving at extreme speed!
Can not use an item in the transmogrification chest.
Can not use an item in the transmogrification chest.
Can not use an item in the transmogrification chest.
There is a previous level here (press '' or right click to use).
Can not use an item in the transmogrification chest.
There is a next level here (press '' or right click to use).

















































































































