Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 18 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 25 (base 23) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 31 (base 31) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 449/457 |
| Mana | 138/138 |
| Stamina | 151/151 |
| Healing Factor | 1.5 |
| Regeneration | 1.125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 32 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 28.56 (82%) |
| Defense | 7.7 |
| Ranged Defense | 7.7 |
| Fatigue | 20 |
| Physical Save | 21.826566158754 |
| Spell Save | 21.188070715838 |
| Mental Save | 13.645389385157 |
Defense: Resistances
| Lightning | + 29%(100%) |
| Acid | + 19%(100%) |
| Fire | + 19%(100%) |
| Physical | + 26%(100%) |
| Cold | + 19%(100%) |
| All | + 14%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Main armor | hardened iron plate armour of Eyal (3 def, 12 armour) hardened iron plate armour of Eyal (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +20% Changes resistances: +5% physical / +6% fire / +6% cold / +6% lightning / +6% acid Life regen: +0.50 Maximum life: +47.00 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
Iseth (3 def, 11 armour) Iseth (3 def, 11 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Defense: +3 Fatigue: +20% Changes resistances: +6% mind Confusion immunity: +25% Effect duration reduction after a teleport: +10% A suit of armour made of metal plates. |
Achievements
Log
Resting starts...
Rested for 33 turns (stop reason: all resources and life at maximum).
Majid deactivates Defensive Posture.
Majid activates Defensive Posture.
Majid deactivates Lightning Infusion.
Majid activates Lightning Infusion.
Majid deactivates Defensive Posture.
Majid activates Defensive Posture.
Majid deactivates Lightning Infusion.
Majid activates Lightning Infusion.
Character control switched to golem (servant of Majid).
Majid casts Rune: Manasurge.
Majid starts to surge mana.
Ran for 3 turns (stop reason: detrimental status effect).
Golem (servant of Majid) is out of sight of its master; direct control will break!.
Ran for 8 turns (stop reason: interesting terrain).
You lost sight of your golem for too long; direct control is broken!
Ran for 2 turns (stop reason: golem out of sight).
Character control switched to Majid.
Majid casts Heat.
Character control switched to golem (servant of Majid).
Golem (servant of Majid) deactivates Reflective Skin.
Golem (servant of Majid) activates Reflective Skin.
