Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 | 
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.4.8Donators/Buyers bonus! Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
  | 
| Campaign | Orcs | 
| Mode | Madness Exploration | 
| Sex | Female | 
| Race | Orc | 
| Class | Brawler | 
| Level / Exp | 90 / 56% | 
| Size | medium | 
| Lifes / Deaths | Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 15:32  / 123Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 16:53 Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 18:12 Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 19:29 Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 20:47 Killed by Commander Fralor at level 5 on the 12nd Retaking 124th year of Ascendancy at 22:13 Killed by sunwall vindicator at level 16 on the 36th Retaking 124th year of Ascendancy at 15:10 Killed by sunwall vindicator at level 16 on the 36th Retaking 124th year of Ascendancy at 16:10 Killed by sunwall vindicator at level 16 on the 36th Retaking 124th year of Ascendancy at 17:20 Killed by sunwall vindicator at level 16 on the 36th Retaking 124th year of Ascendancy at 18:38 Killed by sunwall vindicator at level 16 on the 40th Retaking 124th year of Ascendancy at 11:56 Killed by sunwall vindicator at level 16 on the 40th Retaking 124th year of Ascendancy at 13:27 Killed by sunwall vindicator at level 16 on the 40th Retaking 124th year of Ascendancy at 14:33 Killed by sun-mage at level 16 on the 40th Retaking 124th year of Ascendancy at 18:14 Killed by sunwall vindicator at level 17 on the 40th Retaking 124th year of Ascendancy at 23:09 Killed by sun paladin at level 17 on the 41st Retaking 124th year of Ascendancy at 05:36 Killed by sunwall vindicator at level 18 on the 42nd Retaking 124th year of Ascendancy at 06:03 Killed by sunwall vindicator at level 18 on the 42nd Retaking 124th year of Ascendancy at 07:34 Killed by astral conjurer at level 18 on the 42nd Retaking 124th year of Ascendancy at 14:53 Killed by sunwall vindicator at level 18 on the 42nd Retaking 124th year of Ascendancy at 16:22 Killed by sunwall vindicator at level 18 on the 42nd Retaking 124th year of Ascendancy at 20:07 Killed by sunwall vindicator at level 19 on the 43rd Retaking 124th year of Ascendancy at 04:23 Killed by sunwall vindicator at level 19 on the 43rd Retaking 124th year of Ascendancy at 04:32 Killed by sunwall vindicator at level 19 on the 43rd Retaking 124th year of Ascendancy at 05:23 Killed by sunwall vindicator at level 19 on the 43rd Retaking 124th year of Ascendancy at 06:57 Killed by sunwall vindicator at level 19 on the 43rd Retaking 124th year of Ascendancy at 11:01 Killed by anorithil at level 19 on the 43rd Retaking 124th year of Ascendancy at 13:00 Killed by sun-mage at level 19 on the 43rd Retaking 124th year of Ascendancy at 14:10 Killed by anorithil at level 19 on the 43rd Retaking 124th year of Ascendancy at 14:34 Killed by anorithil at level 19 on the 43rd Retaking 124th year of Ascendancy at 15:54 Killed by anorithil at level 19 on the 43rd Retaking 124th year of Ascendancy at 19:05 Killed by sun paladin recruit at level 19 on the 43rd Retaking 124th year of Ascendancy at 22:09 Killed by sunwall vindicator at level 21 on the 44th Retaking 124th year of Ascendancy at 00:02 Killed by sunwall vindicator at level 21 on the 45th Retaking 124th year of Ascendancy at 01:23 Killed by sunwall vindicator at level 21 on the 45th Retaking 124th year of Ascendancy at 02:23 Killed by steam giant yeti rider at level 23 on the 51st Retaking 124th year of Ascendancy at 23:13 Killed by Mindwall at level 24 on the 46th Revenge 124th year of Ascendancy at 21:35 Killed by Evthron the shalore at level 24 on the 26th Pain 124th year of Ascendancy at 05:00 Killed by Vakavanmae the shalore at level 24 on the 42nd Pain 124th year of Ascendancy at 02:48 Killed by sunwall vindicator at level 24 on the 15th Dearth 124th year of Ascendancy at 06:22 Killed by sunwall vindicator at level 24 on the 15th Dearth 124th year of Ascendancy at 07:32 Killed by ghast at level 24 on the 28th Dearth 124th year of Ascendancy at 06:11 Killed by whitehoof ghoul at level 24 on the 28th Dearth 124th year of Ascendancy at 07:18 Killed by fire drake at level 24 on the 38th Dearth 124th year of Ascendancy at 23:50 Killed by multi-hued drake at level 25 on the 39th Dearth 124th year of Ascendancy at 04:21 Killed by goza's Inner Demon at level 26 on the 39th Dearth 124th year of Ascendancy at 06:44 Killed by goza's Inner Demon at level 26 on the 39th Dearth 124th year of Ascendancy at 08:05 Killed by multi-hued drake at level 26 on the 39th Dearth 124th year of Ascendancy at 11:16 Killed by devourer at level 26 on the 39th Dearth 124th year of Ascendancy at 13:22 Killed by multi-hued drake at level 26 on the 39th Dearth 124th year of Ascendancy at 14:05 Killed by shadow at level 26 on the 39th Dearth 124th year of Ascendancy at 14:46 Killed by shadow at level 26 on the 39th Dearth 124th year of Ascendancy at 16:08 Killed by multi-hued drake at level 27 on the 39th Dearth 124th year of Ascendancy at 18:02 Killed by multi-hued drake at level 27 on the 39th Dearth 124th year of Ascendancy at 19:11 Killed by multi-hued drake at level 27 on the 39th Dearth 124th year of Ascendancy at 22:03 Killed by multi-hued drake at level 27 on the 39th Dearth 124th year of Ascendancy at 22:20 Killed by sand-drake at level 27 on the 40th Dearth 124th year of Ascendancy at 02:26 Killed by multi-hued drake at level 27 on the 40th Dearth 124th year of Ascendancy at 