Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 34 (base 34) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 20 (base 20) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 339/339 |
Mana | 143/156 |
Stamina | 142/142 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 45 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Nature | +25% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 15.55 (60.452380952381%) |
Defense | 3.05 |
Ranged Defense | 3.05 |
Fatigue | 14 |
Physical Save | 19.717434419829 |
Spell Save | 24.226681558826 |
Mental Save | 9.1911430588274 |
Defense: Resistances
Temporal | + 7%(100%) |
Light | + 10%(100%) |
All | 0%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 171 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
Main armor | Fulukor the Phlegmrage (2 def, 11 armour) Fulukor the Phlegmrage (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 Fatigue: +14% Changes stats: +1 Dex Changes resistances penetration: +10% nature A suit of armour made of mail. |
In main hand | Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 50% chance to shatter magical shields Damage when this weapon hits: +20 nature When wielded/worn: Changes damage: +25% nature Spell save: +15 This large steel greatmaul has thick vines wrapped around the handle. |
Inventory
steel longsword 'Magmalash' (13-18.2 power, 3 apr) steel longsword 'Magmalash' (13-18.2 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Burst (radius 2) on crit: +4 blight When wielded/worn: Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 7 mind Changes damage: +3% fire Sharp, long, and deadly. |
steel plate armour of the deep (4 def, 10 armour) steel plate armour of the deep (4 def, 10 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +22% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
shocking steel shield of harmony (6 def, 2 armour, 36 block) shocking steel shield of harmony (6 def, 2 armour, 36 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 11 lightning Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +2 Block Healing mod.: +11% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 11 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Achievements
Log
Tario is recovering from the damage!
Tario shrugs off the effect 'Sunder Arms'!
Giant black ant hits Tario for 8 acid damage.
Minotaur of the Labyrinth hits Tario for 66 physical, 13 physical (79 total damage).
Burning from Tario hits Minotaur of the Labyrinth for 25 fire damage.
Tario hits Giant black ant for 7 darkness, 8 light (15 total damage).
Tario hits Minotaur of the Labyrinth for 5 darkness, 6 light (11 total damage).
Orc archer stops burning.
Golem (servant of Tario) is confused and fails to use Knockback.
Orc archer shoots!
Tario seems more focused.
Bleeding from Orc archer hits Tario for 3 physical damage.
Orc archer's Shoot hits Tario for 28 physical, 5 nature, 5 cold, 1 physical, 4 temporal (43 total damage).
Tario uses Infusion: Regeneration.
Tario starts regenerating health quickly.
Giant black ant crawls acid onto Tario.
Minotaur of the Labyrinth uses Sunder Armour.
Minotaur of the Labyrinth performs a melee critical strike against Tario!
Golem (servant of Tario) seems more focused.
Giant black ant hits Tario for 16 acid damage.
Minotaur of the Labyrinth hits Tario for 79 physical, 13 physical (92 total damage).
Burning from Tario hits Minotaur of the Labyrinth for 25 fire damage.
Tario hits Giant black ant for 7 darkness, 8 light (15 total damage).
Tario hits Minotaur of the Labyrinth for 5 darkness, 6 light (11 total damage).
Orc archer shoots!
Character control switched to golem (servant of Tario).
Orc archer's Shoot hits Tario for 34 physical damage.
Orc archer's Shoot killed Tario!