Haredur the level 1 Ghoul Mindslayer by timekilling

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassMindslayer
Level / Exp1 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18.752612745299 (base 11)
Dexterity11 (base 10)
Constitution19.752612745299 (base 10)
Magic10 (base 10)
Willpower15 (base 17)
Cunning12 (base 14)

Resources

Life-47/140
Psi75/75
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy5
Crit Chance2%
APR3
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save13.47682892171
Spell Save8.75
Mental Save9.45

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Psionic / Mental discipline1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Psionic focus
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Haredur casts Rune: Shielding.

A shield forms around Haredur.

Resting starts...

The shield around Haredur crumbles.

Talent Telekinetic Smash is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 60 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: taken damage).

Something hits
Haredur for 94 arcane damage.

Haredur casts Rune: Shielding.

A shield forms around Haredur.

Haredur is on fire!

Skeleton mage's Flame hits
Haredur for (51 absorbed), 0 fire (0 total damage).

Burning from Skeleton mage hits
Haredur for (17 absorbed), 0 fire (0 total damage).
Burning from Skeleton mage hits
Haredur for (17 absorbed), 0 fire (0 total damage).

Your shield crumbles under the damage!

The shield around Haredur crumbles.

Burning from Skeleton mage hits
Haredur for (14 absorbed), 3 fire (3 total damage).

Haredur stops burning.


Talent Rune: Shielding is ready to use.

Ran for 2 turns (stop reason: taken damage).

Saving game...