04:27 Killed by nightmare horror at level 29 on the 40th Dearth 124th year of Ascendancy at 13:16 Killed by nightmare horror at level 30 on the 42nd Dearth 124th year of Ascendancy at 12:24 Killed by goza's Inner Demon at level 30 on the 42nd Dearth 124th year of Ascendancy at 13:43 Killed by shadow at level 30 on the 42nd Dearth 124th year of Ascendancy at 15:21 Killed by skeleton mage at level 31 on the 47th Dearth 124th year of Ascendancy at 03:15 Killed by whitehoof ghoul at level 31 on the 47th Dearth 124th year of Ascendancy at 04:28 Killed by whitehoof ghoul at level 31 on the 47th Dearth 124th year of Ascendancy at 05:40 Killed by whitehoof ghoul at level 31 on the 47th Dearth 124th year of Ascendancy at 08:06 Killed by whitehoof ghoul at level 31 on the 47th Dearth 124th year of Ascendancy at 09:05 Killed by whitehoof maulotaur at level 31 on the 47th Dearth 124th year of Ascendancy at 09:21 Killed by whitehoof maulotaur at level 31 on the 47th Dearth 124th year of Ascendancy at 22:45 Killed by whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 00:49 Killed by Ce'Nybrelle the whitehoof invoker at level 32 on the 48th Dearth 124th year of Ascendancy at 04:26 Killed by skeleton warrior at level 32 on the 48th Dearth 124th year of Ascendancy at 04:36 Killed by skeleton warrior at level 32 on the 48th Dearth 124th year of Ascendancy at 05:42 Killed by Ce'Nybrelle the whitehoof invoker at level 32 on the 48th Dearth 124th year of Ascendancy at 06:34 Killed by whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 07:57 Killed by Porywyn the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 08:14 Killed by skeleton mage at level 32 on the 48th Dearth 124th year of Ascendancy at 08:58 Killed by Ce'Nybrelle the whitehoof invoker at level 32 on the 48th Dearth 124th year of Ascendancy at 10:02 Killed by Ce'Nybrelle the whitehoof invoker at level 32 on the 48th Dearth 124th year of Ascendancy at 11:05 Killed by Aerothra the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 12:27 Killed by Aerothra the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 13:44 Killed by Aerothra the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 14:58 Killed by Aerothra the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 16:16 Killed by Salulrann the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 18:52 Killed by Salulrann the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 20:07 Killed by Salulrann the whitehoof ghoul at level 32 on the 48th Dearth 124th year of Ascendancy at 20:16 Killed by Nerith the dreadmaster at level 33 on the 49th Dearth 124th year of Ascendancy at 07:19 Killed by Nerith the dreadmaster at level 33 on the 49th Dearth 124th year of Ascendancy at 11:16 Killed by Nerith the dreadmaster at level 33 on the 49th Dearth 124th year of Ascendancy at 15:42 Killed by dread at level 33 on the 49th Dearth 124th year of Ascendancy at 17:59 Killed by Ce'Nalle the whitehoof ghoul at level 33 on the 50th Dearth 124th year of Ascendancy at 19:44 Killed by Islawen the cave bear at level 36 on the 7th Loss 124th year of Ascendancy at 16:55 Killed by Mayith the panther at level 36 on the 7th Loss 124th year of Ascendancy at 19:33 Killed by Islyvena the sabertooth tiger at level 36 on the 7th Loss 124th year of Ascendancy at 20:55 Killed by Gleyatta the cave bear at level 36 on the 7th Loss 124th year of Ascendancy at 22:46 Killed by Lisoda the tiger at level 36 on the 7th Loss 124th year of Ascendancy at 23:56 Killed by Glodara the tiger at level 36 on the 8th Loss 124th year of Ascendancy at 01:24 Killed by Glodara the tiger at level 36 on the 8th Loss 124th year of Ascendancy at 02:18 Killed by Zuborathra the treant at level 37 on the 8th Loss 124th year of Ascendancy at 03:58 Killed by Ce'Nemita the panther at level 37 on the 8th Loss 124th year of Ascendancy at 04:40 Killed by war hound at level 37 on the 8th Loss 124th year of Ascendancy at 05:27 Killed by fire drake at level 37 on the 8th Loss 124th year of Ascendancy at 06:19 Killed by ritch flamespitter at level 37 on the 8th Loss 124th year of Ascendancy at 07:21 Killed by Dondoon the human at level 42 on the 11st Loss 124th year of Ascendancy at 18:28 Killed by Xeryssra the ogre rune-spinner at level 47 on the 14th Loss 124th year of Ascendancy at 05:52 Killed by war hound at level 49 on the 14th Loss 124th year of Ascendancy at 19:57 Killed by Glakira the orc fighter (subdued) at level 49 on the 14th Loss 124th year of Ascendancy at 20:47 Killed by skeleton mage at level 52 on the 16th Loss 124th year of Ascendancy at 07:41 Killed by Ivolelle the fire wyrm at level 62 on the 1st Destruction 124th year of Ascendancy at 10:07 Killed by Xanidhevena the undead drake at level 63 on the 1st Destruction 124th year of Ascendancy at 16:04 Killed by Silyresetta the multi-hued drake at level 64 on the 1st Destruction 124th year of Ascendancy at 23:20 Killed by Silyresetta the multi-hued drake at level 64 on the 2nd Destruction 124th year of Ascendancy at 01:25 Killed by Cyrodhelle the mecharachnid warrior at level 68 on the 8th Destruction 124th year of Ascendancy at 09:53 Killed by Aryra the retaliator of Atmos at level 68 on the 8th Destruction 124th year of Ascendancy at 12:44 Killed by steam defence turret at level 71 on the 9th Destruction 124th year of Ascendancy at 10:37 Killed by Council Member Nashal at level 80 on the 23rd Destruction 124th year of Ascendancy at 11:15 Killed by Velolle the titan dreadnought at level 86 on the 24th Destruction 124th year of Ascendancy at 01:45 Killed by shadow at level 86 on the 24th Destruction 124th year of Ascendancy at 03:39 Killed by shadow at level 87 on the 24th Destruction 124th year of Ascendancy at 09:18 Killed by shadow at level 88 on the 25th Destruction 124th year of Ascendancy at 02:32 Killed by shadow at level 88 on the 25th Destruction 124th year of Ascendancy at 04:23 Killed by Lisibrewyn the titan vile spewer at level 89 on the 25th Destruction 124th year of Ascendancy at 06:58 Killed by saw horror at level 90 on the 26th Destruction 124th year of Ascendancy at 00:50  | 
