










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 20 / 38% |
Size | medium |
Lifes / Deaths | Killed by ネラスラシーフ at level 14 on the 20th Dusk 122nd year of Ascendancy at 19:58 2 / 3Killed by イヴァダルレカッパースネーク at level 19 on the 77th Dusk 122nd year of Ascendancy at 23:32 Killed by エヴェリアスラベビーアイスドラゴン at level 20 on the 19th Haze 122nd year of Ascendancy at 04:20 |
Primary Stats
Strength | 20 (base 12) |
Dexterity | 30 (base 12) |
Constitution | 25 (base 21) |
Magic | 61 (base 48) |
Willpower | 22 (base 12) |
Cunning | 40 (base 30) |
Resources
Mana | 264/274 |
Psi | 100/102 |
Vim | 84/86 |
Life | 290/494 |
Paradox | 300 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608423 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +108.85371682949% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
See Stealth | 22.723514480014 |
See Invisible | 47.723514480014 |
Offense: Mainhand
Damage | 71 |
Accuracy | 55 |
Crit Chance | 20% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 55 |
Crit Chance | 19% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Acid | +3% |
Cold | +9% |
Temporal | +6% |
Blight | +12% |
Arcane | +3% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 34 (59.574340358689%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 25 |
Mental Save | 30 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 14%( 70%) |
Physical | + 11%( 70%) |
Cold | + 29%( 70%) |
All | + 3%( 70%) |
Darkness | + 20%( 70%) |
Light | + 21%( 70%) |
Temporal | + 15%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 52%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Class Talents
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
talent | Weapon Folding |
talent | Beyond the Flesh |
talent | Chant of Fortress |
talent | Kinetic Shield |
beneficial effect | Increases defense by 12. Mobile Defense |
beneficial effect | The target is surrounded by a magical shield, absorbing 439/456 damage before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target is in a magical frenzy, improving spellpower by 1. Bloodlust |
Quests
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena アリーナからの招待状 | done |
You successfully escorted the repented thief to the recall portal on level 3階:トロル沼. エスコート:痛い目を見た盗賊(3階:トロル沼)As a reward you タレントを習得:ダマシの極意(+1レベル). | done |
You successfully escorted the injured seer to the recall portal on level 1階:コー・プル遺跡. エスコート:負傷した予見術師(1階:コー・プル遺跡)As a reward you タレントを習得:地形読み(+1レベル). | done |
You failed to protect the injured seer from death by エヴェンスノージャイアントの雷使い. エスコート:負傷した予見術師(1階:ダイカラ) | failed |
You successfully escorted the injured seer to the recall portal on level 2階:コー・プル遺跡. エスコート:負傷した予見術師(2階:コー・プル遺跡)As a reward you タレントを習得:魔法の瞳(+1レベル). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3階:古森. エスコート:迷える太陽の騎士(3階:古森)As a reward you タレントを習得:砦の歌(+1レベル). | done |
You successfully escorted the lost defiler to the recall portal on level 2階:トロル沼. エスコート:迷える邪術師(2階:トロル沼)As a reward you 魔力が5増加した。. | done |
You failed to protect the lone alchemist from death by リセノール白狼. エスコート:迷える錬金術師(4階:古森) | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. シェール・タルの城塞With one of the notes there was a small gem that looks like a key. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. 内なる獣 | active |
You have been resurrected as an undead by some dark powers. 腐肉の香りHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. 血の一滴の尽きるまでYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. 見習いの憂鬱He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. 錬金術血盟会Stire of Derth needs your help making an 的中の霊薬. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed giant spider spinneret. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an 神秘の霊薬. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed chunk of ghoul flesh. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. 闇の中へThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. 隠し財宝It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. 雷雲渦巻くダースWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
