Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 14 / 13% |
| Size | small |
| Lifes / Deaths | Killed by Ryal at level 14 on the 75th Pyre 122nd year of Ascendancy at 17:46 / 1 |
Primary Stats
| Strength | 14 (base 15) |
| Dexterity | 36 (base 30) |
| Constitution | 22 (base 21) |
| Magic | 13 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 28 (base 25) |
Resources
| Life | -1/405 |
| Stamina | 114/139 |
| Healing Factor | 0.83384756197019 |
| Regeneration | 13.258176235326 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Barehand
| Damage | 26 |
| Accuracy | 38 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.2 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Arcane | +3% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 5.3 (44.4%) |
| Defense | 22.783792475932 |
| Ranged Defense | 24.283792475932 |
| Fatigue | 6 |
| Physical Save | 13.475 |
| Spell Save | 8.925 |
| Mental Save | 19.368262264877 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | Huge cut that bleeds, doing 8.13 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 20.71 nature damage per turn and decreasing all heals received by 27%. Insidious Poison |
| beneficial effect | The target is recovering 4 life each turn and its healing modifier has been increased by 10%. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 7.70 acid damage per turn, reducing armour by 8 and attack by 8. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% fire / +6% cold A pair of boots made of leather. |
| On hands | blighted iron gauntlets of magic (+3) (0 def, 1 armour) blighted iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Damage when the wearer hits(melee): 5 blight Changes resistances: +5% blight Changes damage: +3% arcane / +3% blight When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Soul Rot (20% chance level 1). Damage when this weapon hits: +4 arcane Burst (radius 2) on crit: +6 arcane / +6 blight Damage conversion: 26% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | miner's iron helm (0 def, 5 armour) miner's iron helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of psychoportation [power 27] (18/30 cooldown) steel torque of psychoportation [power 27] (18/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of light (+20%) warrior's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
| Around neck | anchoring copper amulet of dexterity (+3) anchoring copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% temporal Knockback immunity: +20% Amulets can have magical properties. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | lightening linen cloak of warlust (1 def, 0 armour) lightening linen cloak of warlust (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Defense: +1 Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | cleansing rough leather belt cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight A belt that goes around your waist. |
Inventory
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 11.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral iron gauntlets (0 def, 1 armour) umbral iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 darkness Changes resistances: +6% darkness Changes damage: +3% darkness When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Moonlight Ray (20% chance level 1). Burst (radius 2) on crit: +6 darkness Damage conversion: 25% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Talaru the Halfling Brawler level 10
75th Pyre 122nd year of Ascendancy at 03:03 see stats
Log
Talaru throws a finishing uppercut.
Talaru casts Soul Rot.
Ryal resists the stun!
Talent Double Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Talaru hits Ryal for 10 blight, 27 physical, 4 arcane, 4 blight, 25 blight damage (total 68.96).
Ryal hits Talaru for 21 nature damage.
Ryal slows down.
Ryal uses Knockback.
Ryal performs a critical strike!
Talaru tries to evade attacks.
Talaru is covered in acid!
Ryal hits Talaru for 66 physical, 8 acid, 3 blight damage (total 75.33).
Talaru hits Ryal for 9 physical damage.
Talaru uses Infusion: Regeneration.
Talaru starts regenerating health quickly.
Ryal hits Talaru for 21 nature, 8 acid damage (total 27.95).
Ryal uses Throw Bones.
Talaru starts to bleed.
Ryal hits Talaru for 9 physical damage.
Ryal hits Talaru for 9 physical, 21 nature, 8 acid damage (total 36.09).
Talent Spinning Backhand is ready to use.
Talaru is no longer evading attacks.
Ryal hits Talaru for 9 physical, 21 nature damage (total 28.85).
Ryal killed Talaru!
Talaru the level 14 halfling brawler was treehugged to death by Ryal on level 16 of The Arena.
