Blappo the Brain Lord the level 5 Cornac Possessor by RocketJesus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassPossessor
Level / Exp5 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution13 (base 10)
Magic15 (base 10)
Willpower20 (base 19)
Cunning13 (base 12)

Resources

Life116/116
Psi120/120
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy24
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)18 (35%)
Defense2
Ranged Defense2
Fatigue5
Physical Save20
Spell Save12
Mental Save11

Defense: Resistances

Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.50
3/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
0/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
2/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Blappo the Brain Lord is no longer empowered.

Rested for 26 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Blappo the Brain Lord wears:
Quasit's Skull (0 def, 12 armour).

Blappo the Brain Lord wears (replacing
iron mace of massacre (18-26 power, 2 apr)): thought-forged iron longsword of erosion (12-16 power, 2 apr).

Space around you starts to dissolve...


Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 25 turns (stop reason: dialog is displayed).


You gain 2.74 gold from the transmogrification of
thought-forged quiver of elm arrows of wind (22/22, 16-22 power, 5 apr).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (15/15, 14-20 power, 5 apr).
You gain 0.43 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
acidic iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 101; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 460%; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.