Primary Stats
| Strength | 240 (base 100) | 
| Dexterity | 102 (base 100) | 
| Constitution | 229 (base 100) | 
| Magic | 111 (base 100) | 
| Willpower | 118 (base 100) | 
| Cunning | 114 (base 100) | 
Resources
| Life | 3799/3799 | 
| Stamina | 637/637 | 
| Equilibrium | 0 | 
| Healing Factor | 1.3 | 
| Regeneration | 65.151544426256 | 
Speed
| Mental | +1.3322676295502E-13% | 
| Attack | 0% | 
| Movement | -42.792998374111% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 18 | 
| See Invisible | 9 | 
Offense: Barehand
| Damage | 476 | 
| Accuracy | 152 | 
| Crit Chance | 70% | 
| APR | 10 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 57 | 
| Crit Chance | 58% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 89 | 
| Crit Chance | 54% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Offense: Damage Penetration
| All | +19% | 
Defense: Base
| Armour (hardiness) | 166.2 (100%) | 
| Defense | 57 | 
| Ranged Defense | 57 | 
| Fatigue | 0 | 
| Physical Save | 110 | 
| Spell Save | 166 | 
| Mental Save | 69 | 
Defense: Resistances
| All | + 22%( 70%) | 
Defense: Immunities
| Pinning Resistance | 25% | 
| Teleport Resistance | 100% | 
| Confusion Resistance | 55% | 
| Disarm Resistance | 20% | 
| Knockback Resistance | 25% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 33% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1293 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 343% efficiency and cooldown mod of 66%. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1122 damage for 7 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 157 with a minimum range of 15. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Tactical | 8.50 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
| Technique / Combat techniques | 8.63 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Technique / Finishing moves | 8.50 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
| Technique / Grappling | 8.50 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
| Technique / Pugilism | 8.50 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Technique / Combat veteran | 8.30 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Technique / Unarmed discipline | 8.50 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
| Cunning / Dirty fighting | 2.20 | 
  | 1/5 | 
  | 8/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Technique / Unarmed training | 6.70 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Celestial / Chants | 6.20 | 
  | 8/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 6.50 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 0/5 | 
| Race / Orc | 6.40 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Steamtech / Chemistry | 1.40 | 
  | 6/5 | 
  | 6/5 | 
  | 6/5 | 
  | 0/5 | 
| Steamtech / Physics | 1.40 | 
  | 6/5 | 
  | 6/5 | 
  | 7/5 | 
  | 0/5 | 
| Technique / Field control | 3.13 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 6.50 | 
  | 8/5 | 
  | 9/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 6.60 | 
  | 1/5 | 
  | 9/5 | 
  | 9/5 | 
  | 9/5 | 
| Cunning / Survival | 3.40 | 
  | 8/5 | 
  | 8/5 | 
  | 8/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city.  | active | 
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united.  | done | 
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves.  | done | 
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now.  | done | 
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward.  | active | 
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe.  | done | 
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch.  | done | 
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened.  | done | 
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides.  | active | 
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours!  | done | 
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however.  | active | 
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans!  | active | 
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20).  | done | 
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland.  | done | 
Equipment
| On feet | Voribrera the Phoenixwilder (0 def, 4 armour) Voribrera the Phoenixwilder (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +23% fire / +5% arcane / +9% cold Changes resistances penetration: +15% arcane Changes damage: +3% arcane Physical save: +15 (+3 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Talent granted: +5 Voltaic Sentry Critical mult.: +50.00% Disarm immunity: +0% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
| On head | Homas (10 def, 5 armour) Homas (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +5 Defense: +10 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +9 Cun / +13 Wil Changes resistances: +13% blight / +18% light / +19% darkness Changes damage: +6% mind Mental save: +14 (+4 eff.) Maximum psi: +40.00 See invisible: +9 A cap made of leather.  | 
