Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 19 / 75% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:40 / 43Killed by The Possessed at level 10 on the 2nd Flare 122nd year of Ascendancy at 18:45 Killed by The Possessed at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:02 Killed by The Possessed at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:41 Killed by Assassin Lord at level 11 on the 5th Flare 122nd year of Ascendancy at 18:10 Killed by entrenched horror at level 14 on the 60th Haze 122nd year of Ascendancy at 17:29 Killed by ravenous horror at level 14 on the 60th Haze 122nd year of Ascendancy at 18:47 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 04:36 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 05:28 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 06:17 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 07:25 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 08:19 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 10:04 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 11:25 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 12:03 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 13:28 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 14:10 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 14:20 Killed by Weirdling Beast at level 14 on the 61st Haze 122nd year of Ascendancy at 15:42 Killed by gigantic gravity worm at level 15 on the 3rd Regrowth 123rd year of Ascendancy at 12:53 Killed by corrupted cave troll at level 17 on the 16th Regrowth 123rd year of Ascendancy at 11:18 Killed by corrupted cave troll at level 17 on the 16th Regrowth 123rd year of Ascendancy at 11:57 Killed by Cyramira the giant carpenter ant at level 17 on the 16th Regrowth 123rd year of Ascendancy at 15:10 Killed by Xerebrelle the cutpurse at level 17 on the 16th Regrowth 123rd year of Ascendancy at 22:52 Killed by ultimate gwelgoroth at level 17 on the 19th Regrowth 123rd year of Ascendancy at 02:51 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 04:51 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 05:23 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 06:04 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 06:37 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 07:24 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 08:11 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 09:05 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 09:46 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 10:20 Killed by Urkis, the High Tempest at level 17 on the 21st Regrowth 123rd year of Ascendancy at 10:49 Killed by Burb the snow giant champion at level 18 on the 21st Regrowth 123rd year of Ascendancy at 23:10 Killed by skeleton master archer at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 03:41 Killed by skeleton mage at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 04:12 Killed by skeleton mage at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 04:42 Killed by Lisydhelle the bloated horror at level 19 on the 28th Regrowth 123rd year of Ascendancy at 15:45 Killed by Lisydhelle the bloated horror at level 19 on the 28th Regrowth 123rd year of Ascendancy at 16:14 Killed by Lisydhelle the bloated horror at level 19 on the 28th Regrowth 123rd year of Ascendancy at 16:30 Killed by stone troll at level 19 on the 34th Regrowth 123rd year of Ascendancy at 00:59 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 12 (base 10) |
Willpower | 54 (base 41) |
Cunning | 54 (base 45) |
Resources
Life | 369/369 |
Hate | 95/100 |
Healing Factor | 0.97625280011383 |
Regeneration | 0.24406320002846 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 53.965425125002 |
See Invisible | 62.965425125001 |
Offense: Mainhand
Damage | 20 |
Accuracy | 34 |
Crit Chance | 20% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 34 |
Crit Chance | 17% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Nature | +22% |
Cold | +20% |
Mind | +5% |
Lightning | +19% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 26 |
Mental Save | 36 |
Defense: Resistances
Acid | + 20%( 70%) |
Cold | + 53%( 70%) |
All | 0%( 70%) |
Darkness | + 6%( 70%) |
Light | + 3%( 70%) |
Mind | + 10%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 42%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Confusion Resistance | 37% |
Fear Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Fears | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Shadows | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Guarding against melee damage: Will dismiss up to 5 damage from the next 1.4 attack(s). Guarded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of greater demon bile. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots (Madness) (0 def, 1 armour) pair of rough leather boots (Madness) (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Curse of Madness A pair of boots made of leather. |
Light source | Duathelwhisper DuathelwhisperInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +5 Wil / +4 Cun Changes resistances: +3% darkness Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (Misfortune) (0 def, 0 armour) Cloud Caller (Misfortune) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Misfortune It can be used to activate talent Call Lightning (costing 14 power out of 30/30) : Effective talent level: 1.0 Power cost: 14 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.65 to 133.94 lightning damage (89.29 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | Flamewrought (Nightmares) (0 def, 2 armour) Flamewrought (Nightmares) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 67.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | elm totem of summon tentacle [power 100] (23 cooldown) elm totem of summon tentacle [power 100] (23 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 243 Base Damage: 106 Armor: 1 All Resist: 5 Activation puts all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | psionicist's copper ring of fire (+22%) psionicist's copper ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | gold ring 'Naturetyphoon' gold ring 'Naturetyphoon'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% acid / +12% nature Changes damage: +10% acid / +9% fire / +12% nature Rings can have magical properties. |
