Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 50 / 5063% |
| Size | gargantuan |
| Lifes / Deaths | Killed by bloated horror at level 13 on the 1st Haze 122nd year of Ascendancy at 04:39 0 / 9Killed by orc pyromancer at level 36 on the 42nd Regrowth 124th year of Ascendancy at 13:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 37th Pyre 124th year of Ascendancy at 06:39 Killed by Doomed Shade of dirk at level 41 on the 46th Pyre 124th year of Ascendancy at 16:32 Killed by Zubymiriakira the blinkwyrm at level 50 on the 67th Pyre 125th year of Ascendancy at 05:18 Killed by Poraldanor the teluvorta at level 50 on the 2nd Dusk 125th year of Ascendancy at 18:58 Killed by dirk at level 50 on the 19th Dusk 125th year of Ascendancy at 16:13 Killed by Eluvena the devourer at level 50 on the 29th Dusk 125th year of Ascendancy at 11:55 Killed by Zubowen the giant red ant at level 50 on the 29th Dusk 125th year of Ascendancy at 19:39 |
Primary Stats
| Strength | 41 (base 14) |
| Dexterity | 91 (base 41) |
| Constitution | 73 (base 56) |
| Magic | 118 (base 61) |
| Willpower | 41 (base 9) |
| Cunning | 114 (base 60) |
Resources
| Mana | 495/509 |
| Psi | 120/121 |
| Life | -132/1788 |
| Stamina | 284/284 |
| Paradox | 289 |
| Healing Factor | 1.3 |
| Regeneration | 68.670399791576 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 33.348922000924 |
| See Invisible | 33.348922000924 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 408 |
| Accuracy | 81 |
| Crit Chance | 117% |
| APR | 99 |
| Speed | 1.20 |
Offense: Offhand
| Damage | 178 |
| Accuracy | 81 |
| Crit Chance | 112% |
| APR | 83 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 90% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Damage Bonus
| All | +25% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 84.4 (74.117647058824%) |
| Defense | 72 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 68 |
| Mental Save | 53 |
Defense: Resistances
| All | + 37%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 40% |
| Teleport Resistance | 20% |
| Blind Resistance | 20% |
| Silence Resistance | 25% |
| Disarm Resistance | 50% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 12 turns. While Heroism is active, you will only die when reaching -801 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 926 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 899 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Psionic / Projection | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Magical combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Weapon Folding |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Kinetic Aura |
| talent | Crystalline Focus |
| talent | Arcane Shield |
| talent | Beyond the Flesh |
| detrimental effect | The target's physical resistance has been reduced by -15%. Weakened Defenses |
| beneficial effect | The target is regaining 45 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | The target is out of phase with reality, increasing defense by 28, resist all by 15%, and reducing the duration of detrimental timed effects by 20%. Out of Phase |
| detrimental effect | Huge cut that bleeds, doing 68.47 physical damage per turn. Bleeding |
| beneficial effect | Focused on Zubowen the giant red ant, +30% critical damage and +30% critical hit chance against this target. Warden's Focus |
| beneficial effect | Increases crit chance by 10% and critical power by 40%. 2 charge(s). Ogre Fury |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 3. Bloodlust |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The target is off balance and is 52% more likely to be crit by the target that set it up. In addition all its saves are reduced by 52. Set Up |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the temporal explorer from death by red crystal. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1688. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Uryhor (0 def, 3 armour) Uryhor (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +25 Armour: +3 Damage (Melee): 15 nature Changes stats: +18 Cun / +18 Dex Changes resistances: +9% blight / +10% nature / +6% mind Changes resistances penetration: +20% acid Changes damage: +11% nature Spell save: +20 (+5 eff.) Silence immunity: +5% Confusion immunity: +10% Teleport immunity: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | dwarven lantern 'Festerward' dwarven lantern 'Festerward'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Effects on melee hit: * Slows global speed by 58% Changes stats: +2 Mag Critical mult.: +5.00% Physical save: +20 (+5 eff.) Spell save: +35 (+9 eff.) Mental save: +20 (+7 eff.) Maximum life: +151.00 Spellpower: +2 (+0 eff.) Light radius: +4 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xanimina the Furnacequill (0 def, 5 armour) Xanimina the Furnacequill (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +12.0% Armour: +5 Fatigue: -7% Damage when hit (Melee): 8 fire Changes stats: +14 Lck / +10 Con Changes resistances: +15% blight / +14% darkness / +6% mind Physical save: +6 (+2 eff.) Spell save: +14 (+4 eff.) Mental save: +14 (+5 eff.) Silence immunity: +20% Pinning immunity: +20% Maximum life: +20.00 Spell crit. chance: +8% Mental crit. chance: +8% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
