




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 20 (base 18) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 314/371 |
| Mana | 166/176 |
| Stamina | 143/152 |
| Healing Factor | 1.5711363549268 |
| Regeneration | 1.5711363549268 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 51 |
| Crit Chance | 2% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| All | +9% |
Defense: Base
| Armour (hardiness) | 25.54934837382 (100%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 16 |
Defense: Resistances
| Temporal | + 28%(100%) |
| Physical | + 18%(100%) |
| Light | + 29%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 178 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 31% faster, and you are invisible (power 10). Its effects scale with your Constitution stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+16). Continuum Destabilization |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | Ivenne (11 def, 9 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +9 Defense: +11 (+9 eff.) Fatigue: +22% Changes resistances: +3% physical / +15% temporal Changes damage: +9% mind Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Mental crit. chance: +1% A suit of armour made of metal plates. |
| In main hand | Daimitostir the Voidborn (41-62 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +10 Changes stats: +4 Wil / +2 Mag Changes resistances penetration: +9% all Mana each turn: +0.04 Damage Shield penetration: +30% Massive two-handed mauls. |
Inventory
Chillward the steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 darkness / +4 cold Damage against: +8% Living When wielded/worn: Changes stats: +1 Cun Changes resistances: +6% mind / +3% cold Mental save: +3 (+3 eff.) Psi when hit: +0.04 Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Gloruth the steel mace (13-18 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +3 Dex Changes resistances: +3% lightning / +5% temporal / +5% arcane Reduces incoming crit damage: 5.00% Mental save: +6 (+5 eff.) Healing mod.: +20% Blunt and deadly. |
Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+7 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 14 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+7 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
rejuvenating iron plate armour of fire resistance (2 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +2 (+2 eff.) Fatigue: +22% Changes resistances: +16% fire Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Life regen: +2.00 Stamina each turn: +0.90 A suit of armour made of metal plates. |
Elirin the dwarven-steel shield (5 def, 9 armour, 92.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 5 fire / 6 temporal Changes damage: +6% physical Talent granted: +1 Block Only die when reaching: -60.00 life Handheld deflection devices. |
Isibrevena the Purenight (15 def, 9 armour, 112 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +15 (+11 eff.) Fatigue: +8% Damage (Melee): 14 lightning Damage when hit (Melee): 8 lightning Changes resistances: +6% blight Talent granted: +1 Block Maximum life: +20.00 Handheld deflection devices. |
Achievements
Log
Animated flaming dwarven-steel battleaxe of shearing is recovering from the damage!
Lyildr hits Animated steel greatsword of enduring for 137 physical damage.
Lyildr hits Animated flaming dwarven-steel battleaxe of shearing for 219 physical damage.
The fabric of time around Poltergeist Penitence stabilizes to normal.
The powerful time-altering energies generate a restoration field on Poltergeist Penitence.
Poltergeist Penitence uses Willful Strike.
Lyildr was smashed!
Melee retaliation hits Animated flaming dwarven-steel battleaxe of shearing for 2 arcane, 2 nature (4 total damage).
Poltergeist Penitence hits Lyildr for 96 physical, 13 physical (110 total damage).
Animated flaming dwarven-steel battleaxe of shearing hits Lyildr for 81 physical, 6 fire (88 total damage).
Lyildr casts Throw Bomb.
Poltergeist Penitence is on fire!
Animated flaming dwarven-steel battleaxe of shearing is on fire!
Animated steel greatsword of enduring is on fire!
Poltergeist Penitence teleports some damage to Lyildr!
Lyildr hits Something for 59 teleported damage.
Lyildr hits Animated steel greatsword of enduring for 59 fire damage.
Lyildr hits Animated flaming dwarven-steel battleaxe of shearing for 59 fire damage.
Lyildr hits Poltergeist Penitence for (59 teleported), 0 fire (0 total damage).
Poltergeist Penitence receives 1 healing from Temporal Restoration Field.
Burning from Lyildr hits Animated flaming dwarven-steel battleaxe of shearing for 20 fire damage.
Burning from Lyildr hits Animated steel greatsword of enduring for 20 fire damage.
Burning from Lyildr hits Poltergeist Penitence for 20 fire damage.
Animated flaming dwarven-steel battleaxe of shearing performs a melee critical strike against Lyildr!
Character control switched to John Golem (servant of Lyildr).
Melee retaliation hits Animated flaming dwarven-steel battleaxe of shearing for 2 arcane, 2 nature (4 total damage).
Animated flaming dwarven-steel battleaxe of shearing hits Lyildr for 135 physical, 6 fire (141 total damage).
Animated flaming dwarven-steel battleaxe of shearing killed Lyildr!






