Psionic focus | ![]() Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +8 lightning Damage (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 33% Critical mult.: +5.00% ずっしりとした両手持ちの戦槌だ。 |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +9 Armour: +10 Damage (Melee): 7 fire / 10 physical Damage when hit (Melee): 6 cold Changes stats: +4 Cun / +4 Dex Changes resistances: +6% temporal / +6% fire Changes damage: +3% cold / +6% physical / +6% temporal / +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). 軽量のグローブだ。指の動きをそれほど妨げず、それでいて両手をある程度保護できる。 |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 33% Damage when hit (Melee): 6 blight Changes resistances: +3% acid Changes damage: +3% acid / +6% blight Mental save: +5 (+2 eff.) Light radius: +4 See stealth: +10 See invisible: +13 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% 普通の真鍮ランタンを錬金術を用いて明度を上げている。 |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +5 Defense: +20 (+5 eff.) Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% fire / +6% cold 革製の帽子だ。 |
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +7 (+1 eff.) Changes stats: +8 Lck / +6 Dex Changes damage: +3% arcane / +6% blight Stealth bonus: +7 Mana each turn: +0.16 レザーブーツ一式だ。 |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +3 Mag / +3 Wil Infravision radius: +3 It can be used to 理力シールドを形成し、あらゆる被ダメージを5ターンの間63軽減する。 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. * Increase all damage by 15% for 2 turns. * Reduce fatigue by 21% for 2 turns. 強大な超能力者たちは理力を蓄えておくためにトルクを作成している。 |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +14% acid / +11% fire / +11% lightning / +11% cold Spellpower: +6 (+2 eff.) 指輪を嵌めるとお手手がゴージャスに! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +11% blight / +3% cold / +7% nature / +6% temporal Critical mult.: +10.00% Physical save: +12 (+6 eff.) Poison immunity: +13% Disease immunity: +19% Mindpower: +5 (+2 eff.) 指輪を嵌めるとお手手がゴージャスに! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to 「挑発」タレント持ちのエルダーヴァンパイアを召喚し、15ターンの間味方につける。 Activation costs 60 power out of 60/60. 不死者の邪悪な気配を発している護符だ。 |
In main hand | ![]() Requires: - Magic 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 33% * 14% chance to reduce all saves and defense by 19 Damage (Melee): +9 mind / +8 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances: +9% light Reduces incoming crit damage: 15.00% 片手持ちの戦斧だ。 |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +16% fire / +2% physical / +7% cold Poison immunity: +20% Pinning immunity: +20% Maximum life: +20.00 胴をぐるりと巻くベルトだ。 |
In off hand | ![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage 片手持ちの戦斧だ。 |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +2 Str / +1 Dex / +2 Con Changes resistances penetration: +5% cold Changes damage: +6% cold See invisible: +12 布の外套だ。ゆったりと羽織ることが多い。重厚な板金鎧の上から着ても十分余裕がある。 |
Main armor | ![]() Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +17 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: +3 Cun Changes resistances: +9% light / +3% darkness Mental save: +12 (+6 eff.) Light radius: +3 レザーアーマーだ。 |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to 肌にルーンを刻む。. 魔法のルーンは体表部に刻み、必要に応じて魔法系タレントを会得できる。 |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 血闘場を勝ち抜いた褒賞だ。 |
![]() ラカンアイアンダガー (10-13 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 2) on crit: +16 mind When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +7 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Cun Spell save: +6 (+3 eff.) Disarm immunity: +26% Equilibrium when hit: +0.08 Mental crit. chance: +4% 鋭く、小振りで、敵の息の根を止める。 |