| On feet | Thunderfame the pair of voratun boots (15 def, 5 armour) Thunderfame the pair of voratun boots (15 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +12.0% Physical power: +11 (+1 eff.) Armour: +5 Defense: +15 (+4 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Dex Changes resistances: +3% acid / +3% fire Changes damage: +3% lightning Physical save: +20 (+5 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 311.74 temporal and 298.66 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | voratun ring 'Brenazor' voratun ring 'Brenazor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +13 Defense: +27 (+7 eff.) Damage when hit (Melee): 4 blight Changes stats: +7 Mag / +6 Wil / +7 Cun Changes resistances: +6% blight Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Spellpower: +13 (+2 eff.) Mindpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Arctorrent ArctorrentInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Effects on melee hit: * 53% chance to daze Damage when hit (Melee): 16 light Changes resistances penetration: +10% acid Changes damage: +3% acid / +12% lightning / +8% all Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Life regen: +2.00 Maximum life: +150.00 Spellpower: +19 (+3 eff.) Mindpower: +20 (+5 eff.) Healing mod.: +30% Rings can have magical properties. |
| Around neck | Daimethel DaimethelInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +8 Defense: +31 (+8 eff.) Fatigue: -10% Changes stats: +1 Str / +1 Wil / +19 Lck Changes resistances: +30% lightning / +6% nature Changes resistances cap: +7% all Physical save: +27 (+7 eff.) Mental save: +9 (+3 eff.) Disease immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +49% Life regen: +2.90 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
| In main hand | Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)Requires: - Magic 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stat: 190% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 163.17 to 489.51 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 364.56 to 729.12 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| Around waist | Zubana the drakeskin leather belt Zubana the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +17 (+2 eff.) Effects on melee hit: * 10 arcane resource burn * Slows global speed by 15% Changes resistances: +3% acid / +6% cold / +6% nature / +5% arcane Changes resistances penetration: +5% mind Reduced damage from: +44% Summoned Spell save: +24 (+6 eff.) Size category: +2 A belt that goes around your waist. |
| In off hand | voratun longsword 'Thunderkiller' (152% power, 6 apr) voratun longsword 'Thunderkiller' (152% power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 24% chance to corrode armour * 10 arcane resource burn * 20% chance to daze Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +15 Damage when hit (Melee): 4 mind Changes stats: +7 Dex Changes resistances: +6% light / +12% temporal / +3% nature / +8% arcane Changes resistances penetration: +15% acid / +15% cold Changes damage: +9% mind Life regen: +2.50 Sharp, long, and deadly. |
| Cloak | Nerothra the Airmaster (3 def, 0 armour) Nerothra the Airmaster (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Effects on melee hit: * 57% chance to corrode armour Damage when hit (Melee): 4 fire Changes stats: +5 Cun / +6 Dex Changes resistances: +6% lightning / +12% acid Changes resistances penetration: +10% fire Changes damage: +12% lightning Physical save: +15 (+4 eff.) Mental save: +14 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Issoleg the Glintnail (5 def, 40 armour) Issoleg the Glintnail (5 def, 40 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +25 (+3 eff.) Armour: +40 Defense: +5 (+1 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +10 Str / +9 Mag / +10 Wil Changes resistances: +20% lightning / +9% temporal Changes resistances penetration: +15% mind / +20% temporal Changes damage: +6% temporal Critical mult.: +5.00% Physical save: +14 (+4 eff.) Mental save: +20 (+7 eff.) Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Mindpower: +25 (+6 eff.) Mental crit. chance: +11% Light radius: +1 A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Flashworth the stralite amulet Flashworth the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 light / 12 lightning Changes stats: +6 Dex / +4 Mag / +5 Cun / +6 Con Changes resistances: +17% mind / +6% lightning Changes resistances penetration: +5% lightning Changes damage: +6% acid / +3% light / +5% fire / +7% cold / +4% lightning Confusion immunity: +32% Life regen: +0.70 Stamina each turn: +0.70 Spellpower: +4 (+0 eff.) Spell crit. chance: +3% Movement speed: +10% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 265.77 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Brodomador' stralite ring 'Brodomador'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 mind Changes stats: +9 Con Changes resistances: +13% blight / +13% nature / +6% acid Changes damage: +8% all Critical mult.: +20.00% Physical save: +18 (+5 eff.) Mental save: +30 (+9 eff.) Poison immunity: +26% Disease immunity: +23% Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Spellpower: +15 (+3 eff.) Mindpower: +17 (+4 eff.) Rings can have magical properties. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr) Voratun Hammer of the Deep Bellow (193% power, 7 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
voratun waraxe 'Shadebreeze' (166% power, 6 apr) voratun waraxe 'Shadebreeze' (166% power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 166% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +12 darkness Burst (radius 1) on hit: +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 darkness Changes resistances: +6% blight Changes damage: +9% darkness / +12% blight One-handed war axes. |
