Alankar the level 5 Dwarf Berserker by piranhamoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity11 (base 11)
Constitution23 (base 20)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life283/283
Stamina70/70
Healing Factor1.12
Regeneration4.1076526136636

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy32
Crit Chance5%
APR1
Speed1.11

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.92 (81.030927835052%)
Defense3.35
Ranged Defense3.35
Fatigue20
Physical Save21.25
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Alankar the Dwarf Berserker level 5
20th Voratun 122nd year of Ascendancy at 02:50
see stats

Log


Alankar activates Precise Strikes.


Alankar activates Berserker Rage.


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

Alankar wears:
marksman's copper ring.

You gain 1.37 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 42.5 block).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (13-15.6 power, 2 apr, darkness element).
You gain 4.13 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 2.78 gold from the transmogrification of
acidic iron mace of paradox (13-18.2 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron mace (12-16.8 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron longsword (10.5-14.7 power, 2 apr).
You gain 0.99 gold from the transmogrification of
arcing iron greatmaul (18-27 power, 1 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate!

You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 33; turns 5; dispells darkness).