![]() Requires: - Willpower 20 - Magic 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 トクノール王に仕えたファリアン大尉は、王に付き添い最後の希望の都の戦いで武勇を揮った。だが戦いを終えた彼が家に戻ると、そこに待っていたものはオークによって焼け跡となった故郷であった。怒りと狂気に駆られたファリアンは除隊し、ただ一人復讐の道を選んだ。最低限の装備と己の剣のみを頼りにして。 ファリアンは命を落としたと考えるものがほとんどであったが、そこにある噂が入ってきた。悪鬼羅刹の如くオークの集落を襲撃し、立ちふさがる者は容赦なくなで斬りにして死体の山を築いていると。一日に百体を屠り、ついにはマイ・イヤルよりオークを根絶せしめたと言われている、最後の一体を斃し、もう他にオークはいないと判ると、ファリアンは最後に自分の胸を剣で貫いた。目撃者によると、その時彼の体は大きく震えていたが、笑っていたのか泣いていたのかはついぞ分からなかったという。 |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) 黒いクロークだ。繊維自体に巧妙な幻影魔法が込められている。 |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +3 Str / +2 Dex / +2 Cun / +4 Con Changes resistances: +3% fire Changes damage: +6% cold / +3% physical Only die when reaching: -60.00 life 布の外套だ。ゆったりと羽織ることが多い。重厚な板金鎧の上から着ても十分余裕がある。 |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +5 Wil / +3 Con Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +10.00 Mental crit. chance: +3% Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. 足先や踵など、無防備な箇所に金属板を張った具足だ。装備者の足の守りを固めてくれる。 |
![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +11 Changes stats: +4 Str Changes resistances: +3% acid / +3% fire Changes damage: +3% lightning Spell save: +9 (+4 eff.) Mental save: +13 (+6 eff.) Maximum life: +93.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 軽量のグローブだ。指の動きをそれほど妨げず、それでいて両手をある程度保護できる。 |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +14 (+5 eff.) Armour: +3 Defense: +5 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +3 Str / +3 Con Changes resistances: +1% physical Changes damage: +3% physical Critical mult.: +10.00% 頭をすっぽりと保護する大きな兜だ。ただ、通気性や視界の悪さが欠点と言えるだろう。 |
![]() 堕ちた疾走亜麻布の魔法帽 (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 45% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 nature Changes resistances: +11% physical Changes damage: +21% temporal / +11% physical Maximum psi: +40.00 布製のトンガリ帽子だ。いかにも魔法使いといった感じがする・・・ |
![]() 定常の粗皮レザーキャップ(腕力)(+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +11 (+6 eff.) 革製の帽子だ。 |
![]() 篝火の気絶アイアンメイルアーマー (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 6 fire Changes resistances: +6% physical Changes resistances penetration: +5% mind Changes damage: +15% lightning / +9% fire Physical save: +12 (+6 eff.) 鎖かたびらだ。 |
![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Fatigue: +7% Changes stats: +2 Str / +8 Dex / +3 Cun Changes resistances penetration: +15% cold Changes damage: +9% cold Mental save: +12 (+6 eff.) Equilibrium when hit: +0.08 レザーアーマーだ。 |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +3% nature Changes damage: +15% nature / +3% darkness / +15% mind When carried: Talent granted: +1 Dig 壁を掘ったり木を切り倒したりして道を作る道具だ。 |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. 水晶の小瓶だ。「夏の周期」の太陽の光を中に封じ込めたものだ。 |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to 武器に埋め込める(特殊効果を持たないアイテムをアーティファクトに変化) Activation costs 1 power out of 1/1. 魔法大禍の力そのものが宿ったクリスタルだ |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to 40ターン後にワールドマップへ帰還する。 Activation costs 202 power out of 400/400. 隅から隅までヴォラタンでできており、空間を捻じ曲げる魔力が封じ込まれている。風の噂には聞いていたが、冒険者垂涎のこの一品があれば、旅が非常に楽になるだろう。 |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to 変換装置内のアイテムを変換する(階層を移動する際に自動的に実行されます) Activation costs 0 power out of 1000/1000. 大いなる力を秘めたシェール・タル古代遺跡の付属装置だ。アイテムを入れるとコアに送られて分解され、城塞のエネルギーになる。副産物として金が生成されるが、城塞の役には立たないので送り返される。 この装置を所持していると、足元のアイテムが自動的に収納されていく。収納したまま現在の階を去ると、中のアイテムは自動的にエネルギーに変換されてしまう。取っておきたいアイテムは変換前にアイテム欄から取り出しておかなければならない。また、収納しているアイテムの重さは0となる。 |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() ウルハドロガンド暗黒の鉄 [power 182] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% acid / +9% nature / +6% blight Changes damage: +6% darkness Light radius: +1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 36 lightning damage and will be dazed for 1 turn (182 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. 偉大なる錬金術師や魔導士は魔法を封入する目的でワンドを作る。ワンドに封じられた魔法は誰でも発動できる。 |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
Achievements
By dd スケルトン 冒険者 レベル10
3rd Flare 122nd year of Ascendancy at 03:07 see stats
By dd スケルトン 冒険者 レベル20
18th Haze 122nd year of Ascendancy at 10:27 see stats
By dd スケルトン 冒険者 レベル9
1st Flare 122nd year of Ascendancy at 11:49 see stats
By dd スケルトン 冒険者 レベル11
5th Dusk 122nd year of Ascendancy at 00:35 see stats
By dd スケルトン 冒険者 レベル16
28th Dusk 122nd year of Ascendancy at 22:55 see stats
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