Wlan the level 7 Thalore Solipsist by Mothec GriderShot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSolipsist
Level / Exp7 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution17 (base 16)
Magic8 (base 10)
Willpower31 (base 30)
Cunning14 (base 14)

Resources

Life143/143
Psi158/158
Psi_feedback0/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage5
Accuracy22
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower27.15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save18.474465476439
Spell Save20.765774280474
Mental Save21.574274280474

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
1/5
0/5
0/5
Psionic / Slumber1.30
1/5
1/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
4/5
3/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

failed
active
active
done

Equipment

Around neck
In main hand
Around waist
Light source
Main armor
In off hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Wlan the Thalore Solipsist level 5
1st Mirth 122nd year of Ascendancy at 20:02
see stats

Log

Resting starts...
Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:18.

Rested for 82 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Saving game...

Saving done.