| Tool | Dazzleresolve the voratun torque of mindblast [power 185]  (2 cooldown) Dazzleresolve the voratun torque of mindblast [power 185]  (2 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid Changes resistances: +15% acid Maximum wards: +3 physical / +4 mind / +4 darkness Changes resistances penetration: +15% acid Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +1 Ward Light radius: +2 It can be used to fire a blast of psionic energies in a range 10 beam dealing 92.50 to 185.00 mind damage, putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers | voratun ring 'Galebliss' voratun ring 'Galebliss'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 16 physical Changes stats: +1 Dex Changes resistances: +6% temporal Changes resistances penetration: +10% physical Changes damage: +9% lightning Maximum encumbrance: +30 Mental save: +15 (+4 eff.) Confusion immunity: +50% Healing mod.: +20% Rings can have magical properties.  | 
| On fingers | steel ring of light (+20%) steel ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties.  | 
| Around neck | Milar MilarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+1 eff.) Defense: +9 (+3 eff.) Damage when hit (Melee): 16 blight Changes stats: +13 Lck / +7 Str Changes damage: +6% blight Talent masteries: +0.33 Technique / Field control +0.33 Technique / Combat techniques Reduces incoming crit damage: 15.00% Physical save: +20 (+4 eff.) Blindness immunity: +10% Confusion immunity: +5% Reduce all damage from unseen attackers: 13% Amulets can have magical properties.  | 
| Main armor | Sewerquick the voratun mail armour (5 def, 20 armour) Sewerquick the voratun mail armour (5 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +43% Damage when hit (Melee): 20 acid / 4 temporal Changes stats: +17 Con Changes resistances: -36% light / +6% nature / +24% fire / +6% mind / +27% darkness Changes resistances penetration: +15% acid Reduces incoming crit damage: 35.00% Physical save: +17 (+3 eff.) Spell save: +17 (+2 eff.) Mental save: +37 (+10 eff.) A suit of armour made of mail.  | 
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (163 power, based on Willpower), costing 3 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| Cloak | elven-silk cloak 'Kulerig' (9 def, 8 armour) elven-silk cloak 'Kulerig' (9 def, 8 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Fatigue: -4% Changes stats: +3 Str / +4 Wil / +4 Cun Changes resistances: +20% cold Changes damage: +3% physical Critical mult.: +6.00% Physical save: +8 (+2 eff.) Stamina each turn: +0.60 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist | drakeskin leather belt 'Emelymira' drakeskin leather belt 'Emelymira'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +25 (+7 eff.) Changes stats: +6 Mag Changes resistances: +3% physical / +3% temporal / +12% fire / +5% arcane / +15% cold Changes resistances penetration: +5% arcane Physical save: +25 (+4 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +20% Mana each turn: +0.60 Only die when reaching: -20.00 life Maximum mana: +58.00 Slows Projectiles: +25% A belt that goes around your waist.  | 
Inventory
This item will automatically be transmogrified when you leave the level. medical injector implant (efficiency 179% / cooldown 90%)medical injector implant (efficiency 179% / cooldown 90%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 90%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
medical injector implant of the duelist (efficiency 221% / cooldown 96%) medical injector implant of the duelist (efficiency 221% / cooldown 96%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 221% efficiency and cooldown mod of 96%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
medical injector implant of the psychic (efficiency 269% / cooldown 84%) medical injector implant of the psychic (efficiency 269% / cooldown 84%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 269% efficiency and cooldown mod of 84%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
medical injector implant of the warrior (efficiency 410% / cooldown 83%) medical injector implant of the warrior (efficiency 410% / cooldown 83%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 410% efficiency and cooldown mod of 83%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
medical injector implant of the warrior (efficiency 376% / cooldown 99%) medical injector implant of the warrior (efficiency 376% / cooldown 99%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 376% efficiency and cooldown mod of 99%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
healing infusion of the warrior (heal 635) healing infusion of the warrior (heal 635)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 635 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 9 turns)movement infusion (712% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
movement infusion (426% speed; 8 turns) movement infusion (426% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 426% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
movement infusion of the sneak (642% speed; 4 turns) movement infusion of the sneak (642% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
shielding rune of the duelist (absorb 543 for 6 turns) shielding rune of the duelist (absorb 543 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
teleportation rune of the warrior (range 286) teleportation rune of the warrior (range 286)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 286 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