Festerorder (3 def, 0 armour) Festerorder (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Defense: +3 (+1 eff.) Damage when hit (Melee): 8 nature Changes stats: +4 Wil / +2 Con Changes resistances: +18% blight / +25% darkness / +19% nature Changes resistances penetration: +10% acid / +10% physical / +20% darkness Changes damage: +23% darkness / +12% physical Stealth bonus: +21 Mental save: +15 (+5 eff.) Life regen: +3.60 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 208.67 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+3 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 352.52 fire and 280.11 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Unreblek the Flashhacker (19 def, 14 armour) Unreblek the Flashhacker (19 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +14 Defense: +19 (+5 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +1 Str / +3 Dex / +2 Wil / +10 Cun / +12 Con Changes resistances: +7% all Changes damage: +6% acid Physical save: +15 (+4 eff.) Infravision radius: +2 See invisible: +3 A cap made of leather. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 82.74 cold damage and 65.74 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 991.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 913.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By dirk the Ogre Adventurer level 22
32nd Regrowth 123rd year of Ascendancy at 00:53 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By dirk the Ogre Adventurer level 36
42nd Regrowth 124th year of Ascendancy at 18:36 see stats
Against all odds
Killed Ukruk in the ambush.By dirk the Ogre Adventurer level 21
29th Regrowth 123rd year of Ascendancy at 06:31 see stats
Arachnophobia
Destroyed the spydric menace.By dirk the Ogre Adventurer level 38
50th Regrowth 124th year of Ascendancy at 11:48 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By dirk the Ogre Adventurer level 36
44th Regrowth 124th year of Ascendancy at 13:07 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By dirk the Ogre Adventurer level 50
73rd Regrowth 125th year of Ascendancy at 23:21 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By dirk the Ogre Adventurer level 35
30th Regrowth 124th year of Ascendancy at 18:26 see stats
Brave new world
Went to the Far East and took part in the war.By dirk the Ogre Adventurer level 26
66th Pyre 123rd year of Ascendancy at 18:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By dirk the Ogre Adventurer level 24
47th Pyre 123rd year of Ascendancy at 20:40 see stats
Clone War
Destroyed your own Shade.By dirk the Ogre Adventurer level 42
46th Pyre 124th year of Ascendancy at 19:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By dirk the Ogre Adventurer level 15
39th Haze 122nd year of Ascendancy at 03:41 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By dirk the Ogre Adventurer level 38
57th Regrowth 124th year of Ascendancy at 04:17 see stats
Destroyer of the creation
Killed Slasul.By dirk the Ogre Adventurer level 27
75th Pyre 123rd year of Ascendancy at 05:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By dirk the Ogre Adventurer level 25
48th Pyre 123rd year of Ascendancy at 06:52 see stats
Dragon's Greed
Amassed 8000 gold pieces.By dirk the Ogre Adventurer level 50
1st Summertide 125th year of Ascendancy at 01:29 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By dirk the Ogre Adventurer level 16
11st Regrowth 123rd year of Ascendancy at 00:30 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By dirk the Ogre Adventurer level 43
64th Pyre 124th year of Ascendancy at 13:19 see stats
Exterminator
Killed 1000 creatures.By dirk the Ogre Adventurer level 16
10th Regrowth 123rd year of Ascendancy at 18:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By dirk the Ogre Adventurer level 22
15th Pyre 123rd year of Ascendancy at 14:19 see stats
Fear me not!
Survived the Fearscape!By dirk the Ogre Adventurer level 33
8th Haze 123rd year of Ascendancy at 04:45 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By dirk the Ogre Adventurer level 46
20th Haze 124th year of Ascendancy at 02:02 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By dirk the Ogre Adventurer level 27
76th Pyre 123rd year of Ascendancy at 04:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dirk the Ogre Adventurer level 13
2nd Haze 122nd year of Ascendancy at 04:22 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By dirk the Ogre Adventurer level 37
44th Regrowth 124th year of Ascendancy at 23:09 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By dirk the Ogre Adventurer level 50
79th Pyre 125th year of Ascendancy at 21:39 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By dirk the Ogre Adventurer level 50
57th Pyre 125th year of Ascendancy at 13:25 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By dirk the Ogre Adventurer level 50
66th Pyre 125th year of Ascendancy at 20:41 see stats
Level 10
Got a character to level 10.By dirk the Ogre Adventurer level 10
42nd Dusk 122nd year of Ascendancy at 12:27 see stats
Level 20
Got a character to level 20.By dirk the Ogre Adventurer level 20
23rd Regrowth 123rd year of Ascendancy at 13:33 see stats
Level 30
Got a character to level 30.By dirk the Ogre Adventurer level 30
9th Dusk 123rd year of Ascendancy at 19:27 see stats
Level 40
Got a character to level 40.By dirk the Ogre Adventurer level 40
59th Regrowth 124th year of Ascendancy at 18:17 see stats
Level 50
Got a character to level 50.By dirk the Ogre Adventurer level 50
53rd Regrowth 125th year of Ascendancy at 09:54 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By dirk the Ogre Adventurer level 46
27th Haze 124th year of Ascendancy at 23:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By dirk the Ogre Adventurer level 45
6th Mirth 124th year of Ascendancy at 23:50 see stats
Overpowered!
