









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 46 / 97% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 14 (base 11) |
| Constitution | 67 (base 60) |
| Magic | 12 (base 10) |
| Willpower | 66 (base 56) |
| Cunning | 30 (base 10) |
Resources
| Life | 1696/1696 |
| Stamina | 325/325 |
| Healing Factor | 1.3635014349578 |
| Regeneration | 17.924797746089 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +70% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 53 |
| Crit Chance | 39% |
| APR | 4 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Arcane | +18% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +28% |
| Lightning | +26% |
Defense: Base
| Armour (hardiness) | 42.723073231957 (96.438666929426%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 31 |
| Physical Save | 40 |
| Spell Save | 52 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 22%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 14 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | insulating hardened leather cap of precognition (6 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Defense: +6 (+6 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Changes resistances: +8% fire / +9% cold A cap made of leather. |
| Tool | Arasenn [power 320] (23 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +5% arcane Changes damage: +18% arcane / +6% mind It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 23 turns. When used: * Reduce fatigue by 34% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings make your fingers look great! |
| On fingers | savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +24% Rings make your fingers look great! |
| Around neck | vitalizing gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Con Physical save: +5 (+1 eff.) Life regen: +4.00 Maximum life: +48.00 Amulets make your neck look great! |
| In main hand | stormbringer's voratun battleaxe of massacre (75-112 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.0 - 112.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +42 lightning / +44 cold When wielded/worn: Changes resistances penetration: +26% lightning / +28% cold Movement speed: +70% Massive two-handed battleaxes. |
| Main armor | enlightening voratun plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Cun / +7 Wil Mental save: +17 (+6 eff.) A suit of armour made of metal plates. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% lightning / +6% temporal Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
heroism infusion of the psychic (die at -421; dur 7; cd 27)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -421 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 421 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
insulating stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +11% fire / +25% cold Changes damage: +11% blight / +10% fire Critical mult.: +15.00% Spellpower: +11 (+9 eff.) Amulets make your neck look great! |
balanced voratun greatmaul of daylight (68-101 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 light Damage against: +23% Undead When wielded/worn: Accuracy: +19 (+6 eff.) Defense: +20 (+14 eff.) Disarm immunity: +49% Massive two-handed mauls. |
Newly picked upnoble's hardened leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Changes stats: +5 Cun / +4 Wil Damage against: +29% Summoned Reduced damage from: +33% Summoned Critical mult.: +9.00% A belt that goes around your waist. |
enlightening dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +13 (+4 eff.) A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Ertalod the Dwarf Berserker level 23
18th Voratun 122nd year of Ascendancy at 07:08 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Ertalod the Dwarf Berserker level 40
21st Voratun 122nd year of Ascendancy at 17:00 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Ertalod the Dwarf Berserker level 40
21st Voratun 122nd year of Ascendancy at 16:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ertalod the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 00:10 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ertalod the Dwarf Berserker level 20
17th Voratun 122nd year of Ascendancy at 22:03 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ertalod the Dwarf Berserker level 30
19th Voratun 122nd year of Ascendancy at 11:38 see stats
Level 40 (Roguelike)
Got a character to level 40.By Ertalod the Dwarf Berserker level 40
21st Voratun 122nd year of Ascendancy at 16:38 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Ertalod the Dwarf Berserker level 46
22nd Voratun 122nd year of Ascendancy at 20:04 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ertalod the Dwarf Berserker level 31
19th Voratun 122nd year of Ascendancy at 17:20 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Ertalod the Dwarf Berserker level 31
19th Voratun 122nd year of Ascendancy at 17:12 see stats
Log
Bleeding from Ertalod hits Rej Arkatis for 145 physical damage.
Talent Rush is ready to use.
Rej Arkatis casts Illuminate.
Ertalod shrugs off the effect 'Blinded'!
Rej Arkatis hits Ertalod for 81 light damage.
Ertalod uses Fearless Cleave.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Melee retaliation hits Ertalod for 13 mind, 27 darkness (40 total damage).
Ertalod hits Rej Arkatis for 370 physical damage.
Ertalod killed Rej Arkatis!
Talent Infusion: Healing is ready to use.
Talent Stunning Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Resting starts...
Talent Death Dance is ready to use.
Ertalod no longer revels in blood quite so much.
Talent Resilience of the Dwarves is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
There is an item here: noble's hardened leather belt of recklessness
Ertalod picks up (d.): noble's hardened leather belt of recklessness.
Saving game...
Saving done.
























