vision rune (radius 15; dur 21; see undead) vision rune (radius 15; dur 21; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 18) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
schematic: Brain Flare schematic: Brain FlareRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
This item will automatically be transmogrified when you leave the level. schematic: Thunderclap Coatingschematic: Thunderclap Coating Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
Flarevile the steel amulet Flarevile the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+1 eff.) Defense: +11 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +11 Lck Changes resistances: +3% temporal / +9% fire Changes damage: +3% temporal Reduce all damage from unseen attackers: 12% Amulets can have magical properties.  | 
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.  | 
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +11% blight Poison immunity: +23% Disease immunity: +22% Amulets can have magical properties.  | 
warrior's steel amulet warrior's steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.40 Amulets can have magical properties.  | 
Sunwoe SunwoeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 41% chance to blind Changes stats: +4 Wil Changes resistances: +6% light / +6% blight Changes resistances penetration: +5% blight Changes damage: +3% blight Mental save: +8 (+2 eff.) Light radius: +2 Rings can have magical properties.  | 
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings can have magical properties.  | 
steel ring of lightning (+20%) steel ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties.  | 
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.60 Maximum life: +76.00 Healing mod.: +24% Rings can have magical properties.  | 
Stormfront (20-30 power, 2 apr) Stormfront (20-30 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds.  | 
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 30% Wil, 45% Str, 55% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+1 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own.  | 
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.  | 
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world."  | 
This item will automatically be transmogrified when you leave the level. plaguebringer's steel longsword of crippling (13-18.2 power, 3 apr)plaguebringer's steel longsword of crippling (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease On weapon crit: * cripple the target Damage (Melee): +11 blight When wielded/worn: Physical crit. chance: +9.0% Disease immunity: +20% Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. warbringer's iron longsword of nature (11.5-16.1 power, 2 apr)warbringer's iron longsword of nature (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Con Changes resistances: +4% all Changes resistances penetration: +7% nature / +7% physical Disarm immunity: +15% Sharp, long, and deadly.  | 
This item will automatically be transmogrified when you leave the level. Flashrupture the voratun mace (47.5-66.5 power, 6 apr)Flashrupture the voratun mace (47.5-66.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 temporal When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 18 temporal Changes resistances: +6% fire / +3% light / +26% temporal Changes resistances penetration: +20% mind Changes damage: +21% light Grants telepathy: Humanoid/Orc Confusion immunity: +5% Knockback immunity: +10% Mindpower: +6 (+1 eff.) Blunt and deadly.  | 
This item will automatically be transmogrified when you leave the level. Relgidor the drakeskin leather slingRelgidor the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour Damage (Ranged): +23 lightning When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +3% mind / +12% acid Changes resistances penetration: +25% arcane Changes damage: +22% lightning Cut immunity: +5% Silence immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +5% Slings are used to hurl stones or metal shots at your foes.  | 
Brilliant Auto-loading Orc Expeller Brilliant Auto-loading Orc ExpellerRequires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow!  | 
Talosis' Counterpoint Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+0 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why.  | 
This item will automatically be transmogrified when you leave the level. Stormrip (39-58.5 power, 25 apr)Stormrip (39-58.5 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +102 On weapon hit: * 20% chance to daze Attacks use: 1.0 Steam When wielded/worn: Physical power: +15 (+2 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +7 Con Changes resistances: +3% acid / +3% fire / +12% darkness Changes resistances penetration: +15% physical Changes damage: +6% blight Talent granted: +3 Block Poison immunity: +15% Disarm immunity: +35% Stun/Freeze immunity: +5% Knockback immunity: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm!  | 
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe (40-56 power, 6 apr)blazebringer's voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% One-handed war axes.  | 
This item will automatically be transmogrified when you leave the level. insidious voratun waraxe of evisceration (40.5-56.7 power, 6 apr)insidious voratun waraxe of evisceration (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +49 insidious poison When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+2 eff.) One-handed war axes.  | 
Flashgash the rough leather belt Flashgash the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) Changes stats: +2 Mag Changes resistances: +6% fire / +6% light / +6% cold Light radius: +2 Slows Projectiles: +0% A belt that goes around your waist.  | 