Did over 6000 damage in one attack.By dirk the Ogre Adventurer level 43
60th Pyre 124th year of Ascendancy at 18:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By dirk the Ogre Adventurer level 15
2nd Decay 122nd year of Ascendancy at 21:58 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By dirk the Ogre Adventurer level 30
12nd Dusk 123rd year of Ascendancy at 10:17 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By dirk the Ogre Adventurer level 50
1st Mirth 125th year of Ascendancy at 18:38 see stats
Size is everything
Did over 1500 damage in one attack.By dirk the Ogre Adventurer level 38
55th Regrowth 124th year of Ascendancy at 22:48 see stats
Size matters
Did over 600 damage in one attack.By dirk the Ogre Adventurer level 24
45th Pyre 123rd year of Ascendancy at 00:06 see stats
Sliders
Activated a portal using the Orb of Many Ways.By dirk the Ogre Adventurer level 25
48th Pyre 123rd year of Ascendancy at 12:41 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By dirk the Ogre Adventurer level 50
53rd Regrowth 125th year of Ascendancy at 10:47 see stats
That was close
Killed your target while having only 1 life left.By dirk the Ogre Adventurer level 50
67th Pyre 125th year of Ascendancy at 05:02 see stats
The Arena
Unlocked Arena mode.By dirk the Ogre Adventurer level 10
42nd Dusk 122nd year of Ascendancy at 12:29 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By dirk the Ogre Adventurer level 50
53rd Regrowth 125th year of Ascendancy at 10:49 see stats
The bigger the better!
Did over 3000 damage in one attack.By dirk the Ogre Adventurer level 42
57th Pyre 124th year of Ascendancy at 03:13 see stats
The secret city
Discovered the truth about mages.By dirk the Ogre Adventurer level 7
11st Dusk 122nd year of Ascendancy at 04:51 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By dirk the Ogre Adventurer level 29
7th Dusk 123rd year of Ascendancy at 19:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By dirk the Ogre Adventurer level 32
39th Dusk 123rd year of Ascendancy at 14:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By dirk the Ogre Adventurer level 17
11st Regrowth 123rd year of Ascendancy at 13:35 see stats
Unstoppable
Returned from the dead.By dirk the Ogre Adventurer level 50
29th Dusk 125th year of Ascendancy at 11:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By dirk the Ogre Adventurer level 19
23rd Regrowth 123rd year of Ascendancy at 13:33 see stats
Log
Dirk uses Relentless Pursuit.
Dirk has survived the set up.
Dirk stops bleeding.
Dirk casts Warden's Focus.
dirk misses Zubowen the giant red ant.
Dirk has been set up!
Zubowen the giant red ant counters the attack!
Zubowen the giant red ant performs a melee critical strike against dirk!
Zubowen the giant red ant resists the mind attack!
Dirk starts to bleed.
Zubowen the giant red ant performs a melee critical strike against dirk!
Zubowen the giant red ant resists the mind attack!
dirk misses Zubowen the giant red ant.
dirk misses Zubowen the giant red ant.
dirk misses Zubowen the giant red ant.
dirk shares damage with his guardian!
Zubowen the giant red ant hits dirk for (90 shared), 270 physical, 5 nature, 6 temporal, 3 acid, 2 lightning, 7 fire, 90 physical, 3 acid, 2 lightning (388 total damage).
Zubowen the giant red ant hits Dirk's temporal clone for (1 shared), (1 shared), (1 shared), (1 shared), (2 shared), 9 fire, (22 shared), (1 shared), (1 shared) (39 total damage).
dirk hits Zubowen the giant red ant for 20 light, 19 fire, 7 temporal, 11 darkness, 2 blight, 3 mind, 20 light, 19 fire, 7 temporal, 11 darkness, 2 blight, 3 mind (123 total damage).
Zubowen the giant red ant is no longer pinned.
Zubowen the giant red ant uses Dual Strike.
Zubowen the giant red ant performs a melee critical strike against dirk!
Zubowen the giant red ant resists the mind attack!
Dirk has temporarily forgotten Earthquake!
Dirk has temporarily forgotten Infusion: Heroism!
Dirk has temporarily forgotten Breach!
Dirk resists the stunning strike!
Zubowen the giant red ant performs a melee critical strike against dirk!
Saving game...