Around neck | steel amulet 'Lightningmarrow' steel amulet 'Lightningmarrow'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +10% mind / +12% cold / +3% darkness / +10% fire Changes resistances penetration: +5% lightning Changes damage: +6% lightning Physical save: +12 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +11 (+5 eff.) Confusion immunity: +22% Amulets can have magical properties. |
In main hand | Serpent's Glare (Shrouds) (7-7.7 power, 15 apr, nature damage) Serpent's Glare (Shrouds) (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Cloudspitter (Corpses) Cloudspitter (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% light / +3% lightning Changes damage: +3% lightning Maximum life: +34.00 See invisible: +9 Curse of Corpses A belt that goes around your waist. |
In off hand | thorny mindstar of disruption (Shrouds) (8.5-9.35 power, 24 apr, nature damage) thorny mindstar of disruption (Shrouds) (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +5% Unnatural When wielded/worn: Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Sulfurkiller the linen cloak (Madness) (1 def, 6 armour) Sulfurkiller the linen cloak (Madness) (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 55% * 10 arcane resource burn Changes resistances: +12% lightning / +16% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Main armor | Silk Current (Shrouds) (12 def, 0 armour) Silk Current (Shrouds) (12 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+9 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% Curse of Shrouds This deep blue robe flows and ripples as if pushed by an invisible tide. This item has been sent to the Item's Vault. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
throat-seeking ash longbow of enduring (Shrouds) throat-seeking ash longbow of enduring (Shrouds)Requires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +14 nature When wielded/worn: Changes stats: +8 Con / +9 Wil Changes resistances penetration: +12% nature Maximum life: +15.00 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Blizzardprophet the vined mindstar (Shrouds) (4.5-4.95 power, 18 apr, nature damage) Blizzardprophet the vined mindstar (Shrouds) (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 cold Damage (radius 2) on crit: +12 lightning When wielded/worn: Damage (Melee): 4 mind / 6 darkness Changes resistances: +9% mind / +3% cold Changes damage: +4% mind / +4% darkness Poison immunity: +10% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's Rags of the Sanctuary of frost (+16%) (Misfortune) (0 def, 0 armour) dreamer's Rags of the Sanctuary of frost (+16%) (Misfortune) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold / +11% mind / +12% darkness Changes damage: +11% cold Physical save: +10 (+5 eff.) Spell save: +11 (+6 eff.) Mental save: +21 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (Madness) (0 def, 0 armour) linen robe (Madness) (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rough leather cap (Misfortune) (0 def, 1 armour)rough leather cap (Misfortune) (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Curse of Misfortune A cap made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Kensav the Cornac Doomed level 12
32nd Haze 122nd year of Ascendancy at 16:50 see stats
By Kensav the Cornac Doomed level 19
23rd Regrowth 123rd year of Ascendancy at 13:14 see stats
By Kensav the Cornac Doomed level 15
61st Haze 122nd year of Ascendancy at 17:18 see stats
By Kensav the Cornac Doomed level 10
3rd Summertide 122nd year of Ascendancy at 18:10 see stats
By Kensav the Cornac Doomed level 12
6th Flare 122nd year of Ascendancy at 00:32 see stats
By Kensav the Cornac Doomed level 12
31st Dusk 122nd year of Ascendancy at 06:24 see stats
By Kensav the Cornac Doomed level 15
61st Haze 122nd year of Ascendancy at 18:21 see stats
By Kensav the Cornac Doomed level 12
33rd Dusk 122nd year of Ascendancy at 12:37 see stats
By Kensav the Cornac Doomed level 19
23rd Regrowth 123rd year of Ascendancy at 12:19 see stats
Log
Kensav hits Snow giant boulder thrower for 18 lightning damage.
Kensav hits Snow giant for 18 lightning damage.
Kensav hits Venom drake hatchling for 18 lightning damage.
Kensav hits Stone troll for 18 lightning damage.
Shadow hits Snow giant for 32 physical damage.
Venom drake hatchling has been maligned!
You have deflected 1 incoming damage!
You have deflected 1 incoming damage!
Venom drake hatchling's magic has been disrupted.
Melee retaliation hits Kensav for (1 deflected), 1 acid, (1 deflected), 1 acid (3 total damage).
Kensav hits Venom drake hatchling for 68 mind, 0 arcane, 0 arcane (68 total damage).
You have deflected 2 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
You collect a new ingredient: length of troll intestine (1).
Melee retaliation hits Stone troll for 4 darkness, 12 cold (16 total damage).
Stone troll hits Kensav for (5 gestured), (2 deflected), 23 physical (23 total damage).
Kensav the level 19 cornac doomed was cleaved to death by a stone troll on level 1 of Daikara.
Kensav deactivates Deflection.
Kensav deactivates Gesture of Pain.
Kensav deactivates Call Shadows.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Stone troll killed Kensav!
Melee retaliation killed Stone troll!
Shadow returns to the shadows.
Saving done.