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 14 power out of 60/60) : Effective talent level: 1.0 Power cost: 14 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 108.64 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease.  | 
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+2 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch.  | 
This item will automatically be transmogrified when you leave the level. Murkwrest the pair of drakeskin leather boots (0 def, 9 armour)Murkwrest the pair of drakeskin leather boots (0 def, 9 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +4 Str / +10 Mag / +4 Con Changes resistances: +9% lightning / +2% physical / +12% mind Changes resistances penetration: +10% arcane / +5% darkness Changes damage: +6% acid / +9% blight Reduces incoming crit damage: 15.00% Disease immunity: +48% Silence immunity: +15% Pinning immunity: +10% Spellpower: +16 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 6 cooldown : Effective talent level: 25.9 Power cost: 6 out of 25/25. Range: 19 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour)dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +4 Wil Physical save: +11 (+2 eff.) Spell save: +11 (+1 eff.) Mental save: +10 (+3 eff.) It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 6 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Salomina' (0 def, 5 armour)pair of voratun boots 'Salomina' (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +2 (+1 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 physical / 4 temporal Changes stats: +3 Str / +3 Dex / +3 Wil Changes resistances: +15% fire / +15% cold Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
scholar's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) scholar's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Spellpower: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour) traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +28 Physical save: +8 (+2 eff.) Stamina each turn: +0.70 Maximum stamina: +21.00 A pair of boots made of leather.  | 
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 167% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.  | 
dwarven-steel gauntlets 'Woeburst' (0 def, 2 armour) dwarven-steel gauntlets 'Woeburst' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 fire Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +1 Mag Changes resistances: +9% darkness / +8% fire Changes damage: +8% fire Disarm immunity: +0% See invisible: +3 When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). Damage (Melee): +4 darkness Burst (radius 2) on crit: +7 fire Metal gloves protecting the hands up to the middle of the lower arm.  | 
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of archery (0 def, 9 armour)heroic voratun gauntlets of archery (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Armour: +9 Changes stats: +9 Cun / +9 Dex Mental save: +15 (+4 eff.) Maximum life: +80.00 When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +25 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm.  | 
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm.  | 
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
umbral iron gauntlets of dispersion (0 def, 1 armour) umbral iron gauntlets of dispersion (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 arcane / 7 darkness Changes stats: +4 Mag / +3 Wil Changes resistances: +3% arcane / +6% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 5% chance to inflict damage reduction Damage (Melee): +5 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm.  | 
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-1 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-4 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear.  | 
Eremarion (0 def, 3 armour) Eremarion (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +11% acid / +17% fire / +11% lightning / +11% cold Spell save: +20 (+2 eff.) Poison immunity: +10% Pinning immunity: +25% A hat made of leather. Very stylish.  | 
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption.  | 
Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)Requires: - Magic 12 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest.  | 
Yeti Mind Controller (0 def, 3 armour) Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti, costing 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war.  | 
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of might (0 def, 5 armour)catburglar's drakeskin leather cap of might (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +9 Dex / +5 Con Changes resistances: +19% darkness Infravision radius: +8 A cap made of leather.  | 
cleansing hardened leather cap of the depths (0 def, 3 armour) cleansing hardened leather cap of the depths (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% blight / +7% cold / +8% nature Allows you to breathe in: water A cap made of leather.  | 
Drorain the Glitterrip (2 def, 6 armour) Drorain the Glitterrip (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes stats: +6 Str Changes resistances: +9% physical / +14% darkness / +6% mind Changes resistances penetration: +20% light Changes damage: +3% light Light radius: +2 It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 6.3 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 64 for 9 turns. The radius will increase with your Cunning. A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. Gloruthra the Glittercrypt (5 def, 30 armour)Gloruthra the Glittercrypt (5 def, 30 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes resistances: +3% mind / +6% fire Changes resistances penetration: +20% fire Mental save: +20 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +7% A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. Gluth (20 def, 20 armour)Gluth (20 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +20 (+5 eff.) Fatigue: +16% Changes stats: +9 Cun / +2 Wil Changes damage: +9% mind / +3% physical Critical mult.: +10.00% Physical save: +6 (+1 eff.) Mental save: +34 (+9 eff.) Maximum life: +20.00 Maximum psi: +40.00 Mental crit. chance: +4% A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. searing steel mail armour (2 def, 6 armour)searing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +17% acid / +18% fire A suit of armour made of mail.  | 
Earedan (5 def, 14 armour) Earedan (5 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +14% acid / +14% physical / +20% darkness / +11% cold Changes resistances penetration: +25% blight Changes damage: +6% mind Grants telepathy: Dragon Allows you to breathe in: water Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Light radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% It can be used to activate talent Track, placing all other charms into a 7 cooldown : Effective talent level: 6.3 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 64 for 9 turns. The radius will increase with your Cunning. A suit of armour made of leather.  | 
Thunderveil the cured leather armour (2 def, 4 armour) Thunderveil the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 8 lightning Changes resistances: +7% mind / +9% acid Changes damage: +15% lightning Mental save: +14 (+4 eff.) A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of Eyal (5 def, 8 armour)radiant drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +6 Wil Changes resistances: +30% blight / +30% darkness Life regen: +4.00 Maximum life: +100.00 Light radius: +2 Healing mod.: +28% A suit of armour made of leather.  | 
rejuvenating cured leather armour of cold resistance (2 def, 4 armour) rejuvenating cured leather armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +15% cold Life regen: +2.80 Stamina each turn: +0.70 A suit of armour made of leather.  | 
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Strikeminister' (9 def, 16 armour)voratun plate armour 'Strikeminister' (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * 45% chance to daze Changes stats: +1 Wil Changes resistances: +8% arcane / +30% fire Changes resistances penetration: +10% lightning / +5% mind Grants telepathy: Humanoid/Orc Mental save: +19 (+5 eff.) Mindpower: +2 (+1 eff.) A suit of armour made of metal plates.  | 
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of mind resistance (+16%) (8 def, 2 armour, 76.5 block)flaming dwarven-steel shield of mind resistance (+16%) (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 6 fire Damage when hit (Melee): 15 fire Changes resistances: +16% mind Talent granted: +3 Block Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. iron shield of crushing (4 def, 2 armour, 19 block)iron shield of crushing (4 def, 2 armour, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. Dazzlepyre the quiver of dragonbone arrows (21/21, 52-72.8 power, 18 apr)Dazzlepyre the quiver of dragonbone arrows (21/21, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +4 blight / +50 physical / +8 mind / +12 light Burst (radius 1) on hit: +20 light / +12 mind Burst (radius 2) on crit: +4 mind / +8 light Arrows are used with bows to pierce your foes to death.  | 
This item will automatically be transmogrified when you leave the level. arcing quiver of dragonbone arrows of accuracy (21/21, 54-75.6 power, 18 apr)arcing quiver of dragonbone arrows of accuracy (21/21, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +12 lightning Arrows are used with bows to pierce your foes to death.  | 
604 alchemist agate 604 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port.  | 
dwarven-steel pickaxe of quickening (dig speed 22 turns) dwarven-steel pickaxe of quickening (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
Rod of Recall (8/8) Rod of Recall (8/8)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 45 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
great pain suppressor salve [power 238] great pain suppressor salve [power 238]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 No medical injector available, values are indicative only. Activating this item is instant. It can be used to let you fight up to -238 life and reduces all damage by 23% for 6 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 3 turns. Medical salve.  | 
This item will automatically be transmogrified when you leave the level. Dairinik the pouch of voratun shots (23/23, 66.5-79.8 power, 16 apr)Dairinik the pouch of voratun shots (23/23, 66.5-79.8 power, 16 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 66.5 - 79.8 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +19.0% Capacity: 23 On weapon hit: * 67% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target Travel speed: +200% Damage (Ranged): +60 insidious poison / +20 darkness / +16 blight / +19 mind Burst (radius 1) on hit: +8 blight / +12 mind Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death.  | 
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly.  | 
Yeti's Psychoportation Beacon Yeti's Psychoportation BeaconPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 6 It can be used to call a trained yeti for help, costing 1 power out of 6/8. Call a trained yeti to your side.  | 
voratun grip voratun gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Iron Grip Disarm immunity: +100% Tinkers can be attached to normal items to improve them with steam power!  | 
voratun hand cannon voratun hand cannonPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Hand Cannon Tinkers can be attached to normal items to improve them with steam power!  | 
quick steel torque of clear mind [power 1]  (2 cooldown) quick steel torque of clear mind [power 1]  (2 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 1 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of thermal psionic shield [power 173]  (5 cooldown)telekinetic voratun torque of thermal psionic shield [power 173] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 5 turns. Torques are made by powerful psionics to store psionic powers.  | 
ash totem of thorny skin 'Chalineg' [power 30]  (5 cooldown) ash totem of thorny skin 'Chalineg' [power 30]  (5 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour penetration: +3 Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% cold Life regen: +0.80 It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40%, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power.  | 
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
arcane elm wand of clairvoyance [power 9]  (2 cooldown) arcane elm wand of clairvoyance [power 9]  (2 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 88 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 2 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Across the Narrow Sea (Exploration mode)
			Destroyed the Sunwall Outpost to secure a way to the mainland.By goza the Orc Brawler level 19
43rd Retaking 124th year of Ascendancy at 23:31 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By goza the Orc Brawler level 57
47th Loss 124th year of Ascendancy at 05:44 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By goza the Orc Brawler level 46
13rd Loss 124th year of Ascendancy at 23:17 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By goza the Orc Brawler level 10
19th Retaking 124th year of Ascendancy at 05:28 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By goza the Orc Brawler level 20
43rd Retaking 124th year of Ascendancy at 23:31 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By goza the Orc Brawler level 30
42nd Dearth 124th year of Ascendancy at 12:02 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By goza the Orc Brawler level 40
8th Loss 124th year of Ascendancy at 12:22 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By goza the Orc Brawler level 50
15th Loss 124th year of Ascendancy at 03:21 see stats
			No Steam, No Palace. No Palace, No Palace! (Exploration mode)
			Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By goza the Orc Brawler level 84
23rd Destruction 124th year of Ascendancy at 20:40 see stats
			One Ill Turn Deserves Another (Exploration mode)
			The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By goza the Orc Brawler level 84
23rd Destruction 124th year of Ascendancy at 20:40 see stats
			Overpowered! (Exploration mode)
			Did over 6000 damage in one attack.By goza the Orc Brawler level 63
1st Destruction 124th year of Ascendancy at 19:07 see stats
			Reclaiming Garkul's Heritage (Exploration mode)
			Freed the remnants of the Prides from the Internment Camp.By goza the Orc Brawler level 53
16th Loss 124th year of Ascendancy at 13:00 see stats
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By goza the Orc Brawler level 30
47th Dearth 124th year of Ascendancy at 01:55 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By goza the Orc Brawler level 25
39th Dearth 124th year of Ascendancy at 02:27 see stats
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By goza the Orc Brawler level 41
9th Loss 124th year of Ascendancy at 09:04 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By goza the Orc Brawler level 57
47th Loss 124th year of Ascendancy at 10:16 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By goza the Orc Brawler level 29
42nd Dearth 124th year of Ascendancy at 08:23 see stats
Log
Bleeding from Saw horror hits Saw horror for (26 to psi shield), 1 physical (1 total damage).
Bleeding from Saw horror hits Worm that walks for 8 physical damage.
Bleeding from Saw horror hits Wretchling for 305 physical damage.
Bleeding from Saw horror hits Devourer for 57 physical damage.
Bleeding from Saw horror hits Devourer for 57 physical damage.
Bleeding from Saw horror hits Wretchling for 285 physical damage.
Saw horror uses Razor Saw.
Saw horror hits goza for (126 resist armour), 382 physical (382 total damage).
Saw horror hits Wretchling for 944 physical damage.
Saw horror hits Wretchling for 1746 physical damage.
Lava floor hits Saw horror for 28 fire damage.
goza the level 90 orc brawler was chopped into tiny pieces to death by a saw horror on level 1 of Hidden Vault - The Slumbering Caves (3).
Goza deactivates Exploit Weakness.
Goza internal structure returns to normal.
Goza stops regenerating health quickly.
Goza is free from the acid.
Goza regains their energy.
Goza is not affected anymore by the salve.
Goza deactivates Chant of Fortitude.
Goza is less impervious to physical effects.
Goza isn't moving as defensively anymore.
Goza deactivates Striking Stance.
Goza deactivates Precise Strikes.
Goza aims less carefully.
Goza has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saw horror killed goza!
Saving done.
